destroying the myth ..... AW IS a linear game.

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2mrw

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#1 2mrw
Member since 2008 • 6206 Posts

http://www.totalvideogames.com/Alan-Wake/news/Alan-Wake-No-Longer-Open-World-14384.html

http://www.vg247.com/2010/04/12/remedy-announcing-alan-wake-as-a-open-world-game-was-a-mistake/

http://www.gametrailers.com/video/review-alan-wake/65249GT" making no mistake, the game is linear ..... the experience is all about taking you from point A to point B ... "

http://xbox360.ign.com/articles/108/1087706p2.htmlIGN "Exploration is limited to small areas around the linear path forward and, aside from the radios and televisions, there are a wealth of collectibles to pick up and hidden ammunition and weapons to uncover"

i saw a couple of videos and here is a map i came up with which may demonstrate how the game looks like any other what are called linear games, just add some branched paths and good background with alot of trees and mountains and you got what it seems like an open world game ...... the game is pretty linear, single objective withsome collectables on the way.

i know my drawing is washing out the heavy foliage of the game :D, so for foliage king supporters, plzz forgive me, in fact i dictate this thread to the seekar, soalin and obamaian ....wutever .

Discuss.

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AdobeArtist

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#2 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

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GeneralShowzer

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#3 GeneralShowzer
Member since 2010 • 11598 Posts
Well yea.. The game is out, we've played it, what's with these arguments?
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GeneralShowzer

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#4 GeneralShowzer
Member since 2010 • 11598 Posts

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

AdobeArtist
It's certanly not massive and open. I don' t know where you got that from.
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#5 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

GeneralShowzer

It's certanly not massive and open. I don' t know where you got that from.

Fram having actually played the game of course. The environments offer plenty of open ended free-roaming, off the main plot path.

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ironcreed

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#6 ironcreed
Member since 2005 • 14195 Posts

Just ordered this along with Alpha Protocol and will have it later this week. Amazon already has it for 49.99, so I am glad I waited a couple of weeks.

On topic, I have seen nearly the entire game being played in a stream and it looked more open than something like Uncharted 2, but linear enough to create tension. Cannot wait to finally play it.

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G-O-M-J

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#7 G-O-M-J
Member since 2009 • 1520 Posts
Its linier, big deal, it doesnt stop the game being amazing.. i would give this game a 9.5/10.
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theseekar

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#8 theseekar
Member since 2010 • 1537 Posts

[QUOTE="AdobeArtist"]

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

GeneralShowzer

It's certanly not massive and open. I don' t know where you got that from.

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

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2mrw

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#9 2mrw
Member since 2008 • 6206 Posts

[QUOTE="GeneralShowzer"][QUOTE="AdobeArtist"]

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

theseekar

It's certanly not massive and open. I don' t know where you got that from.

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large area with only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

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PAL360

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#10 PAL360
Member since 2007 • 30574 Posts

Its a linear game like Silent Hill and Resident Evil. Still it runs on an open world engine.

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FailureImoOfc

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#11 FailureImoOfc
Member since 2010 • 25 Posts

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

AdobeArtist
Seems like someone didn't play the game... The game is as linear as linear gets.
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#12 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="theseekar"]

[QUOTE="GeneralShowzer"] It's certanly not massive and open. I don' t know where you got that from.2mrw

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large area with only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

I said in my very first statement - the main plot path is linear, but that the environments are subtantially open to offer a layer of free roaming off the main path to explore for collectibles, or maybe just to explore the scenery itself.

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Diviniuz

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#13 Diviniuz
Member since 2009 • 6460 Posts
The game is linear but is that a bad thing?
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#14 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

FailureImoOfc

Seems like someone didn't play the game... The game is as linear as linear gets.

I already proved in th other thread that I DID play the game. It's in my gamercard, you just have to click it to see it my my recent history. Can you do the same? ;)

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beganoo

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#16 beganoo
Member since 2009 • 1642 Posts

I've played it , I liked it a lot and the game is very, very LINEAR.Nothing wrong with that, doesn't change the fact its a great game but please stop calling it "open world/sandbox" game.Its not.

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2mrw

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#17 2mrw
Member since 2008 • 6206 Posts
The game is linear but is that a bad thing? Diviniuz
not at all, I only play linear games btw, U2, GOW3, Bayo, NGS2 ...etc i just wanted to clarify this point to some of the trolls.
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#18 Javy03
Member since 2006 • 6886 Posts
So is it really a plus that they offer an open world to roam around with no real side quests? I mean who really cares that you can explore a vast wasteland gameplay wise. The perk of open world is that you can wonder around and deviate from the main plot to do other things. That is not the case here. It's a more glorified version of what Uncharted has, you can roam around and collect artifacts but can't deviate from he main story at all.
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Anjunaddict

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#19 Anjunaddict
Member since 2010 • 4178 Posts

Someone else described Alan Wake perfectly in another thread, but I can't remember who said it or what thread it was (yeah, im useless) But anyway, the jist of it was that Alan Wake is a linear game, but despite that it manages to create a sense of freedom and openess. You don't feel trapped while wandering through forests or along paths.

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2mrw

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#20 2mrw
Member since 2008 • 6206 Posts

[QUOTE="2mrw"]

[QUOTE="theseekar"]

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

theseekar

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large areawith only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

You have nothing of those, because you did not provide any links

Also i have videos, that show an open vast world in some levels

The game IS linear, but some of its levels are open and huge, fact is you need a radar to show the next objective or you would be lost

Also, look at what you just wrote, i wonder you only owned yourself

looks at the OP, and i was talking about ur videos ........ you know wut ??? i am not ready to be modded again because of you. From here on, you will be invisible for me.

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GeneralShowzer

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#21 GeneralShowzer
Member since 2010 • 11598 Posts

Someone else described Alan Wake perfectly in another thread, but I can't remember who said it or what thread it was (yeah, im useless) But anyway, the jist of it was that Alan Wake is a linear game, but despite that it manages to create a sense of freedom and openess. You don't feel trapped while wondering through forests or along paths.

Anjunaddict
There are various nooks and crannies to explore, but it's never massive or open as a poster put it.
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Anjunaddict

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#22 Anjunaddict
Member since 2010 • 4178 Posts
[QUOTE="Anjunaddict"]

Someone else described Alan Wake perfectly in another thread, but I can't remember who said it or what thread it was (yeah, im useless) But anyway, the jist of it was that Alan Wake is a linear game, but despite that it manages to create a sense of freedom and openess. You don't feel trapped while wondering through forests or along paths.

GeneralShowzer
There are various nooks and crannies to explore, but it's never massive or open as a poster put it.

The environments are massive and open, this isnt a corridor action game. But I agree that it should not be confused with being an open world game, because its not, its a linear game. It just gives a sense of openess through its environments, for example when you have to traverse down the side of a mountain along cliff paths.
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eNT1TY

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#23 eNT1TY
Member since 2005 • 1319 Posts
People should just enjoy AW for what it is rather than what they want it to be or (arguably) what it could/should have been; its OK to be a corridor shooter, at least the corridors have the illusion of being somewhat spacious despite the limited scope of where one can actually go or what one can actually do. Its pretty static as far as environmental interaction but that was never the (recent)focus of this game. I also think the whole episode and recap thing is genius, more games should use that.
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ianuilliam

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#24 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="2mrw"]

[QUOTE="theseekar"]

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

AdobeArtist

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large area with only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

I said in my very first statement - the main plot path is linear, but that the environments are subtantially open to offer a layer of free roaming off the main path to explore for collectibles, or maybe just to explore the scenery itself.

That describes almost every LINEAR game ever made. I can think of very few games at all that don't have extra areas off the main path that you don't HAVE to explore, but you can in hopes of finding some goodies. Even old-school 8-bit Mario games touched on the concept, with the pipes you could go down for extra coins and stuff. As games evolved, and graphics improved, that concept has expanded into games having large 3-dimensional environments, where you can choose to go straight through, or explore around the edges. Like AW, MGS4, Uncharted, and basically every other game out there. This isn't the same, however, as an open-world, or sandbox, game.

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Chutebox

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#25 Chutebox
Member since 2007 • 51601 Posts

Just ordered this along with Alpha Protocol and will have it later this week. Amazon already has it for 49.99, so I am glad I waited a couple of weeks.

On topic, I have seen nearly the entire game being played in a stream and it looked more open than something like Uncharted 2, but linear enough to create tension. Cannot wait to finally play it.

ironcreed

Amazon had Alan Wake at that price the day after it was released and they still had the $10 game credit offer too.

The game is pretty linear and awesome. There were times where you could go someone else other than follow the story, but I didn't want to. Plus there really isn't much incentive to do so for me.

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Zero_epyon

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#26 Zero_epyon
Member since 2004 • 20501 Posts

[QUOTE="2mrw"]

[QUOTE="theseekar"]

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

theseekar

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large areawith only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

You have nothing of those, because you did not provide any links

Also i have videos, that show an open vast world in some levels

The game IS linear, but some of its levels are open and huge, fact is you need a radar to show the next objective or you would be lost

Also, look at what you just wrote, i wonder you only owned yourself

You'll ignore the first link since I posted this before and two posters ignored it.

http://www.youtube.com/watch?v=TJ3RdCX5jBk&feature=related

But of course you have areas like this

http://www.youtube.com/watch?v=l22ABWW3BUo&feature=related

But what you don't understand is that although the space may appear large it is still linear. Exploration in a game isn't new.

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deactivated-59d151f079814

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#28 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Alan Wake is yoru typical linear game.. There is nothing wrong with that though imo, because it has one of the best presentations and narrations to date for a video game.
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mo0ksi

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#29 mo0ksi
Member since 2007 • 12337 Posts
Doesn't it make it a lesser game though. From what I've played so far it fuses excellent presentation and storytelling into some very competent gameplay.
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deactivated-59d151f079814

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#30 deactivated-59d151f079814
Member since 2003 • 47239 Posts

Doesn't it make it a lesser game though. From what I've played so far it fuses excellent presentation and storytelling into some very competent gameplay.mo0ksi

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

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#31 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="mo0ksi"]Doesn't it make it a lesser game though. From what I've played so far it fuses excellent presentation and storytelling into some very competent gameplay.sSubZerOo

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

its not a horror game...
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Anjunaddict

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#32 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="mo0ksi"]Doesn't it make it a lesser game though. From what I've played so far it fuses excellent presentation and storytelling into some very competent gameplay.sSubZerOo

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

Its a psychological thriller, not a horror.

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deactivated-59d151f079814

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#33 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="mo0ksi"]Doesn't it make it a lesser game though. From what I've played so far it fuses excellent presentation and storytelling into some very competent gameplay.savagetwinkie

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

its not a horror game...

I understand this point, I am talking about the enemies he faced.. The game would have been more thrilling if the enemies were actually fearful.. I am not talking about the actual plot points.

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deactivated-59d151f079814

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#34 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="mo0ksi"]Doesn't it make it a lesser game though. From what I've played so far it fuses excellent presentation and storytelling into some very competent gameplay.Anjunaddict

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

Its a psychological thriller, not a horror.

.. That does not some how make it that it can't be scary when your trudging through miles of wildness.. I am not talking about changing any of the plot or what not.. But imo the game would have been better if the enemies were far more intimidating and what not.

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#35 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="2mrw"]

[QUOTE="theseekar"]

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

AdobeArtist

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large area with only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

I said in my very first statement - the main plot path is linear, but that the environments are subtantially open to offer a layer of free roaming off the main path to explore for collectibles, or maybe just to explore the scenery itself.

People need to learn linear doesn't mean small environments.

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savagetwinkie

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#36 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="sSubZerOo"]

[QUOTE="savagetwinkie"][QUOTE="sSubZerOo"]

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

its not a horror game...

I understand this point, I am talking about the enemies he faced.. The game would have been more thrilling if the enemies were actually fearful.. I am not talking about the actual plot points.

play it on a harder difficulty, it definitly creates a bit of tension when the wind starts to pick up, which is really what they were going for, not being intimidating enemies, just not always knowing where they are
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Anjunaddict

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#37 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Anjunaddict"]

[QUOTE="sSubZerOo"]

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

sSubZerOo

Its a psychological thriller, not a horror.

.. That does not some how make it that it can't be scary when your trudging through miles of wildness.. I am not talking about changing any of the plot or what not.. But imo the game would have been better if the enemies were far more intimidating and what not.

In what way? I suppose it would have been cool to have to fend off animals and stuff when you're wandering through forests that were consumed by the darkness. But as for the enemies in the game, it makes sense for them to be the way they are.
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#38 SteveTabernacle
Member since 2010 • 2584 Posts
It has some alternate paths with enemies along the way to and fro, and maybe a manuscript page/thermos/box of supplies at the end. That's not "massive open free roaming". I like the game a whole bunch, but htis insistence it is not linear is silly. It is linear, and it's still great game despite that. Linearity is not a death sentence, nor even a flaw, quite frankly, to me.
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deactivated-59d151f079814

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#39 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="Anjunaddict"] Its a psychological thriller, not a horror.

Anjunaddict

.. That does not some how make it that it can't be scary when your trudging through miles of wildness.. I am not talking about changing any of the plot or what not.. But imo the game would have been better if the enemies were far more intimidating and what not.

In what way? I suppose it would have been cool to have to fend off animals and stuff when you're wandering through forests that were consumed by the darkness. But as for the enemies in the game, it makes sense for them to be the way they are.

Lets put it thsi way if your facing what Alan Wake was facing in the wilderness you would be scared out of your mind.. BUTTT the game transitioned horribly to the actual player to the enemies not being very intimdiating or scary.. They did a poor job there. Thats why I say that the game would have been a better game if they made that transition better in trying to make it scary.. And don't say they didn't try to make it scary.. Every fight was in mist settings and there were quite a few jump out seens the game apparently wanted to scare you from.

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#40 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Anjunaddict"][QUOTE="sSubZerOo"]

.. That does not some how make it that it can't be scary when your trudging through miles of wildness.. I am not talking about changing any of the plot or what not.. But imo the game would have been better if the enemies were far more intimidating and what not.

sSubZerOo

In what way? I suppose it would have been cool to have to fend off animals and stuff when you're wandering through forests that were consumed by the darkness. But as for the enemies in the game, it makes sense for them to be the way they are.

Lets put it thsi way if your facing what Alan Wake was facing in the wilderness you would be scared out of your mind.. BUTTT the game transitioned horribly to the actual player to the enemies not being very intimdiating or scary.. They did a poor job there. Thats why I say that the game would have been a better game if they made that transition better in trying to make it scary.. And don't say they didn't try to make it scary.. Every fight was in mist settings and there were quite a few jump out seens the game apparently wanted to scare you from.

Its the plot that makes this game a psychological thriller, the enemies are a part of the plot, they did a good job, and if you play on the harder difficulties, they are pretty intimidating when you get surrounded and your still trying to knock the darkness off of them.

The mist setting is to create tension btw, not to be scary, they did something similar in silent hill with the radio. Half the time you can't really see the enemy in the woods or through the thick fog

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#41 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="Anjunaddict"] In what way? I suppose it would have been cool to have to fend off animals and stuff when you're wandering through forests that were consumed by the darkness. But as for the enemies in the game, it makes sense for them to be the way they are. savagetwinkie

Lets put it thsi way if your facing what Alan Wake was facing in the wilderness you would be scared out of your mind.. BUTTT the game transitioned horribly to the actual player to the enemies not being very intimdiating or scary.. They did a poor job there. Thats why I say that the game would have been a better game if they made that transition better in trying to make it scary.. And don't say they didn't try to make it scary.. Every fight was in mist settings and there were quite a few jump out seens the game apparently wanted to scare you from.

Its the plot that makes this game a psychological thriller, the enemies are a part of the plot, they did a good job, and if you play on the harder difficulties, they are pretty intimidating when you get surrounded and your still trying to knock the darkness off of them.

The mist setting is to create tension btw, not to be scary, they did something similar in silent hill with the radio. Half the time you can't really see the enemy in the woods or through the think fog

Yes and getting knocekd around by a bunch of crazy wombats and dieing fromt hem can be pretty intimidating to them.. It doesn't actually make it scary.

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savagetwinkie

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#42 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="sSubZerOo"]

[QUOTE="savagetwinkie"]

[QUOTE="sSubZerOo"]

Lets put it thsi way if your facing what Alan Wake was facing in the wilderness you would be scared out of your mind.. BUTTT the game transitioned horribly to the actual player to the enemies not being very intimdiating or scary.. They did a poor job there. Thats why I say that the game would have been a better game if they made that transition better in trying to make it scary.. And don't say they didn't try to make it scary.. Every fight was in mist settings and there were quite a few jump out seens the game apparently wanted to scare you from.

Its the plot that makes this game a psychological thriller, the enemies are a part of the plot, they did a good job, and if you play on the harder difficulties, they are pretty intimidating when you get surrounded and your still trying to knock the darkness off of them.

The mist setting is to create tension btw, not to be scary, they did something similar in silent hill with the radio. Half the time you can't really see the enemy in the woods or through the think fog

Yes and getting knocekd around by a bunch of crazy wombats and dieing fromt hem can be pretty intimidating to them.. It doesn't actually make it scary.

its not supposed to be scary
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Anjunaddict

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#43 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Anjunaddict"][QUOTE="sSubZerOo"]

.. That does not some how make it that it can't be scary when your trudging through miles of wildness.. I am not talking about changing any of the plot or what not.. But imo the game would have been better if the enemies were far more intimidating and what not.

sSubZerOo

In what way? I suppose it would have been cool to have to fend off animals and stuff when you're wandering through forests that were consumed by the darkness. But as for the enemies in the game, it makes sense for them to be the way they are.

Lets put it thsi way if your facing what Alan Wake was facing in the wilderness you would be scared out of your mind.. BUTTT the game transitioned horribly to the actual player to the enemies not being very intimdiating or scary.. They did a poor job there. Thats why I say that the game would have been a better game if they made that transition better in trying to make it scary.. And don't say they didn't try to make it scary.. Every fight was in mist settings and there were quite a few jump out seens the game apparently wanted to scare you from.

What? There were plenty of times where i found myself sprinting away towards light out of fear of death. Just playing the first tutorial chapter shows you how tense the game can be. Theres a sense of survival there because you don't have a lot of health and ammo can be quite limited at times.There were times that i really found myself on edge when the wind started blowing and I knew the taken were nearby. So I guess I disagree with your post, but thats just my opinion.
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#44 designer-
Member since 2010 • 1328 Posts

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

AdobeArtist
There is nothing massive about the Alan Wake maps. For maybe 2 episodes in specific sections you have some "open" going on but calling Alan Wakes world massive would force you to use ridiculous words like gargantuan, and bigger then life for actual open world games (i.e Just Cause 2, Oblivion, Fallout, GTA, e.t.c). The fact is the game is linear, there is no division away from main plot there are just collectibles, its not as if you get side quests.

..

It certainly feels expansive, but this is more due to some impressive work on what is a boundary and what is not on Remedy's part. I guess to clarify this is clearly a game that is bigger then Uncharted 2 or Halo 3, but it is smaller then Stalker or even Vampires the Masquerade and by proxy the other games I previously mentioned.
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W1NGMAN-

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#45 W1NGMAN-
Member since 2008 • 10109 Posts

[QUOTE="GeneralShowzer"][QUOTE="AdobeArtist"]

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

AdobeArtist

It's certanly not massive and open. I don' t know where you got that from.

Fram having actually played the game of course. The environments offer plenty of open ended free-roaming, off the main plot path.

No they don't :/ ... You get like 20 yards to roam around off the main path, there was not one section I thought to myself "omg this is so massive and open".
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savagetwinkie

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#46 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="designer-"][QUOTE="AdobeArtist"]

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

There is nothing massive about the Alan Wake maps. For maybe 2 episodes in specific sections you have some "open" going on but calling Alan Wakes world massive would force you to use ridiculous words like gargantuan, and bigger then life for actual open world games (i.e Just Cause 2, Oblivion, Fallout, GTA, e.t.c). The fact is the game is linear, there is no division away from main plot there are just collectibles, its not as if you get side quests.

..

It certainly feels expansive, but this is more due to some impressive work on what is a boundary and what is not on Remedy's part. I guess to clarify this is clearly a game that is bigger then Uncharted 2 or Halo 3, but it is smaller then Stalker or even Vampires the Masquerade and by proxy the other games I previously mentioned.

its open like halo 3, UC2 is more of a corridor shooter, but halo 3 is linear but still has small areas that have an open feel to them, its open enough you can try and avoid somethings going around or miss somethings. Kind of like littler bubbles along the set path where you don't exactly have to hit everythign head on
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#47 designer-
Member since 2010 • 1328 Posts
[QUOTE="savagetwinkie"][QUOTE="designer-"][QUOTE="AdobeArtist"]

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

There is nothing massive about the Alan Wake maps. For maybe 2 episodes in specific sections you have some "open" going on but calling Alan Wakes world massive would force you to use ridiculous words like gargantuan, and bigger then life for actual open world games (i.e Just Cause 2, Oblivion, Fallout, GTA, e.t.c). The fact is the game is linear, there is no division away from main plot there are just collectibles, its not as if you get side quests.

..

It certainly feels expansive, but this is more due to some impressive work on what is a boundary and what is not on Remedy's part. I guess to clarify this is clearly a game that is bigger then Uncharted 2 or Halo 3, but it is smaller then Stalker or even Vampires the Masquerade and by proxy the other games I previously mentioned.

its open like halo 3, UC2 is more of a corridor shooter, but halo 3 is linear but still has small areas that have an open feel to them, its open enough you can try and avoid somethings going around or miss somethings. Kind of like littler bubbles along the set path where you don't exactly have to hit everythign head on

I guess this has its validity, but for the majority of the game you will be fighting everything head on, the larger areas or bubbles are for the most part vehicle sections (most commonly scarab fights) that are of that size to allow for some proper maneuvering, rather then stealthily moving past the fights
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savagetwinkie

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#48 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="designer-"] There is nothing massive about the Alan Wake maps. For maybe 2 episodes in specific sections you have some "open" going on but calling Alan Wakes world massive would force you to use ridiculous words like gargantuan, and bigger then life for actual open world games (i.e Just Cause 2, Oblivion, Fallout, GTA, e.t.c). The fact is the game is linear, there is no division away from main plot there are just collectibles, its not as if you get side quests.

..

It certainly feels expansive, but this is more due to some impressive work on what is a boundary and what is not on Remedy's part. I guess to clarify this is clearly a game that is bigger then Uncharted 2 or Halo 3, but it is smaller then Stalker or even Vampires the Masquerade and by proxy the other games I previously mentioned. designer-
its open like halo 3, UC2 is more of a corridor shooter, but halo 3 is linear but still has small areas that have an open feel to them, its open enough you can try and avoid somethings going around or miss somethings. Kind of like littler bubbles along the set path where you don't exactly have to hit everythign head on

I guess this has its validity, but for the majority of the game you will be fighting everything head on, the larger areas or bubbles are for the most part vehicle sections (most commonly scarab fights) that are of that size to allow for some proper maneuvering, rather then stealthily moving past the fights

No, you don't have to fight most of the enemies in the game, theres enough open areas in the woods you can see the guys in just go around them, and sprint for a lighted area. There wasn't tons of areas where they forced you to fight by bottlenecking your path into enemies. Thats what i mean by open, UC2, COD, put enemies directly in front of you 90% of the time and don't give you a way to try to circumvent figthing, unless you feel like playing red rover with guns
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#49 designer-
Member since 2010 • 1328 Posts

No, you don't have to fight most of the enemies in the game, theres enough open areas in the woods you can see the guys in just go around them, and sprint for a lighted area. There wasn't tons of areas where they forced you to fight by bottlenecking your path into enemies. Thats what i mean by open, UC2, COD, put enemies directly in front of you 90% of the time and don't give you a way to try to circumvent figthing, unless you feel like playing red rover with gunssavagetwinkie

I guess our experiences differed. It is fair though that the enemies are not thrown in your face in the COD, UC way...

edit: haha this very much got off topic. U2, CoD, Halo all aside. Alan Wake is more open than a linear shooter, but not as massive or expansive as an open world adventure

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#50 Swift_Boss_A
Member since 2007 • 14579 Posts

That is pretty cruel TC, the 360 gamers were really pushing this game as the best looking open world title but you just had to go and step on their dreams, that goes double for the other thread that proves AW's graphics do not compare to the best on PS3.