Well :
http://gamingbolt.com/dice-dev-xbox-one-isnt-as-powerful-as-ps4-dx12-wont-help-reduce-difference-talks-development
Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!
This gen Sony fans: Power is everything! Framerate and resolution are important!
...and the world wonders how corporations get rich selling shit to idiots.
And lems were the ones talking about framerate and resolution last gen. Thanks for the breaking news.
Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!
This gen Sony fans: Power is everything! Framerate and resolution are important!
...and the world wonders how corporations get rich selling shit to idiots.
And lems were the ones talking about framerate and resolution last gen. Thanks for the breaking news.
Never said the hypocrisy wasn't coming from both sides, I just remember more of it from the cows. Remember the endless hate threads towards lems about paying for online? Remember Sony announcing pay for online and all of the cows saying 'Yeah, it's cool that money can make the online better' and 'I don't mind paying cause of the value'. Bwahahaha.
Stating the obvious.
Not really surprising to most...
Duh
Basically, this. There will continue to be users spreading "DX12!!!! LMAO!!" and "Wait until the Cloud!!" though. Then again that's what keeps SW entertaining :P
Well :
http://gamingbolt.com/dice-dev-xbox-one-isnt-as-powerful-as-ps4-dx12-wont-help-reduce-difference-talks-development
He did not say it won't reduce the difference, he said that DX12 won't make them equal. I don't think too many people are saying "DX12 will make the XBox One equal to the PS4".
inb4 the hopefuls join this thread. Actually, banking on it! As it it will make it interesting. Last major DX12 thread was Kuu2's decimating thread backfire.
Well :
http://gamingbolt.com/dice-dev-xbox-one-isnt-as-powerful-as-ps4-dx12-wont-help-reduce-difference-talks-development
He did not say it won't reduce the difference, he said that DX12 won't make them equal. I don't think too many people are saying "DX12 will make the XBox One equal to the PS4".
Oh. you again! With that .net experience!
Also DX12 won't reduce difference. You want to go in another DX 12 discussion?
Well :
http://gamingbolt.com/dice-dev-xbox-one-isnt-as-powerful-as-ps4-dx12-wont-help-reduce-difference-talks-development
He did not say it won't reduce the difference, he said that DX12 won't make them equal. I don't think too many people are saying "DX12 will make the XBox One equal to the PS4".
"As I meant to say: Xbone will always be behind the PS4 this generation because it isn’t as powerful."
When asked if DirectX 12 could even the odds for Microsoft, Kertz said, “I don’t think so, it’s not going to be able to reduce overhead enough to make up the margin.”
Title of the article is incorrect based on his comments. Although it is old news to most of us. These consoles are not that far apart and if DX12 doesn't make them equal, like most of us thought, it won't do much.
Well :
http://gamingbolt.com/dice-dev-xbox-one-isnt-as-powerful-as-ps4-dx12-wont-help-reduce-difference-talks-development
He did not say it won't reduce the difference, he said that DX12 won't make them equal. I don't think too many people are saying "DX12 will make the XBox One equal to the PS4".
"As I meant to say: Xbone will always be behind the PS4 this generation because it isn’t as powerful."
When asked if DirectX 12 could even the odds for Microsoft, Kertz said, “I don’t think so, it’s not going to be able to reduce overhead enough to make up the margin.”
Title of the article is incorrect based on his comments. Although it is old news to most of us. These consoles are not that far apart and if DX12 doesn't make them equal, like most of us thought, it won't do much.
This bold portion of his statement should have triggered red flags.
Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!
This gen Sony fans: Power is everything! Framerate and resolution are important!
...and the world wonders how corporations get rich selling shit to idiots.
If someone was getting slaps left and right about everything last generation was PS3 from both sheep and lems ... get your facts straight.
The differences between multis last generation were so minor compared to this gen but still Lems were so triumphers about ... But now it doesnt matter that differences are even bigger right ?
Hypocrisy to its finnest
Well :
http://gamingbolt.com/dice-dev-xbox-one-isnt-as-powerful-as-ps4-dx12-wont-help-reduce-difference-talks-development
He did not say it won't reduce the difference, he said that DX12 won't make them equal. I don't think too many people are saying "DX12 will make the XBox One equal to the PS4".
Oh. you again! With that .net experience!
Also DX12 won't reduce difference. You want to go in another DX 12 discussion?
The article's title is not correct, because that is not what this guy said. He said it will not make the equal.
As for "another discussion", you don't know what you are talking about, so what is the point? Your not even a developer - in any field.
The article's title is not correct, because that is not what this guy said. He said it will not make the equal.
As for "another discussion", you don't know what you are talking about, so what is the point? Your not even a developer - in any field.
Like me, you also know shit about game development and API's for consoles, even if you have .net experience in office and you made some Galaga clone in Java. That one game in Java does't make you suddenly a developer who knows everything about console development and theirs API's. LOL!
Btw. like you said a few days ago, this post proves that you know shit about game development for consoles because you've read somewhere something.
According to what I have read, it's already rather optimized, where DX11.x (what launched with XB1) was a mess. I am sure it can improve, but I don't think there is that much room for improvement (from what I have read).
Correction: I meant "could improve as well" in my previous post. It's entirely possible that the PS4's API set is better than DX12 (for the PS4).
As i said also a few days ago, try to register on GAF. You will find there developers who works on some games for Xbone and PS4 and sell to them your .net experience and Galaga clone in Java.
inb4 the hopefuls join this thread. Actually, banking on it! As it it will make it interesting. Last major DX12 thread was Kuu2's decimating thread backfire.
Too late!
Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!
This gen Sony fans: Power is everything! Framerate and resolution are important!
...and the world wonders how corporations get rich selling shit to idiots.
And lems were the ones talking about framerate and resolution last gen. Thanks for the breaking news.
fanboys will be fanboys
Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!
This gen Sony fans: Power is everything! Framerate and resolution are important!
...and the world wonders how corporations get rich selling shit to idiots.
And lems were the ones talking about framerate and resolution last gen. Thanks for the breaking news.
fanboys will be fanboys
Exactamundo
Anyway. I've been saying this for the longest. So has other developers that actually develop for both consoles.
Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!
This gen Sony fans: Power is everything! Framerate and resolution are important!
...and the world wonders how corporations get rich selling shit to idiots.
My fanboy senses are tingling. PS3 fans never said that. They said third party didn't have to time and/or resources to exploit the the Cell. They blagged that Sony's first party games had the best visual of last generation.
This is System Wars and not Lying Wars or Make Believe Wars.
The comment section on that article is pretty entertaining. Instead of being concerned about DX12, they're butthurt because someone caled the Xbox One "Xbone."
The article's title is not correct, because that is not what this guy said. He said it will not make the equal.
As for "another discussion", you don't know what you are talking about, so what is the point? Your not even a developer - in any field.
Like me, you also know shit about game development and API's for consoles, even if you have .net experience in office and you made some Galaga clone in Java. That one game in Java does't make you suddenly a developer who knows everything about console development and theirs API's. LOL!
Btw. like you said a few days ago, this post proves that you know shit about game development for consoles because you've read somewhere something.
According to what I have read, it's already rather optimized, where DX11.x (what launched with XB1) was a mess. I am sure it can improve, but I don't think there is that much room for improvement (from what I have read).
Correction: I meant "could improve as well" in my previous post. It's entirely possible that the PS4's API set is better than DX12 (for the PS4).
As i said also a few days ago, try to register on GAF. You will find there developers who works on some games for Xbone and PS4 and sell to them your .net experience and Galaga clone in Java.
I know about software development. Do you even know what and API is?
@StormyJoe: Have you personally used PS4 and Xbone's API? And coded for them both?
that is inconsequential to actually being able to develop for both systems. Graphics programming is a specialty, but you generally learn the API as your developing the product you are working on. If competent you can read the API or Spec for a system and determine how it works. This is the day to day of a developer, some shit you have to do, something you have to learn to do it, build prototype, build product.
Also let me reiterate, this is a game play designer talking in this article, you can tell he does not know because his understanding of the api extends only to reduced overhead.
@StormyJoe: Have you personally used PS4 and Xbone's API? And coded for them both?
that is inconsequential to actually being able to develop for both systems. Graphics programming is a specialty, but you generally learn the API as your developing the product you are working on. If competent you can read the API or Spec for a system and determine how it works. This is the day to day of a developer, some shit you have to do, something you have to learn to do it, build prototype, build product.
StormyJoe said that without even using his key board!!
@StormyJoe: Have you personally used PS4 and Xbone's API? And coded for them both?
No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."
The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?
@StormyJoe: Have you personally used PS4 and Xbone's API? And coded for them both?
No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."
The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?
So you may proceed to not talk about them then or act like you know about them.....
I know about software development. Do you even know what and API is?
Beside full name ( Application Program Interface ), i also know that there are many different types of APIs for OS, apps or web. And because of many different types, there are also many definitions. Simple! But off course, i'm not a console developer and neither do you.
@StormyJoe: Have you personally used PS4 and Xbone's API? And coded for them both?
No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."
The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?
So you may proceed to not talk about them then or act like you know about them.....
LOL! Coming from someone who doesn't know a thing about writing software. Keep your piehole shut, kid.
I know about software development. Do you even know what and API is?
Beside full name, i also know that are many different types of APIs for OS, App's or web. And because of many different types, there are also many definitions. Simple! But off course, i'm not a console developer and neither do you.
An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."
@StormyJoe: Have you personally used PS4 and Xbone's API? And coded for them both?
No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."
The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?
So you may proceed to not talk about them then or act like you know about them.....
LOL! Coming from someone who doesn't know a thing about writing software. Keep your piehole shut, kid.
Assumptions get you where, not only do you make assumptions about me, you also make assumptions about things to which you of had absolutely no exposure to on any level.
The 'kid' comment is also funny as it shows that by throwing an insult at me you're somehow trying to show you're superior when in reality you're the one who is acting like a 'kid'
But as I'm clearly the grown up and you've already admitted you've had no exposure to either console's API I'm going to continue to watch others mock you.
P.S. - Please don't use your Java software coding skills to hack my computer and steal my life.
I'll wait for the DX9 (PS4) and DX12 (Xbox) comparisons.
PS4 has a custom API. They are not using Microsoft's outdated code if that is what you trying to imply. Sony's Ice Team is no joke. Look it up.
DX12 will never make an Xbox One as, or even more, powerful as the PS4 that's completely impossible, software cannot make hardware stronger, but it may bring it closer to parity through more efficient use of the hardware. Sure PC stands to make by far the most gains but any console using a better API. will show improvements be that DX12 or Vulcan
The best example is right in front of your faces and many of you have been spouting it for years in the console fight verses PC. Does the term 'to the metal coding' mean anything? Well that's a more efficient API. in action, look at the difference between Halo 2 and Halo 4, that's all efficiencies in software as the hardware was completely static.
@StormyJoe: Have you personally used PS4 and Xbone's API? And coded for them both?
No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."
The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?
So you may proceed to not talk about them then or act like you know about them.....
LOL! Coming from someone who doesn't know a thing about writing software. Keep your piehole shut, kid.
Assumptions get you where, not only do you make assumptions about me, you also make assumptions about things to which you of had absolutely no exposure to on any level.
The 'kid' comment is also funny as it shows that by throwing an insult at me you're somehow trying to show you're superior when in reality you're the one who is acting like a 'kid'
But as I'm clearly the grown up and you've already admitted you've had no exposure to either console's API I'm going to continue to watch others mock you.
P.S. - Please don't use your Java software coding skills to hack my computer and steal my life.
I don't have to have exposure to every API written in the world to understand the notion that improving an APIs performance will improve the application's (game's) performance. Saying the contrary is akin to saying "There is no such thing as software optimization." It's a fundamental principle of software development.
If you are insulted by me calling you a kid, sorry - I just assumed someone who could not grasp the concept of more efficient APIs mean faster applications would be juvenile.
I'll wait for the DX9 (PS4) and DX12 (Xbox) comparisons.
The PS4's API has the same feature set as DX11 and is lower level and handles multithreading like DX12. It is a modern rendering API that Sony keeps up to date.
Yeah think of it like Sega when they were touting blast processing, when it wasn't really a special feature at all, but simply a more powerful CPU. Although the PS4 API does have a DX11.2 equivelent wrapper with CPU overhead, it also has a absolute low level API that is basically everything DX12 is touted to be anyway. The hardware and GPU in the PS4 and Xbox One have basically identical feature sets, and no one is going to seriously suggest that Sony neglected to put in an API that could fully take advantage of that feature set, unless they are trolling or simply delusional.
What MS doesn't like to tell people is that DX12 is more to unify Xbox and PC for porting, not for gaining more power that doesn't exist. I don't doubt it will be an improvement over their existing API, but it's things like the extra core that will help it be more powerful than anything else. The Xbox One will be just one of many Windows 10 devices. Hopefully that means desktop quality apps.
Even if Phil spencer himself said it, lems would still be in denial. However this is enjoyable to watch. Keep the meltdowns coming.
DX12 will never make an Xbox One as, or even more, powerful as the PS4 that's completely impossible, software cannot make hardware stronger, but it may bring it closer to parity through more efficient use of the hardware. Sure PC stands to make by far the most gains but any console using a better API. will show improvements be that DX12 or Vulcan
The best example is right in front of your faces and many of you have been spouting it for years in the console fight verses PC. Does the term 'to the metal coding' mean anything? Well that's a more efficient API. in action, look at the difference between Halo 2 and Halo 4, that's all efficiencies in software as the hardware was completely static.
That is my point exactly.
@scatteh316 and @imt558don't seem to have a problem with people saying "DX12 will improve PC performance", but mention XBox One and "OMG! That can't be true!!!"
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