Did Halo kill PC gaming?

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dark-warmachine

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#51 dark-warmachine
Member since 2007 • 3476 Posts

[QUOTE="dark-warmachine"]

How exactly did Halo and Modern Warfare series contribute to this dumbing down?...so I know where you are coming from.

iDefineInfinity

Halo is the beginning of the end of PC gaming, yes. But it didn't kill it entirely.

How? and no one has answered my original question.

How did these console games dumb down pc games or better yet how are these games dumb down again, so I know where these people are coming from. Did the dumbing down come about in terms of gameplay mechanics, and if that's the case how so? What gameplay mechanics that exist on pc shooters and yet aren't found on the console shooters or atleast not doable on console?

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slothboyadvance

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#52 slothboyadvance
Member since 2003 • 12596 Posts

PC gaming is far from dead. And all Halo did was bring on an onslaught of generic first person shooters to consoles.

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savagetwinkie

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#53 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="WhenCicadasCry"]

Lol.... -edit- Sorry, got the wrong end of the stick. And no, Halo hasn't effected PC gaming in anyway shape or form. PC FPS are still as brutal as ever. Try Stalker or Arma 2 for example. :)

Midnightshade29
2 games compared to the countless games being made in the late 90's and early 2000s for that genre.. just like wow has killed mmos... ID, Epic, obsidian, bioware, etc etc... all have sold out to consoles. RPGs dedicated to the pc are hardly made any more. The witcher is the last full on big budget pc only rpg.. and meanwhile console rpgs made by a previous master at rpgs are being turned into shooters. Now xbox shooter fans can say they love rpgs, yet when a real rpg comes out they will complain because a head shot doesn't mean instant death and there are actual math and numbers based on stats. i have said it for years now. Xbox has been a major blow to pc gaming... some of you don't think so, but reallity says it is. If you were a pc gamer in the 90's and early 2000s you would see how much less exclusive content is being made. exclusive pc rpgs == almost dead :( , FPS exclusive to pc == dead. Flight sim == dead, Turn Based Strat == almost dead :( Besides a few eastern european devs and firaxis(cd projeckt red, games workshop, pyranna bytes) there is really no devs pushing pc exclusives... and IT PISSES ME OFF!!! I wouldn't own a ps3 now if it weren't true. i got through all of last gen without a console. this gen i would be missing out as not as many pc games in the genres i like are being made. if i want pc style rpgs, i have to play indie cprgs like: Avernum, Geneforge and Eschalon (which are awesome with their oldschool style) , but thats not like it used to be. if you still think pc gaming is the same as it was before the 360, then you are in denial of it.. publishers are greedy!!!!!!

math + numbers takes the fun out of a game, i remember the first time i played morrowind and it was epic fights with rats because i couldn't hit them. As far as i'm concerned stat based combat is an archaic game mechanic from times where games were limited by technology. Theres no point in this type of system because it either means overly difficult fights or grinding to build your skill up to make some of the things managable.
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siddhu33

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#54 siddhu33
Member since 2008 • 3264 Posts

PC gaming is far from dead. And all Halo did was bring on an onslaught of generic first person shooters to consoles.

slothboyadvance

Really?

Halo did?

I'd blame CoD for that, actually!

View Image" for full version" />

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slothboyadvance

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#55 slothboyadvance
Member since 2003 • 12596 Posts

[QUOTE="slothboyadvance"]

PC gaming is far from dead. And all Halo did was bring on an onslaught of generic first person shooters to consoles.

siddhu33

Really?

Halo did?

I'd blame CoD for that, actually!

View Image" for full version" />

Oh wow! I never noticed that... lol.

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deactivated-5b19214ec908b

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#56 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

Level 1, 7 posts...*facepalm* Seriously Halo did not kill PC gaming...Also its hard to say something killed PC gaming when PC gaming is alive and doing well.

NVIDIATI
He makes a good point. Most of the PC's good FPS franchises are post-Halo. Most of its pre-Halo franchises have been dumbed down to apeal to the Halo crowd (Turok, Deus ex: IW)
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Riverwolf007

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#58 Riverwolf007
Member since 2005 • 26023 Posts

is it ironic to any of you that the crowd that puts a cursor on anything on the screen and taps a mouse button effectively making every fps on pc a point and click adventure game wants to talk about how consoles dumb down shooters?

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Mark36111

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#59 Mark36111
Member since 2004 • 563 Posts
Can one of the people claiming that Halo is "dumbed down" please list and explain the reasons they feel this way, and reference some FPS games they feel are not dumbed down?
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AdrianWerner

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#60 AdrianWerner
Member since 2003 • 28441 Posts

Can one of the people claiming that Halo is "dumbed down" please list and explain the reasons they feel this way, and reference some FPS games they feel are not dumbed down?Mark36111
Halo wasn't dumbed down. However it's success did lead to consolization and/or dumbing down of the whole genre.
Halo was always a pure arcade shooter, nothing too complex, just niced polished arcade. The problem is nothing else really sells on Xbox/360 (from shooting genres at least), so when moving much more complex FPSes to consoles devs dumbed them down to make them closer to Halo

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psn8214

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#61 psn8214
Member since 2009 • 14930 Posts

Can one of the people claiming that Halo is "dumbed down" please list and explain the reasons they feel this way, and reference some FPS games they feel are not dumbed down?Mark36111

Play Arma 2 my friend. All other FPSs will seem dumbed down! :P

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Birdy09

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#62 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Ravensmash"][QUOTE="WhenCicadasCry"]

So you like dumbed down, shallow games? Wierd.

iDefineInfinity

Since when was Halo dumbed down or shallow? :P

Yeah, one of the most beloved, best & important games of all time is shallow. :roll: Jealous fanboys are jealous...

Its gameplay mechanics ARE shallow... doesnt mean its not fun, it justs easy.... but lacks the depth to be intellectually stimulating or skillful
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#63 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
Dear consolites, the "dead" PC gaming community has as many highly rated exclusives as all you precious consoles put together.
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Mestitia

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#64 Mestitia
Member since 2010 • 922 Posts

Halo on consoles is a great fun game, but compared to a FPS's on the PC it's like Noobsauce

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psn8214

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#65 psn8214
Member since 2009 • 14930 Posts

Halo on consoles is a great fun game, but compared to a FPS's on the PC it's like Noobsauce

Mestitia

You sir, just made me LOL in real life. That rarely happens. +1

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Mark36111

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#66 Mark36111
Member since 2004 • 563 Posts

[QUOTE="iDefineInfinity"]

[QUOTE="Ravensmash"] Since when was Halo dumbed down or shallow? :PBirdy09

Yeah, one of the most beloved, best & important games of all time is shallow. :roll: Jealous fanboys are jealous...

Its gameplay mechanics ARE shallow... doesnt mean its not fun, it justs easy.... but lacks the depth to be intellectually stimulating or skillful

First, I'm not even sure what it means for a FPS to be "shallow." As a previous poster said, in the end, all shooters boil down to pointing a reticle at enemies and pressing a button. As an academic exercise, however, I'll list the gameplay mechanics that Halo popularized, and you can point out to me which are shallow, and why:

-Recharging Health

-Dedicated Grenade throw button

-Dedicated melee button

-Two weapon carry limit

-Seemless vehicular combat (actually, this is yet to be popularized in shooters, as most vehicle segments remain scripted)

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dark-warmachine

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#67 dark-warmachine
Member since 2007 • 3476 Posts

[QUOTE="Mark36111"]Can one of the people claiming that Halo is "dumbed down" please list and explain the reasons they feel this way, and reference some FPS games they feel are not dumbed down?AdrianWerner

Halo wasn't dumbed down. However it's success did lead to dumbing down of other games.
Halo was always a pure arcade shooter, nothing too complex, just niced polished arcade. The problem is nothing else really sells on Xbox/360 (from shooting genres at least), so when moving much more complex FPSes to consoles devs dumbed them down to make them closer to Halo

That sounds like dumbing down to me but with no details behind as to why. We are trying to get a better perspective here. If you can draw some examples it would be much appreciated. With games such as S.T.A.L.K.E.R, Arma 2, Counter Strike, F.E.A.R., DOOM,Crysis, etc, what complexity do they offer that would have one lable the console shooters as dumb down, shallow or consolized?......is it the gameplay aspect? maybe certain gameplay mechanics that were introduced on the pc can't be done on console?

If it has nothing to do with the consoles themselvesbut rather the fault of the devs, how much more advance/complex would the gameplay mechanic on the pc have been if Halo had not intervein?

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SpiritOfFire117

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#68 SpiritOfFire117
Member since 2009 • 8537 Posts

Halo on consoles is a great fun game, but compared to a FPS's on the PC it's like Noobsauce

Mestitia

Actually, my first shooter was Goldeneye, but whatever helps you sleep.

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psn8214

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#69 psn8214
Member since 2009 • 14930 Posts

[QUOTE="Mestitia"]

Halo on consoles is a great fun game, but compared to a FPS's on the PC it's like Noobsauce

SpiritOfFire117

Actually, my first shooter was Goldeneye, but whatever helps you sleep.

Oh come now Spirit you have to admit that was kind of funny! :P It'd be like me taking a picture of Arma 2's box-art and adding an Ivy League sticker to it or something, ridiculous, but funny in an underlying way.

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SpiritOfFire117

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#70 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="SpiritOfFire117"]

[QUOTE="Mestitia"]

Halo on consoles is a great fun game, but compared to a FPS's on the PC it's like Noobsauce

psn8214

Actually, my first shooter was Goldeneye, but whatever helps you sleep.

Oh come now Spirit you have to admit that was kind of funny! :P It'd be like me taking a picture of Arma 2's box-art and adding an Ivy League sticker to it or something, ridiculous, but funny in an underlying way.

Yeah I admit it's funny (in an overly negative way). That would be a funny suggestion too. :P

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dakan45

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#71 dakan45
Member since 2009 • 18819 Posts
Well if you put it this way , i think you are right but the more proper will be cod killed pc fps.
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psn8214

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#72 psn8214
Member since 2009 • 14930 Posts

That would be a funny suggestion too. :P

SpiritOfFire117

If I had Photoshop, I'd make it! :P

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Mestitia

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#73 Mestitia
Member since 2010 • 922 Posts
Well if you put it this way , i think you are right but the more proper will be cod killed pc fps.dakan45
But Cod is on the PC, and it's better on the PC :P
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deactivated-5b19214ec908b

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#74 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

Well if you put it this way , i think you are right but the more proper will be cod killed pc fps.dakan45
Im not sure about that. This is probably what happend when developing CoD

"Halo is a huge success, how do we compete with that?"

"well Halo is pretty dumbed down compared to most shooters"

"yes and?" "So why dont we dumb it down even further?"

"Johnson you're brilliant!"

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dakan45

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#75 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"]Well if you put it this way , i think you are right but the more proper will be cod killed pc fps.Mestitia
But Cod is on the PC, and it's better on the PC :P

I dont dissagree, only 98% of the pc forum on every videogame site that hates cod badly and the way most fps nowadays are linear generic shooter with iron sights and health regeneration.
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#76 KungfuKitten
Member since 2006 • 27389 Posts

No, http://adrianwerner.wordpress.com/games-of-2010/

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#78 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"][QUOTE="iDefineInfinity"]

Yeah, one of the most beloved, best & important games of all time is shallow. :roll: Jealous fanboys are jealous...

Mark36111

Its gameplay mechanics ARE shallow... doesnt mean its not fun, it justs easy.... but lacks the depth to be intellectually stimulating or skillful

First, I'm not even sure what it means for a FPS to be "shallow." As a previous poster said, in the end, all shooters boil down to pointing a reticle at enemies and pressing a button. As an academic exercise, however, I'll list the gameplay mechanics that Halo popularized, and you can point out to me which are shallow, and why:

-Recharging Health - A double edged sword, improves "Run and Gun" however makes camping alot more profitable and substainable, ontop of this it removes the subtle middle line of "tension" "Thrill" and "Survival" most of the older ones made you earn every aditional kill, while others like Quake and UT would force you to be nimble around the map to actually earn your kill streaks by topping up. Nowadays its just run n gun or hardcore camp, its ok youve been shot up, your magically regenerate without penatly for your lack of positioning, reflexes or tactical play.

-Dedicated Grenade throw button Happens too quickly, especially in games that try to brag that they are realistic, if there was some accuracy to time held mechanic then I would agree more to it.... but its just instant throw with the same accuracy everytime, not only unrealistic but as CoD4 and Halo showed... makes grenades too easy and dominent, whereas they were treated as skilled deployments in older shooters that were used only at tactical times... (or at least, only scored tactical kills" as apposed to chucking them at every oppurtunity.

-Dedicated melee button Same issue as Grenades, too fast, too accurate, 1 hit killing .... because every slash while sprinting should be fatal? nah... to compensate for those that just want to run around again, back attack maybe .... but the way Halo and CoD lundge at the target is ridiculously accurate, long ranged and fatal (though 2 hits for halo) ... have a look on Halo 3 website, its been ages since I played buy a goo 30-40% of kills were melee back then ... in a shooter... another big portion grenades, and then finally the battle rifle.

-Two weapon carry limit Could you imagine only having 2 weapons in quake or UT? works in "realistic" shooters, though the quick knife/grenades take away from this, but no i cant see much wrong with this.

-Seemless vehicular combat (actually, this is yet to be popularized in shooters, as most vehicle segments remain scripted) Single player related? not my concern.

Well its personal opinion to some degree? but ok I'l humour you :)

I'd like to add some of my own?

Really Slow movement speed - i get shocked on how ofte people miss on Halo, everyone moves so slow, even when jumping.....

No sprint - A simple mechanic like Lean, yet adds so much to the skill of shooters.

No lean - same as above.

No Prone - Same as above

Half-assed-mini-game-modes - the stupid mixture of mini games like king of the hill , oddball and domination, something so much more interesting could be made.

Forced Matchmaking - Great, but at least give us the option to have our own servers?

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#81 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50173 Posts

If it were dead, I wouldn't be looking to make a gaming rig at the moment.SpiritOfFire117
In the words of Starcraft 2, hell, it's about time!

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#83 dark-warmachine
Member since 2007 • 3476 Posts

[QUOTE="Birdy09"]

[QUOTE="Mark36111"]

First, I'm not even sure what it means for a FPS to be "shallow." As a previous poster said, in the end, all shooters boil down to pointing a reticle at enemies and pressing a button. As an academic exercise, however, I'll list the gameplay mechanics that Halo popularized, and you can point out to me which are shallow, and why:

-Recharging Health - A double edged sword, improves "Run and Gun" however makes camping alot more profitable and substainable, ontop of this it removes the subtle middle line of "tension" "Thrill" and "Survival" most of the older ones made you earn every aditional kill, while others like Quake and UT would force you to be nimble around the map to actually earn your kill streaks by topping up. Nowadays its just run n gun or hardcore camp, its ok youve been shot up, your magically regenerate without penatly for your lack of positioning, reflexes or tactical play.

-Dedicated Grenade throw button Happens too quickly, especially in games that try to brag that they are realistic, if there was some accuracy to time held mechanic then I would agree more to it.... but its just instant throw with the same accuracy everytime, not only unrealistic but as CoD4 and Halo showed... makes grenades too easy and dominent, whereas they were treated as skilled deployments in older shooters that were used only at tactical times... (or at least, only scored tactical kills" as apposed to chucking them at every oppurtunity.

-Dedicated melee button Same issue as Grenades, too fast, too accurate, 1 hit killing .... because every slash while sprinting should be fatal? nah... to compensate for those that just want to run around again, back attack maybe .... but the way Halo and CoD lundge at the target is ridiculously accurate, long ranged and fatal (though 2 hits for halo) ... have a look on Halo 3 website, its been ages since I played buy a goo 30-40% of kills were melee back then ... in a shooter... another big portion grenades, and then finally the battle rifle.

-Two weapon carry limit Could you imagine only having 2 weapons in quake or UT? works in "realistic" shooters, though the quick knife/grenades take away from this, but no i cant see much wrong with this.

-Seemless vehicular combat (actually, this is yet to be popularized in shooters, as most vehicle segments remain scripted) Single player related? not my concern.

foagoa

Well its personal opinion to some degree? but ok I'l humour you :)

I'd like to add some of my own?

Really Slow movement speed - i get shocked on how ofte people miss on Halo, everyone moves so slow, even when jumping.....

No sprint - A simple mechanic like Lean, yet adds so much to the skill of shooters.

No lean - same as above.

No Prone - Same as above

Half-assed-mini-game-modes - the stupid mixture of mini games like king of the hill , oddball and domination, something so much more interesting could be made.

Forced Matchmaking - Great, but at least give us the option to have our own servers?

Birdy09 is a smart gamer, unlike Halo fans. Halo is for n00bs, enough said. Anyone who disagrees are in denial or a consoletard.

He forgot about not being able to cook grenades.

Those are some major reasons why I was turned off by the halo series, but that is no reason to call anyone consoletard, halotard is more like it. These thing aren't restricted to Halo tho as many pc games don't allow you todo a few of those actions as well, like Team fortress 2, S.K.AL.K.E.R., F.E.A.R., Half-Life 2, L4D etc. This is a matter of decision on the part of devs.

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#84 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="foagoa"][QUOTE="Mestitia"]

Halo on consoles is a great fun game, but compared to a FPS's on the PC it's like

Arbiterisl33t69

Exactly, anyone who disagrees is an idiot!

I just love pathetic elitist PC gamers like you. I wonder how you make any RL friends with that attitude..

Hey, dude. I'd watch your posting. Just don't feed the troll.

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deactivated-61cc564148ef4

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#85 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Lol.... -edit- Sorry, got the wrong end of the stick. And no, Halo hasn't effected PC gaming in anyway shape or form. PC FPS are still as brutal as ever. Try Stalker or Arma 2 for example. :)

WhenCicadasCry

ARMA 2 made me cry at how hard it was! Jk but still it's an awesome game for serious sim fans

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#86 AdrianWerner
Member since 2003 • 28441 Posts

If it has nothing to do with the consoles themselvesbut rather the fault of the devs, how much more advance/complex would the gameplay mechanic on the pc have been if Halo had not intervein?

dark-warmachine

It's neither consoles, nor developers, it's console gamers. They just prefer simplier games. Best example of it is RainbowSix, the series debuted on PC and was a benchmark for tactical shooters. Ultra realistic, extremely complex and unforgiving. Ports apeared on consoles but flopped. Then comes Raven Shield, continuing on PC traditions of the series, few months later RainbowSix 3 debuts on Xbox1, it's a simplified version Raven Shield (still recognizably tactical shooter though) and sells more than any previous console Rainbow Six. But this gen came RainbowSix Vegas, which completely dropped any complexity, tactics and realism, turning into pure arcade shooter of Call of Duty variety. And yep, it sold more than any other R6 game did before on consoles. The more dumbed down the franchise was becoming the bigger the sales were on consoles

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Arbiterisl33t69

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#87 Arbiterisl33t69
Member since 2009 • 2542 Posts

[QUOTE="Arbiterisl33t69"][QUOTE="foagoa"]Exactly, anyone who disagrees is an idiot! SpiritOfFire117

I just love pathetic elitist PC gamers like you. I wonder how you make any RL friends with that attitude..

Hey, dude. I'd watch your posting. Just don't feed the troll.

Lol, you're right. Deleted.
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DragonfireXZ95

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#88 DragonfireXZ95
Member since 2005 • 26716 Posts

First, I'm not even sure what it means for a FPS to be "shallow." As a previous poster said, in the end, all shooters boil down to pointing a reticle at enemies and pressing a button. As an academic exercise, however, I'll list the gameplay mechanics that Halo popularized, and you can point out to me which are shallow, and why:

-Recharging Health

-Dedicated Grenade throw button

-Dedicated melee button

-Two weapon carry limit

-Seemless vehicular combat (actually, this is yet to be popularized in shooters, as most vehicle segments remain scripted)

Mark36111

Pretty sure Tribes 2 had vehicle combat like no other when it was released, 2 years before Halo.

2 weapon carry limit is really only for console focused games. Both in Crysis(actually you can carry 5 in Crysis and 6 in Crysis Warhead, pistols, 2 assault rifles, a rocket launcher and C4) and Bad Company 2 for example, you carry 3 weapons technically. (Engineer - SMG, pistol, rocket launcher; Assault - Rifle, Grenade launcher, pistol; Recon - Sniper Rifle, pistol, C4/Mortar, etc.)

The whole melee thing is just stupid in Halo. You can kill a guy in 1 hit with a melee attack, but you shoot a few bullets at the same spot and he still lives? Dumb mechanic is dumb considering their armor/shield can take loads of damage.

Well its personal opinion to some degree? but ok I'l humour you :)

I'd like to add some of my own?

Really Slow movement speed - i get shocked on how ofte people miss on Halo, everyone moves so slow, even when jumping.....

No sprint - A simple mechanic like Lean, yet adds so much to the skill of shooters.

No lean - same as above.

No Prone - Same as above

Half-assed-mini-game-modes - the stupid mixture of mini games like king of the hill , oddball and domination, something so much more interesting could be made.

Forced Matchmaking - Great, but at least give us the option to have our own servers?

Birdy09

And this guy pointed out many other things. The lack of a sprint button and making crouch useless pretty much destroys any tactics that Halo could have as a game.

It makes the game simple, which reduces any involved tactics to running slowly, shooting, grenade, melee, topped with a rinse and repeat formula.

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lowe0

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#89 lowe0
Member since 2004 • 13692 Posts
The whole melee thing is just stupid in Halo. You can kill a guy in 1 hit with a melee attack, but you shoot a few bullets at the same spot and he still lives? Dumb mechanic is dumb considering their armor/shield can take loads of damageDragonfireXZ95
Only if it's from behind or they're already injured. Halo's combat system is based on the one-two punch - kills are supposed to take the combined efforts of two weapons, such as leading with a grenade and finishing with the BR, leading with the plasma rifle (damages shields more than health) and finishing with the SMG (damages health more than shields), or leading with the shotgun and finishing with melee (or vice versa on that combo).
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Arbiterisl33t69

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#90 Arbiterisl33t69
Member since 2009 • 2542 Posts

[QUOTE="Mark36111"]

First, I'm not even sure what it means for a FPS to be "shallow." As a previous poster said, in the end, all shooters boil down to pointing a reticle at enemies and pressing a button. As an academic exercise, however, I'll list the gameplay mechanics that Halo popularized, and you can point out to me which are shallow, and why:

-Recharging Health

-Dedicated Grenade throw button

-Dedicated melee button

-Two weapon carry limit

-Seemless vehicular combat (actually, this is yet to be popularized in shooters, as most vehicle segments remain scripted)

DragonfireXZ95

Pretty sure Tribes 2 had vehicle combat like no other when it was released, 2 years before Halo.

2 weapon carry limit is really only for console focused games. Both in Crysis and Bad Company 2 for example, you carry 3 weapons technically. (Engineer - SMG, pistol, rocket launcher; Assault - Rifle, Grenade launcher, pistol; Recon - Sniper Rifle, pistol, C4/Mortar, etc.)

The whole melee thing is just stupid in Halo. You can kill a guy in 1 hit with a melee attack, but you shoot a few bullets at the same spot and he still lives? Dumb mechanic is dumb considering their armor/shield can take loads of damage.

Well its personal opinion to some degree? but ok I'l humour you :)

I'd like to add some of my own?

Really Slow movement speed - i get shocked on how ofte people miss on Halo, everyone moves so slow, even when jumping.....

No sprint - A simple mechanic like Lean, yet adds so much to the skill of shooters.

No lean - same as above.

No Prone - Same as above

Half-assed-mini-game-modes - the stupid mixture of mini games like king of the hill , oddball and domination, something so much more interesting could be made.

Forced Matchmaking - Great, but at least give us the option to have our own servers?

Birdy09

And this guy pointed out many other things. The lack of a sprint button and making crouch useless pretty much destroys any tactics that Halo could have as a game.

It makes the game simple, which reduces any involved tactics to running slowly, shooting, grenade, melee, topped with a rinse and repeat formula.

Wow, then I must have been playing Halo 3 wrong all this time considering I've never killed a guy with 1 melee hit when he had full shields without the sword or gravity hammer, WHICH ARE 1 HIT KILL WEAPONS. If you're talking about assassinations, that's the point. If you melee anyone in COD or BF once, they die as well... Reach changed the melee system. If you both shoot each other a bit, without completely removing the shields, and melee simultaneously, neither of you will die. In Halo 3, the opposite would have happened. 1 melee hit will not kill the other player in Reach unless he doesn't have shields And hello? Armor abilities in Reach? Sprint?
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Midnightshade29

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#91 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="Midnightshade29"][QUOTE="WhenCicadasCry"]

Lol.... -edit- Sorry, got the wrong end of the stick. And no, Halo hasn't effected PC gaming in anyway shape or form. PC FPS are still as brutal as ever. Try Stalker or Arma 2 for example. :)

savagetwinkie
2 games compared to the countless games being made in the late 90's and early 2000s for that genre.. just like wow has killed mmos... ID, Epic, obsidian, bioware, etc etc... all have sold out to consoles. RPGs dedicated to the pc are hardly made any more. The witcher is the last full on big budget pc only rpg.. and meanwhile console rpgs made by a previous master at rpgs are being turned into shooters. Now xbox shooter fans can say they love rpgs, yet when a real rpg comes out they will complain because a head shot doesn't mean instant death and there are actual math and numbers based on stats. i have said it for years now. Xbox has been a major blow to pc gaming... some of you don't think so, but reallity says it is. If you were a pc gamer in the 90's and early 2000s you would see how much less exclusive content is being made. exclusive pc rpgs == almost dead :( , FPS exclusive to pc == dead. Flight sim == dead, Turn Based Strat == almost dead :( Besides a few eastern european devs and firaxis(cd projeckt red, games workshop, pyranna bytes) there is really no devs pushing pc exclusives... and IT PISSES ME OFF!!! I wouldn't own a ps3 now if it weren't true. i got through all of last gen without a console. this gen i would be missing out as not as many pc games in the genres i like are being made. if i want pc style rpgs, i have to play indie cprgs like: Avernum, Geneforge and Eschalon (which are awesome with their oldschool style) , but thats not like it used to be. if you still think pc gaming is the same as it was before the 360, then you are in denial of it.. publishers are greedy!!!!!!

math + numbers takes the fun out of a game, i remember the first time i played morrowind and it was epic fights with rats because i couldn't hit them. As far as i'm concerned stat based combat is an archaic game mechanic from times where games were limited by technology. Theres no point in this type of system because it either means overly difficult fights or grinding to build your skill up to make some of the things managable.

there are plenty of third peron shooters for you then , RPGs are meant to have stats, loot / inventory / menus, character sheets, spell/ skill tabs ect.. Skills and combat is based on stats it's been a staple of western and Japanese RPGs since inception rpg fans love it, and it shouldn't go away to appease the shooter crowd, there is enough games in the fps/tps genre already!
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Mark36111

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#92 Mark36111
Member since 2004 • 563 Posts

[QUOTE="Mark36111"]

[QUOTE="Birdy09"] Its gameplay mechanics ARE shallow... doesnt mean its not fun, it justs easy.... but lacks the depth to be intellectually stimulating or skillfulBirdy09

First, I'm not even sure what it means for a FPS to be "shallow." As a previous poster said, in the end, all shooters boil down to pointing a reticle at enemies and pressing a button. As an academic exercise, however, I'll list the gameplay mechanics that Halo popularized, and you can point out to me which are shallow, and why:

-Recharging Health - A double edged sword, improves "Run and Gun" however makes camping alot more profitable and substainable, ontop of this it removes the subtle middle line of "tension" "Thrill" and "Survival" most of the older ones made you earn every aditional kill, while others like Quake and UT would force you to be nimble around the map to actually earn your kill streaks by topping up. Nowadays its just run n gun or hardcore camp, its ok youve been shot up, your magically regenerate without penatly for your lack of positioning, reflexes or tactical play.

To me, recharging health is great because it makes sure every encounter begins on an even playing field. For instance, say in a 1v1 game, player "A" is a better player than player "B." On the first encounter, A kills B, but B manages to take 70% of A's health. In the next encounter, the same result will occur with A killing B if health recharges. However, without recharging health, B can take advantage of A's low health, and will kill A even though he is an inferior player. Recharging health takes away easy, low-health kills.

-Dedicated Grenade throw button Happens too quickly, especially in games that try to brag that they are realistic, if there was some accuracy to time held mechanic then I would agree more to it.... but its just instant throw with the same accuracy everytime, not only unrealistic but as CoD4 and Halo showed... makes grenades too easy and dominent, whereas they were treated as skilled deployments in older shooters that were used only at tactical times... (or at least, only scored tactical kills" as apposed to chucking them at every oppurtunity.

You'll find in Halo that skilled players use grenades exactly as you describe. The only ones who spam are noobs. As admitted by Bungie, grenades were overpowered in the Reach beta, but they've already been nerfed. The dedicated grenade button adds a wrinkle to traditional FPS gameplay, so it can't be accused of dumbing Halo down, even if you don't like it.

-Dedicated melee button Same issue as Grenades, too fast, too accurate, 1 hit killing .... because every slash while sprinting should be fatal? nah... to compensate for those that just want to run around again, back attack maybe .... but the way Halo and CoD lundge at the target is ridiculously accurate, long ranged and fatal (though 2 hits for halo) ... have a look on Halo 3 website, its been ages since I played buy a goo 30-40% of kills were melee back then ... in a shooter... another big portion grenades, and then finally the battle rifle.

First, Melee hits are not one hit kills. They take two hits to kill with a three second delay between hits, by which time any decent player would have already killed you. Melee hits are used by good players situationally: either for stealth kills from behind, or as a close quarters finisher after already inflicting weapon damage. Like the grenade button, the melee button adds yet another layer to traditional FPS gameplay.

-Two weapon carry limit Could you imagine only having 2 weapons in quake or UT? works in "realistic" shooters, though the quick knife/grenades take away from this, but no i cant see much wrong with this.


-Seemless vehicular combat (actually, this is yet to be popularized in shooters, as most vehicle segments remain scripted) Single player related? not my concern.

Well its personal opinion to some degree? but ok I'l humour you :)

I'd like to add some of my own?

Really Slow movement speed - i get shocked on how ofte people miss on Halo, everyone moves so slow, even when jumping.....

What does this have to do with a game being shallow. Could be a function of the skill of the players you've encountered, the inherent level of inacuracy of analog sticks, or both.

No sprint - A simple mechanic like Lean, yet adds so much to the skill of shooters.

Sprint is in Reach. I don't think it necessarily adds skill, though. Sure, hitting a sprinting opponent is more difficult, but sprinting also makes it easier for losing players to escape times they'd otherwise be killed. The effect cancels out.

No lean - same as above.

Kind of nitpicking. A game contoller only has a certain number buttons, and leaning isn't sufficiently important to justify wasting any of them.

No Prone - Same as above

Again, nitpicking. Prone wouldn't even make sense in the context of a Halo game, since your character is wearing thousands of pounds of armor. You'd also get murdered instantly by grenades due to your immobility.

Half-assed-mini-game-modes - the stupid mixture of mini games like king of the hill , oddball and domination, something so much more interesting could be made.

There are 17 playlists on Halo 3 matchmaking (link). If you don't like objective games, you can easily find something else.

Forced Matchmaking - Great, but at least give us the option to have our own servers?

You can make custom games. Not sure what the complaint here is.

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DragonfireXZ95

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#93 DragonfireXZ95
Member since 2005 • 26716 Posts
[QUOTE="DragonfireXZ95"]

[QUOTE="Mark36111"]

Pretty sure Tribes 2 had vehicle combat like no other when it was released, 2 years before Halo.

2 weapon carry limit is really only for console focused games. Both in Crysis and Bad Company 2 for example, you carry 3 weapons technically. (Engineer - SMG, pistol, rocket launcher; Assault - Rifle, Grenade launcher, pistol; Recon - Sniper Rifle, pistol, C4/Mortar, etc.)

The whole melee thing is just stupid in Halo. You can kill a guy in 1 hit with a melee attack, but you shoot a few bullets at the same spot and he still lives? Dumb mechanic is dumb considering their armor/shield can take loads of damage. [QUOTE="Birdy09"] Well its personal opinion to some degree? but ok I'l humour you :)

I'd like to add some of my own?

Really Slow movement speed - i get shocked on how ofte people miss on Halo, everyone moves so slow, even when jumping.....

No sprint - A simple mechanic like Lean, yet adds so much to the skill of shooters.

No lean - same as above.

No Prone - Same as above

Half-assed-mini-game-modes - the stupid mixture of mini games like king of the hill , oddball and domination, something so much more interesting could be made.

Forced Matchmaking - Great, but at least give us the option to have our own servers?

Arbiterisl33t69

And this guy pointed out many other things. The lack of a sprint button and making crouch useless pretty much destroys any tactics that Halo could have as a game.

It makes the game simple, which reduces any involved tactics to running slowly, shooting, grenade, melee, topped with a rinse and repeat formula.

Wow, then I must have been playing Halo 3 wrong all this time considering I've never killed a guy with 1 melee hit when he had full shields without the sword or gravity hammer, WHICH ARE 1 HIT KILL WEAPONS. If you're talking about assassinations, that's the point. If you melee anyone in COD or BF once, they die as well... Reach changed the melee system. If you both shoot each other a bit, without completely removing the shields, and melee simultaneously, neither of you will die. In Halo 3, the opposite would have happened. 1 melee hit will not kill the other player in Reach unless he doesn't have shields And hello? Armor abilities in Reach? Sprint?

Exactly. A guy with a ton of armor gets killed with the butt of a gun from behind with 1 hit? You shoot him there? might damage his shields a bit. It's a simplified mechanic that doesn't make any sense and is dumb in a sense of the word. I'm not talking about Reach, Reach seems to have fixed that stupid mechanic. They actually use a knife and cut through the seams in the armor and what not. It works in BF, because you're not some super soldier and a knife glancing against your throat would take you out of a fight easily. And it's rare enough anyway, the levels are so big and there are 32 players it makes it so that you don't get a chance to do it often. CoD4 it's okay, because again, you're not a super soldier and die in 3 hits or so. MW2 was just stupid in that regard though with the 10 foot knife lunges and such.
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Mark36111

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#94 Mark36111
Member since 2004 • 563 Posts
A super solder capable of effortlessly flipping over a five ton tank is going to do killing damage when he smacks someone upside the head from behind with a bunt object. Makes perfect sense.
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alexside1

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#95 alexside1
Member since 2006 • 4412 Posts

[QUOTE="Arbiterisl33t69"][QUOTE="DragonfireXZ95"]

And this guy pointed out many other things. The lack of a sprint button and making crouch useless pretty much destroys any tactics that Halo could have as a game.

It makes the game simple, which reduces any involved tactics to running slowly, shooting, grenade, melee, topped with a rinse and repeat formula.

DragonfireXZ95

Wow, then I must have been playing Halo 3 wrong all this time considering I've never killed a guy with 1 melee hit when he had full shields without the sword or gravity hammer, WHICH ARE 1 HIT KILL WEAPONS. If you're talking about assassinations, that's the point. If you melee anyone in COD or BF once, they die as well... Reach changed the melee system. If you both shoot each other a bit, without completely removing the shields, and melee simultaneously, neither of you will die. In Halo 3, the opposite would have happened. 1 melee hit will not kill the other player in Reach unless he doesn't have shields And hello? Armor abilities in Reach? Sprint?

Exactly. A guy with a ton of armor gets killed with the butt of a gun from behind with 1 hit? You shoot him there? might damage his shields a bit. It's a simplified mechanic that doesn't make any sense and is dumb in a sense of the word. I'm not talking about Reach, Reach seems to have fixed that stupid mechanic. They actually use a knife and cut through the seams in the armor and what not. It works in BF, because you're not some super soldier and a knife glancing against your throat would take you out of a fight easily. And it's rare enough anyway, the levels are so big and there are 32 players it makes it so that you don't get a chance to do it often. CoD4 it's okay, because again, you're not a super soldier and die in 3 hits or so. MW2 was just stupid in that regard though with the 10 foot knife lunges and such.

Halo reach isn't aiming for realism. It's aiming for great gameplay that appeals to both pros and casuals.

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bryn8150

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#97 bryn8150
Member since 2004 • 795 Posts

NO....PC is still here.

PC gaming is an integral part of MS's gaming dominance seeing as that Nintendo and Sony arent making games for PC.

if anything HALO is guilty of its helping the Xbox brand take MASSIVE market share away from the PlayStation brand.

wait until halo reach drops.....the bloodletting isnt over yet.

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DragonfireXZ95

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#98 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="DragonfireXZ95"][QUOTE="Arbiterisl33t69"] Wow, then I must have been playing Halo 3 wrong all this time considering I've never killed a guy with 1 melee hit when he had full shields without the sword or gravity hammer, WHICH ARE 1 HIT KILL WEAPONS. If you're talking about assassinations, that's the point. If you melee anyone in COD or BF once, they die as well... Reach changed the melee system. If you both shoot each other a bit, without completely removing the shields, and melee simultaneously, neither of you will die. In Halo 3, the opposite would have happened. 1 melee hit will not kill the other player in Reach unless he doesn't have shields And hello? Armor abilities in Reach? Sprint?alexside1

Exactly. A guy with a ton of armor gets killed with the butt of a gun from behind with 1 hit? You shoot him there? might damage his shields a bit. It's a simplified mechanic that doesn't make any sense and is dumb in a sense of the word. I'm not talking about Reach, Reach seems to have fixed that stupid mechanic. They actually use a knife and cut through the seams in the armor and what not. It works in BF, because you're not some super soldier and a knife glancing against your throat would take you out of a fight easily. And it's rare enough anyway, the levels are so big and there are 32 players it makes it so that you don't get a chance to do it often. CoD4 it's okay, because again, you're not a super soldier and die in 3 hits or so. MW2 was just stupid in that regard though with the 10 foot knife lunges and such.

Halo reach isn't aiming for realism. It's aiming for great gameplay that appeals to both pros and casuals.

I don't care what it's aiming for, I wasn't even talking about Reach.
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Birdy09

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#99 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"]

[QUOTE="Mark36111"]

First, I'm not even sure what it means for a FPS to be "shallow." As a previous poster said, in the end, all shooters boil down to pointing a reticle at enemies and pressing a button. As an academic exercise, however, I'll list the gameplay mechanics that Halo popularized, and you can point out to me which are shallow, and why:

-Recharging Health - A double edged sword, improves "Run and Gun" however makes camping alot more profitable and substainable, ontop of this it removes the subtle middle line of "tension" "Thrill" and "Survival" most of the older ones made you earn every aditional kill, while others like Quake and UT would force you to be nimble around the map to actually earn your kill streaks by topping up. Nowadays its just run n gun or hardcore camp, its ok youve been shot up, your magically regenerate without penatly for your lack of positioning, reflexes or tactical play.

To me, recharging health is great because it makes sure every encounter begins on an even playing field. For instance, say in a 1v1 game, player "A" is a better player than player "B." On the first encounter, A kills B, but B manages to take 70% of A's health. In the next encounter, the same result will occur with A killing B if health recharges. However, without recharging health, B can take advantage of A's low health, and will kill A even though he is an inferior player. Recharging health takes away easy, low-health kills.

Now see I figured this would be your point, but I dont see how its fair, firstly its only considering 1 on 1, secondly its not an RPG, and the only fps I can think of where the idea of "knocking off health" is Halo or perhaps TF2, most other shooters your health matters so little odds are the better player can still kill you at 30 health .... in which he deserves it. too much enphasis on "even playing field" why is it that everything has to be made equal? ok maybe slow regenerating health, but not full heal in 3-4 seconds, its ridiculous, unimersive and just goes to show that people just want mindless deathmatchs where only thier individual effort counts (you know, these are often team games, where health should remain...)

-Dedicated Grenade throw button Happens too quickly, especially in games that try to brag that they are realistic, if there was some accuracy to time held mechanic then I would agree more to it.... but its just instant throw with the same accuracy everytime, not only unrealistic but as CoD4 and Halo showed... makes grenades too easy and dominent, whereas they were treated as skilled deployments in older shooters that were used only at tactical times... (or at least, only scored tactical kills" as apposed to chucking them at every oppurtunity.

You'll find in Halo that skilled players use grenades exactly as you describe. The only ones who spam are noobs. As admitted by Bungie, grenades were overpowered in the Reach beta, but they've already been nerfed. The dedicated grenade button adds a wrinkle to traditional FPS gameplay, so it can't be accused of dumbing Halo down, even if you don't like it.

Il find that in Halo, skilled and amatures alike can just tap fire and throw an anovoidable grenade (due to slow movement speed, large hit boxes and no sprint) and insta kill someone... its very spammable. you cannot deny this.

-Dedicated melee button Same issue as Grenades, too fast, too accurate, 1 hit killing .... because every slash while sprinting should be fatal? nah... to compensate for those that just want to run around again, back attack maybe .... but the way Halo and CoD lundge at the target is ridiculously accurate, long ranged and fatal (though 2 hits for halo) ... have a look on Halo 3 website, its been ages since I played buy a goo 30-40% of kills were melee back then ... in a shooter... another big portion grenades, and then finally the battle rifle.

First, Melee hits are not one hit kills. They take two hits to kill with a three second delay between hits, by which time any decent player would have already killed you. Melee hits are used by good players situationally: either for stealth kills from behind, or as a close quarters finisher after already inflicting weapon damage. Like the grenade button, the melee button adds yet another layer to traditional FPS gameplay.

Ive said that Halo's is 2 hits, except from behind. and again i think your making things up to suit yourself... any amatuer can tap shoot then 1 hit melee, hell I do it and i barely play the game.... because its more effective than full on bullet spray due to its ridiculous lundge and aim assist. it doesnt add a layer, it removes a layer... it removes a weapon, it basically makes something quicker and easier to use weapons that are meant to be secondary aids. though this one is debatable.

-Two weapon carry limit Could you imagine only having 2 weapons in quake or UT? works in "realistic" shooters, though the quick knife/grenades take away from this, but no i cant see much wrong with this.


-Seemless vehicular combat (actually, this is yet to be popularized in shooters, as most vehicle segments remain scripted) Single player related? not my concern.

Mark36111

Well its personal opinion to some degree? but ok I'l humour you :)

I'd like to add some of my own?

Really Slow movement speed - i get shocked on how ofte people miss on Halo, everyone moves so slow, even when jumping.....

What does this have to do with a game being shallow. Could be a function of the skill of the players you've encountered, the inherent level of inacuracy of analog sticks, or both.

No it could be that the default weapon is a simple case of aim at your apponent, hold it down and they have no way to dodge if your any ind of competant aimer....

No sprint - A simple mechanic like Lean, yet adds so much to the skill of shooters.

Sprint is in Reach. I don't think it necessarily adds skill, though. Sure, hitting a sprinting opponent is more difficult, but sprinting also makes it easier for losing players to escape times they'd otherwise be killed. The effect cancels out.

Now see thats just bad logic, there is as much skill in aiming at a fast moving target as there is evading death, sprint adds to both. Halo Reach has it yes, its about time.

No lean - same as above.

Kind of nitpicking. A game contoller only has a certain number buttons, and leaning isn't sufficiently important to justify wasting any of them.

Hence the words limited and shallow.... it does add alot, you clearly havnt played the earlier CoDs or MoHAA? something as simple as lean makes a shooter more immersive and realistic, since you know, in combat soldier dont run in the open, they camp corners and use cover correctly. console shooters have started substituting this with cover systems .... that go into 3rd person, which is an around the corner hack ... and is totally out of the games ****

No Prone - Same as above

Again, nitpicking. Prone wouldn't even make sense in the context of a Halo game, since your character is wearing thousands of pounds of armor. You'd also get murdered instantly by grenades due to your immobility.

The armour that allows him to moon jump, 1 hit people, have no recoil, jump on tanks and planes.... yet he cant prone? again your logic just seems like your looking for reasons based on very short straws to disagree with me... that one especially. and erm... proning vs grenades? doesnt stop proning being useful in any other shooters :S the fact that you even think it would in HAlo shows how way to accessable grenades are to the point where they break another mechanic?

Half-assed-mini-game-modes - the stupid mixture of mini games like king of the hill , oddball and domination, something so much more interesting could be made.

There are 17 playlists on Halo 3 matchmaking (link). If you don't like objective games, you can easily find something else.

No my point is these "objective" games are very very minor compared to campaign push,defend ****objectives that are prevelent in older games such as ET:wolf and JK2:JAcademy, where the maps were individual designed and not generic points on already existant maps. Not halos fault as such.

Forced Matchmaking - Great, but at least give us the option to have our own servers?

You can make custom games. Not sure what the complaint here is.

ITs not dedicated server ****though is it?

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GhoX

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#100 GhoX
Member since 2006 • 6267 Posts
Halo series is one exclusive series which I don't really care about playing, unlike some PS3 exclusives which I'd love to have on PC.