Digital Distribution Is Far Better Than A Disk

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imprezawrx500

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#151 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="IndigoSunrise"]

Reasons why Digital Disribution Wins

-Doesn't take up space - with consoles, it takes up HDD space instead

-No need for a loud disk drive - it really isnt that loud unless you play with no sound (but why would you do that?)

-All of your games are neatly stored - is there something that stops people from neatly storing their physical media?

-No need for used/new games - no renting games either... big FAIL

-We can drive those nazi's Gamestop out of buisness or at least force them to change their evil nazi esque ways

However lets be fair and also count the benefits of physical storage.

-

-

-

-

Reasons why A physical game CD/Cartridge wins

-Games will become scratched and dirty over time eventually becoming good for nothing more than coasters - never had that problem... do you use your disks as cup coasters?

-Former freinds can borrow them and never give them back - lol! you must have bad friends

-Stickers, plastic wrap and other useless things are awesome - indeed. i do like the smell of a new videogame

-Do you enjoy paying more for what a publisher calls a "collector's edition"? That consists of nothing more than the regular game and a wortheless art book/plastic figurine? Then physical formats are for you - i dont believe i was ever forced to buy a collector's edition of any game

-Enjoy a increasingly large and unmangable libary of game cases that will eventuall topple and kill you - yup, almost happened to me... TWICE!

-Can be fashioned into a shuriken for those pesky suprise ninja attacks - the ninjas around my neighborhood are pretty nice... they at least warn you of a imminent attack

ogvampire

my 2 cents...

:lol: people complaining about hdd space. hdds are so cheap and ps3 can have 500gb for less than the 120gb ms hdd. :lol: 500gb desktop drive is sub $60.
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imprezawrx500

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#152 imprezawrx500
Member since 2004 • 19187 Posts
oh yeah so expensive a whole $70 for for $750gb :lol: @ the ms hdd http://www.newegg.com/Product/Product.aspx?Item=N82E16822136359 or $95 for 500gb for your ps3 you can even get 750gb in your ps3 now. http://www.newegg.com/Product/Product.aspx?Item=N82E16822136314 hdd space is only a problem for those undersized ms hdds. you can't even buy a hdd smaller than 160gb anymore unless it comes in a console :lol:
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Brownesque

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#153 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="mythrol"][QUOTE="Brownesque"][QUOTE="mythrol"]What happens when I want to trade in my game? I like the idea of Digital distribution, but it effectively turns my game value into $0 as there's no option for me to be able to trade in the game. That is the main reason I am against it at this time. If there was some way to get around this. . .(maybe by lowering the extremely high cost of games right now) then I'd be all for it. Also, another issue with DD is that they're charging the exact same amount as full retail discs. Ignoring the current "going rate" for how much someone could get the game online from ebay or even used from Gamespot.

Your game is valueless anyway. It's artificial scarcity produced by the sole fact of IP laws. IP laws go, your data is now valueless. Data doesn't have any inherent value. It's 1's and 0's arranged in a specific order to get instructions followed. It can be transmitted over a cable line or typed into a cell phone. It can be told over the phone or written down on a piece of paper. It just so happens that digital distribution via the internet of digital data stored on a physical storage medium is the most effective means of distribution and data management. The problem here is that the publishers, distributors, and retailers in this instance can't screw you twelve ways to Sunday trying to control the means of distribution, so, boo hoo, we don't want that to happen. So they petition the government and they make intellectual property a law. Wanna know what that is? That's a system by which you have been conspired against for the effective profiteering of individuals who want data for the sole purpose of generating cash for a class of individuals with no need whatsoever. But, you might say, where will the developers get their pay check? Did you like the game? Send them some money. I'm not going to support this system on the sole basis that it's the existing status quo. Digital distribution is the bomb because it's the way things should be distributed from a technical and economic perspective. The only question is incentive. Well, bud, do you want to give the developers incentive? As far as selling your games is concerned though, you have no reasonable expectation of it anyway. Talk about hurting the developers. They have no turn-around on that game sale. They see almost nothing as it is when they sell a new copy, when you sell away a used copy you're effectively causing the entire business to shrink and convulse. They're bleeding money as a result of the used games industry and its affecting the way they make games and the way they price them most especially. Your videogame purchases, whether on hard discs you can sell to retailers or not, are effectively leases. That's how they should be treated under the existing IP legal system. Trading in games should be illegal. That or software should be freely distributed and payment should be free to give as a matter of RECIPROCITY symbolizing APPRECIATION for the work and the accomplishments of the project.

Yeah, Data is 1's and 0's. . .but at least with discs I have a PHYSICAL object. So the money that I spent DOES have actual, real world value. The problem with DD is exactly what you're saying. All DD is, is 1's and 0's. We have no control over the content once we purchase it. We have no means of returning it, nor method to RESALE it. I'm sorry but, I don't like that. What happens when I get tired of playing a game, and decide I want to resale it to make back some of my money? Oops, with DD I can't do that. Not through any legal means at least. As cool as it is to be able to sit at home and download a full length game and play it on my 360. . .It's not good for the consumer in it's current form. How do I take a DD game I bought over to a friends house to play a game? The only way I could see would be to log into my xbl account and then REDOWNLOAD the game on his system. But that would take quite a long time. With physical media I'm able to grab it and go and instantly play it once I arrive. DD for music is fine because the price point is so low that people don't mind not having a physical copy. But you even see with movies at around the $20 that people have a problem with buying a digital copy because of all the restrictions. Now imagine someone spending $60 on a video game and not being able to get any return value for it. Until they get these problems worked out with DD for video games then it's not going to replace physical media. . .and I'm happy about that.

You shouldn't be able to sell anything. You shouldn't be able to sell physical game discs. It should be against the law to sell them to retailers. Why? Because it's a lease. You don't own that property. Under existing IP law you have no claim to any of the contents on your disc. You have no reasonable expectation of resale. Resale of your lease is akin to selling something on the black market. You don't own it. It's stolen goods. Give it back to the proprietor for redistribution if you don't like it. If you want something you can resell, go buy a teddy bear. Go hug that teddy bear, because I'm guessing after reading the above, you're going to need it. Since you like physical objects so much, I mean. "Yeah, Data is 1's and 0's. . .but at least with discs I have a PHYSICAL object. " You don't have anything. You have a lease via physical distribution. With digital distribution you download it to your HARD disc. Kind of a funny name. HARD disc. HARD, physical disc. What makes a CD any more physical than a hard disc, exactly? "Now imagine someone spending $60 on a video game and not being able to get any return value for it." With no more black market and no more retailer markups to worry about, you have now effectively reduced the cost of the distribution of your product by at least 50%. "How do I take a DD game I bought over to a friends house to play a game? The only way I could see would be to log into my xbl account and then REDOWNLOAD the game on his system. But that would take quite a long time. With physical media I'm able to grab it and go and instantly play it once I arrive." The publisher says "how do I get this game over to the customer's house? Well, I have to send the data via digital distribution to a manufacturing plant, at which point it will be stamped to a physical disc and put in a physical storage medium to protect it (a game case), sealed and put on a truck, sent to a dock/airport, sent overseas, transported via another truck to a distribution center, put on another truck and sent to a retailer, who will then markup the price for the privilege of selling the game for me to eager customers, who will then transmit the physical disc to their homes and stick it physically into their players." You have as many restrictions on hard media as on DD, and you should have more.
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mythrol

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#154 mythrol
Member since 2005 • 5237 Posts
[QUOTE="imprezawrx500"]oh yeah so expensive a whole $70 for for $750gb :lol: @ the ms hdd http://www.newegg.com/Product/Product.aspx?Item=N82E16822136359 or $95 for 500gb for your ps3 you can even get 750gb in your ps3 now. http://www.newegg.com/Product/Product.aspx?Item=N82E16822136314 hdd space is only a problem for those undersized ms hdds. you can't even buy a hdd smaller than 160gb anymore unless it comes in a console :lol:

WTF. When did this thread turn into a bash MS thread? I thought we were talking about The benefits of Digital Distribution vs. those of physical media. Not how expensive upgrading HDDs in our console of choice is? How can you have so many posts and yet be such a fanboy?
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Hanass

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#155 Hanass
Member since 2008 • 2204 Posts

This debate is utterly pointless; technology WILL inevitably move on, whether the conservatists like it or not.

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stepat201

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#156 stepat201
Member since 2008 • 1979 Posts

This debate is utterly pointless; technology WILL inevitably move on, whether the conservatists like it or not.

Hanass

It baffles me how people can be against technology moving forward.

I tend to get over excited everytime some new form of technology is announced, I went crazy over the iPhone for example.

The faster we advance the better.

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Brownesque

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#157 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="mythrol"]What happens when I want to trade in my game? I like the idea of Digital distribution, but it effectively turns my game value into $0 as there's no option for me to be able to trade in the game. That is the main reason I am against it at this time. If there was some way to get around this. . .(maybe by lowering the extremely high cost of games right now) then I'd be all for it. Also, another issue with DD is that they're charging the exact same amount as full retail discs. Ignoring the current "going rate" for how much someone could get the game online from ebay or even used from Gamespot.Burning-Sludge

Your game is valueless anyway. It's artificial scarcity produced by the sole fact of IP laws. IP laws go, your data is now valueless. Data doesn't have any inherent value. It's 1's and 0's arranged in a specific order to get instructions followed. It can be transmitted over a cable line or typed into a cell phone. It can be told over the phone or written down on a piece of paper. It just so happens that digital distribution via the internet of digital data stored on a physical storage medium is the most effective means of distribution and data management. The problem here is that the publishers, distributors, and retailers in this instance can't screw you twelve ways to Sunday trying to control the means of distribution, so, boo hoo, we don't want that to happen. So they petition the government and they make intellectual property a law. Wanna know what that is? That's a system by which you have been conspired against for the effective profiteering of individuals who want data for the sole purpose of generating cash for a class of individuals with no need whatsoever. But, you might say, where will the developers get their pay check? Did you like the game? Send them some money. I'm not going to support this system on the sole basis that it's the existing status quo. Digital distribution is the bomb because it's the way things should be distributed from a technical and economic perspective. The only question is incentive. Well, bud, do you want to give the developers incentive? As far as selling your games is concerned though, you have no reasonable expectation of it anyway. Talk about hurting the developers. They have no turn-around on that game sale. They see almost nothing as it is when they sell a new copy, when you sell away a used copy you're effectively causing the entire business to shrink and convulse. They're bleeding money as a result of the used games industry and its affecting the way they make games and the way they price them most especially. Your videogame purchases, whether on hard discs you can sell to retailers or not, are effectively leases. That's how they should be treated under the existing IP legal system. Trading in games should be illegal. That or software should be freely distributed and payment should be free to give as a matter of RECIPROCITY symbolizing APPRECIATION for the work and the accomplishments of the project.

Can you say extremeist? You are pretty much are saying that either we should be screwed by a digital distribution monopoly or the developers should be screwed by having the millions of dollars put in to the games being for nothing. Either way you are going to see a massive decrease in the number of developers.

Digital distribution is not a monopoly. Digital distribution can be carried out by anyone, same as the existing retailer system of distribution. By the way, I'm not saying that retail distribution should not still be allowed, where did you get that ridiculous notion? I said that retailers SHOULD die because they ruin the videogame industry with needless markups and needless cost to both developers/publishers and consumers. You can DD from Steam or from another distributor if you like. The only monopoly I see is on consoles where you have a single manufacturer controlling every piece of content, every download, every transaction, etc. But that's your problem, not mine. I don't like consoles for exactly that reason. As far as anarcho-capitalism is concerned, it works like this: you download what you like and then have the good will to reciprocate. You don't want to reciprocate? I'm sorry you feel that way. You want more developers? Pony up, son. You want more content? Pony up, son. Works just like a made-to-order hamburger. You want a hamburger? Walk up to the counter and ask for one. You want a cake? Walk up to the baker and ask for one. A dress? Same thing. Not everything needs to be made in ridiculous physical quantities to be shipped overseas just to see if people will buy it. Maybe we can let people decide what they want. You don't want games enough to pay for them? That's fine, but don't complain when they stop making games....
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legol1

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#158 legol1
Member since 2005 • 1998 Posts
i strongly disagree with the tc . for obvious reason . resale value and game can be install on hardrive ,i can borrow friend copy or rent it , im a collectioneur , not everybody have access to high speed internet , hey tc do you work for microsoft?
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Brownesque

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#159 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="mythrol"][QUOTE="imprezawrx500"]oh yeah so expensive a whole $70 for for $750gb :lol: @ the ms hdd http://www.newegg.com/Product/Product.aspx?Item=N82E16822136359 or $95 for 500gb for your ps3 you can even get 750gb in your ps3 now. http://www.newegg.com/Product/Product.aspx?Item=N82E16822136314 hdd space is only a problem for those undersized ms hdds. you can't even buy a hdd smaller than 160gb anymore unless it comes in a console :lol:

WTF. When did this thread turn into a bash MS thread? I thought we were talking about The benefits of Digital Distribution vs. those of physical media. Not how expensive upgrading HDDs in our console of choice is? How can you have so many posts and yet be such a fanboy?

The problem is that Microsoft is making their own digital distribution platform vastly outmatched by way of making everything needlessly proprietary (monopolizing everything within their system). The good thing about that is you can avoid their products in the first place. You don't have to buy your system. As far as the topic is concerned, hey....LOOK AT THAT! Oh, damn, we're on System Wars! What an idea! Hey, let's talk about systems and hey.....oh, wait a minute, where the hell did we start talking about digital distribution vs physical media on SYSTEM WARS! This forum is RESERVED for bashing MS! This stuff is sacrosanct within these walls! This is the temple of flaming Microsoft!
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Brownesque

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#160 Brownesque
Member since 2005 • 5660 Posts
i strongly disagree with the tc . for obvious reason . resale value and game can be install on hardrive ,i can borrow friend copy or rent it , im a collectioneur , not everybody have access to high speed internet , hey tc do you work for microsoft?legol1
Your games don't have resale value. Get over it. You are exploiting the existing IP system and what you are doing should be made illegal if the status quo is to be maintained. As far as being a collector, Gamestop sells Halo 3 action figures and Gears of War and Zelda wallets, Mario hats and race Karts, etc. Go buy some Transformers or go collect McDonalds toys or Pez dispensers. Games are DATA. Data is easily reproduced and transported. Thus is has next to no actual value.
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Dystopian-X

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#161 Dystopian-X
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[QUOTE="Brownesque"] You shouldn't be able to sell anything. You shouldn't be able to sell physical game discs. It should be against the law to sell them to retailers. Why? Because it's a lease. You don't own that property. Under existing IP law you have no claim to any of the contents on your disc. You have no reasonable expectation of resale. Resale of your lease is akin to selling something on the black market. You don't own it. It's stolen goods. Give it back to the proprietor for redistribution if you don't like it. If you want something you can resell, go buy a teddy bear. Go hug that teddy bear, because I'm guessing after reading the above, you're going to need it. Since you like physical objects so much, I mean. "Yeah, Data is 1's and 0's. . .but at least with discs I have a PHYSICAL object. " You don't have anything. You have a lease via physical distribution. With digital distribution you download it to your HARD disc. Kind of a funny name. HARD disc. HARD, physical disc. What makes a CD any more physical than a hard disc, exactly? "Now imagine someone spending $60 on a video game and not being able to get any return value for it." With no more black market and no more retailer markups to worry about, you have now effectively reduced the cost of the distribution of your product by at least 50%. "How do I take a DD game I bought over to a friends house to play a game? The only way I could see would be to log into my xbl account and then REDOWNLOAD the game on his system. But that would take quite a long time. With physical media I'm able to grab it and go and instantly play it once I arrive." The publisher says "how do I get this game over to the customer's house? Well, I have to send the data via digital distribution to a manufacturing plant, at which point it will be stamped to a physical disc and put in a physical storage medium to protect it (a game case), sealed and put on a truck, sent to a dock/airport, sent overseas, transported via another truck to a distribution center, put on another truck and sent to a retailer, who will then markup the price for the privilege of selling the game for me to eager customers, who will then transmit the physical disc to their homes and stick it physically into their players." You have as many restrictions on hard media as on DD, and you should have more.

I love DD but I'd love to be able to re-sell things through it and it's still nowhere near as convenient as hard copy when it comes to playing over somebody else's so don't be delusional on that or avoid it. Also work on quotes next time.
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Hanass

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#162 Hanass
Member since 2008 • 2204 Posts

Have people ever thought of these advantages, which outweigh their silly emotional attachments to a "physical copy"?

- No transportation = less greenhouse gas emissions

- No plastic/wood used = less waste generated/less resources spent

- Can and will stimulate faster optic fiber technology development (Internet speeds)

- Can and will stimulate faster HDD/SDD technology research

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Flame-Eternal

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#163 Flame-Eternal
Member since 2009 • 234 Posts
I D.D. my PC games, but only because the market for reselling PC games is a tough one anyway...and because the games are $20 cheaper to start with. Console games? I'm pretty against DD. I appreciate being able to sell a game to someone else if I'm done with it and they want to play it for less than full price. The desire to take away my ability to sell something I bought has been an entertainment industry goal (not just gaming, but movies and music) for the last decade. Sorry, but I'm not in.
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Flame-Eternal

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#164 Flame-Eternal
Member since 2009 • 234 Posts

Have people ever thought of these advantages, which outweigh their silly emotional attachments to a "physical copy"?

- No transportation = less greenhouse gas emissions

- No plastic/wood used = less waste generated/less resources spent

- Can and will stimulate faster optic fiber technology development (Internet speeds)

- Can and will stimulate faster HDD/SDD technology research

Hanass
It's not about emotions; it's about retaining my ability to keep or sell something I've bought. With a disc, I have full rights and authority over whatever I decide to do with it. Without a disc, I have no rights. The only way I support DD is if a system is built into DD that allows me to sell my DD'd game to someone else, after which the game is removed from my "digital library" and goes into someone else's. And even then, my ability to sell might still be dependent upon some 3rd party system to facilitate the exchange which could be problematic down the road. But without that system at all? sorry. no go from me.
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mythrol

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#165 mythrol
Member since 2005 • 5237 Posts
[QUOTE="Brownesque"] You shouldn't be able to sell anything. You shouldn't be able to sell physical game discs. It should be against the law to sell them to retailers. Why? Because it's a lease. You don't own that property. Under existing IP law you have no claim to any of the contents on your disc. You have no reasonable expectation of resale. Resale of your lease is akin to selling something on the black market. You don't own it. It's stolen goods. Give it back to the proprietor for redistribution if you don't like it. If you want something you can resell, go buy a teddy bear. Go hug that teddy bear, because I'm guessing after reading the above, you're going to need it. Since you like physical objects so much, I mean. "Yeah, Data is 1's and 0's. . .but at least with discs I have a PHYSICAL object. " You don't have anything. You have a lease via physical distribution. With digital distribution you download it to your HARD disc. Kind of a funny name. HARD disc. HARD, physical disc. What makes a CD any more physical than a hard disc, exactly? "Now imagine someone spending $60 on a video game and not being able to get any return value for it." With no more black market and no more retailer markups to worry about, you have now effectively reduced the cost of the distribution of your product by at least 50%. "How do I take a DD game I bought over to a friends house to play a game? The only way I could see would be to log into my xbl account and then REDOWNLOAD the game on his system. But that would take quite a long time. With physical media I'm able to grab it and go and instantly play it once I arrive." The publisher says "how do I get this game over to the customer's house? Well, I have to send the data via digital distribution to a manufacturing plant, at which point it will be stamped to a physical disc and put in a physical storage medium to protect it (a game case), sealed and put on a truck, sent to a dock/airport, sent overseas, transported via another truck to a distribution center, put on another truck and sent to a retailer, who will then markup the price for the privilege of selling the game for me to eager customers, who will then transmit the physical disc to their homes and stick it physically into their players." You have as many restrictions on hard media as on DD, and you should have more.

The only thing I can imagine is that you must work for activision. I mean with that so strongly worded anti-consumer rant you just had. I own the physical media that the game is sold one. Maybe the IP is leased but the media it's on is sold. And with that I should be able to do what I please with it. And that the current price point of games $60 vs. length of play time (less than 10 hours on the large majority of games) the consumer is not getting a fair value. Especially if you get your way and don't allow consumers the ability to resale something that THEY PURCHASED. Video games are no different than Music or movies and yet they still allow for resale of products that you purchased. What makes IP any different than a good being bought? Let's take a teddy bear for example since you liked to bring it up. A teddy bear is theoretically an IP. I mean, someone had to design and create the teddy bear. Yet it is sold to me as goods. And you admit that teddy bears should be allowed to be resold. How is that any different than a video game disc? No matter what video game designers and publishers WANT to believe, OR try and force upon us by "TOS's". . .the simple fact is, when I go to a store and give them money, they in turn hand me a video game case with disc. Just because the actual value of the disc is less than presumed value of the DATA on it doesn't really matter. Think of collectibles, that hunk of plastic molded into a star wars figurine is actually work pennies, but because of what collectors view a value it sells for hundreds or thousands of dollars. Again whether you THINK it should be illegal to resale video games is irrelevant because it is actually legal. And because it IS legal, then until Digital distribution offers all the same benefits as physical game discs (aka . . . resale value) then it will not take the place of discs. If you want to argue the legality of resale . . .take it elsewhere. That's not what's up for debate in this thread. This thread is about digital distribution vs. discs and until resale is illegal, you have no basis for trying to discredit physical game discs on the grounds of resale. Maybe you should get that teddy bear now.
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stepat201

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#166 stepat201
Member since 2008 • 1979 Posts

[QUOTE="Hanass"]

Have people ever thought of these advantages, which outweigh their silly emotional attachments to a "physical copy"?

- No transportation = less greenhouse gas emissions

- No plastic/wood used = less waste generated/less resources spent

- Can and will stimulate faster optic fiber technology development (Internet speeds)

- Can and will stimulate faster HDD/SDD technology research

Flame-Eternal

It's not about emotions; it's about retaining my ability to keep or sell something I've bought. With a disc, I have full rights and authority over whatever I decide to do with it. Without a disc, I have no rights. The only way I support DD is if a system is built into DD that allows me to sell my DD'd game to someone else, after which the game is removed from my "digital library" and goes into someone else's. And even then, my ability to sell might still be dependent upon some 3rd party system to facilitate the exchange which could be problematic down the road. But without that system at all? sorry. no go from me.

That's crazy though. Does the ability to re-sell you're games for a couple of bucks really outweigh the tons of advantages DD has?

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Hanass

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#167 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Hanass"]

Have people ever thought of these advantages, which outweigh their silly emotional attachments to a "physical copy"?

- No transportation = less greenhouse gas emissions

- No plastic/wood used = less waste generated/less resources spent

- Can and will stimulate faster optic fiber technology development (Internet speeds)

- Can and will stimulate faster HDD/SDD technology research

Flame-Eternal

It's not about emotions; it's about retaining my ability to keep or sell something I've bought. With a disc, I have full rights and authority over whatever I decide to do with it. Without a disc, I have no rights. The only way I support DD is if a system is built into DD that allows me to sell my DD'd game to someone else, after which the game is removed from my "digital library" and goes into someone else's. And even then, my ability to sell might still be dependent upon some 3rd party system to facilitate the exchange which could be problematic down the road. But without that system at all? sorry. no go from me.

Still not good enough of a reason to give up on what I said. You do realize that we have 10 years left to completely stop polluting, right?

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Brownesque

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#168 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Hanass"]

Have people ever thought of these advantages, which outweigh their silly emotional attachments to a "physical copy"?

- No transportation = less greenhouse gas emissions

- No plastic/wood used = less waste generated/less resources spent

- Can and will stimulate faster optic fiber technology development (Internet speeds)

- Can and will stimulate faster HDD/SDD technology research

Flame-Eternal
It's not about emotions; it's about retaining my ability to keep or sell something I've bought. With a disc, I have full rights and authority over whatever I decide to do with it. Without a disc, I have no rights. The only way I support DD is if a system is built into DD that allows me to sell my DD'd game to someone else, after which the game is removed from my "digital library" and goes into someone else's. And even then, my ability to sell might still be dependent upon some 3rd party system to facilitate the exchange which could be problematic down the road. But without that system at all? sorry. no go from me.

Your rights are effectively secured within existing IP law. And technically, given IP law, you have no such right as redistribution and you have no rights over the actual content on the disc. The disc is the SOLE property of the publisher. PERIOD. It is the publisher's right to distribute that product, NOT YOURS. This is at least according to the existing legal precedent. According to that, your "right" to redistribute your "property" is and should be treated as ILLEGAL. Your disc is a storage medium. They can shut down your ability to play that data *SNAP* like that. You don't know what the source code looks like. Without knowledge of the source code and without rights to distribute it, you might as well be holding a circular piece of plastic. Which you are, by the way. And just for reference, the only reason the source code is worth anything is because of existing IP law. Bite the hand that feeds.
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Burning-Sludge

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#169 Burning-Sludge
Member since 2008 • 4068 Posts

[QUOTE="Burning-Sludge"]

[QUOTE="Brownesque"] Your game is valueless anyway. It's artificial scarcity produced by the sole fact of IP laws. IP laws go, your data is now valueless. Data doesn't have any inherent value. It's 1's and 0's arranged in a specific order to get instructions followed. It can be transmitted over a cable line or typed into a cell phone. It can be told over the phone or written down on a piece of paper. It just so happens that digital distribution via the internet of digital data stored on a physical storage medium is the most effective means of distribution and data management. The problem here is that the publishers, distributors, and retailers in this instance can't screw you twelve ways to Sunday trying to control the means of distribution, so, boo hoo, we don't want that to happen. So they petition the government and they make intellectual property a law. Wanna know what that is? That's a system by which you have been conspired against for the effective profiteering of individuals who want data for the sole purpose of generating cash for a class of individuals with no need whatsoever. But, you might say, where will the developers get their pay check? Did you like the game? Send them some money. I'm not going to support this system on the sole basis that it's the existing status quo. Digital distribution is the bomb because it's the way things should be distributed from a technical and economic perspective. The only question is incentive. Well, bud, do you want to give the developers incentive? As far as selling your games is concerned though, you have no reasonable expectation of it anyway. Talk about hurting the developers. They have no turn-around on that game sale. They see almost nothing as it is when they sell a new copy, when you sell away a used copy you're effectively causing the entire business to shrink and convulse. They're bleeding money as a result of the used games industry and its affecting the way they make games and the way they price them most especially. Your videogame purchases, whether on hard discs you can sell to retailers or not, are effectively leases. That's how they should be treated under the existing IP legal system. Trading in games should be illegal. That or software should be freely distributed and payment should be free to give as a matter of RECIPROCITY symbolizing APPRECIATION for the work and the accomplishments of the project.Brownesque

Can you say extremeist? You are pretty much are saying that either we should be screwed by a digital distribution monopoly or the developers should be screwed by having the millions of dollars put in to the games being for nothing. Either way you are going to see a massive decrease in the number of developers.

Digital distribution is not a monopoly. Digital distribution can be carried out by anyone, same as the existing retailer system of distribution. By the way, I'm not saying that retail distribution should not still be allowed, where did you get that ridiculous notion? I said that retailers SHOULD die because they ruin the videogame industry with needless markups and needless cost to both developers/publishers and consumers. You can DD from Steam or from another distributor if you like. The only monopoly I see is on consoles where you have a single manufacturer controlling every piece of content, every download, every transaction, etc. But that's your problem, not mine. I don't like consoles for exactly that reason. As far as anarcho-capitalism is concerned, it works like this: you download what you like and then have the good will to reciprocate. You don't want to reciprocate? I'm sorry you feel that way. You want more developers? Pony up, son. You want more content? Pony up, son. Works just like a made-to-order hamburger. You want a hamburger? Walk up to the counter and ask for one. You want a cake? Walk up to the baker and ask for one. A dress? Same thing. Not everything needs to be made in ridiculous physical quantities to be shipped overseas just to see if people will buy it. Maybe we can let people decide what they want. You don't want games enough to pay for them? That's fine, but don't complain when they stop making games....

I know it's a monopoly on consoles and that's why I don't want Digital Distribution on consoles. It would tighten there hold. Now you want the gaming industry to reduced to flash games or force me to "pony up" 10 million to get Super Smash brothers.

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Burning-Sludge

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#170 Burning-Sludge
Member since 2008 • 4068 Posts

[QUOTE="Flame-Eternal"][QUOTE="Hanass"]

Have people ever thought of these advantages, which outweigh their silly emotional attachments to a "physical copy"?

- No transportation = less greenhouse gas emissions

- No plastic/wood used = less waste generated/less resources spent

- Can and will stimulate faster optic fiber technology development (Internet speeds)

- Can and will stimulate faster HDD/SDD technology research

Brownesque

It's not about emotions; it's about retaining my ability to keep or sell something I've bought. With a disc, I have full rights and authority over whatever I decide to do with it. Without a disc, I have no rights. The only way I support DD is if a system is built into DD that allows me to sell my DD'd game to someone else, after which the game is removed from my "digital library" and goes into someone else's. And even then, my ability to sell might still be dependent upon some 3rd party system to facilitate the exchange which could be problematic down the road. But without that system at all? sorry. no go from me.

Your rights are effectively secured within existing IP law. And technically, given IP law, you have no such right as redistribution and you have no rights over the actual content on the disc. The disc is the SOLE property of the publisher. PERIOD. It is the publisher's right to distribute that product, NOT YOURS. This is at least according to the existing legal precedent. According to that, your "right" to redistribute your "property" is and should be treated as ILLEGAL. Your disc is a storage medium. They can shut down your ability to play that data *SNAP* like that. You don't know what the source code looks like. Without knowledge of the source code and without rights to distribute it, you might as well be holding a circular piece of plastic. Which you are, by the way. And just for reference, the only reason the source code is worth anything is because of existing IP law. Bite the hand that feeds.

So you want the publisher to be able to turn off the game you purchased unless you can break into the source code?

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Brownesque

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#171 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"] You shouldn't be able to sell anything. You shouldn't be able to sell physical game discs. It should be against the law to sell them to retailers. Why? Because it's a lease. You don't own that property. Under existing IP law you have no claim to any of the contents on your disc. You have no reasonable expectation of resale. Resale of your lease is akin to selling something on the black market. You don't own it. It's stolen goods. Give it back to the proprietor for redistribution if you don't like it. If you want something you can resell, go buy a teddy bear. Go hug that teddy bear, because I'm guessing after reading the above, you're going to need it. Since you like physical objects so much, I mean. "Yeah, Data is 1's and 0's. . .but at least with discs I have a PHYSICAL object. " You don't have anything. You have a lease via physical distribution. With digital distribution you download it to your HARD disc. Kind of a funny name. HARD disc. HARD, physical disc. What makes a CD any more physical than a hard disc, exactly? "Now imagine someone spending $60 on a video game and not being able to get any return value for it." With no more black market and no more retailer markups to worry about, you have now effectively reduced the cost of the distribution of your product by at least 50%. "How do I take a DD game I bought over to a friends house to play a game? The only way I could see would be to log into my xbl account and then REDOWNLOAD the game on his system. But that would take quite a long time. With physical media I'm able to grab it and go and instantly play it once I arrive." The publisher says "how do I get this game over to the customer's house? Well, I have to send the data via digital distribution to a manufacturing plant, at which point it will be stamped to a physical disc and put in a physical storage medium to protect it (a game case), sealed and put on a truck, sent to a dock/airport, sent overseas, transported via another truck to a distribution center, put on another truck and sent to a retailer, who will then markup the price for the privilege of selling the game for me to eager customers, who will then transmit the physical disc to their homes and stick it physically into their players." You have as many restrictions on hard media as on DD, and you should have more.mythrol
The only thing I can imagine is that you must work for activision. I mean with that so strongly worded anti-consumer rant you just had. I own the physical media that the game is sold one. Maybe the IP is leased but the media it's on is sold. And with that I should be able to do what I please with it. And that the current price point of games $60 vs. length of play time (less than 10 hours on the large majority of games) the consumer is not getting a fair value. Especially if you get your way and don't allow consumers the ability to resale something that THEY PURCHASED. Video games are no different than Music or movies and yet they still allow for resale of products that you purchased. What makes IP any different than a good being bought? Let's take a teddy bear for example since you liked to bring it up. A teddy bear is theoretically an IP. I mean, someone had to design and create the teddy bear. Yet it is sold to me as goods. And you admit that teddy bears should be allowed to be resold. How is that any different than a video game disc? No matter what video game designers and publishers WANT to believe, OR try and force upon us by "TOS's". . .the simple fact is, when I go to a store and give them money, they in turn hand me a video game case with disc. Just because the actual value of the disc is less than presumed value of the DATA on it doesn't really matter. Think of collectibles, that hunk of plastic molded into a star wars figurine is actually work pennies, but because of what collectors view a value it sells for hundreds or thousands of dollars. Again whether you THINK it should be illegal to resale video games is irrelevant because it is actually legal. And because it IS legal, then until Digital distribution offers all the same benefits as physical game discs (aka . . . resale value) then it will not take the place of discs. If you want to argue the legality of resale . . .take it elsewhere. That's not what's up for debate in this thread. This thread is about digital distribution vs. discs and until resale is illegal, you have no basis for trying to discredit physical game discs on the grounds of resale. Maybe you should get that teddy bear now.

I don't think you understand me here. We can reduce costs of distribution down to almost nothing by making the used game market illegal. This is essentially the bedrock upon which existing economic theory rests. Reducing costs is the entire REASON for the emphasis on profit motive in legal/economic philosophy. I do realize that resale is legal in the de facto sense but it should NOT be for the reasons I've mentioned. That and you have no reasonable expectation of it on the grounds that it is literally not even your property. As far as the physical storage medium, it's actually worth more than the data. The data is worth nothing. Only IP law makes it worth something. Discs should be discs, not games. Do you want a disc? Cool, buy this disc. Do you want a game? Cool, here's your download. The physical case, copies of the art, and disc are worth almost nothing.

Take a look at this:

That's what you're buying. You're not buying the data. Your access to the data is contingent upon the owner of the intellectual property's interest in your access to it. Your distribution of it is barred. That's why copyrights exist. That's why patents exist.

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legol1

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#172 legol1
Member since 2005 • 1998 Posts
i dont understand tc point of view , resale game or rent game is a great thing for gamer . borrow a friend copy is great if you are a gamer .
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Brownesque

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#173 Brownesque
Member since 2005 • 5660 Posts

So you want the publisher to be able to turn off the game you purchased unless you can break into the source code?

Burning-sludge

No. Want I want is free software. But that's what they can do. They can already do it now. It's the status quo. You don't have the legal ability to play these games freely just because you own the disc.

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Brownesque

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#174 Brownesque
Member since 2005 • 5660 Posts
i dont understand tc point of view , resale game or rent game is a great thing for gamer . borrow a friend copy is great if you are a gamer . legol1
So you're admitting the virtues of free software.
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Burning-Sludge

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#175 Burning-Sludge
Member since 2008 • 4068 Posts

I D.D. my PC games, but only because the market for reselling PC games is a tough one anyway...and because the games are $20 cheaper to start with. Console games? I'm pretty against DD. I appreciate being able to sell a game to someone else if I'm done with it and they want to play it for less than full price. The desire to take away my ability to sell something I bought has been an entertainment industry goal (not just gaming, but movies and music) for the last decade. Sorry, but I'm not in.Flame-Eternal

That is corrrect Flame-Eternal. We should stop that from happening by every legal means we can.

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Brownesque

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#176 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Flame-Eternal"]I D.D. my PC games, but only because the market for reselling PC games is a tough one anyway...and because the games are $20 cheaper to start with. Console games? I'm pretty against DD. I appreciate being able to sell a game to someone else if I'm done with it and they want to play it for less than full price. The desire to take away my ability to sell something I bought has been an entertainment industry goal (not just gaming, but movies and music) for the last decade. Sorry, but I'm not in.Burning-Sludge

That is corrrect Flame-Eternal. We should stop that from happening by every legal means we can.

Why? It's not your property. You think you're entitled to something that is not even legally (and probably by your own admission) not your property? It is the sole intellectual property of the publisher. Sorry, but that's the way the piece fits into the IP law puzzle. Frankly, I think neither you nor the publisher should have property rights, because I think property rights are a construction of distributors to scalp people. This software is FREE. It costs nothing to reproduce. It only costs something to create. The process of creation costs something, and THAT's where we should be paying them, either as a contingency to the work or as reciprocity for work completed.
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Fizzman

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#177 Fizzman
Member since 2003 • 9895 Posts

i cant stand hardcopies. I really do hope we see DD become the standard asap.

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legol1

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#178 legol1
Member since 2005 • 1998 Posts
[QUOTE="legol1"]i dont understand tc point of view , resale game or rent game is a great thing for gamer . borrow a friend copy is great if you are a gamer . Brownesque
So you're admitting the virtues of free software.

i can resale everything i own my car my tv setup my console why not game . piracy is bad but every used game have been bought brand new once .
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Brownesque

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#179 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Brownesque"][QUOTE="legol1"]i dont understand tc point of view , resale game or rent game is a great thing for gamer . borrow a friend copy is great if you are a gamer . legol1
So you're admitting the virtues of free software.

i can resale everything i own my car my tv setup my console why not game . piracy is bad but every used game have been bought brand new once .

What if I steal two dozen games from a retailer or a distribution plant and go sell them to Gamestop? NEARLY ever used game has been bought once but not every used game has been resold once.
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Burning-Sludge

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#180 Burning-Sludge
Member since 2008 • 4068 Posts

[quote="Burning-sludge"]So you want the publisher to be able to turn off the game you purchased unless you can break into the source code?

Brownesque

No. Want I want is free software. But that's what they can do. They can already do it now. It's the status quo. You don't have the legal ability to play these games freely just because you own the disc.

There is nothing they can do about it if I have a disk with the data on it. They can't send goons into my house to retrieve it or erase the data off the disk. But with digital distribution they can delete or disactivate the games remotely.

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Flame-Eternal

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#181 Flame-Eternal
Member since 2009 • 234 Posts
[QUOTE="Flame-Eternal"][QUOTE="Hanass"]

Have people ever thought of these advantages, which outweigh their silly emotional attachments to a "physical copy"?

- No transportation = less greenhouse gas emissions

- No plastic/wood used = less waste generated/less resources spent

- Can and will stimulate faster optic fiber technology development (Internet speeds)

- Can and will stimulate faster HDD/SDD technology research

Brownesque
It's not about emotions; it's about retaining my ability to keep or sell something I've bought. With a disc, I have full rights and authority over whatever I decide to do with it. Without a disc, I have no rights. The only way I support DD is if a system is built into DD that allows me to sell my DD'd game to someone else, after which the game is removed from my "digital library" and goes into someone else's. And even then, my ability to sell might still be dependent upon some 3rd party system to facilitate the exchange which could be problematic down the road. But without that system at all? sorry. no go from me.

Your rights are effectively secured within existing IP law. And technically, given IP law, you have no such right as redistribution and you have no rights over the actual content on the disc. The disc is the SOLE property of the publisher. PERIOD. It is the publisher's right to distribute that product, NOT YOURS. This is at least according to the existing legal precedent. According to that, your "right" to redistribute your "property" is and should be treated as ILLEGAL. Your disc is a storage medium. They can shut down your ability to play that data *SNAP* like that. You don't know what the source code looks like. Without knowledge of the source code and without rights to distribute it, you might as well be holding a circular piece of plastic. Which you are, by the way. And just for reference, the only reason the source code is worth anything is because of existing IP law. Bite the hand that feeds.

thank you for making my point for me. the motion picture industry is attempting to do the same thing. funny story: they dare not take anyone to court over this. not me. not you. not the eBayer. not Gamestop. because they know it will not end well for them. they'd like to stop a common user from selling their own property. for that, I'll remain staunchly opposed to DD-only distribution. perhaps a better scenario is that they offer DD as a cheaper alternative. maybe $40 for the DD copy and $60 for the disc. that will accomplish the goal of pushing most towards DD over time, while people who prefer freedom and control over what they've bought will prefer to pay more for said liberty if need be.
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SpinoRaptor24

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#182 SpinoRaptor24
Member since 2008 • 10316 Posts
Reasons why it isn't: -Can't buy used games at cheaper prices. -Limited Editions will not exist anymore. -Devs will dish out more overpriced DLC. -HDD will be used up quicker. -Internet usage will finish quicker due to downloading large files.
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legol1

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#183 legol1
Member since 2005 • 1998 Posts
[QUOTE="legol1"][QUOTE="Brownesque"] So you're admitting the virtues of free software.Brownesque
i can resale everything i own my car my tv setup my console why not game . piracy is bad but every used game have been bought brand new once .

What if I steal two dozen games from a retailer or a distribution plant and go sell them to Gamestop? NEARLY ever used game has been bought once but not every used game has been resold once.

im tired of guessing , who hired you , activision EA ubisoft , no gamer would talk like that .
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Burning-Sludge

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#184 Burning-Sludge
Member since 2008 • 4068 Posts

[quote="Burning-sludge"]So you want the publisher to be able to turn off the game you purchased unless you can break into the source code?

Brownesque

No. Want I want is free software. But that's what they can do. They can already do it now. It's the status quo. You don't have the legal ability to play these games freely just because you own the disc.

That can be done, but then you will complain about hardware prices being too high because they will go through the Stratosphere.

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Flame-Eternal

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#185 Flame-Eternal
Member since 2009 • 234 Posts
That's crazy though. Does the ability to re-sell you're games for a couple of bucks really outweigh the tons of advantages DD has?stepat201
"a couple of bucks"? I just sold a game I played lightly PS3 game of mine for $40 on eBay. I knew I wasn't going to play it anymore. Played it maybe twice in 6 months. One man's trash, however, is another man's treasure. And maybe $40 constitutes "a couple of bucks" in your world, but in mine that's a brand new game. On the flip side, I'm staring at a list of STEAM games that I can't get rid of if I tried (so far as I know). I'd love to sell Empire: Total War. it just isn't for me. But guess what? I can't. Which furthers my point. Why should I be stuck with owning something I don't like? And if I can't simply return it, why should the option to sell it to someone who might want it be taken away from me?
Still not good enough of a reason to give up on what I said. You do realize that we have 10 years left to completely stop polluting, right?Hanass
you certainly have your right to opinion. personally, I don't believe that we have "10 years to completely stop polluting" and I'm not sure where you're getting that information from. keep in mind, everything we do creates pollution. from farming to driving to taking a dump on the toilet, we will pollute. Digital Distro will not eliminate pollution, it simply shifts the burden on the system. instead of the petrol being used to fuel the trucks and boats that deliver our games, the burden will grown on coal-producing power plants mostly, who will increase power production in order to meet the increasing demand that more an increasingly "networked" world represents. something for you to consider.
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Flame-Eternal

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#186 Flame-Eternal
Member since 2009 • 234 Posts
[QUOTE="SpinoRaptor24"]Reasons why it isn't: -Can't buy used games at cheaper prices. -Limited Editions will not exist anymore. -Devs will dish out more overpriced DLC. -HDD will be used up quicker. -Internet usage will finish quicker due to downloading large files.

all truth. at BEST, DD can co-exist with disc distro. But I do not see a day in the next decade where disc distro will VANISH. we're moving into the age of 20GB-50GB games. meanwhile, internet bandwiths are advancing noticeably slowly (at least in the US). it will be a long while before digital distro can even possibly replace disc distro. and even then, the industry better be prepared for a helluva fight. But I do understand why the industry dislikes companies like Gamestop who make their profits off of undercutting gamers who are selling games. But don't punish me who has one copy to sell because Gamespot is buying and selling thousands. not my problem. Don't tread on me.
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#187 Nitrous2O
Member since 2004 • 1813 Posts


You shouldn't be able to sell anything. You shouldn't be able to sell physical game discs. It should be against the law to sell them to retailers. Why? Because it's a lease. You don't own that property. Under existing IP law you have no claim to any of the contents on your disc. You have no reasonable expectation of resale. Resale of your lease is akin to selling something on the black market. You don't own it. It's stolen goods. Give it back to the proprietor for redistribution if you don't like it.

...

You have as many restrictions on hard media as on DD, and you should have more

Brownesque

Regardless of the legal jargon and technicalities thrown around by various people in forums -- of which I've never known anyone to have the complete answer, I think it's something that would ultimately be decided in the courts on a case-by-case basis, however, the very fact that you can resell games without any legal intervention currently at the very least shows it is an allowable practice -- the consumer market should dictate what's acceptable and what isn't acceptable, not the other way around.

If the average consumer feels spending money on the purchase of media is contingent on them feeling "in control" and having "ownership" of the product (not the ip obviously) and ultimately being able to resell their "property", then so be it, let those purchasing decisions dictate the market.

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Brownesque

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#188 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Brownesque"][QUOTE="legol1"] i can resale everything i own my car my tv setup my console why not game . piracy is bad but every used game have been bought brand new once . legol1
What if I steal two dozen games from a retailer or a distribution plant and go sell them to Gamestop? NEARLY ever used game has been bought once but not every used game has been resold once.

im tired of guessing , who hired you , activision EA ubisoft , no gamer would talk like that .

Gamestop. Are we done?
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#189 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"]

[quote="Burning-sludge"]So you want the publisher to be able to turn off the game you purchased unless you can break into the source code?

Burning-Sludge

No. Want I want is free software. But that's what they can do. They can already do it now. It's the status quo. You don't have the legal ability to play these games freely just because you own the disc.

That can be done, but then you will complain about hardware prices being too high because they will go through the Stratosphere.

This is what we call a non-sequitor. Care to explain so I don't roll my eyes and walk away?
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Burning-Sludge

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#190 Burning-Sludge
Member since 2008 • 4068 Posts

[QUOTE="Burning-Sludge"]

[QUOTE="Flame-Eternal"]I D.D. my PC games, but only because the market for reselling PC games is a tough one anyway...and because the games are $20 cheaper to start with. Console games? I'm pretty against DD. I appreciate being able to sell a game to someone else if I'm done with it and they want to play it for less than full price. The desire to take away my ability to sell something I bought has been an entertainment industry goal (not just gaming, but movies and music) for the last decade. Sorry, but I'm not in.Brownesque

That is corrrect Flame-Eternal. We should stop that from happening by every legal means we can.

Why? It's not your property. You think you're entitled to something that is not even legally (and probably by your own admission) not your property? It is the sole intellectual property of the publisher. Sorry, but that's the way the piece fits into the IP law puzzle. Frankly, I think neither you nor the publisher should have property rights, because I think property rights are a construction of distributors to scalp people. This software is FREE. It costs nothing to reproduce. It only costs something to create. The process of creation costs something, and THAT's where we should be paying them, either as a contingency to the work or as reciprocity for work completed.

What should I with the Nintendo Wii games Nintendo pressured me to give money to them to "steal" from them. Should I call the non-emergency line for a social worker can come and take me to the nut house while Nintendo's goons take back there games. FYI this system (status quo) pays for the creation if there game if is good enough, and it prevents me from loosing money to a Duke Nukem ForNever deal.

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#191 dr-venkman
Member since 2006 • 1561 Posts
We can drive those nazi's Gamestop out of buisness or at least force them to change their evil nazi esque waysIndigoSunrise
You've officially lost all credibility. If you truly believe that Gamestop is the only business to follow the "buy low, sell high" rule, then you are indeed an utter #@%$#. It's the basic rule in business. A business in which you're not forced to use as a costumer. Throwing in the Nazi comparison just shows your young ignorance and lack of understanding in life. Grow up and don't talk without thinking. One day it won't be behind a computer screen user name, and you'll get a mouth full of broken teeth from whomever you decided to P-off. Digital distribution is hear to stay, and so is physical media. If anyone honestly thinks one of them won't be around in 20 years, you're sorely mistaken. Enough with the Mp3 comparison. 4 MB it's not comparable to 5+ gigs of data. Choose which ever fits your personal lifestyle, much like how everyone wears different clothing. End of story.
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Brownesque

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#192 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Burning-Sludge"]

That is corrrect Flame-Eternal. We should stop that from happening by every legal means we can.

Burning-Sludge

Why? It's not your property. You think you're entitled to something that is not even legally (and probably by your own admission) not your property? It is the sole intellectual property of the publisher. Sorry, but that's the way the piece fits into the IP law puzzle. Frankly, I think neither you nor the publisher should have property rights, because I think property rights are a construction of distributors to scalp people. This software is FREE. It costs nothing to reproduce. It only costs something to create. The process of creation costs something, and THAT's where we should be paying them, either as a contingency to the work or as reciprocity for work completed.

What should I with the Nintendo Wii games Nintendo pressured me to give money to them to "steal" from them. Should I call the non-emergency line for a social worker can come and take me to the nut house while Nintendo's goons take back there games. FYI this system (status quo) pays for the creation if there game if is good enough, and it prevents me from loosing money to a Duke Nukem ForNever deal.

Why would you fund a Duke Nukem Forever project? There's such a thing as investors, you know. I don't think anyone's holding a gun to your head and asking you to invest in anything. "FYI this system (status quo) pays for the creation if there game if is good enough" Reciprocity. It's basic and it's a fundamental aspect to every human society, from tribes to bands.
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Brownesque

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#193 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="IndigoSunrise"]We can drive those nazi's Gamestop out of buisness or at least force them to change their evil nazi esque waysdr-venkman
You've officially lost all credibility. If you truly believe that Gamestop is the only business to follow the "buy low, sell high" rule, then you are indeed an utter #@%$#. It's the basic rule in business. A business in which you're not forced to use as a costumer. Throwing in the Nazi comparison just shows your young ignorance and lack of understanding in life. Grow up and don't talk without thinking. One day it won't be behind a computer screen user name, and you'll get a mouth full of broken teeth from whomever you decided to P-off. Digital distribution is hear to stay, and so is physical media. If anyone honestly thinks one of them won't be around in 20 years, you're sorely mistaken. Enough with the Mp3 comparison. 4 MB it's not comparable to 5+ gigs of data. Choose which ever fits your personal lifestyle, much like how everyone wears different clothing. End of story.

MP3 audio quality is garbage compared to true lossless compression anyway.....it also takes up dramatically less space. There is a need for dramatically higher bandwidth in order for DD to become a standard. My hope is that physical storage media never become obsolete because there will always be someone who needs it. At the same rate, internet infrastructure also needs to improve and an incentive for that would be nice.
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#194 Burning-Sludge
Member since 2008 • 4068 Posts

[QUOTE="Burning-Sludge"]

[QUOTE="Brownesque"] No. Want I want is free software. But that's what they can do. They can already do it now. It's the status quo. You don't have the legal ability to play these games freely just because you own the disc.

Brownesque

That can be done, but then you will complain about hardware prices being too high because they will go through the Stratosphere.

This is what we call a non-sequitor. Care to explain so I don't roll my eyes and walk away?

If the price of software falls to zero the price of hardware would go up inversely so to prevent losses until that it's to high to make maximum profit.

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#195 Burning-Sludge
Member since 2008 • 4068 Posts

[QUOTE="Burning-Sludge"]

[QUOTE="Brownesque"] Why? It's not your property. You think you're entitled to something that is not even legally (and probably by your own admission) not your property? It is the sole intellectual property of the publisher. Sorry, but that's the way the piece fits into the IP law puzzle. Frankly, I think neither you nor the publisher should have property rights, because I think property rights are a construction of distributors to scalp people. This software is FREE. It costs nothing to reproduce. It only costs something to create. The process of creation costs something, and THAT's where we should be paying them, either as a contingency to the work or as reciprocity for work completed.Brownesque

What should I with the Nintendo Wii games Nintendo pressured me to give money to them to "steal" from them. Should I call the non-emergency line for a social worker can come and take me to the nut house while Nintendo's goons take back there games. FYI this system (status quo) pays for the creation if there game if is good enough, and it prevents me from loosing money to a Duke Nukem ForNever deal.

Why would you fund a Duke Nukem Forever project? There's such a thing as investors, you know. I don't think anyone's holding a gun to your head and asking you to invest in anything. "FYI this system (status quo) pays for the creation if there game if is good enough" Reciprocity. It's basic and it's a fundamental aspect to every human society, from tribes to bands.

Don't you want the gamers to be the investors while the game is in developement and have them be rewarded after the game is done?

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Brownesque

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#196 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Burning-Sludge"]

That can be done, but then you will complain about hardware prices being too high because they will go through the Stratosphere.

Burning-Sludge

This is what we call a non-sequitor. Care to explain so I don't roll my eyes and walk away?

If the price of software falls to zero the price of hardware would go up inversely so to prevent losses until that it's to high to make maximum profit.

The hardware manufacturers are not related to the software manufacturers, unless you're talking about first-party software development. In that case I could see it happening but why wouldn't people just go and grab other hardware not made by the same people who make the software, thus would be taking no losses....? At any rate the software is worth NEARLY zero, but that's not the point. The WORK is worth something. If you don't pay for the work, the work doesn't get done, unless the people want to make stuff. All I'm saying is pay them for their work (software development). The software is VALUABLE, but distributing it is essentially child's play. It doesn't need its own business. The question of how you pay for it is another issue entirely.
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#197 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Burning-Sludge"]

What should I with the Nintendo Wii games Nintendo pressured me to give money to them to "steal" from them. Should I call the non-emergency line for a social worker can come and take me to the nut house while Nintendo's goons take back there games. FYI this system (status quo) pays for the creation if there game if is good enough, and it prevents me from loosing money to a Duke Nukem ForNever deal.

Burning-Sludge

Why would you fund a Duke Nukem Forever project? There's such a thing as investors, you know. I don't think anyone's holding a gun to your head and asking you to invest in anything. "FYI this system (status quo) pays for the creation if there game if is good enough" Reciprocity. It's basic and it's a fundamental aspect to every human society, from tribes to bands.

Don't you want the gamers to be the investors while the game is in developement and have them be rewarded after the game is done?

If they want they can do that. I want the people who are willing to invest in games to invest and I want the people that see a return to invest for the continued benefit of everyone.
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#198 Flame-Eternal
Member since 2009 • 234 Posts
dude has to work for someone in the industry. no way a gamer would defend the industry's goals of limiting OUR freedoms as consumers of said product without having some sort of vested interest on the other side. bottom line: let me buy what I want and do with it whatever I please after I've purchased it. If that means sell it, it'll be sold. If that means taking it apart, it'll be taken apart. don't tread on me.
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#199 dr-venkman
Member since 2006 • 1561 Posts
Removing jobs from humans and replacing them with computer/robots is how the Matrix came to be. DD is only the beginning. Let computers do OUR job and within ten years... T1000's will be putting us into pods and using our body to create energy. Is that what you want? IS IT!
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#200 Flame-Eternal
Member since 2009 • 234 Posts

Regardless of the legal jargon and technicalities thrown around by various people in forums -- of which I've never known anyone to have the complete answer, I think it's something that would ultimately be decided in the courts on a case-by-case basis, however, the very fact that you can resell games without any legal intervention currently at the very least shows it is an allowable practice -- the consumer market should dictate what's acceptable and what isn't acceptable, not the other way around.

If the average consumer feels spending money on the purchase of media is contingent on them feeling "in control" and having "ownership" of the product (not the ip obviously) and ultimately being able to resell their "property", then so be it, let those purchasing decisions dictate the market.

Nitrous2O
[QUOTE="dr-venkman"] Digital distribution is hear to stay, and so is physical media. If anyone honestly thinks one of them won't be around in 20 years, you're sorely mistaken. Enough with the Mp3 comparison. 4 MB it's not comparable to 5+ gigs of data. Choose which ever fits your personal lifestyle, much like how everyone wears different clothing. End of story.

thread over. glad we're all in agreement. good luck, Brownesque. here's hoping your vision of how it should be never reaches fruition.