Divinity Original Sin Enhanced editon coming to PC/PS4/XB1

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#1  Edited By deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Xbox One and PS4 Getting 1080p Divinity: Original Sin, PC Version Also Being Upgraded

Sigh eddie and his clickbait titles. I think the guy eats pixel for breakfast. Anyways, full story below.

Following Divinity: Original Sin's celebrated launch last year for PC--it was GameSpot's overall PC Game of the Year--developer Larian Studios on Friday announced that the turn-based role-playing game is coming to Xbox One and PlayStation 4 by way of an Enhanced Edition.

The Enhanced Edition is described as a "full makeover" of the original game--which has sold nearly 1 million copies--featuring a "truckload" of changes, creative director Swen Vincke tells GameSpot.

Among the changes are a new interface designed specifically for controllers, as well as co-op play in the form of online and split-screen locally. Meanwhile, full voice acting has been added--featuring actors Alix Wilton Regan and Alec Newman--and more endings have been introduced.

"We went a little too overboard with it; we called it an Enhanced Edition, but I really think that we made it much more than enhanced," Vincke said.

In terms of visuals, Vincke tells GameSpot that the Xbox One and PS4 editions are aiming to run at full 1080p.

Divinity's new console edition also adds "hours" of new content by way of new quests, giving players new locations to explore and challenges to take on. New endings have also been added, Vincke says.

In addition, the Enhanced Edition will come with changes to the crafting system, variations to enemy encounters that should make the game more difficult overall, and storyline tweaks to make the game feel fresh for people who already played it.

"We were a little bit unhappy with some of the compromises we made on the narrative side of things, so we're just going to take the opportunity to change everything," Vincke says. "The ending wasn't that rewarding, so we added a lot to it. On the endings side, we really added a lot."

The Enhanced Edition's online co-op mode, which Vincke says you really have to play to understand, supports online play. However, there won't be matchmaking support, at least not right away. "We haven't cracked that particular piece of the code yet," Vincke said.

In addition, Larian has announced that the Enhanced Edition is also coming to PC, Mac, and SteamOS as a free upgrade for existing players. Vincke points out that gamers will need a 64-bit rig (compared to 32-bit for the original) with DirectX 11 to run the Enhanced Edition. Full system requirements will be announced later.

The Enhanced Edition is due out later this year for all platforms, but Larian has not announced a firm release date.

Finally, Vincke told GameSpot that the massive success of Original Sin--which was originally funded on Kickstarter--was a "huge turning point" for Larian overall. Looking to the future, he confirmed that Larian has multiple projects in the works, the first of which might be announced this year.

"It allowed us to do a lot of things we couldn't have done before. And we're doing those now," he explained. "We're experimenting a lot. We have two RPGs in production, which we're not just ready to announce yet, but hopefully we'll talk about at least one later this year."

Vincke also said he sees the turn-based RPG genre making a comeback, with plenty of room for further growth. "It's a genre that has a lot of potential where you can still do a lot of things that haven't been done before," he said.

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#2 freedomfreak
Member since 2004 • 52568 Posts

Thanks for beta testing, hermits.

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#3 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

@freedomfreak said:

Thanks for beta testing, hermits.

Also funding it. :p

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deactivated-5d6bb9cb2ee20

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#4  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Now I'll get it.

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#5 freedomfreak
Member since 2004 • 52568 Posts

@Gamerno6666: Nice fellas, these hermits.

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#6  Edited By MlauTheDaft
Member since 2011 • 5189 Posts

I would have payed for the upgrade, so I'm very pleased that it's free.

You peasents should buy it, it's great.

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#7  Edited By uninspiredcup  Online
Member since 2013 • 63096 Posts

At least it wasn't designed for control pad at the start like the massively misleading and disappointing Wasteland 2. i.e. simplstic Xcom combat... over and over and over and over Zzzzz.

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#8 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

Cool, I'll give this game a go.

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#9 quatoe
Member since 2005 • 7242 Posts

Sweet I will have to pick this up when it launches.

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#10  Edited By darklight4
Member since 2009 • 2094 Posts

Nice, heard some good things about this game.

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#11 the_master_race
Member since 2015 • 5226 Posts

can't imagine playing a CPRG game without a mouse

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#12 uninspiredcup  Online
Member since 2013 • 63096 Posts

@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

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#13 deactivated-597794cd74015
Member since 2012 • 961 Posts

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

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#14 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

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#15  Edited By uninspiredcup  Online
Member since 2013 • 63096 Posts

@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

You seem to be bunching up popular console genres with popular pc genres. Divinity 2 was released on ALL platforms, Original Sin outsold it on one platform, namely the pc.

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#16  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

Good news for Console gamers since it's a great game but it also means that their upcoming games will be dumbed down.

EDIT:

Lists of major improvements

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects
  • And much more to be announced in the coming months
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#17 spike6958
Member since 2005 • 6701 Posts
@Cloud_imperium said:

Good news for Console gamers since it's a great game but it also means that their upcoming games will be dumbed down.

This isn't the first time a Divinity game has been ported to consoles, and Original Sin wasn't dumbed down because of past ports. I don't think people need to worry just yet, especially if they continue in this way of releasing the PC version first and then modifying it for consoles later.

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#18 jg4xchamp
Member since 2006 • 64057 Posts

The upgrade is free for the PC version.

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#19 Cloud_imperium
Member since 2013 • 15146 Posts
@spike6958 said:
@Cloud_imperium said:

Good news for Console gamers since it's a great game but it also means that their upcoming games will be dumbed down.

This isn't the first time a Divinity game has been ported to consoles, and Original Sin wasn't dumbed down because of past ports. I don't think people need to worry just yet, especially if they continue in this way of releasing the PC version first and then modifying it for consoles later.

I hope you are right but I find that hard to believe. We'll see.

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#20 PernicioEnigma
Member since 2010 • 6663 Posts

Awesome news. I've played a bit of this game and enjoyed it, but got busy and stopped, so it'll be nice to go back once the enhanced edition is released. I'll be quite interested to see how the gamepad controls turn out. I know it sounds blasphemous to PC gamers but I wouldn't mind having the option to play using a controller when I want to lean back in my chair.

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#21 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

@uninspiredcup said:
@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

You seem to be bunching up popular console genres with popular pc genres. Divinity 2 was released on ALL platforms, Original Sin outsold it on one platform, namely the pc.

Wrong, Divinity 2 only released on Windows, X360 & Cloud. You made up that last sales part up.

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#22 uninspiredcup  Online
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@twizded said:
@uninspiredcup said:
@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

You seem to be bunching up popular console genres with popular pc genres. Divinity 2 was released on ALL platforms, Original Sin outsold it on one platform, namely the pc.

Wrong, Divinity 2 only released on Windows, X360 & Cloud. You made up that last sales part up.

http://www.eurogamer.net/articles/2014-07-03-divinity-original-sin-larian-studios-fastest-selling-game-ever

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#23 ChubbyGuy40
Member since 2007 • 26442 Posts

Great news! The more people who can play this the better. Was hoping to hear some expansion or DLC news soon. Sucks Wii-U won't get it. Gamepad would be perfect for the interface. Hopefully DX11 makes it run better too. Can't wait to hear more about this and what they're unveiling at E3.

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#24  Edited By deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

@uninspiredcup said:
@twizded said:
@uninspiredcup said:
@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

You seem to be bunching up popular console genres with popular pc genres. Divinity 2 was released on ALL platforms, Original Sin outsold it on one platform, namely the pc.

Wrong, Divinity 2 only released on Windows, X360 & Cloud. You made up that last sales part up.

http://www.eurogamer.net/articles/2014-07-03-divinity-original-sin-larian-studios-fastest-selling-game-ever

Thank you for linking my original statement about 500k. Fastest selling DOES NOT mean HIGHEST selling.

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#25  Edited By uninspiredcup  Online
Member since 2013 • 63096 Posts

@twizded said:
@uninspiredcup said:
@twizded said:
@uninspiredcup said:
@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

You seem to be bunching up popular console genres with popular pc genres. Divinity 2 was released on ALL platforms, Original Sin outsold it on one platform, namely the pc.

Wrong, Divinity 2 only released on Windows, X360 & Cloud. You made up that last sales part up.

http://www.eurogamer.net/articles/2014-07-03-divinity-original-sin-larian-studios-fastest-selling-game-ever

Thank you for linking my original statement about 500k. Fastest selling DOES NOT mean HIGHEST selling.

It is also the highest selling, they specifically said this. They actively post on the steam forums and this can be re-confirmed.

Go on, ask them yourself.

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#26  Edited By AnthonyAutumns
Member since 2014 • 1704 Posts

@the_master_race said:

can't imagine playing a CPRG game without a mouse

Right analog stick could be used as a mouse (if devs willing to program it). Or this.

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#27 blueinheaven
Member since 2008 • 5567 Posts

@Cloud_imperium said:

Good news for Console gamers since it's a great game but it also means that their upcoming games will be dumbed down.

EDIT:

Lists of major improvements

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects
  • And much more to be announced in the coming months

In what way could they possibly dumb their games down? Turn based games have been on consoles forever though they don't seem to be popular anymore. What part of D:OS could they dumb down? The gameplay is simple, the game mechanics are easy to understand and the dialogues aren't very demanding.

Unless you mean they would make their games easier though they have already said the enhanced edition will be more challenging. Not sure what you're getting at here.

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#28 the_master_race
Member since 2015 • 5226 Posts

@anthonyautumns: first of all playing a RTS/CPRG with a controller is like playing a fighting game like Mortal Kombat with keyboard , maybe you're fine with it but I'm not 2nd Console games should be designed with consoles in mind. trying to shoehorn PC gameplay onto consoles, or vice versa, results in a gameplay that doesn't please anyone ... let's not forget how crappy dragon age : origin was when Bioware ported the game to consoels

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#29 AnthonyAutumns
Member since 2014 • 1704 Posts

@the_master_race: I know how controller under performs on an RTS or cRPG but I was merely expanding the possibility.

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#30 blueinheaven
Member since 2008 • 5567 Posts

@the_master_race said:

@anthonyautumns: first of all playing a RTS/CPRG with a controller is like playing a fighting game like Mortal Kombat with keyboard , maybe you're fine with it but I'm not 2nd Console games should be designed with consoles in mind. trying to shoehorn PC gameplay onto consoles, or vice versa, results in a gameplay that doesn't please anyone ... let's not forget how crappy dragon age : origin was when Bioware ported the game to consoels

CRPG's have been on consoles since they were invented. I was playing CRPG's with controller on SNES long before 'the master race' even had a half decent game of ANY description to play and yes I owned a PC at that time. Lost Odyssey on 360 is no different mechanically to D:OS and it played just fine.

Turned based games are not the sole domain of PC's, they never were. Much as I loved Divinity OS on PC I am looking forward to playing it on PS4 as well with whatever enhancements they come up with. Hopefully they nail the interface and get it all right so we can have choice of platform for their future games.

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#31 zassimick  Moderator
Member since 2004 • 10471 Posts

I'll be keeping an eye out for this. A lot of good things said about the game, so it's probably worth checking out.

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#32  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@blueinheaven said:
@Cloud_imperium said:

Good news for Console gamers since it's a great game but it also means that their upcoming games will be dumbed down.

EDIT:

Lists of major improvements

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects
  • And much more to be announced in the coming months

In what way could they possibly dumb their games down? Turn based games have been on consoles forever though they don't seem to be popular anymore. What part of D:OS could they dumb down? The gameplay is simple, the game mechanics are easy to understand and the dialogues aren't very demanding.

Unless you mean they would make their games easier though they have already said the enhanced edition will be more challenging. Not sure what you're getting at here.

Just because a game is turned based doesn't mean it won't be dumbed down for a controller. Compare Civilization 4 with Civilization revolution on Consoles. There is a reason why Consoles don't get games like Galactic Civilization and Endless Legends. Browsing through a lot of menus with a controller is a nightmare. Computer RPGs don't play like Final Fantasy games.

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#33 blueinheaven
Member since 2008 • 5567 Posts

@Cloud_imperium said:
@blueinheaven said:
@Cloud_imperium said:

Good news for Console gamers since it's a great game but it also means that their upcoming games will be dumbed down.

EDIT:

Lists of major improvements

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects
  • And much more to be announced in the coming months

In what way could they possibly dumb their games down? Turn based games have been on consoles forever though they don't seem to be popular anymore. What part of D:OS could they dumb down? The gameplay is simple, the game mechanics are easy to understand and the dialogues aren't very demanding.

Unless you mean they would make their games easier though they have already said the enhanced edition will be more challenging. Not sure what you're getting at here.

Just because a game is turned based doesn't mean it won't be dumbed down for a controller. Compare Civilization 4 with Civilization revolution on Consoles. There is a reason why Consoles don't get games like Galactic Civilization and Endless Legends. Browsing through a lot of menus with a controller is a nightmare. Computer RPGs don't play like Final Fantasy games.

I don't think you can compare Galactic Civ to any CRPG it's far more complex with a zillion different menus. Divinity isn't that complex at all they just need a good UI to traverse the menus and inventory and it will be fine. Dumbed down usually means made easy or lots of stuff taken out there is absolutely no need to do either for Divinity IMO.

Some people may still prefer to play it on PC with mouse and keyboard which is absolutely fine but there is no reason console players should miss out on anything with this or their future titles.

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#34 NoodleFighter
Member since 2011 • 11900 Posts

So does it count now consolites?

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#35 Salt_The_Fries
Member since 2008 • 12480 Posts

Cows scream about Indies every day here but this game will probably sell 3 copies on PS4... They'd only care about it if it was "free" on PS+. Then they'd brag about PS+ being the best thing since the sliced bread.

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#36  Edited By Cloud_imperium
Member since 2013 • 15146 Posts
@blueinheaven said:
@Cloud_imperium said:
@blueinheaven said:
@Cloud_imperium said:

Good news for Console gamers since it's a great game but it also means that their upcoming games will be dumbed down.

EDIT:

Lists of major improvements

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects
  • And much more to be announced in the coming months

In what way could they possibly dumb their games down? Turn based games have been on consoles forever though they don't seem to be popular anymore. What part of D:OS could they dumb down? The gameplay is simple, the game mechanics are easy to understand and the dialogues aren't very demanding.

Unless you mean they would make their games easier though they have already said the enhanced edition will be more challenging. Not sure what you're getting at here.

Just because a game is turned based doesn't mean it won't be dumbed down for a controller. Compare Civilization 4 with Civilization revolution on Consoles. There is a reason why Consoles don't get games like Galactic Civilization and Endless Legends. Browsing through a lot of menus with a controller is a nightmare. Computer RPGs don't play like Final Fantasy games.

I don't think you can compare Galactic Civ to any CRPG it's far more complex with a zillion different menus. Divinity isn't that complex at all they just need a good UI to traverse the menus and inventory and it will be fine. Dumbed down usually means made easy or lots of stuff taken out there is absolutely no need to do either for Divinity IMO.

Some people may still prefer to play it on PC with mouse and keyboard which is absolutely fine but there is no reason console players should miss out on anything with this or their future titles.

You had to fight the inventory itself even when playing the game on Mouse and Keyboard. Now imagine that on a controller. Not to mention selecting different characters again and again for using their different abilities in real time to defuse bombs, move crates, crafting, checking stats of dozens of weapons, sending items to partner's inventory etc.

The game offered 30 slots for quick selection of different character abilities and even that wasn't enough for my Witch. I am getting this feeling that the game is going to play completely differently. Yes, changing UI may help a bit but let's not ignore the fact that a lot of games were dumbed down in the past.

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#37 LegatoSkyheart
Member since 2009 • 29733 Posts

Another game that could have done well with the WiiU pad to not come to the WiiU.

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deactivated-597794cd74015

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#38  Edited By deactivated-597794cd74015
Member since 2012 • 961 Posts

@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

It sold more than 830,000 copies on steam alone and almost half that on gog. So more than a million copies. Thanks for lying I guess ?

And if you really think it's gonna even crack a quarter of a million on consoles you are delusional. This simply isn't the kind of game console kiddies have the patience to play.

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deactivated-597794cd74015

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#40  Edited By deactivated-597794cd74015
Member since 2012 • 961 Posts

@twizded said:
@faizanhd said:
@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

It sold more than 830,000 copies on steam alone and almost half that on gog. So more than a million copies. Thanks for lying I guess ?

And if really think its gonna even crack a quarter of a million on consoles you are delusional. This simply isn't the kind of game console kiddies have the patience to play.

Proof?

Use steamspy and google . Are you that freaking dense ?

http://steamspy.com/app/230230

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Cloud_imperium

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#41  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@faizanhd said:
@twizded said:
@faizanhd said:
@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

It sold more than 830,000 copies on steam alone and almost half that on gog. So more than a million copies. Thanks for lying I guess ?

And if really think its gonna even crack a quarter of a million on consoles you are delusional. This simply isn't the kind of game console kiddies have the patience to play.

Proof?

Use steamspy and google . Are you that freaking dense ?

http://steamspy.com/app/230230

Hey thanks for the link. Very useful. Their data seems pretty accurate. Their data is exactly the same as the official announcements from Cities: Skylines, DayZ and H1Z1 devs. Damn, 5 out of 7 million sales of Witcher franchise are from Steam alone. Then there is GOG version too. Really impressive.

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ChubbyGuy40

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#42 ChubbyGuy40
Member since 2007 • 26442 Posts

@LegatoSkyheart said:

Another game that could have done well with the WiiU pad to not come to the WiiU.

Maybe we'll get the Enhanced Edition: Director's Cut for the NX......*sob.*

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SolidGame_basic

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#43 SolidGame_basic  Online
Member since 2003 • 47709 Posts

nice, my GOTY of last year fo' so

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#44 uninspiredcup  Online
Member since 2013 • 63096 Posts

Certainly made up for Wasteland 2.

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deactivated-5cf3bfcedc29b

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#45 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

@Cloud_imperium said:
@faizanhd said:
@twizded said:
@faizanhd said:
@twizded said:
@faizanhd said:

I wonder how many copies it will actually sell considering the kind of "cinematic" games most console gamers tend to like.

@uninspiredcup said:
@the_master_race said:

can't imagine playing a CPRG game without a mouse

I'd be very surprised if this (or Wasteland 2) sell well on consoles. The marketing tend to be big budget Micheal Bay style games - all visuals.

Considering it took 2 months to sell 500k on PC, this dev will love the console sales I bet. Which will probably sell that amount faster on the PS4 alone.

It sold more than 830,000 copies on steam alone and almost half that on gog. So more than a million copies. Thanks for lying I guess ?

And if really think its gonna even crack a quarter of a million on consoles you are delusional. This simply isn't the kind of game console kiddies have the patience to play.

Proof?

Use steamspy and google . Are you that freaking dense ?

http://steamspy.com/app/230230

Hey thanks for the link. Very useful. Their data seems pretty accurate. Their data is exactly the same as the official announcements from Cities: Skylines, DayZ and H1Z1 devs. Damn, 5 out of 7 million sales of Witcher franchise are from Steam alone. Then there is GOG version too. Really impressive.

It's as credable a VG charts, because they gather data from "a limited number of users" then estimate. I'm not desputing the numbers though, that probably is about right.

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#46 DEadliNE-Zero0
Member since 2014 • 6607 Posts

THHO. Really. Best game of last year for me, and best pc exclusive that isn't exclusive anymore.

@SolidGame_basic said:

nice, my GOTY of last year fo' so

MLB The Show fo so bro

@twizded said:

It's as credable a VG charts, because they gather data from "a limited number of users" then estimate. I'm not desputing the numbers though, that probably is about right.

Multiple small devs have already said that their numbers are correct. And has said, when H1Z1 and Skylines hit 1M and the devs made an announcement. Steamspy was only off by a couple of thousands. Very accurate tool. Same API has Arstechnica.

At 800k + GOG sales, it should around 1 MILLION.

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#47  Edited By remiks00
Member since 2006 • 4249 Posts

Great news for everyone. Consolites get a great rpg, Hermz get the new version for free.

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#48  Edited By Pray_to_me
Member since 2011 • 4041 Posts

Another reason to pass on a nerdrig. Will be great to play nice and relaxed on the couch instead of haunched over a desk getting carpal tunnel.

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#49 lostrib
Member since 2009 • 49999 Posts

Zomg! This game sucks now!

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#50 Heil68
Member since 2004 • 60836 Posts

@charizard1605 said:

Now I'll get it.

Yup me too.