And thus, like Witcher 3, console peasant's ears suddenly prick up as it moves from PC exclusivity.
Enjoy second and third best then, as usual.
This topic is locked from further discussion.
Given how Brain Fargo lied with Wasteland 2, expect this to be console built.
maybe but even a time exclusive is an exclusive , plus we still have pillars of eternity
Personally, as a human-being I care primarily about the platform it's built for, a pc built game is significantly different from a console game be it hardware or gameplay. A good example recently being the Witcher 3's downgraded graphics or in the case of Wasteland 2, an incredibly, incredibly simplstic Xcom clone.
Brain Fargo's pitch video specifically criticized "modern game design" taking pot shots at Fallout 3, when at the end of the day, that's basically what he done, ripped off a console build strategy game.
The final product of Wasteland 2 is questionable considering the amount of money he received, makes me wonder how much of that money went into the studio as opposed to the game.
so, Enhanced means "dumbed down"?
One of the main complaints was that lack of story and dialogue. The developer admitted it was inspired by ultima, but people constantly compared it to balders gate. Given it's getting more story elements, enhanced party members and new area's, it will probably be improved, I doubt nowhere near the level of POE, but improved none the less.
I actually much prefer Divinity to POE even in its current form. POE has better (written) dialogue and a much better story but the voice-overs were just terrible, cringeworthy and Divinity has vastly superior combat.
POE has almost no voice acting, it uses descriptive narrative to tell it's story. It also isn't primarily a combat focus game, it allows multiple methods of completing quests while Divinity is more of a dungeon crawler.
It had enough voice acting to get right on my nerves, every key scene has VA I don't know how you missed it all. I know what kind of game it is, I've played it and for me taking the focus away from combat was another negative for me. Zero exp for combat is a terrible idea, IMO of course, it's as though they're trying to turn it into more of an adventure game than a traditional RPG.
I still liked the game but in the end just couldn't get past the horrible VA's and put it on hold.
so, Enhanced means "dumbed down"?
One of the main complaints was that lack of story and dialogue. The developer admitted it was inspired by ultima, but people constantly compared it to balders gate. Given it's getting more story elements, enhanced party members and new area's, it will probably be improved, I doubt nowhere near the level of POE, but improved none the less.
I actually much prefer Divinity to POE even in its current form. POE has better (written) dialogue and a much better story but the voice-overs were just terrible, cringeworthy and Divinity has vastly superior combat.
I like both and the differences are what makes them stand out as different fruits in the bowl. Wasteland 2 on the other hand is more akin to POE, but shit in comparison.
And thus, like Witcher 3, console peasant's ears suddenly prick up as it moves from PC exclusivity.
Enjoy second and third best then, as usual.
Witchter 2 was already on consoles and PC gamers were very happy to get GTAV and the Souls series ;)
No harm in great games being on multiple platforms.
And thus, like Witcher 3, console peasant's ears suddenly prick up as it moves from PC exclusivity.
Enjoy second and third best then, as usual.
Witchter 2 was already on consoles and PC gamers were very happy to get GTAV and the Souls series ;)
No harm in great games being on multiple platforms.
Depends on the lead platform.
Depends on the lead platform.
No it doesn't, a game is either great or it isn't.
That "great" is partially dependent on the lead platform.
And thus, like Witcher 3, console peasant's ears suddenly prick up as it moves from PC exclusivity.
Enjoy second and third best then, as usual.
Witchter 2 was already on consoles and PC gamers were very happy to get GTAV and the Souls series ;)
No harm in great games being on multiple platforms.
I'm talking about Witcher 3, not 2. Besides, the same thing happened with Witcher 2.
I've never said GTA5 wasn't a great game. But I'm sure you're not missing my point and simply threw that in there because you figured I was being biased with the 'console peasant' remark. Actually, it's more about fanfairies in general. You basically read what I didn't write.
I wasn't saying it's a bad thing to have games on multiple platforms, nor did I even imply it. With that out of the way, the game was downgraded. Asset quality reduced for example. I'll probably have to elaborate on this since I'm sure there's bound to be at least someone disputing the reasons behind it.
Depends on the lead platform.
No it doesn't, a game is either great or it isn't.
I'd say that the assets pre-downgrade were objectively superior to what they have now. Being that they had more detail.
But that's just one very minor example. Game world expansion in general is another that can become a rather lengthy discussion on its own.
Reading the comments on other websites that people say about DOS made me realize a good amount of people get really lost and frustrated without some sort of basic guide/arrow/etc giving them an obvious hint or straight up telling them where to go all the time. They really suck at the game. Seems they also oppose different tones of dialogue and if it isn't considered serious or grimdark, then it's bad writing. I thought it had a good mix of all tones with the humor never being a focus point.
To be fair modern games tend to handhold so much and have only one "right way" do do things that some gamers have come to expect such things and have to retrain themselves when a game like DOS gives you the freedom to do things outside the box. It took me until late game to figure out that you could just toss pyramids on the ground to teleport to otherwise blocked locations, or keep barrels in your inventory. Though the game being somewhat buggy didn't help either; I remember featherfalling the witch out of her icicle and breaking that quest.
And thus, like Witcher 3, console peasant's ears suddenly prick up as it moves from PC exclusivity.
Enjoy second and third best then, as usual.
Witchter 2 was already on consoles and PC gamers were very happy to get GTAV and the Souls series ;)
No harm in great games being on multiple platforms.
I'm talking about Witcher 3, not 2. Besides, the same thing happened with Witcher 2.
I've never said GTA5 wasn't a great game. But I'm sure you're not missing my point and simply threw that in there because you figured I was being biased with the 'console peasant' remark. Actually, it's more about fanfairies in general. You basically read what I didn't write.
I wasn't saying it's a bad thing to have games on multiple platforms, nor did I even imply it. With that out of the way, the game was downgraded. Asset quality reduced for example. I'll probably have to elaborate on this since I'm sure there's bound to be at least someone disputing the reasons behind it.
You said console gamers ears "suddenly pricked up" at Witcher 3. They already played Witcher 2, so you were wrong to say there's anything sudden at W3. It's just another expected multiplat sequel. That's all ;)
Depends on the lead platform.
No it doesn't, a game is either great or it isn't.
That "great" is partially dependent on the lead platform.
Nope. Unless they try to make a console RTS or something. That's gross.
Depends on the lead platform.
No it doesn't, a game is either great or it isn't.
That "great" is partially dependent on the lead platform.
Nope. Unless they try to make an RTS or something. That's gross.
Even a FPS, Crysis to Crysis 2, suit powers streamlined, smaller uninteractive environments, checkpoints, poor quality FMV intro.
It's not just the hardware, sitting on a couch is inherently a different experience, it's why shit on consoles barely have any reading, it works better on pc.
Depends on the lead platform.
No it doesn't, a game is either great or it isn't.
That "great" is partially dependent on the lead platform.
Nope. Unless they try to make an RTS or something. That's gross.
Even a FPS, Crysis to Crysis 2, suit powers streamlined, smaller uninteractive environments, checkpoints, poor quality FMV intro.
It's not just the hardware, sitting on a couch is inherently a different experience, it's why shit on consoles barely have any reading, it works better on pc.
Nope. Crysis 2 was a disappointing sequel and a meh game but you can't blame consoles, games like Deus Ex Human Revolution and Far Cry 3 and 4 show there was no inherent constraints on the complexity of the game or scale of it's worlds.
Don't blame consoles for Crytek trying to chase COD money.
Barely any reading? Lol, try playing just about any RPG (J or W), there's tons.
Depends on the lead platform.
No it doesn't, a game is either great or it isn't.
That "great" is partially dependent on the lead platform.
Nope. Unless they try to make an RTS or something. That's gross.
Even a FPS, Crysis to Crysis 2, suit powers streamlined, smaller uninteractive environments, checkpoints, poor quality FMV intro.
It's not just the hardware, sitting on a couch is inherently a different experience, it's why shit on consoles barely have any reading, it works better on pc.
Nope. Crysis 2 was a disappointing sequel and a meh game but you can't blame consoles
But I just did.
@uninspiredcup: Let’s say you’re right and CDPR downgraded Witcher 3 , would it make it a bad game ? nope. I think you should try to not take everything for granted. tell me ...how many developers can you name that are completely sincere to their customers, don’t overrate their games or downgrade them?
Reading the comments on other websites that people say about DOS made me realize a good amount of people get really lost and frustrated without some sort of basic guide/arrow/etc giving them an obvious hint or straight up telling them where to go all the time. They really suck at the game. Seems they also oppose different tones of dialogue and if it isn't considered serious or grimdark, then it's bad writing. I thought it had a good mix of all tones with the humor never being a focus point.
To be fair modern games tend to handhold so much and have only one "right way" do do things that some gamers have come to expect such things and have to retrain themselves when a game like DOS gives you the freedom to do things outside the box. It took me until late game to figure out that you could just toss pyramids on the ground to teleport to otherwise blocked locations, or keep barrels in your inventory. Though the game being somewhat buggy didn't help either; I remember featherfalling the witch out of her icicle and breaking that quest.
Yeah I would've never figured to use those pyramids if there wasn't a book that came with them describing their use. Barrels were the best thing in the beginning. Give a high str user a beer barrel and have them drop it in fights. Best early game AoE you can find. One thing that bugged me the most was crafting as it relied on a lot of experimentation and was very picky about what you dragged onto what first. The UI being a bit lackluster didn't help. Crafting (especially weapons) is very helpful but it lacked variety. Ways to make gear with specific stats.
Nice. I still need to buy it.
Another reason to pass on a nerdrig. Will be great to play nice and relaxed on the couch instead of haunched over a desk getting carpal tunnel.
It's funny, because i'm lying on my couch and using my PC now.
He probably wants to use his controller though. Funny that, my own nerdrig didn't come with a wireless 360 controller. So I bought one. Now it does :)
He probably wants to use his controller though. Funny that, my own nerdrig didn't come with a wireless 360 controller. So I bought one. Now it does :)
I need to grab a wired one. I'm using my PS4 controller and it's a giant pain.
I got two rechargeable battery packs with the wireless but yeah a wired one would probably be better since we're on top of the thing. Same problem for me with PS4 always needs charging but I suppose at least it can be charged.
I had to buy rechargeable battery packs for the Xbox One as well. It seems next gen relates to the hardware not the controllers lol.
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
That's a lot of mental gymnastics you're doing there. Quite some fucking dumb mental gymnastics at that. Not overly surprising though.
http://store.steampowered.com/app/228280/
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
That's a lot of mental gymnastics you're doing there. Quite some fucking dumb mental gymnastics at that. Not overly surprising though.
http://store.steampowered.com/app/228280/
How is this mental gymnastics? It is your mind that is in knots.
Second, read what I said.....they are REDOING THE GAME, not just adding things, but REDOING it. The Baldur's Gate I and II Enhanced Editions have just additions, they aren't redone.
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
That's a lot of mental gymnastics you're doing there. Quite some fucking dumb mental gymnastics at that. Not overly surprising though.
http://store.steampowered.com/app/228280/
How is this mental gymnastics? It is your mind that is in knots.
Second, read what I said.....they are REDOING THE GAME, not just adding things, but REDOING it. The Baldur's Gate I and II Enhanced Editions have just additions, they aren't redone.
Yes, mental gymnastics is exactly what you did. Reading the article in the opening post, they are tweaking some things, which a lot of games do these days though normally through patches. They are adding in more content, adding online co-op, allowing for controller support in the way of a new interface, and adding in full voice acting. Please explain how that tells you the original game is bad? I know you're stupid, but please at least try to come up with a coherent argument.
No creation is perfect, there will always be things you'll want to change or add but don't have time. This is in no way an admission on their part that the game isn't great. That line of thought is you doing mental gymnastics to fit your agenda into this re-release.
The best description of it is that they're trying to get more money, and in doing so are making changes to the original game.
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
That's a lot of mental gymnastics you're doing there. Quite some fucking dumb mental gymnastics at that. Not overly surprising though.
http://store.steampowered.com/app/228280/
How is this mental gymnastics? It is your mind that is in knots.
Second, read what I said.....they are REDOING THE GAME, not just adding things, but REDOING it. The Baldur's Gate I and II Enhanced Editions have just additions, they aren't redone.
Yes, mental gymnastics is exactly what you did. Reading the article in the opening post, they are tweaking some things, which a lot of games do these days though normally through patches. They are adding in more content, adding online co-op, allowing for controller support in the way of a new interface, and adding in full voice acting. Please explain how that tells you the original game is bad? I know you're stupid, but please at least try to come up with a coherent argument.
No creation is perfect, there will always be things you'll want to change or add but don't have time. This is in no way an admission on their part that the game isn't great. That line of thought is you doing mental gymnastics to fit your agenda into this re-release.
Bullshit.
They are completely rewriting the story, they are reworking many quests and the main story, they are massively reworking the visuals to where the game is dx11 only.
That's not a simple enhancement. That's a redo.
This is more than just adding characters to the game and their quests and making it HD, like the Baldur's Gate games.
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
That's a lot of mental gymnastics you're doing there. Quite some fucking dumb mental gymnastics at that. Not overly surprising though.
http://store.steampowered.com/app/228280/
How is this mental gymnastics? It is your mind that is in knots.
Second, read what I said.....they are REDOING THE GAME, not just adding things, but REDOING it. The Baldur's Gate I and II Enhanced Editions have just additions, they aren't redone.
I agree, Bioware.
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
That's a lot of mental gymnastics you're doing there. Quite some fucking dumb mental gymnastics at that. Not overly surprising though.
http://store.steampowered.com/app/228280/
How is this mental gymnastics? It is your mind that is in knots.
Second, read what I said.....they are REDOING THE GAME, not just adding things, but REDOING it. The Baldur's Gate I and II Enhanced Editions have just additions, they aren't redone.
Yes, mental gymnastics is exactly what you did. Reading the article in the opening post, they are tweaking some things, which a lot of games do these days though normally through patches. They are adding in more content, adding online co-op, allowing for controller support in the way of a new interface, and adding in full voice acting. Please explain how that tells you the original game is bad? I know you're stupid, but please at least try to come up with a coherent argument.
No creation is perfect, there will always be things you'll want to change or add but don't have time. This is in no way an admission on their part that the game isn't great. That line of thought is you doing mental gymnastics to fit your agenda into this re-release.
Bullshit.
They are completely rewriting the story, they are reworking many quests and the main story, they are massively reworking the visuals to where the game is dx11 only.
That's not a simple enhancement. That's a redo.
"storyline tweaks to make the game feel fresh for people who already played it"
Doesn't sound like they're overhauling the whole story.
As for the graphics, they're taking advantage of newer techniques, what exactly is surprising in that? It also doesn't imply a whole new game, more just limitations with the original engine.
You have yet to explain to me how they're saying the original game is bad. So, take your time and give me a decent argument.
This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators.
So they are redoing the game....that's something.
That's a lot of mental gymnastics you're doing there. Quite some fucking dumb mental gymnastics at that. Not overly surprising though.
http://store.steampowered.com/app/228280/
How is this mental gymnastics? It is your mind that is in knots.
Second, read what I said.....they are REDOING THE GAME, not just adding things, but REDOING it. The Baldur's Gate I and II Enhanced Editions have just additions, they aren't redone.
Yes, mental gymnastics is exactly what you did. Reading the article in the opening post, they are tweaking some things, which a lot of games do these days though normally through patches. They are adding in more content, adding online co-op, allowing for controller support in the way of a new interface, and adding in full voice acting. Please explain how that tells you the original game is bad? I know you're stupid, but please at least try to come up with a coherent argument.
No creation is perfect, there will always be things you'll want to change or add but don't have time. This is in no way an admission on their part that the game isn't great. That line of thought is you doing mental gymnastics to fit your agenda into this re-release.
Bullshit.
They are completely rewriting the story, they are reworking many quests and the main story, they are massively reworking the visuals to where the game is dx11 only.
That's not a simple enhancement. That's a redo.
"storyline tweaks to make the game feel fresh for people who already played it"
Doesn't sound like they're overhauling the whole story.
As for the graphics, they're taking advantage of newer techniques, what exactly is surprising in that? It also doesn't imply a whole new game, more just limitations with the original engine.
You have yet to explain to me how they're saying the original game is bad. So, take your time and give me a decent argument.
Wrong again.
They are REWRITING the storyline because it sucked in the original game. And by this link, they are heavily reworking the story.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=566153#Post566153
Many things sucked in Divinity, as a cRPG, its systems were downright bad. Combat was the calling card for this game.
"storyline tweaks to make the game feel fresh for people who already played it"
Doesn't sound like they're overhauling the whole story.
As for the graphics, they're taking advantage of newer techniques, what exactly is surprising in that? It also doesn't imply a whole new game, more just limitations with the original engine.
You have yet to explain to me how they're saying the original game is bad. So, take your time and give me a decent argument.
Wrong again.
They are REWRITING the storyline because it sucked in the original game. And by this link, they are heavily reworking the story.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=566153#Post566153
Many things sucked in Divinity, as a cRPG, its systems were downright bad. Combat was the calling card for this game.
Finally, you've made a single point. So they're reworking the story for it. However, you still haven't proven that it's all because they consider the original to be bad. So please, get on with proving your main point.
Also, please leave out your own opinion as we're discussing the dev's opinion, not yours.
"storyline tweaks to make the game feel fresh for people who already played it"
Doesn't sound like they're overhauling the whole story.
As for the graphics, they're taking advantage of newer techniques, what exactly is surprising in that? It also doesn't imply a whole new game, more just limitations with the original engine.
You have yet to explain to me how they're saying the original game is bad. So, take your time and give me a decent argument.
Wrong again.
They are REWRITING the storyline because it sucked in the original game. And by this link, they are heavily reworking the story.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=566153#Post566153
Many things sucked in Divinity, as a cRPG, its systems were downright bad. Combat was the calling card for this game.
Finally, you've made a single point. So they're reworking the story for it. However, you still haven't proven that it's all because they consider the original to be bad. So please, get on with proving your main point.
Also, please leave out your own opinion as we're discussing the dev's opinion, not yours.
Go through Larian's blogs, the devs talk about it.
http://www.lar.net/2014/12/18/leaked-the-larian-plans-for-20152016-and-beyond/
"storyline tweaks to make the game feel fresh for people who already played it"
Doesn't sound like they're overhauling the whole story.
As for the graphics, they're taking advantage of newer techniques, what exactly is surprising in that? It also doesn't imply a whole new game, more just limitations with the original engine.
You have yet to explain to me how they're saying the original game is bad. So, take your time and give me a decent argument.
Wrong again.
They are REWRITING the storyline because it sucked in the original game. And by this link, they are heavily reworking the story.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=566153#Post566153
Many things sucked in Divinity, as a cRPG, its systems were downright bad. Combat was the calling card for this game.
Finally, you've made a single point. So they're reworking the story for it. However, you still haven't proven that it's all because they consider the original to be bad. So please, get on with proving your main point.
Also, please leave out your own opinion as we're discussing the dev's opinion, not yours.
Go through Larian's blogs, the devs talk about it.
http://www.lar.net/2014/12/18/leaked-the-larian-plans-for-20152016-and-beyond/
I took a skim, mainly looking at key words. The general idea that I got was that he believes the base game can be improved upon and there were some bad aspects. This is literally the case with any game or any other medium. The creators aren't going to be happy with everything in their creation. I know I've written many papers which I can look back on and state where I went wrong, but at the time I had already committed to a certain line of thought, so couldn't back track. However, they weren't viewed as bad papers.
So now I get to my point, how does what he say in anyway relate to this comment?:
"This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators"
Like I originally said, you're performing mental gymnastics to fit your own agenda.
How's that MSI Krait motherboard? I'm thinking of buying one. Because of the colours.
my only complaint is that there are 6 SATA3 ports and if you use the M.2 feature you lose 2 of them. either moving my 2TB HDs to external housing or finally giving up on 5.25" BL\DVD-R drives.
running DDR3 2400 with no problem. easy overclocker. fits my 8GB 290X with no problem. looks really nice in my white\black 500R when the lights are on.
He probably wants to use his controller though. Funny that, my own nerdrig didn't come with a wireless 360 controller. So I bought one. Now it does :)
I need to grab a wired one. I'm using my PS4 controller and it's a giant pain.
I got two rechargeable battery packs with the wireless but yeah a wired one would probably be better since we're on top of the thing. Same problem for me with PS4 always needs charging but I suppose at least it can be charged.
I had to buy rechargeable battery packs for the Xbox One as well. It seems next gen relates to the hardware not the controllers lol.
are they using specific battery packs now or are they still AA compatible? used MS 360 Wireless Gamepad for Windows for years now. found cheap packs of Powerex Imedion rechargables online that last in it for ~2.5 months each charge. probably 10-15hrs a week use.
This is the one main reason I'd recommend a console over a PC if you are only able to get one. Consoles will most likely get everything that is good from PC as long as it isn't an MMO or tactical strategy game. Same can't be said vice versa... yet. That said there's nothing wrong with a game trying to expand its' audience.
"storyline tweaks to make the game feel fresh for people who already played it"
Doesn't sound like they're overhauling the whole story.
As for the graphics, they're taking advantage of newer techniques, what exactly is surprising in that? It also doesn't imply a whole new game, more just limitations with the original engine.
You have yet to explain to me how they're saying the original game is bad. So, take your time and give me a decent argument.
Wrong again.
They are REWRITING the storyline because it sucked in the original game. And by this link, they are heavily reworking the story.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=566153#Post566153
Many things sucked in Divinity, as a cRPG, its systems were downright bad. Combat was the calling card for this game.
Finally, you've made a single point. So they're reworking the story for it. However, you still haven't proven that it's all because they consider the original to be bad. So please, get on with proving your main point.
Also, please leave out your own opinion as we're discussing the dev's opinion, not yours.
Go through Larian's blogs, the devs talk about it.
http://www.lar.net/2014/12/18/leaked-the-larian-plans-for-20152016-and-beyond/
I took a skim, mainly looking at key words. The general idea that I got was that he believes the base game can be improved upon and there were some bad aspects. This is literally the case with any game or any other medium. The creators aren't going to be happy with everything in their creation. I know I've written many papers which I can look back on and state where I went wrong, but at the time I had already committed to a certain line of thought, so couldn't back track. However, they weren't viewed as bad papers.
So now I get to my point, how does what he say in anyway relate to this comment?:
"This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators"
Like I originally said, you're performing mental gymnastics to fit your own agenda.
No, I am just right.
Pretty good =/= classic. The developers take on the game was that its "pretty good". Words do matter. The only mental gymnastics being performed is from you.
"storyline tweaks to make the game feel fresh for people who already played it"
Doesn't sound like they're overhauling the whole story.
As for the graphics, they're taking advantage of newer techniques, what exactly is surprising in that? It also doesn't imply a whole new game, more just limitations with the original engine.
You have yet to explain to me how they're saying the original game is bad. So, take your time and give me a decent argument.
Wrong again.
They are REWRITING the storyline because it sucked in the original game. And by this link, they are heavily reworking the story.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=566153#Post566153
Many things sucked in Divinity, as a cRPG, its systems were downright bad. Combat was the calling card for this game.
Finally, you've made a single point. So they're reworking the story for it. However, you still haven't proven that it's all because they consider the original to be bad. So please, get on with proving your main point.
Also, please leave out your own opinion as we're discussing the dev's opinion, not yours.
Go through Larian's blogs, the devs talk about it.
http://www.lar.net/2014/12/18/leaked-the-larian-plans-for-20152016-and-beyond/
I took a skim, mainly looking at key words. The general idea that I got was that he believes the base game can be improved upon and there were some bad aspects. This is literally the case with any game or any other medium. The creators aren't going to be happy with everything in their creation. I know I've written many papers which I can look back on and state where I went wrong, but at the time I had already committed to a certain line of thought, so couldn't back track. However, they weren't viewed as bad papers.
So now I get to my point, how does what he say in anyway relate to this comment?:
"This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators"
Like I originally said, you're performing mental gymnastics to fit your own agenda.
No, I am just right.
Pretty good =/= classic. The developers take on the game was that its "pretty good". Words do matter. The only mental gymnastics being performed is from you.
The game (as directly said by the developer head himself) is primarily inspired and aspiring to be like Ultima, not Baldurs Gate. In that regard, it succeeds and in many regards exceeds.
Combat was the calling card for this game.
Hate to break it to you, but you engage in a lot of combat in RPGs. They're not adventure games.
Combat was the calling card for this game.
Hate to break it to you, but you engage in a lot of combat in RPGs. They're not adventure games.
Depends on the game. Planscape Torement is almost entirely text. Pillars Of Eternity is also heavily text based.
Having said that, Icewind Dale has almost no text, is is pure dungeon crawler.
No law exists that says it should be one way or the other, if they opt to focus on combat and people enjoy it, that doesn't make it a bad RPG.
This young man appears to be grasping straws, attempting any justification to impress upon the idea that Bioware are the best, a repetitive pattern.
Go through Larian's blogs, the devs talk about it.
http://www.lar.net/2014/12/18/leaked-the-larian-plans-for-20152016-and-beyond/
I took a skim, mainly looking at key words. The general idea that I got was that he believes the base game can be improved upon and there were some bad aspects. This is literally the case with any game or any other medium. The creators aren't going to be happy with everything in their creation. I know I've written many papers which I can look back on and state where I went wrong, but at the time I had already committed to a certain line of thought, so couldn't back track. However, they weren't viewed as bad papers.
So now I get to my point, how does what he say in anyway relate to this comment?:
"This huge Enhanced Edition is an admission of something....that Divinity Original Sin was really not that great. It wasn't a classic. It was a badly flawed game that was overrated by gamers and critics but not the creators"
Like I originally said, you're performing mental gymnastics to fit your own agenda.
No, I am just right.
Pretty good =/= classic. The developers take on the game was that its "pretty good". Words do matter. The only mental gymnastics being performed is from you.
It's amusing because you think you've actually proven something. I'm still waiting for you to prove your original statement. For one, I wasn't aware the dev team behind the game gets to declare what is and isn't a classic, that's up to the players. As for the rest of the comment, you haven't even begun to prove that.
Also, the most critical people of any project such as this, are the people who made it. I remember seeing a dev interview about Halo 3 and a level designer or whatever it's called screwed up 3 bits of grass. No one notices those pieces of grass, but he sees them every time he plays the game and it annoys him. That example was simply 3 blades of grass, which is incredibly trivial. I'm curious if you think that the devs who released "classic" games thought their games were perfect upon release? Game developers will always see what could be better and if they don't, they're shoddy developers. You're using this person's words as law, to fit your agenda, when in reality his word has absolutely nothing to do with whether the game is good or bad. The players define that, and in terms of the people who played Divinity, you seem to be in the minority.
Combat was the calling card for this game.
Hate to break it to you, but you engage in a lot of combat in RPGs. They're not adventure games.
Depends on the game. Planscape Torement is almost entirely text. Pillars Of Eternity is also heavily text based.
Having said that, Icewind Dale has almost no text, is is pure dungeon crawler.
No law exists that says it should be one way or the other, if they opt to focus on combat and people enjoy it, that doesn't make it a bad RPG.
This young man appears to be grasping straws, attempting any justification to impress upon the idea that Bioware are the best, a repetitive pattern.
To be fair, Planescape is kinda a unique cRPG, in that regard. (the sheer amount of it)
And I haven't played it yet, but isn't there a lot of combat in PoE ? BG games had a crap load of combat and I thought PoE was more in lines with those, as far as the IE games go and combat to story ratio, say.
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