[QUOTE="Ly_the_Fairy"]
[QUOTE="MirkoS77"]No. Â The fault lies directly at MS's feet here. Â It's not so much what they tried, it's how they revealed and introduced it. Â This blunder is really not so much anything as it is a marketing disaster. Â It's not the consumer's fault when they fail to understand something, that is upon the business to explain and make clear, and MS failed in every aspect to do so. Â Steam has proven that people are willing to concede and accept such a DRM model if done correctly. Â All this going on is simply a case of "too much, too soon", and "failure to communicate". Â MS did more damage to their cause simply due to bungled handling.
MirkoS77
Microsoft definitely failed, but gamers are too.
Just as nobody should take good news from a company at face value, so should people not take bad news at face value.
Consumers have the ability to research the Xbox One BEYOND what Microsoft tells them, yet they didn't. They instead chose to put on their blinders, and tunnel vision Microsoft without getting the full picture of what MS was doing.
I agree Microsoft could have done better at informing the gaming community, but the gaming community didn't even attempt to inform themselves.
How can they inform themselves when Microsoft hasn't even put anything out there?I understand that people will jump to conclusions but MS allowed them to. Â The problem was they didn't give us the full picture from the start. Â They were forced to come out and elaborate on their policies later on when the uproar had already reached a peak and the damage had already been done. Â It was as if they really didn't have anything concrete at all except that there would be some sort of DRM and mandatory Internet requirement. Â They'd subtly leak this out in their reveal and see the reaction, then come out and clarify. Â
They showed NO benefit to go along with these new restrictions. Â Everyone searched for the good side and saw none, and that's why everyone jumped to conclusions.....because that's all MS gave them. Â No assurances that we'd be seeing reduced prices. Â No assurances of any type of trading/selling (only vague "we're exploring the possibilities"). Â No assurances that our purchases would be secure 20 years down the road. Â They needed to come out with a set plan, shoving benefits in our faces. Â I don't blame gamers one bit. Â There are always going to be haters, but had MS done this properly the haters would've been in the vocal minority.
Coming out with such a drastic change without explicit explanation on every single possible element was suicide and they should've known better. Â I was an ardent supporter of MS this gen, and as a supporter (and lover) of Steam, I'm open to adopting a similar model for consoles. Â But not how they presented it. Â It was a PR failure like I've never seen before and I'd be surprised if someone doesn't lose their job over this.
As I said earlier. The gaming community picked up their torches and pitchforks right when DRM was mentioned before ever analyzing the situation.
Gamers didn't care to understand why the 24 hr check-in was put in place (people completely ignore it when you tell them why it was there), and gamers didn't care to consider how an always-online system could have made their games more accessible to them.
When you see the most anti-DRM company in the business (CD Projekt) highlighting Microsoft's E3 press conference, that should be very telling to the gaming populace that Microsoft was not planning to oppress gamers with their DRM.
You can't say with a straight face that all the hate MS got was justified. There was a very small, very sensible group who cared to look for answers, and a very large, rabid, ignorant group who wanted to ride the MS hate train that's been so popular these days.
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