[QUOTE="MirkoS77"]
[QUOTE="Ly_the_Fairy"]
Microsoft definitely failed, but gamers are too.
Just as nobody should take good news from a company at face value, so should people not take bad news at face value.
Consumers have the ability to research the Xbox One BEYOND what Microsoft tells them, yet they didn't. They instead chose to put on their blinders, and tunnel vision Microsoft without getting the full picture of what MS was doing.
I agree Microsoft could have done better at informing the gaming community, but the gaming community didn't even attempt to inform themselves.
Ly_the_Fairy
How can they inform themselves when Microsoft hasn't even put anything out there?I understand that people will jump to conclusions but MS allowed them to. Â The problem was they didn't give us the full picture from the start. Â They were forced to come out and elaborate on their policies later on when the uproar had already reached a peak and the damage had already been done. Â It was as if they really didn't have anything concrete at all except that there would be some sort of DRM and mandatory Internet requirement. Â They'd subtly leak this out in their reveal and see the reaction, then come out and clarify. Â
They showed NO benefit to go along with these new restrictions. Â Everyone searched for the good side and saw none, and that's why everyone jumped to conclusions.....because that's all MS gave them. Â No assurances that we'd be seeing reduced prices. Â No assurances of any type of trading/selling (only vague "we're exploring the possibilities"). Â No assurances that our purchases would be secure 20 years down the road. Â They needed to come out with a set plan, shoving benefits in our faces. Â I don't blame gamers one bit. Â There are always going to be haters, but had MS done this properly the haters would've been in the vocal minority.
Coming out with such a drastic change without explicit explanation on every single possible element was suicide and they should've known better. Â I was an ardent supporter of MS this gen, and as a supporter (and lover) of Steam, I'm open to adopting a similar model for consoles. Â But not how they presented it. Â It was a PR failure like I've never seen before and I'd be surprised if someone doesn't lose their job over this.
As I said earlier. The gaming community picked up their torches and pitchforks right when DRM was mentioned before ever analyzing the situation.
Gamers didn't care to understand why the 24 hr check-in was put in place (people completely ignore it when you tell them why it was there), and gamers didn't care to consider how an always-online system could have made their games more accessible to them.
When you see the most anti-DRM company in the business (CD Projekt) highlighting Microsoft's E3 press conference, that should be very telling to the gaming populace that Microsoft was not planning to oppress gamers with their DRM.
You can't say with a straight face that all the hate MS got was justified. There was a very small, very sensible group who cared to look for answers, and a very large, rabid, ignorant group who wanted to ride the MS hate train that's been so popular these days.
The only benefit to a check-in is the ability to add a physical copy to your library and accessing it from your account. Doesn't need to be once per 24 hours, but there needs to at least be an online verification the first time the disc is inserted, to ensure the game's not being installed/accessed on too many consoles at once. Microsoft's family sharing plan or whatnot could've been made strictly DD only. 100% of users who buy DD games have an internet connection. Microsoft requiring one when sharing those games wouldn't be an issue. It would be a choice users get to make. Have these benefits and downsides with digital, or these ones with physical. I believe we're better off not crossing the streams.
"I was surprised, and I really hope that it isn't final. I think Polish gamers will speak out loud. From my perspective, it's a sad situation."
Marcin Iwinski, co-founder and joint CEO of CD Projekt Red
And here's what they had to say about the Xbox One DRM snafu in general, before they were made aware the Xbox One literally wouldn't be operational in Poland.
The fact that Microsoft was planning to impose restrictive policies and whittle down ownership rights for physical copies, should be very telling.
Log in to comment