That should really only affect the visual aspects of the game, but at the end of the day nothing is holding back a game except the developer, and any publisher worth their weight should realise that consoles are an entirely different beast, mainly weaker in power and have poor controls.
The point is they did DA on consoles and the only issues where controls and visuals (not including glitches). If DA 2 comes around and all versions of the game are **** blaming consoles is an elitest thing to do; the one thing in this equation that is not responsible for the quality of the original package is the hardware; it's only possible for people that made the decisions to be responsible and I guess that can include publishers too if you get right down to it.
Personally, I just have a strong dislike for that "consoles are to blame" stand point; just blame your favourite developers instead.
Leejjohno
Not necessarily, for instance Crysis in it's state could never be done on consoles, a result of going to console development was limiting the scope and freedom of the game from its previous installments (we all but know this is the case with crysis 2), the hardware just cannot handle anymore (according to crytek and the stagnation in visuals proves their point).
Now I agree with you that if all the versions are crap no need to blame on consoles, but I can't help but think the gameplay change was for consoles since as you pointed out, the controls did not set well with the console versions, so you make the gameplay around them instead. Personally, it's pretty much a wait and see thing with me, I'm very open to changes in games.
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