@FastRobby said:
Yeah it's not, but keep believing it is.
EA Battlefield Hardline developer:
Leonid Melikhov: Have you had problems with the Xbox One’s eSRAM?
Ian Milham: No, absolutely not. The fact that we partnered for Sony for the beta we’re doing has nothing to do with what our development is on the Xbox One. All of our development on the Xbox One has been going great as well and it looks great on that platform.
Leonid Melikhov: How do you guys feel about DirectX 12?
Ian Milahm: They’re cooking up some pretty crazy stuff – the Frostbite team with the latest things. It’s always pretty impressive, we are going to try to get in every feature we can before we ship.
I included the question about eSRAM to make sure you understand the fact that they were talking about Xbox One, because you might think he meant for PC.
It's ok, don't cry, this isn't the first time you get owned, you always get up, and try again. Nice try ;)
First of all they are shooting for parity which mean they are holding the PS4 back there is no parity and it can't be.
Second the they are not talking about DX12 and the xbox one,in fact there is no mention of the xbox one on that sentence.
http://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations
The link you conveniently forgot to put,the DX12 part has nothing to do with ESRAM or the xbox one,and they are shooting for total parity which mean PS4 been held back.
Leonid Melikhov: The PS4 version is already confirmed 1080p/60fps. But what about the Xbox One version?
Ian Milham:Should be the same. If you look at the games that Visceral Games has made before, we have always strive for total parity between our platforms. Of course, the PC version, it will do whatever your PC can handle, and the PlayStation 3 and Xbox 360 versions will obviously not be as high res as compared to the PlayStation 4 and Xbox One versions. But those two [PS4 and Xbox One] should be locked in together.
Read more at http://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#2zW4a8dq0pGEOtyM.99
I may add that should be is not the same as it will be,Sniper Elite should have been 1080p 60FPS but it wasn't.
@ShoTTyMcNaDeS said:
@gpuking said:
Did any of you lems actually believed dx12 would bring you DAT 1080p? I weep for you if you did. The sooner you all accept the truth the sooner MS can kill off the Bone and bring out the successor, do not torture yourself with 792p, low fps and missing graphics features. God damn.
Where is tis 792p coming from. Ryse was 900p and 30 fps, Forza 5 was 1080p and 30 fps, CoD Ghosts was 900p and 60 fps, BF4 was 900p and 30 fps, Destiny and Alien Isolation are both confirmed by devs to be 1080p on the X1. So Im not sure where you are getting your info!
WTF are you smocking.?
Ghost was 720p on xbox one,so was BF4 as well 720p no 900p,Destiny is not out yet and hasn't been compare yet.
And Ryse has drops into the teens is mostly 28FPS not 30.
@sts106mat said:
lol still better than any PS4 racer.
good job ignoring destiny and Alien
@ShoTTyMcNaDeS Forza 5 = 1080p & 60fps
How is better Forza 5 look like sh** compare to Drive Club in fact it look last gen compare to Drive Club,Forza 5 had to basically give up everything to be able to pull 60FPS in 1080p,hell FH2 is 1080p 30FPS like Drive Club and look even worse than Forza 5.
The xbox one can achieve 1080p it has do so since launch,it just have to make sacrifices to do it in many games.
@evildead6789 said:
dude, that's why flops don't mean anything when you're talking about game consoles. Those numbers are right , wether you like it or not. The rsx maybe based of a 7800 gtx, it isn't a 7800 gtx.
If the 256 bit bus doesn't mean anything on the x1 gpu, why does the gts 250, 9800 gtx and 8800 gtx have a 256 bit bus. They're only half the power of a hd 7790 and have ddr3 as well. If i would follow your reasoning, nvidia would have given these cards a 256 bit bus for no reason. A gtx 660ti has a 192 bit bus, if the bit bus was just like a highway, this card would be severly bottlenecked, and this in a very competive market.
Numerous weaker cards have 256 bit busses , run at slower memory and clock speeds than the 660 ti, also in a competive market.
A bit bus isn't like a highway, Go to computer school and then start arguing with me, now you just making a fool of yourself. And again, the 256 bit is also needed to communicate with the esram.
You don't understand how bitrates work and all you do is try to get the pie of your face lol., all because you want your ps4 to be that much stronger than a xboxone.
Sadly, it isn't , it has an edge, but nothing like you make it out to be. Stop crying and telling lies
No the numbers weren't right it was based on non programmable crap,which was useless because it could nto be use.
660TI is a great example on how you are wrong,the 660TI has a 192 bit bus and 144GB/s bandwidth,yet it completely smokes the 7850 which has 256 bit bus and 153GB/s,the bus will not increase the GPU performance unless your GPU is heavily handicap by the bus,which in this case isn't the 7790 the full one that has 1.79TF has a 128bit bus,the xbox one has less power so yeah the 128 bit would have been fine,a 256 bit bus will not change anything.
The bus is where communication happen idiot,and is like a highway,if you have a 2 lane track and 500 cars to pass over that strack you will be bottleneck probably,compare to having those same 500 cars and a 4 lane strack.
In the case of the xbox one it has 3 cars and a 4 line track.
Go cry else where lemming you are making a fool of your self inventing crap,but but but the PS3 is 2 TF..lol
@FastRobby said:
@tormentos When you start a reaction with "STFU", you know no one will take you seriously... You just look like an angry teenager thinking he knows anything by reading SonyGAF, and just copy/pasting from there. Trying to hide the insecurity of buying the console you want to be the best, for some weird reason.
When you argue with some one who say the PS3 had 2 TF there is no other way to address them,my god the PS3 2 TF..lol
Not only a damn developer is telling you to your face that DX12 will not change anythjing
The introduction of Direct X 12 has caused quite a stir in the community, especially due to how little we know on how much the new API will actually help the Xbox One. Many developers expressed their opinion, with some going as far as making unrealistic statements about doubling the efficiency of the console’s GPU, and others holding on more conservative and realistic stances.
Microsoft’s Xbox division head honcho Phil Spencer gave a quite realistic assessment of what we can expect today on Twitter, explaining that the new API won’t bring a “massive change,” but will help:
http://www.dualshockers.com/2014/06/17/phil-spencer-directx-12-not-a-massive-change-for-xbox-one-explains-expectations-from-1st-party-studios/
From Phill Spencer it self...lol
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