@Wickerman777 said:
@evildead6789 said:
@Wickerman777 said:
@evildead6789 said:
both consoles are weak sauce
my gpu is a gtx 760
While I agree they aren't what they should have been (Especially X1) I never expected their specs to compete with high-end PC gpus. That's impossible given the cost and power requirements of graphics cards like that. But what they both could, and should, have done is aimed at a $500 price point with 24 functioning compute units in the GPUs and 12 Jaguar CPU cores instead of 8. Those would have been true 1080p machines and I totally believe people would have been willing to pay the extra $100 for them. But there's no time machine to correct things so we've got what we've got. :(
gtx 760 is not a high end gpu lol. I had a 7870 xt before that and then i bought a 750 ti because i wanted to make a httpc. The 7870XT even runs circles around the ps4's gpu. The 750ti is about the same as what's in a ps4, but an old phenom II quad beats the crap out of the ps4's cpu lol.
I bought the gtx 760 because i can sli and for upcoming vr games. The gtx 780 is a high end gpu, or maybe the gtx 770.
The x1 is really not that much weaker as the ps4, everybody's whining about the secret sauce, but the fact is that it isn't secret sauce but it still give an boost to the x1's gpu which is basically a 7790, that's just one tier below the 7850 and that's what's in a ps4.
The 1080p problems is because of the reservation for kinect , which is now gone and the proper tools for that esram. Maybe the ps4 may still have a bit of an edge, but it won't be a difference vs 1080p and 900p, the witcher's comment is just because they're frustated , they have to put the extra work in the X1 version, while the ps4 will be a lot easier to dev for, since it's a lot more like a pc. They also have a pc version so they just going to use one version and they won't use the esram.
Because that's what's basically is the difference between the 7790 and 7850, 1080p vs 900p, the esram can close the gap, but if they won't use it, nobody can do something about that.
I wasn't talking about your GPU, didn't even pay attention to it. Was talking about PC GPUs in general, specifically the high-end ones. And X1 is not equivalent to a 7790. Architecturally it's similar but the PC version is clocked in a way that gives it several hundred extra terraflops of performance. X1 is only 1.3. And I disagree with your 1080p vs 900p figure. More like 900p vs 720p. PS4 has been running quite a few 1080p games on old engines. Once next-gen gets into full gear and real games start coming out for it regularly that figure is going to be lower much of the time. A 1080p console it's not.
you have no point here, you say the PS4 is running old game engines at 1080p, which is actually great because these cross platform titles and cross gen titles still being made is actually holding back the XB1 and PS4 until they drop 360/ps3 from production, most of these cross gen games and cross plat games are using older rendering techniques still, not fully exploiting GCN architecture,
Hence look at Assasins creed unity that is only for PS4/xb1/ and PC, it is a next gen game, it looks next gen, they are exploiting the modern feature sets of modern GPUs today like GCN and Kepler etc with no lowest common denominator to account for.
Console optimization is also real, even on the x86 platform that is the PS4 and Xbox One, this is how Sony is optimizing the PS4
http://gamingbolt.com/how-sony-are-pushing-for-60fps-on-ps4-razor-gpucpu-profiler-and-linker-optimizations-detailed#mWl07S9UDoBfmrex.99
Games on PS4/xb1 will only continue to look noticeably better as developers start to exploit modern gpu feature sets we have today and modern gpu architecture in GCN, things like PRT, efficient tessellation performance, compute performance that comes from GCN, and much more. Actually the PS4 is a 1080p console, and itll stay 1080p, it has more then enough bandwidth and ROPS and everything else for steady 1080p , PS4 gpu has a big advantage on the Xbox one in compute, which Xbox One can never match with PS4 or itll have to suffer graphical fidelity due to dedicating CU's to try and compete with PS4's compute prowess. PS4 can dedicate 4 CU's for physics and compute alone and still have 14 CU's left for graphical rendering, Xbox One has no choice but to try and match PS4 in compute by it to also dedicating CU's to compute, and so lets say if Xbox One also used 4 CU's for compute in a game like the PS4 to match its compute, itll only have 8 CU's left for graphical rendering, not much at all, as opposed to the 14 cu's still left for graphical rendering on PS4, 2 more then the total count on the Xbox One GPU.
1080p is here to stay, and as more days past by, more and more ps4 games will steadily be 1080p, until 5-6 years down the road when brand new next gen gpu feature sets and software comes out that makes this era of GPUs behind , like leaving behind DX11/12/OpenGL 4.4 when down the road theyre will be DX13 and so fourth and brand new gpu architectures, THEN developers will lower resolution to try and get more quality per pixel, but by then, this console generation is already over and the next gen consoles will almost be out by then (ps5/xbox one two)
old game engines and older rendering techniques is holding back the XB1/PS4 for full utilization and efficiency of both systems,
Log in to comment