Epic Games confirms UE4 on ps4 is mostly the same as PC verison.

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AM-Gamer

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#151 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="Quad4Life"][QUOTE="AdrianWerner"]

While I'm sure they will optimize it more in the future, the fact that the demo had to be downraged shows there will be no real jump power-wise with PS4 compared to high-end PCs.

AdrianWerner

Pretty much, the differences will be minimal. Only PC gamers who like to justify their overpriced GPUs will argue this fact.

Well...they will take consolation in the fact that because of this the difference two years after PS4 launches should be quite huge. Especially since improvements with time for PS4 games will be nowhere near big as they were with PS3

I think you will see them peek 2 years after release as opposed to 5 years but you will still see a major difference from launch titles.  I also think there's much less improvements to be made. 

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Cranler

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#152 Cranler
Member since 2005 • 8809 Posts
I think we all know the consoles will nearly match PC in the first year of its life this ALWAYS happens. Honestly its as if system wars doesn't know its own f*in history. Enjoy the matchup for a year then fall behind as always. when it goes into your skulls that the 8GB RAM will be limited by the CPU/GPU ....MBirdy88
This, also remember that the 360 was more powerful for 2005 than the PS 4 is for 2013. Launch game COD 2 console graphics were almost identical to pc and ran at 720p which was close to the res most pc gamers used at the time. BF 4 is the big PS 4 launch game and its 720p which is way below pc gamers standard res. I'm excited for PS 4 but its not the powerhouse console so many make it out to be.
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gamebreakerz__

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#153 gamebreakerz__
Member since 2010 • 5120 Posts
It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.
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#154 AM-Gamer
Member since 2012 • 8116 Posts

It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.gamebreakerz__

According to hermits thats how its always been, its amazing how soon you forget things.  When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it. 

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram. 

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release. 

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Cranler

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#156 Cranler
Member since 2005 • 8809 Posts

[QUOTE="gamebreakerz__"]It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.AM-Gamer

According to hermits thats how its always been, its amazing how soon you forget things. When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it.

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram.

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release.

Gimped 3 core? PC was only at dual core when the 360 launched. AMD had the best dual cores and those were just 2.6 ghz. PC has 8 core 4 ghz cpu's out already.

Comparing the the GTX 680 to the PS 4 gpu is like comparing the 8800 gtx to the 360's gpu. Problem here is tghe GTX 680 came out over a year and a half before PS 4 launch while the 8800gtx came out a year after the 360 launch. PS 4 is weaksauce compared to the behemoth that the 360 was in 2005.

Better to compare the first next gen consoles of each gen. Better to compare the 360 with the ps4. PS 3 was no better than the 360 gpu wise and was a year late.

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#157 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="AM-Gamer"]

[QUOTE="gamebreakerz__"]It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.Cranler

According to hermits thats how its always been, its amazing how soon you forget things. When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it.

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram.

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release.

Gimped 3 core? PC was only at dual core when the 360 launched. AMD had the best dual cores and those were just 2.6 ghz. PC has 8 core 4 ghz cpu's out already.

 

Comparing the the GTX 680 to the PS 4 gpu is like comparing the 8800 gtx to the 360's gpu. Problem here is tghe GTX 680 came out over a year and a half before PS 4 launch while the 8800gtx came out a year after the 360 launch. PS 4 is weaksauce compared to the behemoth that the 360 was in 2005.

 

Better to compare the first next gen consoles of each gen. Better to compare the 360 with the ps4. PS 3 was no better than the 360 gpu wise and was a year late.

Except you werent here then were you? According to hermits the 360's tricore GPU was gimped because it was a inorder processor, and it didnt matter how great the GPU was because its pitful 512 megs of ram would bottleneck it.  Then there was its horrible first gen titles that didnt help anything.  COD2 with 8 player MP?  Gimped version of PREY and Quake 4.  Hermits were going rabid on the forum.  

The point is no matter what console makers make Hermits bash it, and the diffrence between a 680 and th PS4's GPU from a performance stand point is nowhere near the gap as a 360 and 8800gtx as the PS4 has all the graphic capablites as the 680 it will just be pushing them at a slighly lower res and a fixed 30 to 60fps.  

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#158 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"]

[QUOTE="AM-Gamer"]

According to hermits thats how its always been, its amazing how soon you forget things. When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it.

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram.

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release.

AM-Gamer

Gimped 3 core? PC was only at dual core when the 360 launched. AMD had the best dual cores and those were just 2.6 ghz. PC has 8 core 4 ghz cpu's out already.

Comparing the the GTX 680 to the PS 4 gpu is like comparing the 8800 gtx to the 360's gpu. Problem here is tghe GTX 680 came out over a year and a half before PS 4 launch while the 8800gtx came out a year after the 360 launch. PS 4 is weaksauce compared to the behemoth that the 360 was in 2005.

Better to compare the first next gen consoles of each gen. Better to compare the 360 with the ps4. PS 3 was no better than the 360 gpu wise and was a year late.

Except you werent here then were you? According to hermits the 360's tricore GPU was gimped because it was a inorder processor, and it didnt matter how great the GPU was because its pitful 512 megs of ram would bottleneck it. Then there was its horrible first gen titles that didnt help anything. COD2 with 8 player MP? Gimped version of PREY and Quake 4. Hermits were going rabid on the forum.

The point is no matter what console makers make Hermits bash it, and the diffrence between a 680 and th PS4's GPU from a performance stand point is nowhere near the gap as a 360 and 8800gtx as the PS4 has all the graphic capablites as the 680 it will just be pushing them at a slighly lower res and a fixed 30 to 60fps.

Guess you didnt look at my join date.

360 cpu is closer to the best 2005 pc cpu's than the PS 4 is with todays cpu's.


COD 2 sp was on par with pc max settings. See here: http://www.ign.com/articles/2005/12/10/call-of-duty-2-head-to-head?page=3


360 gpu has unified shader architecture which wasnt even available on pc when it launched. 8800gtx is about 2x the power of the 360 gpu. 680 is about 2x the power of the 7850. The fact that the 360 didnt support dx10 is irrelavent. Witcher 2 is dx9 and looks better than any dx10 game. DX10 didnt have any big features like DX11 has with tesselation.

360 was comparable to a high end pc when it launched, PS 4 will be comparable to a medium end pc when it launches.

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Rage010101

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#159 Rage010101
Member since 2006 • 5470 Posts

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release. 

AM-Gamer

I guess in a sense that part is right, considering the ps3 was obsolete before it even launched when compared to pc.  So yes, you are right, ps4 is already obsolete before release, just like the ps3 was for its time.

The 360 on the other hand was not obsolete out of the gate.  It became obsolete about a month after launch.

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#160 Rage010101
Member since 2006 • 5470 Posts

the PS4 has all the graphic capablites as the 680 it will just be pushing them at a slighly lower res and a fixed 30 to 60fps.  

AM-Gamer

lol just no

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#161 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="AM-Gamer"]

the PS4 has all the graphic capablites as the 680 it will just be pushing them at a slighly lower res and a fixed 30 to 60fps.  

Rage010101

lol just no

thats their wet dreams :cool:
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#162 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="AM-Gamer"]

[QUOTE="gamebreakerz__"]It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.Cranler

According to hermits thats how its always been, its amazing how soon you forget things. When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it.

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram.

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release.

Gimped 3 core? PC was only at dual core when the 360 launched. AMD had the best dual cores and those were just 2.6 ghz. PC has 8 core 4 ghz cpu's out already.

Comparing the the GTX 680 to the PS 4 gpu is like comparing the 8800 gtx to the 360's gpu. Problem here is tghe GTX 680 came out over a year and a half before PS 4 launch while the 8800gtx came out a year after the 360 launch. PS 4 is weaksauce compared to the behemoth that the 360 was in 2005.

Better to compare the first next gen consoles of each gen. Better to compare the 360 with the ps4. PS 3 was no better than the 360 gpu wise and was a year late.

No, comparing PS4's GPU and NVIDIA's 680 GPU is like comparing Radeon HD "7860" (18 CUs enabled with DirectX 11.1 Level 11.1 hardware) vs Geforce GTX 680 (with DirectX 11.1 Level 11.0 hardware).

Geforce GTX 680(all current Keplers) only has 8 slot UAVs for just PS/CS and it doesn't have DirectX 11.1 Level 11.1's 64 slot UVAs for all shader types(DS,VS,HS,GS, PS, CS). UVAs = random read/write buffer.

Remember, the 8800 GTX is a 185 watts beast with two PCI-E power connectors and it's the template for the current two PCI-E power connector scaled PC GPUs e.g. NVIDIA GK104/GK110, AMD Tahiti.

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dramaybaz

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#163 dramaybaz
Member since 2005 • 6020 Posts
Sure, with those reduced settings and fps issues.
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ronvalencia

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#164 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="gamebreakerz__"]It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.AM-Gamer

According to hermits thats how its always been, its amazing how soon you forget things. When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it.

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram.

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release.

Geforce GTX 680 doesn't have full DirectX 11.1 Level 11.1 support.

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Blazerdt47

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#165 Blazerdt47
Member since 2004 • 5671 Posts

More like unoptimized trash.

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ronvalencia

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#166 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="AM-Gamer"]

[QUOTE="Cranler"]Gimped 3 core? PC was only at dual core when the 360 launched. AMD had the best dual cores and those were just 2.6 ghz. PC has 8 core 4 ghz cpu's out already.

Comparing the the GTX 680 to the PS 4 gpu is like comparing the 8800 gtx to the 360's gpu. Problem here is tghe GTX 680 came out over a year and a half before PS 4 launch while the 8800gtx came out a year after the 360 launch. PS 4 is weaksauce compared to the behemoth that the 360 was in 2005.

Better to compare the first next gen consoles of each gen. Better to compare the 360 with the ps4. PS 3 was no better than the 360 gpu wise and was a year late.

Cranler

Except you werent here then were you? According to hermits the 360's tricore GPU was gimped because it was a inorder processor, and it didnt matter how great the GPU was because its pitful 512 megs of ram would bottleneck it. Then there was its horrible first gen titles that didnt help anything. COD2 with 8 player MP? Gimped version of PREY and Quake 4. Hermits were going rabid on the forum.

The point is no matter what console makers make Hermits bash it, and the diffrence between a 680 and th PS4's GPU from a performance stand point is nowhere near the gap as a 360 and 8800gtx as the PS4 has all the graphic capablites as the 680 it will just be pushing them at a slighly lower res and a fixed 30 to 60fps.

Guess you didnt look at my join date.

360 cpu is closer to the best 2005 pc cpu's than the PS 4 is with todays cpu's.


COD 2 sp was on par with pc max settings. See here: http://www.ign.com/articles/2005/12/10/call-of-duty-2-head-to-head?page=3

360 gpu has unified shader architecture which wasnt even available on pc when it launched. 8800gtx is about 2x the power of the 360 gpu. 680 is about 2x the power of the 7850. The fact that the 360 didnt support dx10 is irrelavent. Witcher 2 is dx9 and looks better than any dx10 game. DX10 didnt have any big features like DX11 has with tesselation.

360 was comparable to a high end pc when it launched, PS 4 will be comparable to a medium end pc when it launches.

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

perfrel_1920.gif

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ronvalencia

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#167 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="MBirdy88"]I think we all know the consoles will nearly match PC in the first year of its life this ALWAYS happens. Honestly its as if system wars doesn't know its own f*in history. Enjoy the matchup for a year then fall behind as always. when it goes into your skulls that the 8GB RAM will be limited by the CPU/GPU ....

Not this time since PC has ~200 watt scaled GPU option.
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ronvalencia

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#168 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="sts106mat"]Still waiting on that link eltormo....tormentos
http://majornelson.com/2005/05/20/xbox-360-vs-ps3-part-2-of-4/ Served.. Because he like to talk sh** about the competition and act like if he build it him self.. ""Microsoft has referred to the Cells array of SPEs as a bunch of DSPs useless to game developers. The fact that the next installment of the Unreal engine will be using the Cells SPEs for physics, animation updates, particle systems as well as audio processing means that Microsofts definition is a bit off.""' http://www.anandtech.com/show/1719/4 So there is no doubt.. Look at the date Major nelson comment on may 2005,the Anandtech one on June 24 2005,not only MN downplayed SPE also MS as well did,and both were wrong..

IBM themselves has stated the SPEs are "DSP like" .

A GPU without it's fix function units is more or less similar to a DSP.

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tionmedon

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#169 tionmedon
Member since 2006 • 468 Posts
[QUOTE="MBirdy88"]I think we all know the consoles will nearly match PC in the first year of its life this ALWAYS happens. Honestly its as if system wars doesn't know its own f*in history. Enjoy the matchup for a year then fall behind as always. when it goes into your skulls that the 8GB RAM will be limited by the CPU/GPU ....

the console`s will not match my machine .................period...........3960x,690gtx.........
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ronvalencia

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#171 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Mrmedia01"]

[QUOTE="TheGuardian03"]

http://i.imgur.com/wV8pRci.gif.

clyde46

^^^ This

Already new the PS4 version was about the same as PC. Nothing new.

But its not.

On hardware terms, PS4 is similar to the GCN PC. It's infrastructure software that would make it different. If a game requires compute shader results turn around, the PC version would be gimped. PS; Both AMD (e.g. HSA) and NVIDIA (e.g. TCC) are working on low latency compute drivers for the PC.

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tionmedon

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#172 tionmedon
Member since 2006 • 468 Posts

[QUOTE="Cranler"]

[QUOTE="AM-Gamer"]

Except you werent here then were you? According to hermits the 360's tricore GPU was gimped because it was a inorder processor, and it didnt matter how great the GPU was because its pitful 512 megs of ram would bottleneck it. Then there was its horrible first gen titles that didnt help anything. COD2 with 8 player MP? Gimped version of PREY and Quake 4. Hermits were going rabid on the forum.

The point is no matter what console makers make Hermits bash it, and the diffrence between a 680 and th PS4's GPU from a performance stand point is nowhere near the gap as a 360 and 8800gtx as the PS4 has all the graphic capablites as the 680 it will just be pushing them at a slighly lower res and a fixed 30 to 60fps.

ronvalencia

Guess you didnt look at my join date.

360 cpu is closer to the best 2005 pc cpu's than the PS 4 is with todays cpu's.


COD 2 sp was on par with pc max settings. See here: http://www.ign.com/articles/2005/12/10/call-of-duty-2-head-to-head?page=3

360 gpu has unified shader architecture which wasnt even available on pc when it launched. 8800gtx is about 2x the power of the 360 gpu. 680 is about 2x the power of the 7850. The fact that the 360 didnt support dx10 is irrelavent. Witcher 2 is dx9 and looks better than any dx10 game. DX10 didnt have any big features like DX11 has with tesselation.

360 was comparable to a high end pc when it launched, PS 4 will be comparable to a medium end pc when it launches.

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

perfrel_1920.gif

690gtx here..........
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ronvalencia

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#173 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="MBirdy88"]I think we all know the consoles will nearly match PC in the first year of its life this ALWAYS happens. Honestly its as if system wars doesn't know its own f*in history. Enjoy the matchup for a year then fall behind as always. when it goes into your skulls that the 8GB RAM will be limited by the CPU/GPU ....tionmedon
the console`s will not match my machine .................period...........3960x,690gtx.........

Depends on the workload. Microsoft's DX/WDDM would gimp any compute shader result turn around speed.

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zeeshanhaider

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#174 zeeshanhaider
Member since 2004 • 5524 Posts

Another g-puking thread crying about PS4 being underpower and his insecurity. Poor poor cows. And damn that crap PS4 because of it we won't be getting realtime SVOGI and needs to stick with statick GI solution.

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Cranler

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#175 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"]

[QUOTE="AM-Gamer"]

Except you werent here then were you? According to hermits the 360's tricore GPU was gimped because it was a inorder processor, and it didnt matter how great the GPU was because its pitful 512 megs of ram would bottleneck it. Then there was its horrible first gen titles that didnt help anything. COD2 with 8 player MP? Gimped version of PREY and Quake 4. Hermits were going rabid on the forum.

The point is no matter what console makers make Hermits bash it, and the diffrence between a 680 and th PS4's GPU from a performance stand point is nowhere near the gap as a 360 and 8800gtx as the PS4 has all the graphic capablites as the 680 it will just be pushing them at a slighly lower res and a fixed 30 to 60fps.

ronvalencia

Guess you didnt look at my join date.

360 cpu is closer to the best 2005 pc cpu's than the PS 4 is with todays cpu's.


COD 2 sp was on par with pc max settings. See here: http://www.ign.com/articles/2005/12/10/call-of-duty-2-head-to-head?page=3

360 gpu has unified shader architecture which wasnt even available on pc when it launched. 8800gtx is about 2x the power of the 360 gpu. 680 is about 2x the power of the 7850. The fact that the 360 didnt support dx10 is irrelavent. Witcher 2 is dx9 and looks better than any dx10 game. DX10 didnt have any big features like DX11 has with tesselation.

360 was comparable to a high end pc when it launched, PS 4 will be comparable to a medium end pc when it launches.

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

perfrel_1920.gif

59% of the 680's power makes the 680 about twice as powerful just like I said. In this Bioshock Infinite bench the 680 is a tad over twice as powerful. http://www.techspot.com/review/655-bioshock-infinite-performance/page4.html

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Cranler

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#176 Cranler
Member since 2005 • 8809 Posts
[QUOTE="ronvalencia"]

[QUOTE="Cranler"]

[QUOTE="AM-Gamer"]

According to hermits thats how its always been, its amazing how soon you forget things. When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it.

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram.

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release.

Gimped 3 core? PC was only at dual core when the 360 launched. AMD had the best dual cores and those were just 2.6 ghz. PC has 8 core 4 ghz cpu's out already.

Comparing the the GTX 680 to the PS 4 gpu is like comparing the 8800 gtx to the 360's gpu. Problem here is tghe GTX 680 came out over a year and a half before PS 4 launch while the 8800gtx came out a year after the 360 launch. PS 4 is weaksauce compared to the behemoth that the 360 was in 2005.

Better to compare the first next gen consoles of each gen. Better to compare the 360 with the ps4. PS 3 was no better than the 360 gpu wise and was a year late.

No, comparing PS4's GPU and NVIDIA's 680 GPU is like comparing Radeon HD "7860" (18 CUs enabled with DirectX 11.1 Level 11.1 hardware) vs Geforce GTX 680 (with DirectX 11.1 Level 11.0 hardware).

Geforce GTX 680(all current Keplers) only has 8 slot UAVs for just PS/CS and it doesn't have DirectX 11.1 Level 11.1's 64 slot UVAs for all shader types(DS,VS,HS,GS, PS, CS). UVAs = random read/write buffer.

Remember, the 8800 GTX is a 185 watts beast with two PCI-E power connectors and it's the template for the current two PCI-E power connector scaled PC GPUs e.g. NVIDIA GK104/GK110, AMD Tahiti.

I'm trying to say that the difference power wise between the 680 and ps4 is proportional to the difference between the 360 gpu and the 8800.
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ronvalencia

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#177 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="Cranler"]

Guess you didnt look at my join date.

360 cpu is closer to the best 2005 pc cpu's than the PS 4 is with todays cpu's.


COD 2 sp was on par with pc max settings. See here: http://www.ign.com/articles/2005/12/10/call-of-duty-2-head-to-head?page=3

360 gpu has unified shader architecture which wasnt even available on pc when it launched. 8800gtx is about 2x the power of the 360 gpu. 680 is about 2x the power of the 7850. The fact that the 360 didnt support dx10 is irrelavent. Witcher 2 is dx9 and looks better than any dx10 game. DX10 didnt have any big features like DX11 has with tesselation.

360 was comparable to a high end pc when it launched, PS 4 will be comparable to a medium end pc when it launches.

Cranler

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

59% of the 680's power makes the 680 about twice as powerful just like I said. In this Bioshock Infinite bench the 680 is a tad over twice as powerful. http://www.techspot.com/review/655-bioshock-infinite-performance/page4.html

Bioshock Infinite is based Unreal Engine 3 hence it's GI solution wouldn't be compute heavy.

Using AMD Catalyst 13.3 beta driver.

1bae231b_7U5nvCN.jpeg

AMD "Gaming Evolved" title needing an AMD driver update is a LOL....

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deactivated-5acbb9993d0bd

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#178 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts
[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] How can it be limited by CPU/GPU? RAM is a space which program (in this case game) can use whatever it like to, any data that program will use needs to be loaded to memory first, so more RAM = more data can be loaded to it in same time and used by program. CPU or GPU can't limit RAM, only it's space and it's usage by other programs (in this case system/firmware) can do that. Better? :PShadowriverUB

I think you're trying too hard, you're still not making sense, especially since what he said is correct.  You're limited based on the weakest link, and in this case, it is the ps4's cpu.  It can't go beyond what it can't handle.  What you think it can magically use more ram than it is capable of?

It does not need any magic, RAM is just data space that can be filled with anything and stay there as much as program wants. Any CPU is capable use as much RAM as memory addressing allows, in case x86 32-bit it's 4GB in case of x86 64-bit..... it's 4 PB and PS4 CPU is 64-bit :p CPU can have any processing power, but it does not change fact that it can read and write anywhere on that 8GB RAM space without any limit (except this 4PB addressing limit and obvious RAM size). This mean even if CPU won't be able to materialize this amount of data on screen in same time, more RAM can be used to reduce load times, as once something is loaded to RAM can stay there as long as program (game) wants to. Other example from LittleBigPlanet, music sequencer in LBP2 has limit call "blue thermo" which limits number of samples (sounds of instruments) that can be used in music (overall size of samples used) with bigger ram, with more ram not only more samples can be used in same time but also better quality of samples. In other words, RAM can't be bottle-necked same as hard drive can't be(or else we talk about bandwidth), data space is data space as long as you can name it you can read and write on it whatever you like.

I know what you are trying to say. but here is what I am trying to say. I'm guessing cows think having that more RAM will make the game worlds much larger, much prettier and have much more on screen, this can be true on a very BASIC level. But anything that requires graphics rendering and A.I for example (which lets be honest is the 2 meaty aspects of a game's hardware requirements) still has to go through the CPU and GPU. There will be some tricks with all that extra RAM in the same sense that there are tricks with extra HDD/BLU RAY space..... but tiny at best. What I meant by bottleneck was: That there wont be any bottleneck for RAM this time around, however its advantages will only show through alittle longer than normal, when the CPU and GPU become dated the real limitations will be the same as the rest of the console generations. All this has done is allow accetable AND THEN SOME ammounts of RAM.....
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#179 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"]

[QUOTE="ronvalencia"]

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

ronvalencia

59% of the 680's power makes the 680 about twice as powerful just like I said. In this Bioshock Infinite bench the 680 is a tad over twice as powerful. http://www.techspot.com/review/655-bioshock-infinite-performance/page4.html

Bioshock Infinite is based on Unreal Engine 3 and it's GI solution wouldn't be compute heavy.

Crysis 3 bench showing the 680 to be exactly twice as fast as 7850. http://www.techspot.com/review/642-crysis-3-performance/page5.html

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ronvalencia

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#180 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="Cranler"]59% of the 680's power makes the 680 about twice as powerful just like I said. In this Bioshock Infinite bench the 680 is a tad over twice as powerful. http://www.techspot.com/review/655-bioshock-infinite-performance/page4.html

Cranler

Bioshock Infinite is based on Unreal Engine 3 and it's GI solution wouldn't be compute heavy.

Crysis 3 bench showing the 680 to be exactly twice as fast as 7850. http://www.techspot.com/review/642-crysis-3-performance/page5.html

AMD has issues with Crysis 3's AA..

1920%20msaa%204x.jpg

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delta3074

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#181 delta3074
Member since 2007 • 20003 Posts

[QUOTE="gamebreakerz__"]It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.AM-Gamer

According to hermits thats how its always been, its amazing how soon you forget things.  When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it. 

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram. 

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release. 

Ps3 doesn't use direct x, it uses openGL, microsoft owns Direct X.
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ronvalencia

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#182 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="AM-Gamer"]

[QUOTE="gamebreakerz__"]It's a sad day when console fanboys are happy when their 'next gen' system is 'mostly' the same as a current PC.delta3074

According to hermits thats how its always been, its amazing how soon you forget things.  When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it. 

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram. 

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release. 

Ps3 doesn't use direct x, it uses openGL, microsoft owns Direct X.

While PS3 uses OpenGL ES, it has something else.
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#183 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"]

[QUOTE="ronvalencia"]

Bioshock Infinite is based on Unreal Engine 3 and it's GI solution wouldn't be compute heavy.

ronvalencia

Crysis 3 bench showing the 680 to be exactly twice as fast as 7850. http://www.techspot.com/review/642-crysis-3-performance/page5.html

AMD has issues with Crysis 3's AA..

1920%20msaa%204x.jpg

More excuses. The 680 is about twice as fast as the 7850. You do know what the word "about' means right?

7 months before the 360 launch the best Nvidia card was the 6800 ultra and besides Doom 3 engine games was weaker than the 360 gpu. 6800 ultra cant even run the original Bioshock at medium settings. This is why I laugh at everyone making a big deal about PS 4 because its so much weaker for today than the 360 was for 2005. All this "thank you Sony" sillyness makes me laugh everytime.

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#184 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="MBirdy88"]I think we all know the consoles will nearly match PC in the first year of its life this ALWAYS happens. Honestly its as if system wars doesn't know its own f*in history. Enjoy the matchup for a year then fall behind as always. when it goes into your skulls that the 8GB RAM will be limited by the CPU/GPU ....Cranler
This, also remember that the 360 was more powerful for 2005 than the PS 4 is for 2013. Launch game COD 2 console graphics were almost identical to pc and ran at 720p which was close to the res most pc gamers used at the time. BF 4 is the big PS 4 launch game and its 720p which is way below pc gamers standard res. I'm excited for PS 4 but its not the powerhouse console so many make it out to be.

COD2? BF2 obliterated it. It was Perfect Dark Zero that looked par.
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#185 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="delta3074"][QUOTE="AM-Gamer"]

According to hermits thats how its always been, its amazing how soon you forget things.  When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it. 

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram. 

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release. 

ronvalencia
Ps3 doesn't use direct x, it uses openGL, microsoft owns Direct X.

While PS3 uses OpenGL ES, it has something else.

LibGCM.
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ShadowriverUB

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#186 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

I think you're trying too hard, you're still not making sense, especially since what he said is correct.  You're limited based on the weakest link, and in this case, it is the ps4's cpu.  It can't go beyond what it can't handle.  What you think it can magically use more ram than it is capable of?

MBirdy88
It does not need any magic, RAM is just data space that can be filled with anything and stay there as much as program wants. Any CPU is capable use as much RAM as memory addressing allows, in case x86 32-bit it's 4GB in case of x86 64-bit..... it's 4 PB and PS4 CPU is 64-bit :p CPU can have any processing power, but it does not change fact that it can read and write anywhere on that 8GB RAM space without any limit (except this 4PB addressing limit and obvious RAM size). This mean even if CPU won't be able to materialize this amount of data on screen in same time, more RAM can be used to reduce load times, as once something is loaded to RAM can stay there as long as program (game) wants to. Other example from LittleBigPlanet, music sequencer in LBP2 has limit call "blue thermo" which limits number of samples (sounds of instruments) that can be used in music (overall size of samples used) with bigger ram, with more ram not only more samples can be used in same time but also better quality of samples. In other words, RAM can't be bottle-necked same as hard drive can't be(or else we talk about bandwidth), data space is data space as long as you can name it you can read and write on it whatever you like.

I know what you are trying to say. but here is what I am trying to say. I'm guessing cows think having that more RAM will make the game worlds much larger, much prettier and have much more on screen, this can be true on a very BASIC level. But anything that requires graphics rendering and A.I for example (which lets be honest is the 2 meaty aspects of a game's hardware requirements) still has to go through the CPU and GPU. There will be some tricks with all that extra RAM in the same sense that there are tricks with extra HDD/BLU RAY space..... but tiny at best. What I meant by bottleneck was: That there wont be any bottleneck for RAM this time around, however its advantages will only show through alittle longer than normal, when the CPU and GPU become dated the real limitations will be the same as the rest of the console generations. All this has done is allow accetable AND THEN SOME ammounts of RAM.....

RAM responcibility is not to make things look pretier, its just indirect result (so yea cows are wrong with that). But I dont think things you can do with extra space is "tiny at best", theres things that require specific amount of procesing power, but it can use as much of data as it is loaded to RAM (like my LBP music sequencer example), maybe not always at once but still something that quicly can be used at any moment without waiting for disk once its loaded. PC gamers might be fooled from fact that developers limit use of RAM to specific amount as they can't predict how much RAM user will have and how much free space, consoles dont have that problem, developers knows how much RAM there is, knows how much of it will be used by GPU and how much it will be eated by system (RAM for system might be resereved too), thats why they been able to utilize things on 256MB RAM that PC with this amount RAM could only dream of. Fact, some developers won't use whole RAM as they game maybe don't need to, but they can use it if they want So 8GB is always better then 4GB what ever you like it or not and i think cows have right to be happy with it ;) lems and hermits just tries to downgrade that fact as everything cows say
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#187 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="MBirdy88"][QUOTE="ShadowriverUB"] It does not need any magic, RAM is just data space that can be filled with anything and stay there as much as program wants. Any CPU is capable use as much RAM as memory addressing allows, in case x86 32-bit it's 4GB in case of x86 64-bit..... it's 4 PB and PS4 CPU is 64-bit :p CPU can have any processing power, but it does not change fact that it can read and write anywhere on that 8GB RAM space without any limit (except this 4PB addressing limit and obvious RAM size). This mean even if CPU won't be able to materialize this amount of data on screen in same time, more RAM can be used to reduce load times, as once something is loaded to RAM can stay there as long as program (game) wants to. Other example from LittleBigPlanet, music sequencer in LBP2 has limit call "blue thermo" which limits number of samples (sounds of instruments) that can be used in music (overall size of samples used) with bigger ram, with more ram not only more samples can be used in same time but also better quality of samples. In other words, RAM can't be bottle-necked same as hard drive can't be(or else we talk about bandwidth), data space is data space as long as you can name it you can read and write on it whatever you like.ShadowriverUB
I know what you are trying to say. but here is what I am trying to say. I'm guessing cows think having that more RAM will make the game worlds much larger, much prettier and have much more on screen, this can be true on a very BASIC level. But anything that requires graphics rendering and A.I for example (which lets be honest is the 2 meaty aspects of a game's hardware requirements) still has to go through the CPU and GPU. There will be some tricks with all that extra RAM in the same sense that there are tricks with extra HDD/BLU RAY space..... but tiny at best. What I meant by bottleneck was: That there wont be any bottleneck for RAM this time around, however its advantages will only show through alittle longer than normal, when the CPU and GPU become dated the real limitations will be the same as the rest of the console generations. All this has done is allow accetable AND THEN SOME ammounts of RAM.....

RAM responcibility is not to make things look pretier, its just indirect result (so yea cows are wrong with that). But I dont think things you can do with extra space is "tiny at best", theres things that require specific amount of procesing power, but it can use as much of data as it is loaded to RAM (like my LBP music sequencer example), maybe not always at once but still something that quicly can be used at any moment without waiting for disk once its loaded. PC gamers might be fooled from fact that developers limit use of RAM to specific amount as they can't predict how much RAM user will have and how much free space, consoles dont have that problem, developers knows how much RAM there is, knows how much of it will be used by GPU and how much it will be eated by system (RAM for system might be resereved too), thats why they been able to utilize things on 256MB RAM that PC with this amount RAM could only dream of. Fact, some developers won't use whole RAM as they game maybe don't need to, but they can use it if they want So 8GB is always better then 4GB what ever you like it or not and i think cows have right to be happy with it ;) lems and hermits just tries to downgrade that fact as everything cows say

I think you might have googled "8GB GDDR5" way too many times to the point that you have utterly confused yourself :lol:

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#188 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"][QUOTE="MBirdy88"] I know what you are trying to say. but here is what I am trying to say. I'm guessing cows think having that more RAM will make the game worlds much larger, much prettier and have much more on screen, this can be true on a very BASIC level. But anything that requires graphics rendering and A.I for example (which lets be honest is the 2 meaty aspects of a game's hardware requirements) still has to go through the CPU and GPU. There will be some tricks with all that extra RAM in the same sense that there are tricks with extra HDD/BLU RAY space..... but tiny at best. What I meant by bottleneck was: That there wont be any bottleneck for RAM this time around, however its advantages will only show through alittle longer than normal, when the CPU and GPU become dated the real limitations will be the same as the rest of the console generations. All this has done is allow accetable AND THEN SOME ammounts of RAM.....Rage010101

RAM responcibility is not to make things look pretier, its just indirect result (so yea cows are wrong with that). But I dont think things you can do with extra space is "tiny at best", theres things that require specific amount of procesing power, but it can use as much of data as it is loaded to RAM (like my LBP music sequencer example), maybe not always at once but still something that quicly can be used at any moment without waiting for disk once its loaded. PC gamers might be fooled from fact that developers limit use of RAM to specific amount as they can't predict how much RAM user will have and how much free space, consoles dont have that problem, developers knows how much RAM there is, knows how much of it will be used by GPU and how much it will be eated by system (RAM for system might be resereved too), thats why they been able to utilize things on 256MB RAM that PC with this amount RAM could only dream of. Fact, some developers won't use whole RAM as they game maybe don't need to, but they can use it if they want So 8GB is always better then 4GB what ever you like it or not and i think cows have right to be happy with it ;) lems and hermits just tries to downgrade that fact as everything cows say

I think you might have googled "8GB GDDR5" way too many times to the point that you have utterly confused yourself :lol:

No and i think you too much of a hermit to understand what RAM really is, due to issues i mentioned about use of memory on PC. BTW! i still waiting for your answer about what limits CPU... or should a say game, to use whole it got in disposal? That limit sounds so magical :lol:
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#189 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] RAM responcibility is not to make things look pretier, its just indirect result (so yea cows are wrong with that). But I dont think things you can do with extra space is "tiny at best", theres things that require specific amount of procesing power, but it can use as much of data as it is loaded to RAM (like my LBP music sequencer example), maybe not always at once but still something that quicly can be used at any moment without waiting for disk once its loaded. PC gamers might be fooled from fact that developers limit use of RAM to specific amount as they can't predict how much RAM user will have and how much free space, consoles dont have that problem, developers knows how much RAM there is, knows how much of it will be used by GPU and how much it will be eated by system (RAM for system might be resereved too), thats why they been able to utilize things on 256MB RAM that PC with this amount RAM could only dream of. Fact, some developers won't use whole RAM as they game maybe don't need to, but they can use it if they want So 8GB is always better then 4GB what ever you like it or not and i think cows have right to be happy with it ;) lems and hermits just tries to downgrade that fact as everything cows sayShadowriverUB

I think you might have googled "8GB GDDR5" way too many times to the point that you have utterly confused yourself :lol:

No and i think you too much of a hermit to understand what RAM really is, due to issues i mentioned about use of memory on PC. BTW! i still waiting for your answer about what limits CPU... or should a say game, to use whole it got in disposal? That limit sounds so magical :lol:

Ok I get it, you think the ps4 is magical with unlimited jedi flux capacitor rainbow powers.

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#190 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="delta3074"][QUOTE="AM-Gamer"]

According to hermits thats how its always been, its amazing how soon you forget things.  When the 360 came out with revelations of its great GPU hermits were quick to point out that the CPU was a gimped 3 core processor , and its measley 512 megs of ram would bottleneck it. 

When the PS3 came out with its revelations of its amazing processor( it didnt matter because it was to hard to develope for) Its GPU was a mindranged GPU that was a year old( sound familair?) and it was yet again gimped by its 512 megs of ram. 

The PS4 in all honesty will be just as powerful as the PS3 was for its time, its GPU will be better then the PS3's for its time becasue it will feature a full DX 11.1 feature set as opposed to the PS3's DX9 card that had to compete with DX10 cards month's after its release. 

ronvalencia
Ps3 doesn't use direct x, it uses openGL, microsoft owns Direct X.

While PS3 uses OpenGL ES, it has something else.

OpenGL ES is limited vesion of OpenGL for embeded (mobile at that point) use, and PS3 games used mentioned LibGCM instead, considering that developers say it easy to port PS3 game to Vita i guess Vita also use LibGCM as well as PS4 will or else Sony changed there mind. I'm not sure about what LibGCM can do, but in case OpenGL it has as much of features as DirectX, if it has not in moment it will be sooner or later DirectX or OpenGL is not part of a hardware, They just liberies that use GPU and it can do what it can do and both DX and OpenGL can only use things that GPU can. I know DX effects what manufacture packs in to GPU as they try to give all features that DX can handle, but this does not stop them to add features beyond that Take 360 GPU for example, it's specified "to have DX 9.0c", but it also have unified shaders which only DX10 suppose to support.... not only that that GPU supports prototype tessellation, which at beginning only OpenGL actually support it before MS modified Xbox's DX to also handle that on xbox.
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#191 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] RAM responcibility is not to make things look pretier, its just indirect result (so yea cows are wrong with that). But I dont think things you can do with extra space is "tiny at best", theres things that require specific amount of procesing power, but it can use as much of data as it is loaded to RAM (like my LBP music sequencer example), maybe not always at once but still something that quicly can be used at any moment without waiting for disk once its loaded. PC gamers might be fooled from fact that developers limit use of RAM to specific amount as they can't predict how much RAM user will have and how much free space, consoles dont have that problem, developers knows how much RAM there is, knows how much of it will be used by GPU and how much it will be eated by system (RAM for system might be resereved too), thats why they been able to utilize things on 256MB RAM that PC with this amount RAM could only dream of. Fact, some developers won't use whole RAM as they game maybe don't need to, but they can use it if they want So 8GB is always better then 4GB what ever you like it or not and i think cows have right to be happy with it ;) lems and hermits just tries to downgrade that fact as everything cows sayShadowriverUB

I think you might have googled "8GB GDDR5" way too many times to the point that you have utterly confused yourself :lol:

No and i think you too much of a hermit to understand what RAM really is, due to issues i mentioned about use of memory on PC. BTW! i still waiting for your answer about what limits CPU... or should a say game, to use whole it got in disposal? That limit sounds so magical :lol:

Lots of things can limit a CPU. Cores, clock speed, lack of cache etc. Its all well and good having this crazy fast RAM but you can't use it if the CPU is struggling to work through the jobs.
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#192 NoodleFighter
Member since 2011 • 11899 Posts

I have the feeling that Sony has been bribing a lot of devs and lied a lot, except about getting more indies

seems like nearly everyone at the PS4 conference was cock riding them

either they bribed epic or Epic is downplaying in fear that console/multiplat devs will just stick to latest versions of UE3

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ShadowriverUB

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#193 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

I think you might have googled "8GB GDDR5" way too many times to the point that you have utterly confused yourself :lol:

Rage010101

No and i think you too much of a hermit to understand what RAM really is, due to issues i mentioned about use of memory on PC. BTW! i still waiting for your answer about what limits CPU... or should a say game, to use whole it got in disposal? That limit sounds so magical :lol:

Ok I get it, you think the ps4 is magical with unlimited jedi flux capacitor rainbow powers.

what part of ".....or should a say game, to use whole it >>> GOT IN DISPOSAL<<<<?" you missed out that you saying something like this? :lol: Sorry you won't twist me
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Rage010101

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#194 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

I think you might have googled "8GB GDDR5" way too many times to the point that you have utterly confused yourself :lol:

clyde46

No and i think you too much of a hermit to understand what RAM really is, due to issues i mentioned about use of memory on PC. BTW! i still waiting for your answer about what limits CPU... or should a say game, to use whole it got in disposal? That limit sounds so magical :lol:

Lots of things can limit a CPU. Cores, clock speed, lack of cache etc. Its all well and good having this crazy fast RAM but you can't use it if the CPU is struggling to work through the jobs.

Trust me when I say dont bother.  Guy is in super denial, thinks the ps4's hardware will be state of the art til the end of time.  Ps4's cpu, gpu, ram, etc are all nuclear powered, they have no limit.  The hardware never ages.  Unlimited power that will see all the stars in the universe flicker out before it shows any sign of depletion. 

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Rage010101

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#195 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] No and i think you too much of a hermit to understand what RAM really is, due to issues i mentioned about use of memory on PC. BTW! i still waiting for your answer about what limits CPU... or should a say game, to use whole it got in disposal? That limit sounds so magical :lol:ShadowriverUB

Ok I get it, you think the ps4 is magical with unlimited jedi flux capacitor rainbow powers.

what part of ".....or should a say game, to use whole it >>> GOT IN DISPOSAL<<<<?" you missed out that you saying something like this? :lol: Sorry you won't twist me

It would help if you made any sense, because what you wrote is completely incoherent.  Even someone like tormentos can sometimes manage a coherent sentence once in a blue moon.  Try harder to make sense, or don't try at all seriously.

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Snugenz

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#196 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

Ok I get it, you think the ps4 is magical with unlimited jedi flux capacitor rainbow powers.

Rage010101

what part of ".....or should a say game, to use whole it >>> GOT IN DISPOSAL<<<<?" you missed out that you saying something like this? :lol: Sorry you won't twist me

It would help if you made any sense, because what you wrote is completely incoherent.  Even someone like tormentos can sometimes manage a coherent sentence once in a blue moon.  Try harder to make sense, or don't try at all seriously.

Don't twist him bro.

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Rage010101

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#197 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] what part of ".....or should a say game, to use whole it >>> GOT IN DISPOSAL<<<<?" you missed out that you saying something like this? :lol: Sorry you won't twist meSnugenz

It would help if you made any sense, because what you wrote is completely incoherent.  Even someone like tormentos can sometimes manage a coherent sentence once in a blue moon.  Try harder to make sense, or don't try at all seriously.

Don't twist him bro.

I think he's twisting himself more than anything :lol:

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faizan_faizan

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#198 faizan_faizan
Member since 2009 • 7869 Posts

I have the feeling that Sony has been bribing a lot of devs and lied a lot, except about getting more indies

seems like nearly everyone at the PS4 conference was cock riding them

either they bribed epic or Epic is downplaying in fear that console/multiplat devs will just stick to latest versions of UE3

NoodleFighter
I don't even know where Sony got the money from to bribe them.
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Rage010101

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#199 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="NoodleFighter"]

I have the feeling that Sony has been bribing a lot of devs and lied a lot, except about getting more indies

seems like nearly everyone at the PS4 conference was cock riding them

either they bribed epic or Epic is downplaying in fear that console/multiplat devs will just stick to latest versions of UE3

faizan_faizan

I don't even know where Sony got the money from to bribe them.

After selling real estate! remember? :lol:

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delta3074

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#200 delta3074
Member since 2007 • 20003 Posts
When the 360 released it had a GPU that was ahead of it's time, it was the first GPU/Card to use Unified shader architecture and it could emulate certain DX10 subroutines, the Ps4 will release with a mid range GPU, Bottom line, the 360 was more Advanced at the point of release than the Ps4 will be, Xbox 360 ran unreal 3 100% out of the box.