Epic Games confirms UE4 on ps4 is mostly the same as PC verison.

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Rage010101

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#201 Rage010101
Member since 2006 • 5470 Posts

When the 360 released it had a GPU that was ahead of it's time, it was the first GPU/Card to use Unified shader architecture and it could emulate certain DX10 subroutines, the Ps4 will release with a mid range GPU, Bottom line, the 360 was more Advanced at the point of release than the Ps4 will be, Xbox 360 ran unreal 3 100% out of the box.delta3074

Even the first Xbox was slightly ahead of its time.  Sony has never launched a console that was more powerful than current tech.  In fact, as impressive as the ps4 may seem to some, it is more obsolete compared to previous sony consoles in their time.

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faizan_faizan

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#202 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"][QUOTE="NoodleFighter"]

I have the feeling that Sony has been bribing a lot of devs and lied a lot, except about getting more indies

seems like nearly everyone at the PS4 conference was cock riding them

either they bribed epic or Epic is downplaying in fear that console/multiplat devs will just stick to latest versions of UE3

Rage010101

I don't even know where Sony got the money from to bribe them.

After selling real estate! remember? :lol:

Oh.
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faizan_faizan

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#203 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="delta3074"]When the 360 released it had a GPU that was ahead of it's time, it was the first GPU/Card to use Unified shader architecture and it could emulate certain DX10 subroutines, the Ps4 will release with a mid range GPU, Bottom line, the 360 was more Advanced at the point of release than the Ps4 will be, Xbox 360 ran unreal 3 100% out of the box.Rage010101

Even the first Xbox was slightly ahead of its time.  Sony has never launched a console that was more powerful than current tech.  In fact, as impressive as the ps4 may seem to some, it is more obsolete compared to previous sony consoles in their time.

True, This is the weakest console generation.
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ShadowriverUB

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#204 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

I think you might have googled "8GB GDDR5" way too many times to the point that you have utterly confused yourself :lol:

clyde46
No and i think you too much of a hermit to understand what RAM really is, due to issues i mentioned about use of memory on PC. BTW! i still waiting for your answer about what limits CPU... or should a say game, to use whole it got in disposal? That limit sounds so magical :lol:

Lots of things can limit a CPU. Cores, clock speed, lack of cache etc. Its all well and good having this crazy fast RAM but you can't use it if the CPU is struggling to work through the jobs.

Tell me how it can't use it, tell me how it can read and write in this whole 8GB of space? what limits that ability? Again CPU can use as much RAM as much it can name it (addressing size), thats only limit aside of specific size of RAM that hardware has. In more causal way, memory is like workshop table you can put as much stuff on it as it can holds, anything you will be working with need to be place on that table first, but you don't need to use everything in same time, human is not able to do that as it only have 2 hands as CPU has it processing power limits, but this not stop it to use what it is on that table in range of your hands insted of wasting time to search alse where. In case of my LBP example, think you got lego blocks in box (hard drive/optical disk), you put them on on table (RAM) and have it sorted in way you know which block is where, the according to instructions (Music sequence) you make colorful wall (Music) without wasting time to find it in the box (hard drive). Other i think even more understandably casual example, you can remind yours of lot of things from you knowlage, but you brain will be able to only process some of that knowledge you taken from deeper part of brain, but it does not stop you from use that knowledge at any moment. If you guys still think there any limit (aside of mentioned address and actual memory size) of memory that CPU can use, you don't know what RAM really is and what is its role. It think you guys consider RAM more as something decides permanence, which directly it is not. Ofcorse low memory will bottleneck CPU as it will need to swap data on RAM, but when it got more then program needs there it's no problem and program can have perspective to use that extra space for something useful. Also i have no idea why people compare this to TEH CELL!!!!!!, Cell was difficult to use too use full power of it it required to use SPE cores to which you can't use normal PowerPC code on it. Use of it kind of reminds use GPU by CPU where it needs to send code that it can't understand by it self. For example you can't say SPE to do 2+2 directly, you need to tell Cell to do tell SPE to do 2+2 and after that ask SPE what is answer. 8GB does not have issues like that, 8GB is there and can be freely used as 256 MB or 1GB or 2GB or 4GB or 16GB. I can't wait to see when it will be clearly visible that 8GB give more then speculated 4GB for 720, so you guys finally will understand that... or else you go to denial
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call_of_duty_10

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#205 call_of_duty_10
Member since 2009 • 4954 Posts

I think people are forgetting something.

This gen,virtually NO dev was utilising PC's extra power before 2011.Even after that,only 2-3 devs like dice and crytek were doing it.

Yeah,PC is far more powerful,but the extra power is kind of useless since devs won't design games with pc in mind.

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FoxbatAlpha

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#206 FoxbatAlpha
Member since 2009 • 10669 Posts

This is an update from the original Digitalfoundry article on PS4 vs PC UE4.

http://www.eurogamer.net/articles/digitalfoundry-unreal-engine-4-ps4-vs-pc

Brian Karis, senior graphics programmer at Epic Games adds some more insight in the comments below, explaining some of the more obvious differences - particularly in terms of the very different lighting schemes. At the technical level, the two demos are closer than it seems:

"The biggest changes actually came from the merging of two separate cinematics, the original Elemental and the extended Elemental we showed at PS4's launch event. Each had different sun directions and required some compromises to join them. This resulted in some major lighting differences that aren't platform related but were due to it being a joined cinematic. Another effect, in the original you could see the mountains through the door where in the merged one we made the view through the door white since the mountains outside were no longer the same. Same deal with the mountain fly by. The old mountain range doesn't exist in the new one. These changes from the merge make direct comparisons somewhat inaccurate.

"Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motion blur.

"Biggest differences are SVOGI has been replaced with a more efficient GI solution, a slight scale down in the number of particles for some FX, and tessellation is broken on ps4 in the current build which the lava used for displacement. We will fix the tessellation in the future."gpuking

So yeah same everything except the lighting position and slightly toned down particles. SVOGI is cut because it's not an economic solution even for high end PCs if used in an actual game. The final UE4 ps4 version should look much better when certain bugs are fixed.

"Almost" is the key word. I guess they will meet PC quality in the next, next gen. So sorry Sony. :(
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Truth_Hurts_U

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#207 Truth_Hurts_U
Member since 2006 • 9703 Posts

:lol:

It's been pointed out that there is far more missing then what they say.

DOF, textures, lower texture res, less AA, WAY less particles, worse lighting and a number of other things.

So don't mind me... It's sad that the denial and lying is all they do.

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ShadowriverUB

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#208 ShadowriverUB
Member since 2009 • 5515 Posts

I think people are forgetting something.

This gen,virtually NO dev was utilising PC's extra power before 2011.Even after that,only 2-3 devs like dice and crytek were doing it.

Yeah,PC is far more powerful,but the extra power is kind of useless since devs won't design games with pc in mind.

call_of_duty_10
It's not like that, in fact it other way around... they design games too much with PCs power in mind that are out there. Problem is high-end hardware is minority and game developers in order to do profit out of the game need to aim for bigger audience instead of that minority. Thats why they won't use 16GB or RAM you have, it will use 4GB or 2GB as majority of PC users has. Ofcorse we not talking here only about RAM anymore but also any other specs, Crytek is only crazy dev that don't think abut it.... i mean there no other dev that have balls to require user to have DX11 capable GPU. Consoles has not such problem, as everyone has that infamous (for SW :p) 8GB of RAM, everyone has 8-core 1.6GHz CPU, everyone have GPU with same feature set, developers no what you have so they can use hardware to maximum.
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ronvalencia

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#209 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="Cranler"]Crysis 3 bench showing the 680 to be exactly twice as fast as 7850. http://www.techspot.com/review/642-crysis-3-performance/page5.html

Cranler

AMD has issues with Crysis 3's AA..

1920%20msaa%204x.jpg

More excuses. The 680 is about twice as fast as the 7850. You do know what the word "about' means right?

7 months before the 360 launch the best Nvidia card was the 6800 ultra and besides Doom 3 engine games was weaker than the 360 gpu. 6800 ultra cant even run the original Bioshock at medium settings. This is why I laugh at everyone making a big deal about PS 4 because its so much weaker for today than the 360 was for 2005. All this "thank you Sony" sillyness makes me laugh everytime.

You stated "exactly twice" and consoles would not have PC's driver issues.

If PS4's "7860" is between 7850 and 7870 then it's about 66 precent of GTX 680 or 680 is 1.5 times faster than "7860".

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call_of_duty_10

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#210 call_of_duty_10
Member since 2009 • 4954 Posts
[QUOTE="call_of_duty_10"]

I think people are forgetting something.

This gen,virtually NO dev was utilising PC's extra power before 2011.Even after that,only 2-3 devs like dice and crytek were doing it.

Yeah,PC is far more powerful,but the extra power is kind of useless since devs won't design games with pc in mind.

ShadowriverUB
It's not like that, in fact it other way around... they design games too much with PCs power in mind that are out there. Problem is high-end hardware is minority and game developers in order to do profit out of the game need to aim for bigger audience instead of that minority. Thats why they won't use 16GB or RAM you have, it will use 4GB or 2GB as majority of PC users has. Ofcorse we not talking here only about RAM anymore but also any other specs, Crytek is only crazy dev that don't think abut it.... i mean there no other dev that have balls to require user to have DX11 capable GPU. Consoles has not such problem, as everyone has that infamous (for SW :p) 8GB of RAM, everyone has 8-core 1.6GHz CPU, everyone have GPU with same feature set, developers no what you have so they can use hardware to maximum.

As I said,there are a few exceptions like crytek and dice.These devs build games with high end pc's in mind. However,most games on pC were console ports.They didn't utilise the extra power.
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faizan_faizan

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#211 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="ShadowriverUB"][QUOTE="call_of_duty_10"]

I think people are forgetting something.

This gen,virtually NO dev was utilising PC's extra power before 2011.Even after that,only 2-3 devs like dice and crytek were doing it.

Yeah,PC is far more powerful,but the extra power is kind of useless since devs won't design games with pc in mind.

call_of_duty_10
It's not like that, in fact it other way around... they design games too much with PCs power in mind that are out there. Problem is high-end hardware is minority and game developers in order to do profit out of the game need to aim for bigger audience instead of that minority. Thats why they won't use 16GB or RAM you have, it will use 4GB or 2GB as majority of PC users has. Ofcorse we not talking here only about RAM anymore but also any other specs, Crytek is only crazy dev that don't think abut it.... i mean there no other dev that have balls to require user to have DX11 capable GPU. Consoles has not such problem, as everyone has that infamous (for SW :p) 8GB of RAM, everyone has 8-core 1.6GHz CPU, everyone have GPU with same feature set, developers no what you have so they can use hardware to maximum.

As I said,there are a few exceptions like crytek and dice.These devs build games with high end pc's in mind. However,most games on pC were console ports.They didn't utilise the extra power.

Are you talking about the whole gen? Pretty sure there weren't many Console Ports in 2012.
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call_of_duty_10

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#212 call_of_duty_10
Member since 2009 • 4954 Posts
[QUOTE="faizan_faizan"][QUOTE="call_of_duty_10"][QUOTE="ShadowriverUB"] It's not like that, in fact it other way around... they design games too much with PCs power in mind that are out there. Problem is high-end hardware is minority and game developers in order to do profit out of the game need to aim for bigger audience instead of that minority. Thats why they won't use 16GB or RAM you have, it will use 4GB or 2GB as majority of PC users has. Ofcorse we not talking here only about RAM anymore but also any other specs, Crytek is only crazy dev that don't think abut it.... i mean there no other dev that have balls to require user to have DX11 capable GPU. Consoles has not such problem, as everyone has that infamous (for SW :p) 8GB of RAM, everyone has 8-core 1.6GHz CPU, everyone have GPU with same feature set, developers no what you have so they can use hardware to maximum.

As I said,there are a few exceptions like crytek and dice.These devs build games with high end pc's in mind. However,most games on pC were console ports.They didn't utilise the extra power.

Are you talking about the whole gen? Pretty sure there weren't many Console Ports in 2012.

Yes,the whole gen. There were 2-3 games in 2011 that had proper PC versions.And as you said,there were many games built for the PC in 2012. However,this console generation is about to end now.Soon,PC will start getting console ports again.
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faizan_faizan

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#213 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="call_of_duty_10"][QUOTE="faizan_faizan"][QUOTE="call_of_duty_10"] As I said,there are a few exceptions like crytek and dice.These devs build games with high end pc's in mind. However,most games on pC were console ports.They didn't utilise the extra power.

Are you talking about the whole gen? Pretty sure there weren't many Console Ports in 2012.

Yes,the whole gen. There were 2-3 games in 2011 that had proper PC versions.And as you said,there were many games built for the PC in 2012. However,this console generation is about to end now.Soon,PC will start getting console ports again.

This gen is absolutely different to the one you are referring to, So it's pretty early to make such assumptions.
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ShadowriverUB

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#214 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="ShadowriverUB"][QUOTE="call_of_duty_10"]

I think people are forgetting something.

This gen,virtually NO dev was utilising PC's extra power before 2011.Even after that,only 2-3 devs like dice and crytek were doing it.

Yeah,PC is far more powerful,but the extra power is kind of useless since devs won't design games with pc in mind.

call_of_duty_10
It's not like that, in fact it other way around... they design games too much with PCs power in mind that are out there. Problem is high-end hardware is minority and game developers in order to do profit out of the game need to aim for bigger audience instead of that minority. Thats why they won't use 16GB or RAM you have, it will use 4GB or 2GB as majority of PC users has. Ofcorse we not talking here only about RAM anymore but also any other specs, Crytek is only crazy dev that don't think abut it.... i mean there no other dev that have balls to require user to have DX11 capable GPU. Consoles has not such problem, as everyone has that infamous (for SW :p) 8GB of RAM, everyone has 8-core 1.6GHz CPU, everyone have GPU with same feature set, developers no what you have so they can use hardware to maximum.

As I said,there are a few exceptions like crytek and dice.These devs build games with high end pc's in mind. However,most games on PC were console ports.They didn't utilise the extra power.

I guess that factor as well, on other hand look on bigger PC exclusives, that can't be on console because due to controls, they not flashy either as Crytek games, also not all developers have skills to utilize full power of hardware. Some people buy high-end PC and except from developers to make games just for there machine :P I bet lot of those people have no idea what there machine can do as there no game that truly shows it, until more people will have better hardware to make developers more adventures.
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emgesp

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#215 emgesp
Member since 2004 • 7849 Posts

Epic just pulled an Epic fail. 


 

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call_of_duty_10

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#216 call_of_duty_10
Member since 2009 • 4954 Posts
[QUOTE="faizan_faizan"][QUOTE="call_of_duty_10"][QUOTE="faizan_faizan"] Are you talking about the whole gen? Pretty sure there weren't many Console Ports in 2012.

Yes,the whole gen. There were 2-3 games in 2011 that had proper PC versions.And as you said,there were many games built for the PC in 2012. However,this console generation is about to end now.Soon,PC will start getting console ports again.

This gen is absolutely different to the one you are referring to, So it's pretty early to make such assumptions.

It seems logical,though. No matter how much extra power the PC has,devs HAVE to make their game run on consoles.Therefore,they can't design the game with PC in mind.If they do,there will be problems in porting it over to consoles. I would like to address another issue here.Even if graphics are not sacrificed on the PC version,gameplay will always be.If you can look past graphics,there is no difference between console and PC versions.
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faizan_faizan

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#217 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="call_of_duty_10"][QUOTE="faizan_faizan"][QUOTE="call_of_duty_10"] Yes,the whole gen. There were 2-3 games in 2011 that had proper PC versions.And as you said,there were many games built for the PC in 2012. However,this console generation is about to end now.Soon,PC will start getting console ports again.

This gen is absolutely different to the one you are referring to, So it's pretty early to make such assumptions.

It seems logical,though. No matter how much extra power the PC has,devs HAVE to make their game run on consoles.Therefore,they can't design the game with PC in mind.If they do,there will be problems in porting it over to consoles. I would like to address another issue here.Even if graphics are not sacrificed on the PC version,gameplay will always be.If you can look past graphics,there is no difference between console and PC versions.

I suppose the original Crysis might be a good example here.
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call_of_duty_10

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#218 call_of_duty_10
Member since 2009 • 4954 Posts
[QUOTE="faizan_faizan"][QUOTE="call_of_duty_10"][QUOTE="faizan_faizan"] This gen is absolutely different to the one you are referring to, So it's pretty early to make such assumptions.

It seems logical,though. No matter how much extra power the PC has,devs HAVE to make their game run on consoles.Therefore,they can't design the game with PC in mind.If they do,there will be problems in porting it over to consoles. I would like to address another issue here.Even if graphics are not sacrificed on the PC version,gameplay will always be.If you can look past graphics,there is no difference between console and PC versions.

I suppose the original Crysis might be a good example here.

Yup.Crytek had to make a whole new engine and remove some stuff in order to make their game run on consoles.(And it runs like *ss even after all these compromises)
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ShadowriverUB

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#219 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="Snugenz"]

[QUOTE="Rage010101"]

It would help if you made any sense, because what you wrote is completely incoherent.  Even someone like tormentos can sometimes manage a coherent sentence once in a blue moon.  Try harder to make sense, or don't try at all seriously.

Rage010101

Don't twist him bro.

I think he's twisting himself more than anything :lol:

Or you just trying to make it look that way :P RAM is RAM and it obvious what it is for, so far you didn't denied what i said, you still didn't named the magical limit you talking about (sorry i still didn't forget about it), trying to despondently downgrade what i said, by saying edit a lot, i may Google a lot (which i did 0 times in this case) and i'm not making sense.... you not making much sense as you talking about some limit and can't tell what limit you talking about. Come one name it... i really can't wait to see what you gonna come out with. Is this all that legendary PC master race, unbeatable by definition can come up with?
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EvanTheGamer

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#220 EvanTheGamer
Member since 2009 • 1550 Posts

Wow nice!

PChildren ask yourself this: Why choose to upgrade your computer a hundred times this upcoming gen when you can just buy PS4 and never have to upgrade?

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faizan_faizan

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#221 faizan_faizan
Member since 2009 • 7869 Posts

Wow nice!

PChildren ask yourself this: Why choose to upgrade your computer a hundred times this upcoming gen when you can just buy PS4 and never have to upgrade?

EvanTheGamer
Ignorance.
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AdrianWerner

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#222 AdrianWerner
Member since 2003 • 28441 Posts

Wow nice!

PChildren ask yourself this: Why choose to upgrade your computer a hundred times this upcoming gen when you can just buy PS4 and never have to upgrade?

EvanTheGamer

If PS4 will be like PS3 then I won't have anywhere near enough games I'm interested in to play on it. So I need my PC.

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rjdofu

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#223 rjdofu
Member since 2008 • 9171 Posts

Wow nice!

PChildren ask yourself this: Why choose to upgrade your computer a hundred times this upcoming gen when you can just buy PS4 and never have to upgrade?

EvanTheGamer
Why moving forward when you can sit at one spot?
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Rage010101

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#224 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="Snugenz"]

Don't twist him bro.

ShadowriverUB

I think he's twisting himself more than anything :lol:

Or you just trying to make it look that way :P RAM is RAM and it obvious what it is for, so far you didn't denied what i said, you still didn't named the magical limit you talking about (sorry i still didn't forget about it), trying to despondently downgrade what i said, by saying edit a lot, i may Google a lot (which i did 0 times in this case) and i'm not making sense.... you not making much sense as you talking about some limit and can't tell what limit you talking about. Come one name it... i really can't wait to see what you gonna come out with. Is this all that legendary PC master race, unbeatable by definition can come up with?

I'd take you more serious if I f*cking understood anything you are trying to say.  You're incoherent as hell man.

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ShadowriverUB

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#225 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="EvanTheGamer"]

Wow nice!

PChildren ask yourself this: Why choose to upgrade your computer a hundred times this upcoming gen when you can just buy PS4 and never have to upgrade?

rjdofu
Why moving forward when you can sit at one spot?

Well PC users can sit on what they have for long time too.... and sadly for minority like hardcore gamers, it's what majority of PC users are doing and developers see that
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ShadowriverUB

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#226 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

I think he's twisting himself more than anything :lol:

Rage010101

Or you just trying to make it look that way :P RAM is RAM and it obvious what it is for, so far you didn't denied what i said, you still didn't named the magical limit you talking about (sorry i still didn't forget about it), trying to despondently downgrade what i said, by saying edit a lot, i may Google a lot (which i did 0 times in this case) and i'm not making sense.... you not making much sense as you talking about some limit and can't tell what limit you talking about. Come one name it... i really can't wait to see what you gonna come out with. Is this all that legendary PC master race, unbeatable by definition can come up with?

I'd take you more serious if I f*cking understood anything you are trying to say.  You're incoherent as hell man.

So i guess you nor capable to understand it, or you don't want to understand it.... too bad for you i guess ^^'
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Rage010101

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#227 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] Or you just trying to make it look that way :P RAM is RAM and it obvious what it is for, so far you didn't denied what i said, you still didn't named the magical limit you talking about (sorry i still didn't forget about it), trying to despondently downgrade what i said, by saying edit a lot, i may Google a lot (which i did 0 times in this case) and i'm not making sense.... you not making much sense as you talking about some limit and can't tell what limit you talking about. Come one name it... i really can't wait to see what you gonna come out with. Is this all that legendary PC master race, unbeatable by definition can come up with?ShadowriverUB

I'd take you more serious if I f*cking understood anything you are trying to say.  You're incoherent as hell man.

So i guess you nor capable to understand it, or you don't want to understand it.... too bad for you i guess ^^'

More like too bad your english isnt coherent.

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rjdofu

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#228 rjdofu
Member since 2008 • 9171 Posts
[QUOTE="rjdofu"][QUOTE="EvanTheGamer"]

Wow nice!

PChildren ask yourself this: Why choose to upgrade your computer a hundred times this upcoming gen when you can just buy PS4 and never have to upgrade?

ShadowriverUB
Why moving forward when you can sit at one spot?

Well PC users can sit on what they have for long time too.... and sadly for minority like hardcore gamers, it's what majority of PC users are doing and developers see that

They have the ability to move forward though, they just choose not to. Unlike console, where that decision is entirely depending on the company.
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ShadowriverUB

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#229 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

I'd take you more serious if I f*cking understood anything you are trying to say.  You're incoherent as hell man.

Rage010101

So i guess you nor capable to understand it, or you don't want to understand it.... too bad for you i guess ^^'

More like too bad your english isnt coherent.

This does not stop you to name magical limit you been talking about that stops game to use whole memory that it got in disposal....
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Rage010101

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#230 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] So i guess you nor capable to understand it, or you don't want to understand it.... too bad for you i guess ^^'ShadowriverUB

More like too bad your english isnt coherent.

This does not stop you to name magical limit you been talking about that stops game to use whole memory that it got in disposal....

WTF are you on about seriously?  lol.  You're still trying to interpret something I said like 3-4 pages ago.  I'm starting to feel like im talking to a child.

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ShadowriverUB

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#231 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

More like too bad your english isnt coherent.

Rage010101

This does not stop you to name magical limit you been talking about that stops game to use whole memory that it got in disposal....

WTF are you on about seriously?  lol.  You're still trying to interpret something I said like 3-4 pages ago.  I'm starting to feel like im talking to a child.

Guess what, i'm trying to interpret something you said 3-4 pages ago, about some magical limit didn't even even named. You know why you didn't name it and still you can't?... because you know there no any limit like that. There 3 limits that stops game to use whole memory space: -Address size limit, in case of 64-bit that limit is 4PB -Actual RAM size, which in case PS4 is 8GB -Used RAM by other programs, we assumed that game will have 5GB is we not include GPU usage Other then that there is no other limit that game has, CPU and GPU can be powerful as they are, they can be weakest CPU and GPU in universe, but it won't limit ability to use RAM space as long as they can name it. So please enlight me, what is limit that stops game from using whole memory that it got in disposal..... or admit that that limit does not exist..... it's that so hard? :lol: just stop running away and run in loop already
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Rage010101

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#232 Rage010101
Member since 2006 • 5470 Posts

[QUOTE="Rage010101"]

[QUOTE="ShadowriverUB"] This does not stop you to name magical limit you been talking about that stops game to use whole memory that it got in disposal....ShadowriverUB

WTF are you on about seriously?  lol.  You're still trying to interpret something I said like 3-4 pages ago.  I'm starting to feel like im talking to a child.

Guess what, i'm trying to interpret something you said 3-4 pages ago, about some magical limit didn't even even named. You know why you didn't name it and still you can't?... because you know there no any limit like that. There 3 limits that stops game to use whole memory space: -Address size limit, in case of 64-bit that limit is 4PB -Actual RAM size, which in case PS4 is 8GB -Used RAM by other programs, we assumed that game will have 5GB is we not include GPU usage Other then that there is no other limit that game has, CPU and GPU can be powerful as they are, they can be weakest CPU and GPU in universe, but it won't limit ability to use RAM space as long as they can name it. So please enlight me, what is limit that stops game from using whole memory that it got in disposal..... or admit that that limit does not exist..... it's that so hard? :lol: just stop running away and run in loop already

Yes, I see it now, the loop you are talking about.  I ran inside it just like you said i should.  Everything is clear now.  Inside the loop is another dimension, where the 8GB GDDR5 is limitless!  It's mid range gpu and laptop cpu are of no concern for it in this dimension, and do not pose any limitations what so ever.  The GDDR5's power is abosolute and unwavering, it is the heart, it feeds the hardware with limitless power!  As long as GDDR5 stands firm, there will never be any bottlenecking.  The apu can access memory beyond the 8GB, because GDDR5 is actually a black hole full of limitless ram space and distributes more ram power to the gpu and cpu than the sun itself!

Thank you brother, for letting me know about "teh loop", for it has made everything clear to me and I now see what you see!  Unlimited Ram Space!  GDDR5 POWAHHHHHHHHH!

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lowe0

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#233 lowe0
Member since 2004 • 13692 Posts
[QUOTE="ShadowriverUB"] There 3 limits that stops game to use whole memory space: -Address size limit, in case of 64-bit that limit is 4PB -Actual RAM size, which in case PS4 is 8GB -Used RAM by other programs, we assumed that game will have 5GB is we not include GPU usage Other then that there is no other limit that game has, CPU and GPU can be powerful as they are, they can be weakest CPU and GPU in universe, but it won't limit ability to use RAM space as long as they can name it. So please enlight me, what is limit that stops game from using whole memory that it got in disposal..... or admit that that limit does not exist..... it's that so hard? :lol: just stop running away and run in loop already

Not every process is 64-bit though; for 32 bit processes that aren't large address aware, it's 2GB (4GB if they are flagged as LAA).
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tormentos

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#234 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"][QUOTE="sts106mat"]Still waiting on that link eltormo....ronvalencia

http://majornelson.com/2005/05/20/xbox-360-vs-ps3-part-2-of-4/ Served.. Because he like to talk sh** about the competition and act like if he build it him self.. ""Microsoft has referred to the Cells array of SPEs as a bunch of DSPs useless to game developers. The fact that the next installment of the Unreal engine will be using the Cells SPEs for physics, animation updates, particle systems as well as audio processing means that Microsofts definition is a bit off.""' http://www.anandtech.com/show/1719/4 So there is no doubt.. Look at the date Major nelson comment on may 2005,the Anandtech one on June 24 2005,not only MN downplayed SPE also MS as well did,and both were wrong..

IBM themselves has stated the SPEs are "DSP like" .

A GPU without it's fix function units is more or less similar to a DSP.

See this kind o posting is what make you look stupid,where in my post i claim other wise.? I say that MS call SPE useless DSP,which was far from true since SPE were far from useless is what the article i quote also state,stop quoting me just to fight me about everything it make you look silly and stupid.
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ShadowriverUB

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#235 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="ShadowriverUB"][QUOTE="Rage010101"]

WTF are you on about seriously?  lol.  You're still trying to interpret something I said like 3-4 pages ago.  I'm starting to feel like im talking to a child.

Rage010101

Guess what, i'm trying to interpret something you said 3-4 pages ago, about some magical limit didn't even even named. You know why you didn't name it and still you can't?... because you know there no any limit like that. There 3 limits that stops game to use whole memory space: -Address size limit, in case of 64-bit that limit is 4PB -Actual RAM size, which in case PS4 is 8GB -Used RAM by other programs, we assumed that game will have 5GB is we not include GPU usage Other then that there is no other limit that game has, CPU and GPU can be powerful as they are, they can be weakest CPU and GPU in universe, but it won't limit ability to use RAM space as long as they can name it. So please enlight me, what is limit that stops game from using whole memory that it got in disposal..... or admit that that limit does not exist..... it's that so hard? :lol: just stop running away and run in loop already

Yes, I see it now, the loop you are talking about.  I ran inside it just like you said i should.  Everything is clear now.  Inside the loop is another dimension, where the 8GB GDDR5 is limitless!  It's mid range gpu and laptop cpu are of no concern for it in this dimension, and do not pose any limitations what so ever.  The GDDR5's power is abosolute and unwavering, it is the heart, it feeds the hardware with limitless power!  As long as GDDR5 stands firm, there will never be any bottlenecking.  The apu can access memory beyond the 8GB, because GDDR5 is actually a black hole full of limitless ram space and distributes more ram power to the gpu and cpu than the sun itself!

Thank you brother, for letting me know about "teh loop", for it has made everything clear to me and I now see what you see!  Unlimited Ram Space!  GDDR5 POWAHHHHHHHHH!

1. So far we didn't talk about GDDR5, it's sets speed of memory ,not it's storage, it does not limit game on how much memory it can use 2. GDDR5 can't go beyond 8GB RAM, 8GB is 8GB RAM, i didn't say aything like, not to mention so far i didnt even write "GDRR5" 3. RAM is not power, it's storage medium that CPU can access put it to cache or registers and process it. Stop running away and putting words in to my mouth and tell me whats that magical limit aside those i mentioned: -Address size limit, in case of 64-bit that limit is 4PB -Actual RAM size, which in case PS4 is 8GB -Used RAM by other programs, we assumed that game will have 5GB is we not include GPU usage ...that stops game to use whole memory in it's disposal? You still not able to call it
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ShadowriverUB

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#236 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="lowe0"][QUOTE="ShadowriverUB"] There 3 limits that stops game to use whole memory space: -Address size limit, in case of 64-bit that limit is 4PB -Actual RAM size, which in case PS4 is 8GB -Used RAM by other programs, we assumed that game will have 5GB is we not include GPU usage Other then that there is no other limit that game has, CPU and GPU can be powerful as they are, they can be weakest CPU and GPU in universe, but it won't limit ability to use RAM space as long as they can name it. So please enlight me, what is limit that stops game from using whole memory that it got in disposal..... or admit that that limit does not exist..... it's that so hard? :lol: just stop running away and run in loop already

Not every process is 64-bit though; for 32 bit processes that aren't large address aware, it's 2GB (4GB if they are flagged as LAA).

Assuming PS4 will have 64-bit processor, most likely all games will be compiled to 64-bit. PC games as lot of other software for PC is still compiled to 32-bit, as 32-bit CPUs won't be able to run 64-bit programs, limiting potential user base (which in stats i seen mentioned in SW it's 30% of Steam userbase and there still people that does not use Steam)
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tormentos

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#237 tormentos
Member since 2003 • 33798 Posts
More excuses. The 680 is about twice as fast as the 7850. You do know what the word "about' means right?

7 months before the 360 launch the best Nvidia card was the 6800 ultra and besides Doom 3 engine games was weaker than the 360 gpu. 6800 ultra cant even run the original Bioshock at medium settings. This is why I laugh at everyone making a big deal about PS 4 because its so much weaker for today than the 360 was for 2005. All this "thank you Sony" sillyness makes me laugh everytime.

Cranler
People like you really make me laugh.. The 680GTX is about twice as fast as the 7850 in some situations in other is not and in some is laughable,for example Crysis warhead the 680GTX a 2560x1600 just run 9 frames faster per second than the 7850,in Metro same resolution just 14 FPS more. Sure in some situations like on Dirt and BF3 is almost twice as fast,but at 1080p that should even be an issue,because on PC what you get with that extra power is more frames rather than more visuals,you run BF3 max out on 1080p on both the 680GTX and the 7850 and there will be no difference other than frames per second the image quality will be the same.. Funny the PS4 is not targeting 2560x1600 is targeting 1080p,is not targeting 8xMSAA either FXAA should do. By the way comparing the 360 GPU vs what was then is a joke,GPU now are quite better with less bottle necks,on the PS4 case the GPU inside it is actually stronger and way way more efficient than a 7850 so your comparison is way off,the Xenos as more advance than the 7800GTX but it was limited by the Edram and low memory,the 7800GXT had 512 MB for it self,the 360 512 for the whole system,memory was an issue with consoles back then,it isn't now the most common GPU on steam has 1GB of GDDR5.
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tormentos

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#238 tormentos
Member since 2003 • 33798 Posts
Yes, I see it now, the loop you are talking about.  I ran inside it just like you said i should.  Everything is clear now.  Inside the loop is another dimension, where the 8GB GDDR5 is limitless!  It's mid range gpu and laptop cpu are of no concern for it in this dimension, and do not pose any limitations what so ever.  The GDDR5's power is abosolute and unwavering, it is the heart, it feeds the hardware with limitless power!  As long as GDDR5 stands firm, there will never be any bottlenecking.  The apu can access memory beyond the 8GB, because GDDR5 is actually a black hole full of limitless ram space and distributes more ram power to the gpu and cpu than the sun itself!

Thank you brother, for letting me know about "teh loop", for it has made everything clear to me and I now see what you see!  Unlimited Ram Space!  GDDR5 POWAHHHHHHHHH!

Rage010101
Do you know you can pre-bake effect and store then on the ram.? We have 2 top PC developer actually salivating over what ca be achieve with more ram,Epic is one Crytek is another the latter know for the most graphical game use in wars on PC Crysis,when Crytek go out and claim that they would like to have 32GB of memory on a console you know something is up,when Crytek go out and ask for the bare minimum o be 8GB is because something they know,and when Crytek say you can do tricks with more ram is because they knowwwwwww they have known for quite some time what can be accomplish with more ram and how performance can be hit by having little.. Yes the PS4 ram isn't limitless but compare to the most popular GPU on Steam it has 6 to 7 times more ram available that is not by any means a small amount.
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jhonMalcovich

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#240 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="Rage010101"]Yes, I see it now, the loop you are talking about.  I ran inside it just like you said i should.  Everything is clear now.  Inside the loopis another dimension, where the 8GB GDDR5 is limitless!  It's mid range gpu and laptop cpu are of no concern for it in this dimension, and do not pose any limitations what so ever.  The GDDR5's power is abosolute and unwavering, it is the heart, it feeds the hardware with limitless power!  As long as GDDR5 stands firm, there will never be any bottlenecking.  The apu can access memory beyond the 8GB, because GDDR5 is actually a black hole full of limitless ram space and distributes more ram power to the gpu and cpu than the sun itself!

Thank you brother, for letting me know about "teh loop", for it has made everything clear to me and I now see what you see!  Unlimited Ram Space!  GDDR5 POWAHHHHHHHHH!

tormentos

Do you know you can pre-bake effect and store then on the ram.? We have 2 top PC developer actually salivating over what ca be achieve with more ram,Epic is one Crytek is another the latter know for the most graphical game use in wars on PC Crysis,when Crytek go out and claim that they would like to have 32GB of memory on a console you know something is up,when Crytek go out and ask for the bare minimum o be 8GB is because something they know,and when Crytek say you can do tricks with more ram is because they knowwwwwww they have known for quite some time what can be accomplish with more ram and how performance can be hit by having little.. Yes the PS4 ram isn't limitless but compare to the most popular GPU on Steam it has 6 to 7 times more ram available that is not by any means a small amount.

You mean PS4 has shared RAM that will be used by OS, additional services and games. What will be left for textures won´t be more than 3-4 GB. And even so, PS4´s CPU and GPU can´t chew that much. 

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tormentos

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#241 tormentos
Member since 2003 • 33798 Posts
You mean PS4 has shared RAM that will be used by OS, additional services and games. What will be left for textures won´t be more than 3-4 GB. And even so, PS4´s CPU and GPU can´t chew that much. jhonMalcovich
The OS is say to use 512MB if you have a link saying that half will be use for system and OS please share it.. Most of the features o PS4 will not be that intrusive and the PS4 has hardware to cope with them to,so ram hit should be minimal,saying the PS4 will not use all its ram destine for video is a joke and Crytek basically agree on this..
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Mr_BillGates

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#242 Mr_BillGates
Member since 2005 • 3211 Posts

I feel sorry for those goons who just bought a $1000-$2000 legacy PC. Clearly pwned by a few hundred dollars toy. At least wait for 2014 if you're a cavemen PC gamer.

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AM-Gamer

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#243 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="ronvalencia"]

[QUOTE="Cranler"]

Guess you didnt look at my join date.

360 cpu is closer to the best 2005 pc cpu's than the PS 4 is with todays cpu's.


COD 2 sp was on par with pc max settings. See here: http://www.ign.com/articles/2005/12/10/call-of-duty-2-head-to-head?page=3

 

360 gpu has unified shader architecture which wasnt even available on pc when it launched. 8800gtx is about 2x the power of the 360 gpu. 680 is about 2x the power of the 7850. The fact that the 360 didnt support dx10 is irrelavent. Witcher 2 is dx9 and looks better than any dx10 game. DX10 didnt have any big features like DX11 has with tesselation.

 

360 was comparable to a high end pc when it launched, PS 4 will be comparable to a medium end pc when it launches.

 

Cranler

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

 

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

perfrel_1920.gif

 

 

59% of the 680's power makes the 680 about twice as powerful just like I said. In this Bioshock Infinite bench the 680 is a tad over twice as powerful. http://www.techspot.com/review/655-bioshock-infinite-performance/page4.html

The problem is the PS4's GPU has more raw power then the 7850 and far better performance in real time. You think a PC with a 7850 would match a PS4? LOl um NO

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jhonMalcovich

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#244 jhonMalcovich
Member since 2010 • 7090 Posts

[QUOTE="Cranler"]

[QUOTE="ronvalencia"]

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

 

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

perfrel_1920.gif

 

 

AM-Gamer

59% of the 680's power makes the 680 about twice as powerful just like I said. In this Bioshock Infinite bench the 680 is a tad over twice as powerful. http://www.techspot.com/review/655-bioshock-infinite-performance/page4.html

The problem is the PS4's GPU has more raw power then the 7850 and far better performance in real time. You think a PC with a 7850 would match a PS4? LOl um NO

Still won´t get 60 fps in 1080p resolutions. Especially in next gen games. We are talking here either 1080p 30 fps or 720p 60 fps.

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clyde46

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#245 clyde46
Member since 2005 • 49061 Posts
[QUOTE="jhonMalcovich"]You mean PS4 has shared RAM that will be used by OS, additional services and games. What will be left for textures won´t be more than 3-4 GB. And even so, PS4´s CPU and GPU can´t chew that much. tormentos
The OS is say to use 512MB if you have a link saying that half will be use for system and OS please share it.. Most of the features o PS4 will not be that intrusive and the PS4 has hardware to cope with them to,so ram hit should be minimal,saying the PS4 will not use all its ram destine for video is a joke and Crytek basically agree on this..

How do you know the OS will be only using 512mb of RAM?
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clyde46

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#246 clyde46
Member since 2005 • 49061 Posts

I feel sorry for those goons who just bought a $1000-$2000 legacy PC. Clearly pwned by a few hundred dollars toy. At least wait for 2014 if you're a cavemen PC gamer.

Mr_BillGates
Go back to playing Angry Birds, Apple drone.
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Cranler

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#247 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Cranler"][QUOTE="MBirdy88"]I think we all know the consoles will nearly match PC in the first year of its life this ALWAYS happens. Honestly its as if system wars doesn't know its own f*in history. Enjoy the matchup for a year then fall behind as always. when it goes into your skulls that the 8GB RAM will be limited by the CPU/GPU ....faizan_faizan
This, also remember that the 360 was more powerful for 2005 than the PS 4 is for 2013. Launch game COD 2 console graphics were almost identical to pc and ran at 720p which was close to the res most pc gamers used at the time. BF 4 is the big PS 4 launch game and its 720p which is way below pc gamers standard res. I'm excited for PS 4 but its not the powerhouse console so many make it out to be.

COD2? BF2 obliterated it. It was Perfect Dark Zero that looked par.

I was comparing the pc and 360 versions of COD 2. Lets see some screens proving that BF 2 obliterated it.
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Cranler

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#248 Cranler
Member since 2005 • 8809 Posts
[QUOTE="MBirdy88"][QUOTE="ShadowriverUB"] It does not need any magic, RAM is just data space that can be filled with anything and stay there as much as program wants. Any CPU is capable use as much RAM as memory addressing allows, in case x86 32-bit it's 4GB in case of x86 64-bit..... it's 4 PB and PS4 CPU is 64-bit :p CPU can have any processing power, but it does not change fact that it can read and write anywhere on that 8GB RAM space without any limit (except this 4PB addressing limit and obvious RAM size). This mean even if CPU won't be able to materialize this amount of data on screen in same time, more RAM can be used to reduce load times, as once something is loaded to RAM can stay there as long as program (game) wants to. Other example from LittleBigPlanet, music sequencer in LBP2 has limit call "blue thermo" which limits number of samples (sounds of instruments) that can be used in music (overall size of samples used) with bigger ram, with more ram not only more samples can be used in same time but also better quality of samples. In other words, RAM can't be bottle-necked same as hard drive can't be(or else we talk about bandwidth), data space is data space as long as you can name it you can read and write on it whatever you like.ShadowriverUB
I know what you are trying to say. but here is what I am trying to say. I'm guessing cows think having that more RAM will make the game worlds much larger, much prettier and have much more on screen, this can be true on a very BASIC level. But anything that requires graphics rendering and A.I for example (which lets be honest is the 2 meaty aspects of a game's hardware requirements) still has to go through the CPU and GPU. There will be some tricks with all that extra RAM in the same sense that there are tricks with extra HDD/BLU RAY space..... but tiny at best. What I meant by bottleneck was: That there wont be any bottleneck for RAM this time around, however its advantages will only show through alittle longer than normal, when the CPU and GPU become dated the real limitations will be the same as the rest of the console generations. All this has done is allow accetable AND THEN SOME ammounts of RAM.....

RAM responcibility is not to make things look pretier, its just indirect result (so yea cows are wrong with that). But I dont think things you can do with extra space is "tiny at best", theres things that require specific amount of procesing power, but it can use as much of data as it is loaded to RAM (like my LBP music sequencer example), maybe not always at once but still something that quicly can be used at any moment without waiting for disk once its loaded. PC gamers might be fooled from fact that developers limit use of RAM to specific amount as they can't predict how much RAM user will have and how much free space, consoles dont have that problem, developers knows how much RAM there is, knows how much of it will be used by GPU and how much it will be eated by system (RAM for system might be resereved too), thats why they been able to utilize things on 256MB RAM that PC with this amount RAM could only dream of. Fact, some developers won't use whole RAM as they game maybe don't need to, but they can use it if they want So 8GB is always better then 4GB what ever you like it or not and i think cows have right to be happy with it ;) lems and hermits just tries to downgrade that fact as everything cows say

4gb with a higher clock cpu and better gpu would have been better but impossible due to heat issues. Biggest reason for the 8gb is that Sony needed something to wow people since the cpu and gpu are so underwhelming.
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ShadowDeathX

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#249 ShadowDeathX
Member since 2006 • 11699 Posts

[QUOTE="Cranler"]

[QUOTE="ronvalencia"]

Flagship gaming PCs have move beyond the single PCI-E power connector i.e. two PCI-E power connectors.

 

With current games, Radeon HD 7850 would have about 59.8 percent of GTX 680's performance.

Aight=

 

 

AM-Gamer

59% of the 680's power makes the 680 about twice as powerful just like I said. In this Bioshock Infinite bench the 680 is a tad over twice as powerful. http://www.techspot.com/review/655-bioshock-infinite-performance/page4.html

The problem is the PS4's GPU has more raw power then the 7850 and far better performance in real time. You think a PC with a 7850 would match a PS4? LOl um NO

Actually yes. Since the GPU on the PS4 will have to cut some of it's actual graphics performance to do GpGPU compute stuff to make up for the poor CPU on the PS4. Meanwhile in PC land, a half decent CPU can do the compute stuff and the GPU all the graphics stuff. On the PS4, the CPU is incapable of that.