I do play PC games, but I don't really maintain a gaming rig.
My PC: Quad-Core 6600, GeForce 8500 GT, 3 GB Ram, bought off the shelf in late 2007, I believe.
For all of the "cost is a myth" talk, it really isn't in one sense. Today you can make a gaming rig as powerful as the 360 or PS3 for sub $500, but I have had my consoles since launch. At launch you could not even come remotely close to building a rig that could run Oblivion as good as it looked on the 360 for the $400 it cost.
This is the first generation where that statement was still true a year in, the consoles didn't date anywhere near as fast as they have in the past. Even two years in, late 2007-early 2008, it still cost around $1000 to make a 360 equivalent machine, add another $200-$250 back then for a Blu-Ray drive to get that particular functionality of the PS3. Crysis was interesting in that it showed just how stalled everything is, here we are two and a half years since its release and the PC hasn't matched it since, and what's more very, Very few people could even afford to run the thing the way it was meant to be played when it came out. "Why do you have to play it on max, consoles can't?" You don't, but why own a more expensive PC if all it can do is break even on resolution.
At the same time, big name PC developers began shifting their focus on to the consoles. When John Carmack said that the 360 was the primary development environment for Id's next big title, something is very, Very wrong in PC land. There hasn't been a year with a big budget, highly hyped and marketed release schedule on the PC that has matched the consoles since 2004. No this is not me claiming PC is dying or anything of the sort, but you have to be blind to notice it has a way lower profile. The releases are just as numerous if not more so, there is a big central hub in steam (not sure if that's good or bad), there are just as many quality titles with more flexible cost, but they are smaller and more niche than ever before.
It says everything that all that effort was put into showing us the Crysis 2 engine running on consoles first, even though apparently the PC version is pushing tech forward again. Why wouldn't you show your game looking its absolute best? It was more important to Crytek to show scalability then high tech, in a world where that's the case, it's tough to focus on the PC. Cryostasis, a game that scored in the 60's on most sites was continually brought up by hermits, a sure sign something is lacking.
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