FPSs are starting to feel the same. The genre needs to evolve.

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Johnny-n-Roger

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#101 Johnny-n-Roger
Member since 2003 • 15151 Posts
[QUOTE="PBSnipes"][QUOTE="Soulja_West"] First person cover system proves you wrong.Soulja_West
You mean the first-person "cover" system the majority of PC shooters have had since the late 90's (peaking+crouching)?

KZ2 FPSC is different from the ones of the PC.

Like I said, will we look back years from now and say "wow, I'm sure glad KZ2 took the cover concept and put it in the first person. Games are so much better and more fun to play now."
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markop2003

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#102 markop2003
Member since 2005 • 29917 Posts
Well the standard shooters sell. If you want shooters to evolve people need to stop buying the standard ones that are hyped and marketed to high heaven, usually just because they're exclusives to either the PS3 or 360.
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death919

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#103 death919
Member since 2004 • 4724 Posts
I don't care about all this technically analyzing stuff, when I pop in Halo 3 or Gears 2 and hop online, I have fun, and that's all that matters. :D
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PSdual_wielder

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#105 PSdual_wielder
Member since 2003 • 10646 Posts
If people are buying more of other types of games, we'll see devs making those more. Nuff said.
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Soulja_West

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#106 Soulja_West
Member since 2003 • 15084 Posts
[QUOTE="Soulja_West"][QUOTE="PBSnipes"] You mean the first-person "cover" system the majority of PC shooters have had since the late 90's (peaking+crouching)?Johnny-n-Roger
KZ2 FPSC is different from the ones of the PC.

Like I said, will we look back years from now and say "wow, I'm sure glad KZ2 took the cover concept and put it in the first person. Games are so much better and more fun to play now."

All I have to say is, a game doesn't have ot bring anything "new" to the gene to be an superb game. Look at KZ2, its not really bringing nothing new to the table but yet its still getting outstanding reviews.
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DonPerian

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#107 DonPerian
Member since 2005 • 3773 Posts
Left 4 Dead has the AI Director. Bioshock had plasmids and the "moral" aspect of it. Halo 3 (and previous iterations) have tight vehicle integration. While nothing revolutionary, they're all great innovations.. But I kind of understand what you mean. I just think the market is flooded with shallow FPS's moreso than any other genre.
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Cherokee_Jack

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#108 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="Johnny-n-Roger"][QUOTE="Soulja_West"] KZ2 FPSC is different from the ones of the PC. Soulja_West
Like I said, will we look back years from now and say "wow, I'm sure glad KZ2 took the cover concept and put it in the first person. Games are so much better and more fun to play now."

All I have to say is, a game doesn't have ot bring anything "new" to the gene to be an superb game. Look at KZ2, its not really bringing nothing new to the table but yet its still getting outstanding reviews.

The trouble is that almost all the good FPS today are of this variety.
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Johnny-n-Roger

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#109 Johnny-n-Roger
Member since 2003 • 15151 Posts
But I kind of understand what you mean. I just think the market is flooded with shallow FPS's moreso than any other genre.DonPerian
Agreed, but to the casual gamer, this is a relatively new genre :roll:
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fluxorator

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#110 fluxorator
Member since 2008 • 887 Posts
[QUOTE="dark-warmachine"][QUOTE="Cherokee_Jack"] I've heard already that KZ 2 evolves the genre. What new mechanics or design concepts can we expect from it?Johnny-n-Roger
1st person cover system on consoles that's all I can think of but I pretty sure you can come up with your own conclusion from varies videos shown out there.

And that'll change the genre forever :roll: For something to be an evolutionary step, it has to be something that will most likely be implemented not only in one particular title, but to most games in the genre. We've already seen cover systems in the FPS genre. Changing the perspective isn't going to be a huge step for the genre. 2-weapon system, designated grenade button, dual stick controls, and regenerating health are some of the more recent additions to the genre.

Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.
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Johnny-n-Roger

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#111 Johnny-n-Roger
Member since 2003 • 15151 Posts
[QUOTE="Johnny-n-Roger"][QUOTE="dark-warmachine"]1st person cover system on consoles that's all I can think of but I pretty sure you can come up with your own conclusion from varies videos shown out there.fluxorator
And that'll change the genre forever :roll: For something to be an evolutionary step, it has to be something that will most likely be implemented not only in one particular title, but to most games in the genre. We've already seen cover systems in the FPS genre. Changing the perspective isn't going to be a huge step for the genre. 2-weapon system, designated grenade button, dual stick controls, and regenerating health are some of the more recent additions to the genre.

Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.

Neither method is realistic at all, if that's what you're getting at. Maybe you should play the game at a higher difficulty if you're able to sustain too much damage. I would much rather "hide behind a rock," as you say, as opposed to backtracking in search of and rationing health packs. The gameplay is a hell of a lot more fluid that way.
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Cherokee_Jack

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#112 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="fluxorator"][QUOTE="Johnny-n-Roger"] And that'll change the genre forever :roll: For something to be an evolutionary step, it has to be something that will most likely be implemented not only in one particular title, but to most games in the genre. We've already seen cover systems in the FPS genre. Changing the perspective isn't going to be a huge step for the genre. 2-weapon system, designated grenade button, dual stick controls, and regenerating health are some of the more recent additions to the genre.Johnny-n-Roger
Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.

Neither method is realistic at all, if that's what you're getting at. Maybe you should play the game at a higher difficulty if you're able to sustain too much damage. I would much rather "hide behind a rock," as you say, as opposed to backtracking in search of and rationing health packs. The gameplay is a hell of a lot more fluid that way.

In a well-designed game, you don't need to backtrack.
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hahayoukidding

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#113 hahayoukidding
Member since 2009 • 196 Posts
call of duty 4 has crappy level design.
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Johnny-n-Roger

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#114 Johnny-n-Roger
Member since 2003 • 15151 Posts
[QUOTE="Johnny-n-Roger"][QUOTE="fluxorator"] Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.Cherokee_Jack
Neither method is realistic at all, if that's what you're getting at. Maybe you should play the game at a higher difficulty if you're able to sustain too much damage. I would much rather "hide behind a rock," as you say, as opposed to backtracking in search of and rationing health packs. The gameplay is a hell of a lot more fluid that way.

In a well-designed game, you don't need to backtrack.

Either way you'd rather spend time searching for healthpacks? While this can work in some adventure-oriented titles, it's impractical in the more combat-oriented war-based games. The original Call of Duty struggled here.
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sirk1264

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#115 sirk1264
Member since 2003 • 6242 Posts
Crysis is very much refreshing for the FPS genre. I'm completely hooked on it.
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schu

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#116 schu
Member since 2003 • 10200 Posts

someone hasnt been playing a wide variety of fps..

here ill suggest a few:

Team fortress 2

Red orchestra

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hahayoukidding

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#117 hahayoukidding
Member since 2009 • 196 Posts

Crysis is very much refreshing for the FPS genre. I'm completely hooked on it. sirk1264

bleh it's boring lol.

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#118 Ninja-Hippo
Member since 2008 • 23434 Posts
FEAR 2 is a fine example of how tired the FPS genre has become. I played the demo and was so bored by the end i may as well have not been playing at all. Yet when you look at it objectively, it's a nice-looking, well put together game. It just does absolutely nothing new whatsoever. Corridor-crawling shooter where you kill a number of bad guys with various weapons. It's been done.
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#119 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="fluxorator"] Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.

To be fair, if that's your complaint, you should be playing the game at a difficulty whereby you die when you are shot, rather than having any option to heal yourself at all. You cant complain about "realism" in any scenario whereby multiple gunshot wounds are healed on the fly, be it regeneration, healthpacks, or whatever. It made sense in Halo, because they're energy shields. If you get hit while they're down, you die. It makes no sense at all in games like Call of Duty though.
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peacenutman

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#120 peacenutman
Member since 2004 • 1772 Posts
[QUOTE="DrinkDuff"]

There is something going on here. There is something amiss in the FPS market today. Normally I am an advocator of the genre(s) both in first-person and third-person form. You could say that I am a fan, or at least, I was.I'm not so sure anymore. It's all becoming rather disappointing.

The more I play FPSs these days the more I begin to wonder why I am enjoying them less and less. My enthusiasm grows smaller for each title with guns as the main focus. It didn't just start with this generation, but I think its finally starting to sink in: I can't seem to enjoy any of them anymore. And I think I figured out some of the reasons why.

There isn't enough variety in the genre. Most first-person shooters in the market are starting to become clones of one another. The developers seem to be more concerned with presentation than they are about ingenuity. And it doesn't seem like anyone is willing to take the risk of coming up with something new. They don't want to entertain the brain, they want to keep it busy. Flashy graphics and good level design can only do so much to hide the simple-minded repetitive gameplay and the familiar environments that most games in the genre share. We get gray, war torn battlefields, gritty atmosphere, smooth animations, gray, lots of swearing, depth of field, motion blur, and even more gray.

When you take those out, what do you have left? A hollow game with nothing to offer but a basic, impulsive, barely-gratifying shooting mechanic. The coat of paint can't cover up the rust decaying the cheap metal underneath. They aren't so much giving us a game, as they are giving us a program that gives you the same gratifying task to do over and over again.

I feel like I am part of a sick experiment where I am being told to buy and judge a couple of different FPSs only to realize that they are the all the same game, and the scientists just wanted to measure my lack of awareness of the fact. We are like monkeys being trained by a reward system to do medial tasks.

In all honesty though, that is what the FPS genre (in general) seems to have become: redundant. Sure, maybe every once in a while you get a cover mechanic thrown in, but you are still a commando god in a state of zombie-like trance, shooting an endless supply of walking bullet-fodder. You shoot a group of enemies only to find out that there are still more enemies to shoot. You move forward to one checkpoint only to find out that there are more checkpoints to reach where you are shooting even more enemies to complete your next arbitrary goal, (where you defend a position and shoot more enemies).

Hide, recharge health, shoot, hide, recharge, shoot, reload. You go through the same dull, unrelenting pattern over and over again and then 6-10 hours roll by and then you are done. There are no compelling puzzles, there are no real tactics, there is nothing open-ended, there is no reason to fear your weak enemies, there are no choices that challenge your brain beyond that basic impulse. and there is no real incentive to go back and do it hundreds of times over a different backdrop. Then you realize you probably would have had more fun in a shooting gallery.

When is it going to end? When are we going to see a fresh FPS again?

Well the masses don't want new or innovative, just look at Haze and Fracture sale/review.
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Johnny-n-Roger

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#121 Johnny-n-Roger
Member since 2003 • 15151 Posts
[QUOTE="fluxorator"] Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.Ninja-Hippo
To be fair, if that's your complaint, you should be playing the game at a difficulty whereby you die when you are shot, rather than having any option to heal yourself at all. You cant complain about "realism" in any scenario whereby multiple gunshot wounds are healed on the fly, be it regeneration, healthpacks, or whatever. It made sense in Halo, because they're energy shields. If you get hit while they're down, you die. It makes no sense at all in games like Call of Duty though.

When you're saying "made sense" I presume you're speaking in terms of realism. More reaslism =/= more fun.
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0rin

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#122 0rin
Member since 2006 • 7179 Posts
Having not read any of the posts past the TC's, I will just throw this into the mix.. Have you ever had a younger sibling, or a pet that you watched grow up? Ever realise how you never really noticed a change, because you saw them every day, and as they were growing slowly (but steadily), you're mind just adjusted to it, and nothing seemed to change? Just apply that to the FPS genre. The genre has been evolving since it was first concieved. But if you're one of the people who plays FPS games all the time, You're not really going to notice anything different. Killzone 2 will be my first FPS game since I got Resistance Fall of Man, back when I got my launch PS3. I've gone a few years without owning an FPS game, and it shows, because I find myself even more interested in them now than before. Sounds to me like you just need to take a break from the genre for a bit. Try some other genre or something, then when you see an FPS game you really want to play, then get it. The genre is changing and evolving with every new game, just in small, subtle ways. I don't really get what you mean by "evolving", outside of going virtual reality or holographic style... heh. If you look at Resistance (pretty run-of-the-mill FPS), then you look at Killzone 2, you will see a HUGE leap in gameplay tactics. IMO the same can be said about Halo 3 and Killzone 2, though there are still things in Halo 3 that no FPS games have really improved upon. but KZ2 still has the MP edge IMO. (not a big fan of moon jumps and purple guns, still a good game though, in it's own right) If you're getting tired of a genre, try a new one. I'm sure in a year or so, a new FPS game will show up and have some new features that you'll find quite intriguing. Then you can get it, veg on it for a while. and then go back to being bored of the genre again :P
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#123 jeezers
Member since 2007 • 5341 Posts

agreed, they all feel the same, people need to think of new things to do to them. honestly the last innovative shooter i played was shadowrun, i might get bashed for saying this but it is very underrated, and is a bery different fps than the usual. untill an fps comes out with a new innoative way to play fps's i wont be buying one.

the next one i buy will proubably be huxley"if it ever comes out" mmofps interests me

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Leejjohno

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#124 Leejjohno
Member since 2005 • 13897 Posts

Dude, the reasoning is quite logical for your feelings on the genre. You are like me, but I realised this a long time ago.

The reasoning is games are just trying to be games rather than memorable experiences. Personally, I think Crysis does a good job of being both, but even that is far from perfect.

See, there are few games which go beyond the simple enemy/friend traditional war play, but that is part of the problem. You see, developers are seeing enemies and obsticles rather than humans or creatures with their own objectives, wants and behaviour patterns - they see the programming behind it, it can only imitate human or animal behaviour to a very limited extent.

Weapons systems are seen as simple eye candy rather than a weapon or tool. Games that centre themselves around shooting neglect the parts in between, the carm, the ambient feeling of being so relieved that you are still alive, but worried that you may perish (some games capture this to a degree, like Mirrors Edge or Left 4 Dead). How does a developer give the player a sense of compromise without gimping the gameplay (e.g. Assassins Creed, Bioshock) or making it hard beyond the point of enjoyment (COD4 on veteran).

The atmosphere has to be gripping and interesting (S.T.A.L.K.E.R. > Fallout 3) but the gameplay has to be diverse (Fallout 3 > S.T.A.L.K.E.R)

See, there is NO game out there that is so diverse that it will adapt to millions of users playing styles, and all of them find something they really love doing within the environment, (you might say WoW, but when you take a step back away from the game's longevity and consistancy, it is as flat as a playing card, even if fun). Instead they target demographics and mentalities (Gears of War).

The truth is, what you and I want is not feasible for a simple game, which may or may not fail to earn the developers money.

In twenty years time when they develop amazingly precise physics engines, or find out more about human and animal psych, that is when we will see a game with living, breathing people with procedurally generated personalities and living beings which happen to be part of a faction and not just a faction bot (like in S.T.A.L.K.E.R. where NPCs hate each other for the simple sake of being diverse, again; it becomes tiresome and predictable).

On one last note, we see lot's of developers doing original things, but imagine if they all worked together... The things they excel at could be brought together to make one ultimate, user orientated experience.

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Leejjohno

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#125 Leejjohno
Member since 2005 • 13897 Posts

call of duty 4 has crappy level design.hahayoukidding

That is just plain wrong.

From a design aspect, the levels are extremely well balanced and well designed to prevent predictable playing style issues... like camping, which can't be done easily on most of the maps, although Bog, that level which consists of shipping containers and Countdown are pretty terrible, the majority are some of the best designed maps going.

The single player campaign is also well made in terms of design (though AI twitchiness and spawn rate is another issue).

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SpinoRaptor24

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#126 SpinoRaptor24
Member since 2008 • 10316 Posts
What can we do? People would rather take flashy graphics over gameplay,atmosphere,story etc.
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lowe0

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#127 lowe0
Member since 2004 • 13692 Posts
Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.fluxorator
It's done to preserve pacing. Once you get far away enough from combat to heal, the rest of the trudge back to the last medikit you saw is pure tedium. Why make the player spend a couple minutes of non-fun?
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Cherokee_Jack

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#128 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="fluxorator"] Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.lowe0
It's done to preserve pacing. Once you get far away enough from combat to heal, the rest of the trudge back to the last medikit you saw is pure tedium. Why make the player spend a couple minutes of non-fun?

Half-Life 2 didn't involve backtracking. Any backtracking is the designer's fault, not the health system's.
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Leejjohno

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#129 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="lowe0"][QUOTE="fluxorator"] Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.Cherokee_Jack
It's done to preserve pacing. Once you get far away enough from combat to heal, the rest of the trudge back to the last medikit you saw is pure tedium. Why make the player spend a couple minutes of non-fun?

Half-Life 2 didn't involve backtracking. Any backtracking is the designer's fault, not the health system's.

I agree with that. Recharging health is a little to crude to the gameplay for it to make sense.

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HenriH-42

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#130 HenriH-42
Member since 2007 • 2113 Posts

[QUOTE="fluxorator"] Regenerating health is killing FPS. Get shot 300 times, hide behind a rock for 5 seconds and run back out. Honestly... What a joke.lowe0
It's done to preserve pacing. Once you get far away enough from combat to heal, the rest of the trudge back to the last medikit you saw is pure tedium. Why make the player spend a couple minutes of non-fun?

I don't remember ever having to backtrack (unless you're talking about non-linear shooters, like STALKER.) Regenerating health actually breaks the pacing, since you just go behind something, suck on your thumb and cry for mommy until you're at 100% health again. It can easily be abused and you don't have to think about your strategy anymore since you can just shoot, take a few hits, go behind something, shoot, etc. etc. Regen removes any challenge from the game, what's the point? Oh, right - "fun"? I don't see how that is "fun" at all. You could just play with god mode on and the result would be the same, only with god mode the game would be even more fast paced.

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Johnny-n-Roger

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#131 Johnny-n-Roger
Member since 2003 • 15151 Posts

[QUOTE="Cherokee_Jack"][QUOTE="lowe0"] It's done to preserve pacing. Once you get far away enough from combat to heal, the rest of the trudge back to the last medikit you saw is pure tedium. Why make the player spend a couple minutes of non-fun?Leejjohno

Half-Life 2 didn't involve backtracking. Any backtracking is the designer's fault, not the health system's.

I agree with that. Recharging health is a little to crude to the gameplay for it to make sense.

The same could be said for collecting health packs. Let's not forget that HL2 was an adventure-FPS vs. the war-based FPS that use regenerating health.
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DrinkDuff

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#132 DrinkDuff
Member since 2004 • 6762 Posts
I don't care about all this technically analyzing stuff, when I pop in Halo 3 or Gears 2 and hop online, I have fun, and that's all that matters. :Ddeath919
I used to feel the same. I'm not so sure anymore. Maybe I'm just burnt out on the typical shooter experience and I want more, and maybe that's just an unrealistic expectation. Still, I know the genre can move forward, it has before.
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Leejjohno

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#133 Leejjohno
Member since 2005 • 13897 Posts
[QUOTE="Leejjohno"]

[QUOTE="Cherokee_Jack"] Half-Life 2 didn't involve backtracking. Any backtracking is the designer's fault, not the health system's.Johnny-n-Roger

I agree with that. Recharging health is a little to crude to the gameplay for it to make sense.

The same could be said for collecting health packs. Let's not forget that HL2 was an adventure-FPS vs. the war-based FPS that use regenerating health.

Well, this is the challenge that lies ahead for developers. I just don't think recharging health or shields are the answer.

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hahayoukidding

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#134 hahayoukidding
Member since 2009 • 196 Posts

[QUOTE="hahayoukidding"]call of duty 4 has crappy level design.Leejjohno

That is just plain wrong.

From a design aspect, the levels are extremely well balanced and well designed to prevent predictable playing style issues... like camping, which can't be done easily on most of the maps, although Bog, that level which consists of shipping containers and Countdown are pretty terrible, the majority are some of the best designed maps going.

The single player campaign is also well made in terms of design (though AI twitchiness and spawn rate is another issue).

the maps are basically made for camping, not really close quarters combat, except 1 small map on cod4 which is made for 1 vs 1 basically.

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Johnny-n-Roger

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#135 Johnny-n-Roger
Member since 2003 • 15151 Posts
[QUOTE="Johnny-n-Roger"][QUOTE="Leejjohno"]

I agree with that. Recharging health is a little to crude to the gameplay for it to make sense.

Leejjohno

The same could be said for collecting health packs. Let's not forget that HL2 was an adventure-FPS vs. the war-based FPS that use regenerating health.

Well, this is the challenge that lies ahead for developers. I just don't think recharging health or shields are the answer.

What's wrong with recharging health? If you're looking for realism, play Rainbow Six: Rogue Spear or Operation: Flashpoint. One shot kills =/= more fun.
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hahayoukidding

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#136 hahayoukidding
Member since 2009 • 196 Posts
I think overgrown is one of call of duty 4's best maps though.
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mitu123

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#137 mitu123
Member since 2006 • 155290 Posts
What can we do? People would rather take flashy graphics over gameplay,atmosphere,story etc.SpinoRaptor24
I'm not one of them, IMO, Gameplay>Others.
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Sonic_on_crack

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#138 Sonic_on_crack
Member since 2007 • 2428 Posts
Ehh I just got my haze I bought off ebay sealed for $15, what a misstake I figured ok so it isnt perfect I bet Kevin was just nitpicking , boy was I wrong, the voice acting is laughable. the graphics arent fantastic and are no wear near Gears, Killzone, or any of the other huge graphical games. And there are just a bunch of little flaws that really hurt the overall package. It reminds me a lot of the first Killzone honestly b/c Haze has some good ideas. The story so far is pretty good though and the core gameplay is decent
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Dahaka-UK

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#139 Dahaka-UK
Member since 2005 • 6915 Posts
Lol shooter fans finally getting tired of their generic shooters. Can't say I didn't see this coming. I'm going to blame this one on yet again on lack of variety in genres. Too many shooters, less of everything else. No wonder. Theres only so many times you can play the exact same game but with a new gimmick and theres only so many ways a generic shooter can evolve especially in a generation where evolution means dumbing down an making easier for lesser gamers. If your asking for a shooter with more depth your asking for too much basically. Times have changed for the worse.
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MrDziekuje

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#140 MrDziekuje
Member since 2004 • 7730 Posts
I noticed this about five years ago.
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ps3_owns_360Wii

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#141 ps3_owns_360Wii
Member since 2008 • 2289 Posts
if it aint broken dont fix it
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AdrianWerner

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#142 AdrianWerner
Member since 2003 • 28441 Posts

Mirror's Edge and Cryostasis show how flexible the FPS formula as with modification the formula managed to perfectly do platformer and survival horror.

FPSes are evolving, STALKER set up the path towards open ended FPSes, Half-Life episodes push cinematic content to new level while incrasing the interactivity. Crysis is putting the genre on new levels of combat flexibility

The problem is few devs try to follow the examples above and expand upon them,

Heck...the biggest FPS success of recent years financialy is CoD4 and WaW and those not only do not evolve the genre, they actualy devolve it to the state from 90s

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Corey_Barlog_SM

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#143 Corey_Barlog_SM
Member since 2008 • 460 Posts
i think Mirror's Edge and Portal show that the genre is still evolving, but is still generic in waves (CoD, Bioshock, and Crysis are terrific, but do absolutely nothing new for FPS gameplay)
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ps3_owns_360Wii

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#144 ps3_owns_360Wii
Member since 2008 • 2289 Posts

i think Mirror's Edge and Portal show that the genre is still evolving, but is still generic in waves (CoD, Bioshock, and Crysis are terrific, but do absolutely nothing new for FPS gameplay)Corey_Barlog_SM

why does every new game this gen have to have some ground breaking gameplay

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atarigrad

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#145 atarigrad
Member since 2006 • 2559 Posts
I think they are evolving but not fast enough for us gamers. AI has improved so much. I think it all boils down to budget! More money the more time to develop more complex AI routines in the software
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Guyper

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#146 Guyper
Member since 2004 • 3879 Posts

Don't worry guys, Duke Nukem will come to the rescue "when it's done"!!

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AdrianWerner

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#147 AdrianWerner
Member since 2003 • 28441 Posts
i think Mirror's Edge and Portal show that the genre is still evolving, but is still generic in waves (CoD, Bioshock, and Crysis are terrific, but do absolutely nothing new for FPS gameplay)Corey_Barlog_SM
Biosock and Crysis might not be truly innovative, but they definitly do evolve the formula
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ps3_owns_360Wii

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#148 ps3_owns_360Wii
Member since 2008 • 2289 Posts

Don't worry guys, Duke Nukem will come to the rescue "when it's done"!!

Guyper

old box art FTW!:D

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Guyper

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#149 Guyper
Member since 2004 • 3879 Posts

They've already tried to evolve it with Thief which emphasize stealth over combat. But nobody really cared about it, the game sell failed to meet the expectations 'cause gamers are only into shooting, shooting and shooting. So, why would the developers bother to try to evolve it again if they know shooting is the only thing that's appealing to gamers?

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HenriH-42

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#150 HenriH-42
Member since 2007 • 2113 Posts

Guyper

^Best game ever made. I've played it (and 2) for almost 11 years now and I'm never getting bored. :D (fan made missions ftw)