[QUOTE="mitu123"][QUOTE="AdrianWerner"]Well..first of all...it doesn't break the pacing. Second ...there is a limit to those health packs, not just those you find, but those you carry on. Plus often have to decide if it's better to use it now, when half of your health is gone or wait till it's almost fully gone. It adds far more variety.So health regeneration is a bad idea overall, I think I might agree with you.Full regen definitly is. Now partial regen isn't a bad idea. I mean like in FEAR2 where you will always regen like up to 20/100 points of health, it prevents you from rat tactic, but prevents backtracking.Regen simply completely destroys the pacing, you constantly run like a rat and wait and wait and wait for regen, then some action and then again waiting... action..waiting. It makes the games horribly schematic.
AdrianWerner
Far Cry2 also had good idea, because you had to heal yourself when dying and it would take time and if you were prevented from it..then bam, you were dead, it wasn't perfect, but it a huge improvement over the regular regen
I think for arcade fpses the ideal solution is if you have let's say 100 points of health total, then having regen for first 20 points and then the rest be replenished by collectible health packs
That sounds like a good idea, it would still add more challenge to the game. Even beating today's FPSs with health regen on the hardest difficulty is still not mind blowing challenging for obvious reasons. I think Halo 2 invented the full health regeneration, even the original Halo had health packs, blame Halo 2, LOL.
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