[QUOTE="Johnny-n-Roger"] Usually while my health is restoring, I'm keeping an eye on my flanks and rear to assure that I'm actually "in cover". You're constantly involved in the action. What IS redundant is waiting until the combat is over and backtracking through previously expored areas of no importance to find a health station or health pack. There really is no other reasonable alternative to this.AdrianWerner
Not really. The break periods are simply boring as hell.Med kits are better solution. Just done in a way Max Payne or FEAR did it...ie not a stationary place, but a collectable health packs that can be used later on whenever you choose. It's the best solution for arcade shooters, no backtracking, but at the same time limited health.
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Also..in plenty of games with health stations you can't really backtrack to the last one.
Regen is simply boring, it breaks the action, it makes the gameplay shallower, because of it you always fight in the same way. With constant health you always do get some variety, you act diffrently when in full health and diffrently when you're low on it
Why are you arguing with the Halo kids, they aren't going to understand the concept of challenging games?
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