[QUOTE="NeonNinja"]Don't change the subject here, BioDrone!
And I do like Metroid Prime 2. It's a solid game. But it's leagues behind Metroid Prime. Anyone that says otherwise is a fan of 20 hour long keyhunts. And those aren't any friends of mine.
Now back to the topic at hand! THE ABOVE FACES AND THE W. T. F. CHARIZARD!? W. T. F!? MASS DEFECT 2 IS YOUR FAVORITE!? MASS EFFECT 3 DOESN'T MATCH UP TO IT!? TO IT!?!?
LISTEN HERE CROWNED SHEEP, SH*T IS ABOUT TO GET REAL AND I DEMAND EXPLANATIONS FOR THIS HERESY!!!! START SPEAKING BEFORE I TEAR YOUR ENTIRE FACTION APART AND SHIP 'EM OFF WITH WHAT'S LEFT OF AEDIRN!!!!
charizard1605
Alright, alright :PEspecially since you said you like Prime 2 (you still downplayed it, but it's a start, we'll take it from there later).
Here's the easiest copout, and I'll use it: by any objective measure as far as game mechanics and gameplay are concerned, Mass Effect 3 is better. It takes on the best of 1 and 2, and it polishes on them, and gives us finally gameplay that isn't flawed whatsoever (still wish full planetary exploration had returned, though, but w/e). Very good. Good start to this. I approve!
Having said that, I find the narrative of Mass Effect 2 to be better (and yes, yes the ending of Mass Effect 3 colors my perception of its story; how can it not, the ending is the most important thing of that story. Contrast the damp squib of an ending from Mass Effect 3 and compare it to the intensity of the Suicide Mission in Mass Effect 2). In any case, I digress. I feel that Mass Effect 3's ending sucks. I feel that it disregards my character choices. Nothing that I have done over the course of the last two games seems to hold any weight, any weight whatsoever. There is a cursory 'hey, you made this choice, Wrex is dead,' but then there is also 'HERE'S REPLACEMENT WREX!!!!1111!1!1!' I disagree with decisions not carrying weight in the third game. They are throughout the third game. For instance whether Wrex is alive or not, whether you side with Tali or Legion, etc. Everything is reflected in the third game by providing a different experience. So what if the final five minutes bring the story to an end in essentially one way? It was a disappointing ending, but that's the norm for the medium.
As for the suicide mission, it was poorly designed. The only saving grace it had was utilizing your full team. Which I thought was spectacular. But it's the same snaking, narrow, choke-hold like level design of the rest of the game, now with moar brown and a baby terminator at the end. Yeah, Wrex is dead, but he promises a different future for the Krogan compared to Wreav. Wrex was not about war. Wreav had amassed the largest amount of nuclear-grade weapons than any other Krogan and believed in galactic conquest. Your decision of whether to cure the genophage or not would be determined by that as you saw the implications of both cases. And if you didn't have Maelon's findings from ME2, it would cause Eve to die, which would be a blow to the Krogan.
I understand the popular complaint of "ME3 disregards my choices!" But ME2 did the same. It starts with a deus ex machina where your ship is destroyed, you're tasked with creating a "new Shepard" and it plays essentially like a standalone game away from the first. Whereas the third game finally ties in all your choices.
So that pissed me off too. And as the atmosphere of Mass Effect 3 is predicated on its story, and its story I found to be, well, disappointing, two out of the three most important things to me while playing Mass Effect were struck off the list; the gameplay was great, but Mass Effect's gameplay, even in ME3, isn't anything to write home about, so it wasn't enough to sustain my attention in the game.
ME2 got two out of three right. And yes, I know that in the larger scheme of the overarching ME plotline, its story is largely inconsequential, but i will take that inconsequential story that respects my choice over a more 'important' badly executed story that throws two games' worth of investment to the winds and does what it wants to anyway.
In regards to the rest of your post at the bottom here (I don't want to do it all red :P), ME3's was like a 30 hour endings. All the loose ends came together. Viewing it as a "well, the atmosphere was pretty gloomy and crap" isn't really the point. It directly continues from ME2. There's no, "Shepard died again! Yup! Reapers got 'im dis time but no worries, the Illusive Man's gonna fix him up agin'!" This one carries through. You visited Tuchanka. You visited Thessia. And in ME3 you return to see them in ruins. From a gameplay standpoint, ME3 is the best in the series. But in terms of story it had nothing to set up. It's 30 hours of payoff.
BioWare did make the mistake of setting up The Creator though, so I knew we'd see another figure eventually, which I thought was off-putting once I learned of it, and it wasn't fleshed out enough. It just came up during the final five minutes. So they made that creative decision. I may not agree with it, but it's one I can respect.
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