[QUOTE="NeonNinja"][QUOTE="texasgoldrush"] The problem with Jade Empire is that while the Open Palm/Closed Fist system is in principle morally grey, Drew K screwed it up in practice basically only showing the good aspects of Open Palm and the bad aspects of Closed Fist.texasgoldrush
It's been years since I played it, over seven now. But I recall there were facial expressions as well by your main character and I remember closed fist getting some gnarly mean looks out of my girl haha.
But seriously, I remember when the first act one of the major choices was, "save the village. Or don't." It was so black and white I was just caught off guard by it.
Really, the evil side of Jade Empire is one of the most hideous and repulsive evil playthroughs I have ever seen. It is pure sadism. Only in a few instances was the path of the closed fist truly followed. Ireally believe that Jade Empire's failure in its morality lead to a better Mass Effect morality system, but still, it takes them the third game to truly nail it. Paragon and Renegade isn't about how nice or a jerk you are, but whether the ends justify the means and whether the cost is worth it.Exactly
In ME3, I ended up making choices that came naturally to me and I was surprised that some of them came out as Renegade choices. It let me deal with the consequences. Jade Empire's evil playthrough was just ridiculous. It did help out ME, but the first two games were very black and white. You even leveled up dialogue options, Charm or Intimidate, and right there in the description it reads for Charm "opens new conversations and Paragon points" or something and then the same thing reads for intimidate for renegade. Thankfully that's a non-issue in ME3. They kept the red and blue which are carryovers of charm and intimidate, but I'm glad they still function based on how you played. In my first playthrough of ME3, Andersen dies because I couldn't save him. Didn't have enough Paragon points to get the final dialogue choice at the end.
I'm going through the series again, it has evolved really well. ME1's dialogue comes off as stilted. ME2's tries a little too hard to be tough-sounding. ME3's comes off as natural. I find myself skipping a lot of ME1's dialogue on this playthrough just because so much of it is information or lore. I also hate how conversations require input from me for every little thing. The dialogue wheel will have one option, and it's obviously to forward the conversation, so why not just do that?
ME3 is a major improvement within the series. I didn't expect to like it as much as I did. It's a great hybrid, with great design in just about every area. I don't recall a single thing annoying me during my playthrough of the game, and that's very rare for me.
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