[QUOTE="HAZE-Unit"][QUOTE="DarkLink77"] Oh, look I'm replying, though reading long-ass run on sentences is a pain. Punctuation is your friend. ;) So, limiting you to a slew of context sensitive actions that will be the same every time so that someone at Naughty Dog can practice for being a film director when they grow is good design? Yeah, no, sorry. Those segments of gameplay will play the same each and every time you go through them, so I'm absolutely right. Moving on. No, making sequences with no room to let the player do anything except play it the way the designers intended for you to play it is not good game design. It's actually really bad game design. That's called making an interactive movie, and that's bad.MuayThaiFTW
you didn't read my post and you didn't reply, congrats for another fail.
Its Dark Link, he's full of fail I thought you were leaving? :o
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