Games With Deep Complex Stories?

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CDUB316

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#51 CDUB316
Member since 2009 • 6589 Posts

[QUOTE="Diviniuz"]Final Fantasy 8 had a great storyJangoWuzHere
Its very poorly written and does not make a whole lot of sense honestly.

to you maybe :?

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ActicEdge

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#52 ActicEdge
Member since 2008 • 24492 Posts

I myself love me some Vagrant Story.

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hakanakumono

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#53 hakanakumono
Member since 2008 • 27455 Posts

It brings me a supreme amount of satisfaction to watch the very flawed characters of FFVIII as they go through the game. I love the part where Rinoa goes up to confront the sorceress herself with a poorly thought out plan and disastrous results.

I wish more games would feature flawed characters.

Edit, Oh I forgot!

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gaming25

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#54 gaming25
Member since 2010 • 6181 Posts

[QUOTE="erglesmergle"]

Im looking for a game with a story as deep and complex as the MGS series.

Mark36111

Sounds like you're looking for convolutedness, rather than depth. Just find any five books of fiction, read 1/5 of each of them, and you'll get the MGS effect you desire.

I disagree. MGS is has plenty of depth.

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hakanakumono

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#55 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="Mark36111"]

[QUOTE="erglesmergle"]

Im looking for a game with a story as deep and complex as the MGS series.

gaming25

Sounds like you're looking for convolutedness, rather than depth. Just find any five books of fiction, read 1/5 of each of them, and you'll get the MGS effect you desire.

I disagree. MGS is has plenty of depth.

There are a lot of things going on in MGS, but they're not all very well thought out.

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PSdual_wielder

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#56 PSdual_wielder
Member since 2003 • 10646 Posts

By the way,

hakanakumono

Xenosaga was sooo goooooddd! Its a shame no one makes games like that anymore. :(

I would vote for dragon age origins or anything made by bioware. They're fairly complex, though not at a 'philosophical' level, and they nail that engagement level every single time.

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gaming25

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#57 gaming25
Member since 2010 • 6181 Posts
[QUOTE="hakanakumono"]

[QUOTE="gaming25"]

[QUOTE="Mark36111"]

Sounds like you're looking for convolutedness, rather than depth. Just find any five books of fiction, read 1/5 of each of them, and you'll get the MGS effect you desire.

I disagree. MGS is has plenty of depth.

There are a lot of things going on in MGS, but they're not all very well thought out.

Like what?
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savagetwinkie

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#58 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="MetroidPrimePwn"]

Shadow of the Colossus, ICO, and Cryostasis.

Shadow of the Colossus and ICO are more of a kind of minimalist "tell a lot using only a little" narrative type things where as Cryostasis is a deep mystery type thing, in case you're discerning between which KIND of stories you like more.

I don't think shadow or ico had very deep stories, but they really did tug at feelings through the entire experience.
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hakanakumono

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#59 hakanakumono
Member since 2008 • 27455 Posts

Xenosaga was sooo goooooddd! Its a shame no one makes games like that anymore. :(

PSdual_wielder

It's a travesty.

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WTA2k5

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#60 WTA2k5
Member since 2005 • 3999 Posts

Halo, Bioshock, Alan Wake, etc. These are all games with shallow stories.erglesmergle

Halo and Alan Wake don't have impressive stories to be sure, but how can you call Bioshock's story "shallow". It has a very mature, thematic plot, and has one of the most well realized settings gaming has ever seen.

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savagetwinkie

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#61 savagetwinkie
Member since 2008 • 7981 Posts

lost odyssey

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#62 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="hakanakumono"]

[QUOTE="gaming25"]

I disagree. MGS is has plenty of depth.

gaming25

There are a lot of things going on in MGS, but they're not all very well thought out.

Like what?

I think the story in MGS was very well thought out, but the problem falls on the fact its TOO detailed. Kojima brings out very serious themes every single time, except very rarely do you really feel the impact of them.

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savagetwinkie

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#63 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="WTA2k5"]

[QUOTE="erglesmergle"]

Halo, Bioshock, Alan Wake, etc. These are all games with shallow stories.

Halo and Alan Wake don't have impressive stories to be sure, but how can you call Bioshock's story "shallow". It has a very mature, thematic plot, and has one of the most well realized settings gaming has ever seen.

i think alan and halo had really good stories, I'm surprised most people don't ever notice halo's story, then says its generic aliens attack earth! your not even on earth....
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#64 gaming25
Member since 2010 • 6181 Posts
[QUOTE="PSdual_wielder"]

[QUOTE="gaming25"][QUOTE="hakanakumono"]

There are a lot of things going on in MGS, but they're not all very well thought out.

Like what?

I think the story in MGS was very well thought out, but the problem falls on the fact its TOO detailed. Kojima brings out very serious themes every single time, except very rarely do you really feel the impact of them.

I feel the impact.
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ActicEdge

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#65 ActicEdge
Member since 2008 • 24492 Posts

To be honest I don't think games can really shoot to have deep complex stories. Atleast, not to the extent people want. There has to be gameplay to back it all up which has to be fun and engaging and frankly, I don't see how wome of these games can do it when you essentially reveal cool deep philosphical message then move on to blasting off heads. Its not a knock in any sense, I just think that for games to truly have stories and plots that makes sense alot of the gameplay around them needs to be honed to not seem ridiculous in the context. Frankly I don't want that to happen.

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savagetwinkie

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#66 savagetwinkie
Member since 2008 • 7981 Posts

To be honest I don't think games can really shoot to have deep complex stories. Atleast, not to the extent people want. There has to be gameplay to back it all up which has to be fun and engaging and frankly, I don't see how wome of these games can do it when you essentially reveal cool deep philosphical message then move on to blasting off heads. Its not a knock in any sense, I just think that for games to truly have stories and plots that makes sense alot of the gameplay around them needs to be honed to not seem ridiculous in the context. Frankly I don't want that to happen.

ActicEdge
its possible to do, games do it all the time, i don't think any one mentioned red dead redemtion, but its a murderer that you end up sympethizing with and the end....
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erglesmergle

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#67 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

Halo, Bioshock, Alan Wake, etc. These are all games with shallow stories.WTA2k5

Halo and Alan Wake don't have impressive stories to be sure, but how can you call Bioshock's story "shallow". It has a very mature, thematic plot, and has one of the most well realized settings gaming has ever seen.

Because its not MGS / Xenogears deep.

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ActicEdge

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#68 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

To be honest I don't think games can really shoot to have deep complex stories. Atleast, not to the extent people want. There has to be gameplay to back it all up which has to be fun and engaging and frankly, I don't see how wome of these games can do it when you essentially reveal cool deep philosphical message then move on to blasting off heads. Its not a knock in any sense, I just think that for games to truly have stories and plots that makes sense alot of the gameplay around them needs to be honed to not seem ridiculous in the context. Frankly I don't want that to happen.

savagetwinkie

its possible to do, games do it all the time, i don't think any one mentioned red dead redemtion, but its a murderer that you end up sympethizing with and the end....

But is that a dep and complex plot or just a well realized world and characters? I don't think its the same thing at all. Frankly though, I haven't played Red Dead so I can't comment on it.

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moose_knuckler

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#69 moose_knuckler
Member since 2007 • 5722 Posts
TC I'm wondering if you've played Alan Wake or Bioshock (looking at your update). I'm going to go with Star Wars:KOTOR 2 since, in reality, it added another layer to the whole Star Wars light side/dark side problem even down to the most simple decisions.
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#70 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="PSdual_wielder"]

[QUOTE="gaming25"] Like what?gaming25

I think the story in MGS was very well thought out, but the problem falls on the fact its TOO detailed. Kojima brings out very serious themes every single time, except very rarely do you really feel the impact of them.

I feel the impact.

I meant through gameplay. :P

With the exception of Peace Walker and Snake Eater, in all of the games you're just playing pure hide and seek and very little of much else. In peace walker where the game was about leadership and deterrance in the cold war, you get to actually build your own army and technology to rival your enemies.

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erglesmergle

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#71 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="ActicEdge"]

To be honest I don't think games can really shoot to have deep complex stories. Atleast, not to the extent people want. There has to be gameplay to back it all up which has to be fun and engaging and frankly, I don't see how wome of these games can do it when you essentially reveal cool deep philosphical message then move on to blasting off heads. Its not a knock in any sense, I just think that for games to truly have stories and plots that makes sense alot of the gameplay around them needs to be honed to not seem ridiculous in the context. Frankly I don't want that to happen.

savagetwinkie

its possible to do, games do it all the time, i don't think any one mentioned red dead redemtion, but its a murderer that you end up sympethizing with and the end....

Ugh. The cast was top notch terrible. Story just acceptable. And missions were OK. The only thing that makes this game a must play is the environments.

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savagetwinkie

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#72 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="erglesmergle"]

[QUOTE="WTA2k5"]

[QUOTE="erglesmergle"]

Halo, Bioshock, Alan Wake, etc. These are all games with shallow stories.

Halo and Alan Wake don't have impressive stories to be sure, but how can you call Bioshock's story "shallow". It has a very mature, thematic plot, and has one of the most well realized settings gaming has ever seen.

Because its not MGS / Xenogears deep.

those games aren't that much "deeper" especially MGS, its got important themes but the story isn't really deep, its just way too much crap. Someone pointed out SoC and ICO and sometimes the simple stories have just as much depth if not more than games like MGS. MGS only appears to be deep because they go into detail on certain themes. But its really just a conspiricy story with a lot of stupid twists that rip you out of the game. as for xenogears, great story, I'd definitly put it up there with the best.
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gaming25

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#73 gaming25
Member since 2010 • 6181 Posts

[QUOTE="gaming25"][QUOTE="PSdual_wielder"]

I think the story in MGS was very well thought out, but the problem falls on the fact its TOO detailed. Kojima brings out very serious themes every single time, except very rarely do you really feel the impact of them.

PSdual_wielder

I feel the impact.

I meant through gameplay. :P

With the exception of Peace Walker and Snake Eater, in all of the games you're just playing pure hide and seek and very little of much else.

Thats what a tactical secret agent game is all about. And Snake Eater btw, is the epitome of "pure hide and seek" for MGS.

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#74 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="savagetwinkie"][QUOTE="ActicEdge"]

To be honest I don't think games can really shoot to have deep complex stories. Atleast, not to the extent people want. There has to be gameplay to back it all up which has to be fun and engaging and frankly, I don't see how wome of these games can do it when you essentially reveal cool deep philosphical message then move on to blasting off heads. Its not a knock in any sense, I just think that for games to truly have stories and plots that makes sense alot of the gameplay around them needs to be honed to not seem ridiculous in the context. Frankly I don't want that to happen.

erglesmergle

its possible to do, games do it all the time, i don't think any one mentioned red dead redemtion, but its a murderer that you end up sympethizing with and the end....

Ugh. The cast was top notch terrible. Story just acceptable. And missions were OK. The only thing that makes this game a must play is the environments.

The narrative was clean and the script was written really well. But when it comes down to it yeah the plot iteself wasn't 'complicated'.

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savagetwinkie

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#75 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="erglesmergle"]

[QUOTE="savagetwinkie"][QUOTE="ActicEdge"]

To be honest I don't think games can really shoot to have deep complex stories. Atleast, not to the extent people want. There has to be gameplay to back it all up which has to be fun and engaging and frankly, I don't see how wome of these games can do it when you essentially reveal cool deep philosphical message then move on to blasting off heads. Its not a knock in any sense, I just think that for games to truly have stories and plots that makes sense alot of the gameplay around them needs to be honed to not seem ridiculous in the context. Frankly I don't want that to happen.

its possible to do, games do it all the time, i don't think any one mentioned red dead redemtion, but its a murderer that you end up sympethizing with and the end....

Ugh. The cast was top notch terrible. Story just acceptable. And missions were OK. The only thing that makes this game a must play is the environments.

The stories and characters were really good, and the missions were tons of fun, what I'd expect out of the western game. And you liked the enviroments out of everything? its just lots and lots of deserts with a mexican shooting gallery.
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ActicEdge

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#76 ActicEdge
Member since 2008 • 24492 Posts

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

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gaming25

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#77 gaming25
Member since 2010 • 6181 Posts

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

ActicEdge
It depends on the type of game.
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hakanakumono

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#78 hakanakumono
Member since 2008 • 27455 Posts

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

ActicEdge

Games are media. We can enjoy them for whatever we want. If a game's aim is to deliver a great story, then we can enjoy it based on that merit. If a game's aim is to deliver great gameplay, we can enjoy it on that merit. We can even enjoy it on both merits.

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#79 savagetwinkie
Member since 2008 • 7981 Posts

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

ActicEdge
Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.
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#80 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

hakanakumono

Games are media. We can enjoy them for whatever we want. If a game's aim is to deliver a great story, then we can enjoy it based on that merit. If a game's aim is to deliver great gameplay, we can enjoy it on that merit. We can even enjoy it on both merits.

I was posing it more as a question that a statement hencethe "question mark" :P

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erglesmergle

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#81 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

[QUOTE="savagetwinkie"] its possible to do, games do it all the time, i don't think any one mentioned red dead redemtion, but its a murderer that you end up sympethizing with and the end....savagetwinkie

Ugh. The cast was top notch terrible. Story just acceptable. And missions were OK. The only thing that makes this game a must play is the environments.

The stories and characters were really good, and the missions were tons of fun, what I'd expect out of the western game. And you liked the enviroments out of everything? its just lots and lots of deserts with a mexican shooting gallery.

Probably the most beautiful and pleasing to look at environments out of all the games Ive played. Ill explain why the cast was terrible. Skinny annoying gravedigger, rich annoying salesman, Irish drunk, dedicated revolution leader, ignorant scientist, all there to piss you off. Plus, Im not a fan of "meets random people who helps you on your mission" games.

The only thing I liked: environments, McFarlanes character and dialogue, scientist/native american jokes.

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#82 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="ActicEdge"]

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

savagetwinkie

Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.

I disagree with this. That's like suggesting someone write a book without describing what's happening. Without cutscenes, there is no narrative.

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#83 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="ActicEdge"]

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

savagetwinkie

Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.

But youre absolutely right about this. I just dont know how one would tell the story of the MGS series without cutscenes.

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#84 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="savagetwinkie"][QUOTE="ActicEdge"]

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

hakanakumono

Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.

I disagree with this. That's like suggesting someone write a book without describing what's happening. Without cutscenes, there is no narrative.

Half Life 2 did a lot of story telling without cutscenes. Of course, it being in first person helped a lot. Also it might not work with extremely complex stories. But your last sentence is wrong.

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#85 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="erglesmergle"]

[QUOTE="savagetwinkie"][QUOTE="ActicEdge"]

To be honest, does heavy handed story telling and complex narrative really help the cause of games?

Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.

But youre absolutely right about this. I just dont know how one would tell the story of the MGS series without cutscenes.

alot of the things in MGS series never need to be said because it goes into way too much detail, its a matter of delivering information while still letting someone play the dam game. A complex story isn't necesarrily good or deep, and games have proven you can make a game filled with emotion and a deep but simple story.
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#86 VanHelsingBoA64
Member since 2007 • 5455 Posts
Blazblue.
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hakanakumono

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#87 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="erglesmergle"]

[QUOTE="savagetwinkie"] Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.savagetwinkie

But youre absolutely right about this. I just dont know how one would tell the story of the MGS series without cutscenes.

alot of the things in MGS series never need to be said because it goes into way too much detail, its a matter of delivering information while still letting someone play the dam game. A complex story isn't necesarrily good or deep, and games have proven you can make a game filled with emotion and a deep but simple story.

I think this falls along with "I don't want to take the time to pay attention to the story." If story isn't important to you, then skip it.

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IppoTenma

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#88 IppoTenma
Member since 2009 • 2972 Posts
Silent Hill Shattered Memories is the only game I can recommend that had a 'deep and complex' story, and it was highly enjoyable. Red Dead Redemption, FF13, Muramasa The Demon Blade, Uncharted 2, No More Heroes, Half-Life 2 (And I haven't even beaten it yet.) Portal and Fallout 3, were great, too.
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#89 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="savagetwinkie"] Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.erglesmergle

I disagree with this. That's like suggesting someone write a book without describing what's happening. Without cutscenes, there is no narrative.

Half Life 2 did a lot of story telling without cutscenes. Of course, it being in first person helped a lot. Also it might not work with extremely complex stories. But your last sentence is wrong.

Then it's probably not a narrative. I've never played Half Life 2, but I've once been told that Metroid Prime had a good story because of all the background information you discover. And while it may be interesting, it's still not a narrative.

Games like Siren have a lot of story that is not told through cutscenes, but through archive files that the player stumbles across. But it also has cutscenes, which both come together to become a narrative. If it did not have cutscenes, it wouldn't have a narrative and I wouldn't consider it to have a "good" story.

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VanHelsingBoA64

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#90 VanHelsingBoA64
Member since 2007 • 5455 Posts

[QUOTE="hakanakumono"]

[QUOTE="savagetwinkie"] Games need to find new ways to tell stories and try to avoid cutscenes and encyclopedias, Half life 2 is a good example. I think MGS4 is a good example how not to do a game, same with heavy rain. The strength in video games is playing so i think making people watch the story isn't proper way to do it.erglesmergle

I disagree with this. That's like suggesting someone write a book without describing what's happening. Without cutscenes, there is no narrative.

Half Life 2 did a lot of story telling without cutscenes. Of course, it being in first person helped a lot. Also it might not work with extremely complex stories. But your last sentence is wrong.

Lol, Half-Life 2's narrative was practically non-existent.
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SerenityBeee

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#91 SerenityBeee
Member since 2010 • 103 Posts

Crisis Core: Final Fantasy and any Silent Hill game.

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Decrate

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#92 Decrate
Member since 2004 • 1731 Posts
[QUOTE="Alias_nemesis"]

can't go wrong with Final Fantasy X

Nedemis
yeah you can.....horrible story.....In fact, down right awful. :(

you are wrong. ffx has a great story.
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savagetwinkie

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#93 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="hakanakumono"]

[QUOTE="savagetwinkie"][QUOTE="erglesmergle"]

But youre absolutely right about this. I just dont know how one would tell the story of the MGS series without cutscenes.

alot of the things in MGS series never need to be said because it goes into way too much detail, its a matter of delivering information while still letting someone play the dam game. A complex story isn't necesarrily good or deep, and games have proven you can make a game filled with emotion and a deep but simple story.

I think this falls along with "I don't want to take the time to pay attention to the story." If story isn't important to you, then skip it.

no its not "I don't to take the tiem to pay attention to the story" story's important, It's how they deliver the story thats more important and making the player just watch it takes away from what makes a game a game. and it doesn't all have to be shoved in cutscenes, and in mgs's case, every new event has an over the top cutscene for it. Its a game and they are interactive by design, why take out all playing to make it more of a movie and how it delivers its story. LIke the cutscene with the small two legged robots at the beginning, stomping all over people, could be done away with, and turned into while your running forward one of them jumps on a gorup of people in front of you, and more in the background. Its more exciting since now your apart of it, panicng and running...
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TheGrayEye

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#94 TheGrayEye
Member since 2006 • 2579 Posts

[QUOTE="erglesmergle"]

[QUOTE="hakanakumono"]

I disagree with this. That's like suggesting someone write a book without describing what's happening. Without cutscenes, there is no narrative.

hakanakumono

Half Life 2 did a lot of story telling without cutscenes. Of course, it being in first person helped a lot. Also it might not work with extremely complex stories. But your last sentence is wrong.

Then it's probably not a narrative. I've never played Half Life 2, but I've once been told that Metroid Prime had a good story because of all the background information you discover. And while it may be interesting, it's still not a narrative.

Games like Siren have a lot of story that is not told through cutscenes, but through archive files that the player stumbles across. But it also has cutscenes, which both come together to become a narrative. If it did not have cutscenes, it wouldn't have a narrative and I wouldn't consider it to have a "good" story.

That is complete bull ****. Games like Half-life 2 and System Shock 2 not only have a better narrative than 90% of the video games out there, they are actually some of the most innovative as well. Cutscenes (aka movies) are NOT video game medium, when a developer uses cutscenes, they are using movies/cinematics to tell their story, NOT video games as a medium itself.

Games like Half-life 2, or even Bioshock are some of the few games that are ACTUALLY pushing this industry forward in story-telling, using cutscenes is pushing it backwards in many cases. Telling the story within the gameplay, and by using the strengths this medium can provide (as said games do), are the only way video games can evolve.

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TheGrayEye

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#95 TheGrayEye
Member since 2006 • 2579 Posts

[QUOTE="erglesmergle"]

[QUOTE="hakanakumono"]

I disagree with this. That's like suggesting someone write a book without describing what's happening. Without cutscenes, there is no narrative.

VanHelsingBoA64

Half Life 2 did a lot of story telling without cutscenes. Of course, it being in first person helped a lot. Also it might not work with extremely complex stories. But your last sentence is wrong.

Lol, Half-Life 2's narrative was practically non-existent.

Next time you make a comment like that, it'd be probably be better to make sure you've actually played the game, before talking.

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Ace6301

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#96 Ace6301
Member since 2005 • 21389 Posts
Blazblue.VanHelsingBoA64
For a fighting game I would agree. For a regular game it's got a decent enough plot with great characters but it's still very "Crazy guy wants to plunge the world into despair". I would say Terumi is up there with Kefka in pure evil awesomeness though.
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savagetwinkie

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#97 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="TheGrayEye"]

[QUOTE="hakanakumono"]

[QUOTE="erglesmergle"]

Half Life 2 did a lot of story telling without cutscenes. Of course, it being in first person helped a lot. Also it might not work with extremely complex stories. But your last sentence is wrong.

Then it's probably not a narrative. I've never played Half Life 2, but I've once been told that Metroid Prime had a good story because of all the background information you discover. And while it may be interesting, it's still not a narrative.

Games like Siren have a lot of story that is not told through cutscenes, but through archive files that the player stumbles across. But it also has cutscenes, which both come together to become a narrative. If it did not have cutscenes, it wouldn't have a narrative and I wouldn't consider it to have a "good" story.

That is complete bull ****. Games like Half-life 2 and System Shock 2 not only have a better narrative than 90% of the video games out there, they are actually some of the most innovative as well. Cutscenes (aka movies) are NOT video game medium, when a developer uses cutscenes, they are using movies/cinematics to tell their story, NOT video games as a medium itself.

Games like Half-life 2, or even Bioshock are some of the few games that are ACTUALLY pushing this industry forward in story-telling, using cutscenes is pushing it backwards in many cases. Telling the story within the gameplay, and by using the strengths this medium can provide (as said games do), are the only way video games can evolve.

i think it was snake eater but i'm not sure, but one game that was cutscene heavy had a extra dvd with all the cutscenes on it that played like a movie, just shows that with cutscenes, a game is a movie with people you need to shoot to get to the next scene...
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Dead-Memories

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#98 Dead-Memories
Member since 2008 • 6587 Posts

narratives in most any way of presentation will only satisfy you proportional to the amount of effort you put into understanding and applying it to any themes messages or story it attempts to get across.

with that said, some games that you may label as a "shallow story" may be a powerful thematic experience for another, so I would change your edit post if I were you.

and yes, planescape torment is one you should definitely look into to.

cryostasis had a pretty thought provoking story as well for me anyway.

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hakanakumono

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#99 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="erglesmergle"]

Half Life 2 did a lot of story telling without cutscenes. Of course, it being in first person helped a lot. Also it might not work with extremely complex stories. But your last sentence is wrong.

TheGrayEye

Then it's probably not a narrative. I've never played Half Life 2, but I've once been told that Metroid Prime had a good story because of all the background information you discover. And while it may be interesting, it's still not a narrative.

Games like Siren have a lot of story that is not told through cutscenes, but through archive files that the player stumbles across. But it also has cutscenes, which both come together to become a narrative. If it did not have cutscenes, it wouldn't have a narrative and I wouldn't consider it to have a "good" story.

That is complete bull ****. Games like Half-life 2 and System Shock 2 not only have a better narrative than 90% of the video games out there, they are actually some of the most innovative as well. Cutscenes (aka movies) are NOT video game medium, when a developer uses cutscenes, they are using movies/cinematics to tell their story, NOT video games as a medium itself.

Games like Half-life 2, or even Bioshock are some of the few games that are ACTUALLY pushing this industry forward in story-telling, using cutscenes is pushing it backwards in many cases. Telling the story within the gameplay, and by using the strengths this medium can provide (as said games do), are the only way video games can evolve.

Bull. Videogames can employ a multitude of ways in which to tell a story, which may involve reading, watching, and actually playing. It's silly to make arbitrary lines on what constitutes "real videogame storytelling" and "fake videogame storytelling" when all of these things can be done within the game.

Videogames are visual media. That is why cutscenes are used. It's not because of some sort of identity crisis; it's in the nature of the medium.

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hakanakumono

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#100 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="savagetwinkie"] alot of the things in MGS series never need to be said because it goes into way too much detail, its a matter of delivering information while still letting someone play the dam game. A complex story isn't necesarrily good or deep, and games have proven you can make a game filled with emotion and a deep but simple story.savagetwinkie

I think this falls along with "I don't want to take the time to pay attention to the story." If story isn't important to you, then skip it.

no its not "I don't to take the tiem to pay attention to the story" story's important, It's how they deliver the story thats more important and making the player just watch it takes away from what makes a game a game. and it doesn't all have to be shoved in cutscenes, and in mgs's case, every new event has an over the top cutscene for it. Its a game and they are interactive by design, why take out all playing to make it more of a movie and how it delivers its story. LIke the cutscene with the small two legged robots at the beginning, stomping all over people, could be done away with, and turned into while your running forward one of them jumps on a gorup of people in front of you, and more in the background. Its more exciting since now your apart of it, panicng and running...

Of course MGS could edit a lot of the fat. You're right. But there's a huge difference between applying gameplay as storytelling when applicable and removing cutscenes from the formula entirely.