Shane Satterfield in INVISIBLE WALL / Gametrailers, during Skyward Swords segment:
"If i could take a 20 hour game with super high production values and cinematic presentation over a 50 hour game [like Zelda], i would take it"
Christ, this is just...bad! But there is more:
"Twilight Princess was fine because it came before the HD era. [Zelda] Just feels old and outdated now (...) a dinosaur that needs to catch up with modern HD adventures like Assassins Creed"
What!?
"I'm glad the Wii is on its way out, when i'm playing a game like Assassins Creed with 500 NPC's on screen, its hard to go back to something like Skyward Sword"
And this my friends, is how far the influence of visual fluff and money fuelled Hollywood experiences have in the industry.
Pretty shells get the spotlight while complex and dense games are called old and outdated. Assassins Creed 2 and onward are great games but its pretty clear that when compared to another adventure game like Zelda, one team focused their resources on production values, and the other on maintaining their pedigree of top of the line "stage" design, and gameplay mechanics. One looks very expensive, the other one feels very clever - What talent should we be encouraging here?
That first quote is poison. Its just... terrible. Its basically telling studios to put their hard work and resources on looks, and undermining the much harder task of building complex, engaging and highly polished game worlds, ideas and mechanics. Something that, unlike impressive graphics, will stand the test of time.
Want proof? Look at A Link to the Past. A 2D game from "ancient times", that at its core is more complex and thought out than Assassins Creed and Uncharted put together.
For the sake of what makes this form of escapism so exiting, lets not think like stoners at a 7-Eleven; there is nothing deep about shiny tin-foil wrapper. The primitive-like, low brain activity makes it look that way.
What do you think?
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