Indeed, it's not about to win over new fans. A few weapons and enemies aside – not to mention slight gameplay additions like the ability to use fallen foes as locust shields, and drag yourself across the ground once wounded – the core gameplay is close to a carbon copy of the original, right down to the split level design paths for co-op. If you hated GoW1, you'll hate this.
And there could still be reason to hate: we found ourselves sticking to pretty much the one gun throughout – so it looks like no new tactical depth has snuck into the arcade action - and there were a few moments that erred a little too much on the side of frustration and tedium - in particular a 'quest' to shoot incoming mortars out of the air before they crushed our ride into metal dandruff. Plus, it took approximately an hour on normal difficulty to complete the act, which would suggest a five to six hour experienceIF (and we have no confirmation)the game continues with the five act narrative seen in the original. Simply not long enough to excite fans who didn't get into the niche multiplayer component like they did Halo or Call of Duty... or who simply aren't online.
http://www.gameplayer.com.au/gp_documents/GoW-Act1.aspx?Page=4
If Epic truly hasn't changed up the core mechanics of its single-player and co-op, there's no way Gears 2 will deserve the AAAA or 9.5 status that lemmings are hyping it up to.
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