[QUOTE="yoshi_64"][QUOTE="killzowned24"][QUOTE="yoshi_64"][QUOTE="killzowned24"][QUOTE="yoshi_64"]Gear's walls chip, some if not more of the game will contain some breakable cover (like the couch and clocks and small furniture in Gears 1) all in all the same I suppose.[QUOTE="killzowned24"] you think they would show that, all i see is chipping of walls and trees being hit by a on rails part.killzowned24
Resistance 1 has breakable cover that breaks peice by peice and doesnt vanish and still has physics to the seperate broken parts:)
:o So did Gears. *gasp*So equation still stands. :D
NO, gears would be shoot then vanish in a puff.I remember kicking the couches around after chainsawing them... you playing with my mind? :(Also nice to see you submit to the other point. Cars needing to move around from simple frags pretty much is just not "real" amirite? ;)
wow a couch with the same goofy physics as dead people that flying around with no weight.
No the entire couch couldn't be kicked, only when it was shredded to pieces. The cars moved when I was in the tank, running them over with... a tank. The other degradeable furniture lasted there too if I wasn't mistaken.Thoug, if you really want to start getting into realism here, then I suggest you stop playing video games. Resistance physics are not anymore real than any other action game that over exaggerates on them, because in real life. Bodies don't fly about when a frag goes near them. Bodies don't fly when a shot gun hits them with it's pelts, rather... bodies don't fly off when shot, they usually drop to the ground.
Yeah, sorry it's true. Video games over exaggerate physics, so why should we care for realism? It's not really satisfying, when seeing a warthog fly ten meters high in the sky from a rocket launcher, bodies fly backwards from a shotgun blast, and all the other manner of exaggerations we see in movies and video games these days.
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