Gran Turismo 5 DAMAGE GAMEPLAY!!!

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opex07

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#451 opex07
Member since 2007 • 2236 Posts

http://www.4players.de/4players.php/spielinfonews/PlayStation3/9148/1971553/Gran_Turismo_5.html

Some important stuff from that link:

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

I think this is the 3rd or 4th time I've posted this. :|

bleehum

What does this one mean? If Im reading it right, doesnt that seem unfair to players?

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Delsage

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#452 Delsage
Member since 2004 • 3355 Posts
[QUOTE="Delsage"]

[QUOTE="Shhadow_Viper"] Yeah, I saw that, too.Shattered007

Most lemmings have been complaining about the car being damaged yet the gameplay being unaffected by it.

You act as if PD put damage in GT5 just to please Lemmings... :|

How so? All this proves is that the lemmings were indeed wrong about the car being unaffected by damage, which most have complained about. In all honesty I don't care whether damage affects the car or not.
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bleehum

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#453 bleehum
Member since 2004 • 5321 Posts

[QUOTE="bleehum"]

http://www.4players.de/4players.php/spielinfonews/PlayStation3/9148/1971553/Gran_Turismo_5.html

Some important stuff from that link:

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

I think this is the 3rd or 4th time I've posted this. :|

opex07

What does this one mean? If Im reading it right, doesnt that seem unfair to players?

Guess they're just mentioning how the AI cars didn't take damage. I doubt they'd let that happen outside of arcade mode, but hopefully we'll learn everything at TGS.
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EndorphinMaster

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#454 EndorphinMaster
Member since 2009 • 2118 Posts

There sure is a lot of sudden appreciation for damage effects after hearing so much of "you don't need damage in a racing sim anyway".

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asylumni

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#455 asylumni
Member since 2003 • 3304 Posts

There sure is a lot of sudden appreciation for damage effects after hearing so much of "you don't need damage in a racing sim anyway".

EndorphinMaster

I don't need a red devil's food cake with chocolate icing, but I would still be happy if someone gave me one.;)

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Gta3-fan334

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#456 Gta3-fan334
Member since 2004 • 1499 Posts

How many months did PD say it takes to model a car? I think they only completed 127 cars (damage and such) and the rest are GT4 touch ups and/or new GT5 cars without damage (and maybe interior views), because otherwise it would of taken even more time (late 2010/early 2011 release anyone?). 1000 cars with the detail PD wanted was a little ambitious me thinks. PD should of balanced detail and quantity a bit better (like 500 highly detailed cars or 1000 not so highly detailed cars), so you would get a full package instead of half of one.

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bigblunt537

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#457 bigblunt537
Member since 2003 • 6907 Posts

How many months did PD say it takes to model a car? I think they only completed 127 cars (damage and such) and the rest are GT4 touch ups and/or new GT5 cars without damage (and maybe interior views), because otherwise it would of taken even more time (late 2010/early 2011 release anyone?). 1000 cars with the detail PD wanted was a little ambitious me thinks. PD should of balanced detail and quantity a bit better (like 500 highly detailed cars or 1000 not so highly detailed cars), so you would get a full package instead of half of one.

Gta3-fan334

You copied my theory...:evil:

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PBSnipes

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#458 PBSnipes
Member since 2007 • 14621 Posts

You do get my point though.... right?

Let's take a look at Test Drive Unlimited. It didn't have Porsche (it had RUF just like GT), but everything else.

Do you see what's going on? This is not PD's fault.

I think I know the story about Ferrari... maybe it goes with the rest of the cars we haven't seen in GT.

1999
Kazunori: "Hey Ferrari! Do you want to see your car in a Playstation game we're making?"
Ferrari: "Are you crazy? This is a serious business. Give me lots of money or get out of here."

2009
Ferrari: "Hey Kaz! Can you please have some of our cars in your game. We'll give you your own brand new Ferrari and a free tour of our factory. You can even bring your camera and release the material. Pleeeaaaseee!"
Kazunori: "I'll think about it...."

Rikusaki

How is it not PD's fault? For the third time, if an unproven developer like Turn 10 could lock up both the Ferrari and Porsche licenses with damage for their first game, what could possibly be holding back PD (who certainly have a larger budget for GT5 than Turn 10 did for Forza 1) other than sheer arrogance?

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Shhadow_Viper

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#459 Shhadow_Viper
Member since 2009 • 2300 Posts

There sure is a lot of sudden appreciation for damage effects after hearing so much of "you don't need damage in a racing sim anyway".

EndorphinMaster
Well, I do not NEED a new Ferrari, but I sure would like getting one. Kinda the same theory can be applied here. You do not need to need something to welcome it's arrival. I see the hypocrisy you are pointing out, I just see it differently. I also will admit a lack of damage is a flaw for a game that calls itself a driving sim, but it honestly did not hamper my experiences with the previous installations of the game. My goal is to not wreck and driving clean is always a top priority so damage really will not be a major factor even still. I just know many people view it as a shortcoming so it is nice to see GT make some effort to make the experience that much better.
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Gta3-fan334

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#460 Gta3-fan334
Member since 2004 • 1499 Posts

[QUOTE="Gta3-fan334"]

How many months did PD say it takes to model a car? I think they only completed 127 cars (damage and such) and the rest are GT4 touch ups and/or new GT5 cars without damage (and maybe interior views), because otherwise it would of taken even more time (late 2010/early 2011 release anyone?). 1000 cars with the detail PD wanted was a little ambitious me thinks. PD should of balanced detail and quantity a bit better (like 500 highly detailed cars or 1000 not so highly detailed cars), so you would get a full package instead of half of one.

bigblunt537

You copied my theory...:evil:

Ops, sorry.:( I guess great minds think alike :P

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The__Havoc

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#461 The__Havoc
Member since 2009 • 2350 Posts

Some people in this thread are being way too critical of the damage system, and not actually appreciating that some form of damage is included in the game. And by the way, this is PD's first real attempt at visual damage, so I'd give them the benefit of the doubt. ;)

Rikusaki

Damage that doesn't affect performance is worthless. Its just a visual cue.

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Leejjohno

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#462 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="bleehum"]

http://www.4players.de/4players.php/spielinfonews/PlayStation3/9148/1971553/Gran_Turismo_5.html

Some important stuff from that link:

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

I think this is the 3rd or 4th time I've posted this. :|

opex07

What does this one mean? If Im reading it right, doesnt that seem unfair to players?

Shouldn't be a big deal, anybody who has played Forza can tell you that the AI loves to use the P.I.T. maneuver anyway.

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GeneralHawx

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#463 GeneralHawx
Member since 2009 • 1853 Posts

[QUOTE="nyctota"]

forza 3 hahahaha

sikanderahmed

overall forza 3 will beat GT5.......hahahaha

Nope considering all the time that was spent on Gran Turismo 5 unlikely

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Rikusaki

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#464 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

You do get my point though.... right?

Let's take a look at Test Drive Unlimited. It didn't have Porsche (it had RUF just like GT), but everything else.

Do you see what's going on? This is not PD's fault.

I think I know the story about Ferrari... maybe it goes with the rest of the cars we haven't seen in GT.

1999
Kazunori: "Hey Ferrari! Do you want to see your car in a Playstation game we're making?"
Ferrari: "Are you crazy? This is a serious business. Give me lots of money or get out of here."

2009
Ferrari: "Hey Kaz! Can you please have some of our cars in your game. We'll give you your own brand new Ferrari and a free tour of our factory. You can even bring your camera and release the material. Pleeeaaaseee!"
Kazunori: "I'll think about it...."

PBSnipes

How is it not PD's fault? For the third time, if an unproven developer like Turn 10 could lock up both the Ferrari and Porsche licenses with damage for their first game, what could possibly be holding back PD (who certainly have a larger budget for GT5 than Turn 10 did for Forza 1) other than sheer arrogance?

Negotiating with automakers is slightly more difficult for PD.

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PBSnipes

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#465 PBSnipes
Member since 2007 • 14621 Posts

Nope considering all the time that was spent on Gran Turismo 5 unlikely

GeneralHawx

Yeah, everyone knows that quality is proportional to development time. Just look at Duke Nukem Forever and Too Human.

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asylumni

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#466 asylumni
Member since 2003 • 3304 Posts

How is it not PD's fault? For the third time, if an unproven developer like Turn 10 could lock up both the Ferrari and Porsche licenses with damage for their first game, what could possibly be holding back PD (who certainly have a larger budget for GT5 than Turn 10 did for Forza 1) other than sheer arrogance?

PBSnipes

Ok, since you've mentioned this three times, what makes you think Microsoft didn't invest as much into Forza as Sony put into Gran Turismo? You do realize Turn 10 is an internal developer created as part of Microsoft Game Studios, right? It could actually be MS spending the big buck on this one, seeing as though it was stated during the E3 stage demo on this site, that there are "hundreds" of people just working on the car models for Forza, while PD only has about 110 employees, total.

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Rikusaki

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#467 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"][QUOTE="rybe1025"]This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.rybe1025
Okay, now that's going too far. The devs behind Saints Row and GTA don't even put that much time into making the car models...

That makes it even worse. The Saints row and GTa are massive open space worlds where care racing is not a major part at all and they still can find time. GT5's only point is to be a sim racer and nothing else and they can not do it.

And I would like to add that 170 cars with damage is MORE cars then NFS:Shift has, more cars then DIRT 1 and DIRT 2, more cars then GRID, etc.

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anshuk20002

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#468 anshuk20002
Member since 2004 • 3523 Posts

how is the evos front in perfect condition after slamming into the back of the subaru?????

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PBSnipes

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#469 PBSnipes
Member since 2007 • 14621 Posts

Negotiating with automakers is slightly more difficult for PD.

Rikusaki

And how isn't that PD's fault?

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Rikusaki

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#470 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="GeneralHawx"]

Nope considering all the time that was spent on Gran Turismo 5 unlikely

PBSnipes

Yeah, everyone knows that quality is proportional to development time. Just look at Duke Nukem Forever and Too Human.

GTPSP... GT5 isn't the only GT game getting released this year...
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navyguy21

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#471 navyguy21
Member since 2003 • 17931 Posts

[QUOTE="PBSnipes"]

[QUOTE="Rikusaki"]

You do get my point though.... right?

Let's take a look at Test Drive Unlimited. It didn't have Porsche (it had RUF just like GT), but everything else.

Do you see what's going on? This is not PD's fault.

I think I know the story about Ferrari... maybe it goes with the rest of the cars we haven't seen in GT.

1999
Kazunori: "Hey Ferrari! Do you want to see your car in a Playstation game we're making?"
Ferrari: "Are you crazy? This is a serious business. Give me lots of money or get out of here."

2009
Ferrari: "Hey Kaz! Can you please have some of our cars in your game. We'll give you your own brand new Ferrari and a free tour of our factory. You can even bring your camera and release the material. Pleeeaaaseee!"
Kazunori: "I'll think about it...."

Rikusaki

How is it not PD's fault? For the third time, if an unproven developer like Turn 10 could lock up both the Ferrari and Porsche licenses with damage for their first game, what could possibly be holding back PD (who certainly have a larger budget for GT5 than Turn 10 did for Forza 1) other than sheer arrogance?

Negotiating with automakers is slightly more difficult for PD.

How so?

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opex07

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#472 opex07
Member since 2007 • 2236 Posts

[QUOTE="GeneralHawx"]

Nope considering all the time that was spent on Gran Turismo 5 unlikely

PBSnipes

Yeah, everyone knows that quality is proportional to development time. Just look at Duke Nukem Forever and Too Human.

To be fair Too Human only really had a 3 year Dev cycle on the 360 and switched its engine right before release, and the developers over at 3D realms needed to level up their WOW accounts:P.

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Shhadow_Viper

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#473 Shhadow_Viper
Member since 2009 • 2300 Posts

how is the evos front in perfect condition after slamming into the back of the subaru?????

anshuk20002
In arcade mode (this race) the compter controlled cars have no damage.
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Rikusaki

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#474 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]Negotiating with automakers is slightly more difficult for PD.

PBSnipes

And how isn't that PD's fault?

Okay... lets say Kaz comes up to you and says,

"Yo, Porsche. I want yo caws in mah game."

If you were Porsche, would you do it? I wouldn't. PD should hire someone else to do the negotiating.

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heretrix

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#475 heretrix
Member since 2004 • 37881 Posts

[QUOTE="PBSnipes"]

[QUOTE="Rikusaki"]Negotiating with automakers is slightly more difficult for PD.

Rikusaki

And how isn't that PD's fault?

Okay... lets say Kaz comes up to you and says,

"Yo, Porsche. I want yo caws in mah game."

If you were Porsche, would you do it? I wouldn't. PD should hire someone else to do the negotiating.

That makes absolutely no sense at all. GT is the most well known driving video game franchise in the world, why wouldn't they want to talk to him?

He designed the dash for the Nissan GTR for goodness sakes!

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Rikusaki

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#476 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="PBSnipes"]

And how isn't that PD's fault?

heretrix

Okay... lets say Kaz comes up to you and says,

"Yo, Porsche. I want yo caws in mah game."

If you were Porsche, would you do it? I wouldn't. PD should hire someone else to do the negotiating.

That makes absolutely no sense at all. GT is the most well known driving video game franchise in the world, why wouldn't they want to talk to him?

He designed the dash for the Nissan GTR for goodness sakes!

Simply because he's too hot. Just look at him!

They need to find a nerdy-looking guy to negotiate so they can talk about the deal instead of how hot the lead-developer is.

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PBSnipes

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#477 PBSnipes
Member since 2007 • 14621 Posts

Ok, since you've mentioned this three times, what makes you think Microsoft didn't invest as much into Forza as Sony put into Gran Turismo? You do realize Turn 10 is an internal developer created as part of Microsoft Game Studios, right? It could actually be MS spending the big buck on this one, seeing as though it was stated during the E3 stage demo on this site, that there are "hundreds" of people just working on the car models for Forza, while PD only has about 110 employees, total.

asylumni

Simple economics. Not only does the Gran Turismo series sell significantly more copies than the Forza series, but the GT series is infinitely more important to the overall success of SCEI. Forza is a secondary franchise that at best will sell 3-4 million copies, whereas GT is the biggest Sony franchise (bar none) and at worst will sell 7 million copies (and that's a conservative estimate, the lowest selling GT title is GT2 at 9.37 million units).

So not only will a Gran Turismo title directly bring in more revenue than a Forza title (meaning SCEI can afford to spend more than MS) but as Sony's major system-seller GT will play a significant role in the sale of millions of consoles. The return on investment of a GT title (especially GT5, considering how big a boost it will be for PS3 sales) is so high that development costs are a non-issue. The same can't be said for Forza.

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II-FBIsniper-II

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#478 II-FBIsniper-II
Member since 2005 • 18067 Posts
They need to find a nerdy-looking guy to negotiate so they can talk about the deal instead of how hot the lead-developer is.Rikusaki
Wow. The sad part is that I don't even know if you are being serious or not. :|
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heretrix

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#479 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="Rikusaki"]

Okay... lets say Kaz comes up to you and says,

"Yo, Porsche. I want yo caws in mah game."

If you were Porsche, would you do it? I wouldn't. PD should hire someone else to do the negotiating.

Rikusaki

That makes absolutely no sense at all. GT is the most well known driving video game franchise in the world, why wouldn't they want to talk to him?

He designed the dash for the Nissan GTR for goodness sakes!

Simply because he's too hot. Just look at him!

They need to find a nerdy-looking guy to negotiate so they can talk about the deal instead of how hot the lead-developer is.

Lol. Ok man...

Seriously though, the guy is well known in the auto industry, I don't understand why he would have trouble, he should be able to get any license he wanted.

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anshuk20002

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#480 anshuk20002
Member since 2004 • 3523 Posts

[QUOTE="asylumni"]

Ok, since you've mentioned this three times, what makes you think Microsoft didn't invest as much into Forza as Sony put into Gran Turismo? You do realize Turn 10 is an internal developer created as part of Microsoft Game Studios, right? It could actually be MS spending the big buck on this one, seeing as though it was stated during the E3 stage demo on this site, that there are "hundreds" of people just working on the car models for Forza, while PD only has about 110 employees, total.

PBSnipes

Simple economics. Not only does the Gran Turismo series sell significantly more copies than the Forza series, but the GT series is infinitely more important to the overall success of SCEI. Forza is a secondary franchise that at best will sell 3-4 million copies, whereas GT is the biggest Sony franchise (bar none) and at worst will sell 7 million copies (and that's a conservative estimate, the lowest selling GT title is GT2 at 9.37 million units).

So not only will a Gran Turismo title directly bring in more revenue than a Forza title (meaning SCEI can afford to spend more than MS) but as Sony's major system-seller GT will play a significant role in the sale of millions of consoles. The return on investment of a GT title (especially GT5, considering how big a boost it will be for PS3 sales) is so high that development costs are a non-issue. The same can't be said for Forza.

psone n ps2 sold like 100 million though

ofcourse thats where gt goes near 10 milion

but with less consoles sold thanks to the wii, how much will gt sell this time?

i personally see it gettn 5 million after 3 years only time will tell though

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jakehouston88

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#481 jakehouston88
Member since 2009 • 2848 Posts

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

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bigblunt537

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#482 bigblunt537
Member since 2003 • 6907 Posts

[QUOTE="PBSnipes"]

[QUOTE="asylumni"]

Ok, since you've mentioned this three times, what makes you think Microsoft didn't invest as much into Forza as Sony put into Gran Turismo? You do realize Turn 10 is an internal developer created as part of Microsoft Game Studios, right? It could actually be MS spending the big buck on this one, seeing as though it was stated during the E3 stage demo on this site, that there are "hundreds" of people just working on the car models for Forza, while PD only has about 110 employees, total.

anshuk20002

Simple economics. Not only does the Gran Turismo series sell significantly more copies than the Forza series, but the GT series is infinitely more important to the overall success of SCEI. Forza is a secondary franchise that at best will sell 3-4 million copies, whereas GT is the biggest Sony franchise (bar none) and at worst will sell 7 million copies (and that's a conservative estimate, the lowest selling GT title is GT2 at 9.37 million units).

So not only will a Gran Turismo title directly bring in more revenue than a Forza title (meaning SCEI can afford to spend more than MS) but as Sony's major system-seller GT will play a significant role in the sale of millions of consoles. The return on investment of a GT title (especially GT5, considering how big a boost it will be for PS3 sales) is so high that development costs are a non-issue. The same can't be said for Forza.

psone n ps2 sold like 100 million though

ofcourse thats where gt goes near 10 milion

but with less consoles sold thanks to the wii, how much will gt sell this time?

i personally see it gettn 5 million after 3 years only time will tell though

5 million in 3 years? Didn't the demo do 4 million in a year?

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Rikusaki

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#483 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"]They need to find a nerdy-looking guy to negotiate so they can talk about the deal instead of how hot the lead-developer is.II-FBIsniper-II
Wow. The sad part is that I don't even know if you are being serious or not. :|

Hehe. :oops: I like talking with you guys.
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thelastguy

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#484 thelastguy
Member since 2007 • 12030 Posts

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

jakehouston88

So I take it you have spent countless hours with both unreleased games, and traveled into the future to look at the scores and sales figures

Impressive.

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Shhadow_Viper

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#485 Shhadow_Viper
Member since 2009 • 2300 Posts

[QUOTE="jakehouston88"]

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

thelastguy

So I take it you have spent countless hours with both unreleased games, and traveled into the future to look at the scores and sales figures

Impressive.

I thought they gave out crystal balls when you first post in SW? :P
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Wubba

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#486 Wubba
Member since 2009 • 173 Posts

[QUOTE="PBSnipes"]

[QUOTE="Rikusaki"]

You do get my point though.... right?

Let's take a look at Test Drive Unlimited. It didn't have Porsche (it had RUF just like GT), but everything else.

Do you see what's going on? This is not PD's fault.

I think I know the story about Ferrari... maybe it goes with the rest of the cars we haven't seen in GT.

1999
Kazunori: "Hey Ferrari! Do you want to see your car in a Playstation game we're making?"
Ferrari: "Are you crazy? This is a serious business. Give me lots of money or get out of here."

2009
Ferrari: "Hey Kaz! Can you please have some of our cars in your game. We'll give you your own brand new Ferrari and a free tour of our factory. You can even bring your camera and release the material. Pleeeaaaseee!"
Kazunori: "I'll think about it...."

Rikusaki

How is it not PD's fault? For the third time, if an unproven developer like Turn 10 could lock up both the Ferrari and Porsche licenses with damage for their first game, what could possibly be holding back PD (who certainly have a larger budget for GT5 than Turn 10 did for Forza 1) other than sheer arrogance?

Negotiating with automakers is slightly more difficult for PD.

How people aren't upset about this I dont' understand. Do you ever get tired of making excuses for PD? The clearly aren't the developer house they used to be. I'm starting to believe they never were.

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asylumni

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#487 asylumni
Member since 2003 • 3304 Posts

[QUOTE="asylumni"]

Ok, since you've mentioned this three times, what makes you think Microsoft didn't invest as much into Forza as Sony put into Gran Turismo? You do realize Turn 10 is an internal developer created as part of Microsoft Game Studios, right? It could actually be MS spending the big buck on this one, seeing as though it was stated during the E3 stage demo on this site, that there are "hundreds" of people just working on the car models for Forza, while PD only has about 110 employees, total.

PBSnipes

Simple economics. Not only does the Gran Turismo series sell significantly more copies than the Forza series, but the GT series is infinitely more important to the overall success of SCEI. Forza is a secondary franchise that at best will sell 3-4 million copies, whereas GT is the biggest Sony franchise (bar none) and at worst will sell 7 million copies (and that's a conservative estimate, the lowest selling GT title is GT2 at 9.37 million units).

So not only will a Gran Turismo title directly bring in more revenue than a Forza title (meaning SCEI can afford to spend more than MS) but as Sony's major system-seller GT will play a significant role in the sale of millions of consoles. The return on investment of a GT title (especially GT5, considering how big a boost it will be for PS3 sales) is so high that development costs are a non-issue. The same can't be said for Forza.

Actually, the same could be said for Forza. MS has proven that they are willing to invest billions in order to compete in this market. They looked very closely at what Sony had to offer and came forward like-for-like with the big hitters from Sony. They saw the success GT garnered and brought out their own game to try and do what Sony did, only better. MS threw billions at Xbox production, why would they limit Turn 10?

Besides, a game's sales is not an accurate indicator of how much is invested in the next iteration. For example, Madden always sells extremely well, but do you really think they invest nearly as much into each iteration as what goes into, say, Call of Duty or Mass Effect each year? There's a reason 2k and EA could get away with the discounted prices they had for a while last gen.

I've provided that the workforce of Turn 10 greatly outnumbers that of PD, what else is there that could account for PD spending so much more on the game? Licensing? Advertisement? Perhaps PD just has a better game room for their programmers? Where is this money going?

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thelastguy

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#488 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="thelastguy"]

[QUOTE="jakehouston88"]

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

Shhadow_Viper

So I take it you have spent countless hours with both unreleased games, and traveled into the future to look at the scores and sales figures

Impressive.

I thought they gave out crystal balls when you first post in SW? :P

Once he hit super cow status they sent him into the future

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Wubba

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#489 Wubba
Member since 2009 • 173 Posts

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

jakehouston88

Graphics? You can't even tell the difference beween the two games.

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anshuk20002

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#490 anshuk20002
Member since 2004 • 3523 Posts

[QUOTE="anshuk20002"]

[QUOTE="PBSnipes"]

Simple economics. Not only does the Gran Turismo series sell significantly more copies than the Forza series, but the GT series is infinitely more important to the overall success of SCEI. Forza is a secondary franchise that at best will sell 3-4 million copies, whereas GT is the biggest Sony franchise (bar none) and at worst will sell 7 million copies (and that's a conservative estimate, the lowest selling GT title is GT2 at 9.37 million units).

So not only will a Gran Turismo title directly bring in more revenue than a Forza title (meaning SCEI can afford to spend more than MS) but as Sony's major system-seller GT will play a significant role in the sale of millions of consoles. The return on investment of a GT title (especially GT5, considering how big a boost it will be for PS3 sales) is so high that development costs are a non-issue. The same can't be said for Forza.

bigblunt537

psone n ps2 sold like 100 million though

ofcourse thats where gt goes near 10 milion

but with less consoles sold thanks to the wii, how much will gt sell this time?

i personally see it gettn 5 million after 3 years only time will tell though

5 million in 3 years? Didn't the demo do 4 million in a year?

3 mill i think but 5 million is my prediction o well

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patriots7672

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#491 patriots7672
Member since 2008 • 3249 Posts

The graphics in GT 5 are sorealistic it's sick!

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jakehouston88

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#492 jakehouston88
Member since 2009 • 2848 Posts

[QUOTE="jakehouston88"]

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

Wubba

Graphics? You can't even tell the difference beween the two games.

OK, you must be joking.

GT5 graphics CRUSH Forza 3 graphics. FACT.

Watch the gameplay vids again.

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Wubba

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#493 Wubba
Member since 2009 • 173 Posts

[QUOTE="Wubba"]

[QUOTE="jakehouston88"]

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

jakehouston88

Graphics? You can't even tell the difference beween the two games.

OK, you must be joking.

GT5 graphics CRUSH Forza 3 graphics. FACT.

Watch the gameplay vids again.

Don't make me embarass you by linking the thread where you thought it was GT5 pics and touted them as being so great and better than Forza 3, but instead they were Forza3 pics.

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The__Havoc

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#495 The__Havoc
Member since 2009 • 2350 Posts

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

jakehouston88

Explain Scores please?

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Rikusaki

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#496 Rikusaki
Member since 2006 • 16641 Posts

:P

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PS2_ROCKS

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#497 PS2_ROCKS
Member since 2003 • 4679 Posts

[QUOTE="jakehouston88"]

Forza 3 is the "definitive racing game." :lol::lol::lol:

In gameplay, physics, graphics, features, scores, and sales: GT5 >>>Forza 3

:)

The__Havoc

Explain Scores please?

Then someone pulls the old bait and switch and asks you to explain sales.
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anshuk20002

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#498 anshuk20002
Member since 2004 • 3523 Posts

[QUOTE="jakehouston88"]

[QUOTE="Wubba"]

Graphics? You can't even tell the difference beween the two games.

Wubba

OK, you must be joking.

GT5 graphics CRUSH Forza 3 graphics. FACT.

Watch the gameplay vids again.

Don't make me embarass you by linking the thread where you thought it was GT5 pics and touted them as being so great and better than Forza 3, but instead they were Forza3 pics.

i would like to see that lol

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LegendofYaslint

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#499 LegendofYaslint
Member since 2004 • 2798 Posts

I'm getting really mad at PD, it seems like they are only working on graphics at this point. The game still seems to have "bumper car" physics, and as long as this game has been in development there is no excuse why this game shouldn't be head and shoulders above the rest in terms of physics.

All the fanboys fighting about graphics just shows most of them probably don't even play racing games, as the physics aspect of the game is what makes it truly fun for hours on end, and so far GT5 does NOT look like it's a contender in that department.

lighting or not, if cars still bump off eachother and walls like they did in GTP, I'm going to be really upset.

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AdoringFan_

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#500 AdoringFan_
Member since 2009 • 1890 Posts

:P

Rikusaki

You're previous post scared me :(