Gran Turismo 5 DAMAGE GAMEPLAY!!!

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heretrix

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#351 heretrix
Member since 2004 • 37881 Posts

[QUOTE="Shattered007"][QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

Tjeremiah1988

No way it'll flop, probably be the PS3's first 10million seller.

in terms or scores, yes, it will flop.

I bet GS scores it the same as Forza 3.

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Rikusaki

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#352 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

The_Game21x

This is my problem with the whole thing. GT fans love to talk about how Polyphony are perfectionists and how they wouldn't add damage to the game until they could do it perfectly.

Before I continue on, I have to give credit where credit is due. The damage modeling on the Subaru looked fantastic. There was no chassis damage but that's to be expected and so far, Forza doesn't have that either so I'm not going to begrudge them for that. The fact that doors can fall off and the hood can pop up and interfere with your view is great.

To continue with my earlier train of thought, if there are only certain cars that can be damaged and even those cars that can be damaged cannot be damaged mechanically, then it sort of goes against the whole "Polyphony Digital is comprised of perfectionists and they never half-ass anything!" idea.

But we know very little 'bout it right now. I'm just going to wait and see.
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Adrian_Cloud

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#353 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="W1NGMAN-"]

[QUOTE="heretrix"]That does hurt. I would love to see them do a Cayman.

heretrix

Now that right there is just lame.

What's lame about wanting this:

or this:

In GT 5?

RUF

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Rikusaki

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#354 Rikusaki
Member since 2006 • 16641 Posts

Here is a quote from GTPlanet:

"That's consistent with Yamauchi's previous comments, when he mentioned that only "race cars" could be damaged in the game. Unfortunately, he also confirmed that Porsche have chosen not to join the Gran Turismo series, signing an "exclusive arrangement" with other parties. That's strange, though, because we already know that Porsche's cars will be in both the upcomingForza 3 and Need for Speed: Shift - games made by two different publishers. It looks like the mystery surrounding Porsche and their involvement (or lack thereof) with the GT series will continue to puzzle us fans for quite some time. Perhaps, one day, we will learn the full story…"

Source

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bleehum

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#355 bleehum
Member since 2004 • 5321 Posts
[QUOTE="The_Game21x"]

[QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

Rikusaki

This is my problem with the whole thing. GT fans love to talk about how Polyphony are perfectionists and how they wouldn't add damage to the game until they could do it perfectly.

Before I continue on, I have to give credit where credit is due. The damage modeling on the Subaru looked fantastic. There was no chassis damage but that's to be expected and so far, Forza doesn't have that either so I'm not going to begrudge them for that. The fact that doors can fall off and the hood can pop up and interfere with your view is great.

To continue with my earlier train of thought, if there are only certain cars that can be damaged and even those cars that can be damaged cannot be damaged mechanically, then it sort of goes against the whole "Polyphony Digital is comprised of perfectionists and they never half-ass anything!" idea.

But we know very little 'bout it right now. I'm just going to wait and see.

Yep, I'm expecting / hoping for an information blowout at TGS. Time machine, please.
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zero_snake99

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#356 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="The_Game21x"][QUOTE="zero_snake99"] There is no official word of whether it not it effects the driving, so there is no need to pass it off just yet.bleehum

I know, which is why I used the word "if" in my post quite liberally.

While watching one of the videos I noticed the car was swaying back and forth. There's this, also.

http://www.4players.de/4players.php/...Turismo_5.html

Some important stuff from that link:

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

I was looking for that, post full link please.
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bleehum

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#357 bleehum
Member since 2004 • 5321 Posts

Here is a quote from GTPlanet:

"That's consistent with Yamauchi's previous comments, when he mentioned that only "race cars" could be damaged in the game. Unfortunately, he also confirmed that Porsche have chosen not to join the Gran Turismo series, signing an "exclusive arrangement" with other parties. That's strange, though, because we already know that Porsche's cars will be in both the upcomingForza 3 and Need for Speed: Shift - games made by two different publishers. It looks like the mystery surrounding Porsche and their involvement (or lack thereof) with the GT series will continue to puzzle us fans for quite some time. Perhaps, one day, we will learn the full story…"

Source

Rikusaki
I suspect production cars won't have damage, but everything else will.
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bleehum

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#358 bleehum
Member since 2004 • 5321 Posts

[QUOTE="bleehum"]

[QUOTE="The_Game21x"] I know, which is why I used the word "if" in my post quite liberally. zero_snake99

While watching one of the videos I noticed the car was swaying back and forth. There's this, also.

http://www.4players.de/4players.php/...Turismo_5.html

Some important stuff from that link:

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

I was looking for that, post full link please.

http://www.4players.de/4players.php/spielinfonews/PlayStation3/9148/1971553/Gran_Turismo_5.html

Don't know why the link was messed up = (, had to find it on the site. Translated it through google, seems to come from the same article. They said their car pulled to the side some.

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bleehum

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#360 bleehum
Member since 2004 • 5321 Posts

[QUOTE="bleehum"] Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

Shattered007

Um, the video starts out with the car already damaged, it looks like the person playing it is just a bad driver. Why wouldn't a car slow down an any racer when you slam into the back of another car? I think the Evo keeping up with the Subura kinda shows your first statment as false. I doubt you'll see graps about damage Yeah, probably right about the mirrors and windows not being cracked.

This comes from people whom have played the demo. Give me a sec and I'll give you a piece from the article.

EDIT: "Here, the vehicle slowly and only pulls slightly to one side." That's from the article.

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Shattered007

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#361 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="bleehum"]

[QUOTE="Shattered007"]

[QUOTE="bleehum"] Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

Um, the video starts out with the car already damaged, it looks like the person playing it is just a bad driver. Why wouldn't a car slow down an any racer when you slam into the back of another car? I think the Evo keeping up with the Subura kinda shows your first statment as false. I doubt you'll see graps about damage Yeah, probably right about the mirrors and windows not being cracked.

This comes from people whom have played the demo. Give me a sec and I'll give you a piece from the article.

EDIT: "Here, the vehicle slowly and only pulls slightly to one side." That's from the article.

O.o I deleted that message on accident right after posting it...how did you quote it? LOL
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zero_snake99

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#362 zero_snake99
Member since 2004 • 3478 Posts
http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http://www.4players.de/4players.php/spielinfonews/PlayStation3/9148/1971553/Gran_Turismo_5.html Translated quote: "Here, the vehicle slowly and only pulls slightly to one side. "
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bleehum

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#363 bleehum
Member since 2004 • 5321 Posts
[QUOTE="Shattered007"][QUOTE="bleehum"]

[QUOTE="Shattered007"] Um, the video starts out with the car already damaged, it looks like the person playing it is just a bad driver. Why wouldn't a car slow down an any racer when you slam into the back of another car? I think the Evo keeping up with the Subura kinda shows your first statment as false. I doubt you'll see graps about damage Yeah, probably right about the mirrors and windows not being cracked.

This comes from people whom have played the demo. Give me a sec and I'll give you a piece from the article.

EDIT: "Here, the vehicle slowly and only pulls slightly to one side." That's from the article.

O.o I deleted that message on accident right after posting it...how did you quote it? LOL

Guess I got got it for the short time it was there, haha.
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Rikusaki

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#364 Rikusaki
Member since 2006 • 16641 Posts

Some people in this thread are being way too critical of the damage system, and not actually appreciating that some form of damage is included in the game. And by the way, this is PD's first real attempt at visual damage, so I'd give them the benefit of the doubt. ;)

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II-FBIsniper-II

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#365 II-FBIsniper-II
Member since 2005 • 18067 Posts
Some people in this thread are being way too critical of the damage system, and not actually appreciating that some form of damage is included in the game. And by the way, this is PD's first real attempt at visual damage, so I'd give them the benefit of the doubt. Rikusaki
How are people being too critical?
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rybe1025

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#366 rybe1025
Member since 2004 • 6362 Posts

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

Wubba
This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.
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Adrian_Cloud

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#367 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

rybe1025
This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.

Its a .5 system, how many points do you expect them to lose?
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PS2_ROCKS

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#368 PS2_ROCKS
Member since 2003 • 4679 Posts

[QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

rybe1025

This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.

Actually the funny thing is the damage in GTA IV is far better than any sim I've ever seen or played in my life. I personally think Forza has a piss poor damage system and it looks like GT will be in about the same category.

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Rikusaki

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#369 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

rybe1025
This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.

Okay, now that's going too far. The devs behind Saints Row and GTA don't even put that much time into making the car models...
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zero_snake99

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#370 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

rybe1025
This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.

Erm... no most games don't have damage that effects cars. GTA you can trash your car all you want, as long as the tires aren't busted, you will drive just fine. Also, considering GT5 is the largest and most content filled racing game to date, I think it will be fine...
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yoshi_64

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#371 yoshi_64
Member since 2003 • 25261 Posts

Some people in this thread are being way too critical of the damage system, and not actually appreciating that some form of damage is included in the game. And by the way, this is PD's first real attempt at visual damage, so I'd give them the benefit of the doubt. ;)

Rikusaki

What's wrong with criticism? If it's constructive and not out of line, I think it's ok. Everyone has the right to put their ideas out here and talk about it, but seriously the damage modeling comes from self proclaimed "Perfectionists" so... you have to expect more. It's like Pixar, you don't expect subpar animation quality, or poorly scripted movies do you? Some people just are expected more from than others, and when Forza seems to have better (right now) damaging... that speaks volumes. The Forza series has done damaging since the first game...

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aaronmullan

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#372 aaronmullan
Member since 2004 • 33426 Posts
Wow, that looks great. Especially the environments :o
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rybe1025

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#373 rybe1025
Member since 2004 • 6362 Posts
[QUOTE="rybe1025"][QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

Rikusaki
This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.

Okay, now that's going too far. The devs behind Saints Row and GTA don't even put that much time into making the car models...

That makes it even worse. The Saints row and GTa are massive open space worlds where care racing is not a major part at all and they still can find time. GT5's only point is to be a sim racer and nothing else and they can not do it.
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Shattered007

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#374 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="PS2_ROCKS"]

[QUOTE="rybe1025"][QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.

Actually the funny thing is the damage in GTA IV is far better than any sim I've ever seen or played in my life. I personally think Forza has a piss poor damage system and it looks like GT will be in about the same category.

Funny thing you should mention GTA4 because I just modded my PC verison and incressed my car damage to 500%. Cops don't stand a chance chasing me when I get into the simi or humvee... But to get back on topic. You gotta understand that these are licenced cars and the car maker won't allow full total damage car models in any game.
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visualdamagelol

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#375 visualdamagelol
Member since 2009 • 26 Posts
lol the damage is superficial it doesnt even effect how the car drives. that's sad even flatout has better damage and it actually effects how the car steers and its speed. i thought gt5 is a racing sim? or is it really a arcade racer? lol
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rybe1025

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#376 rybe1025
Member since 2004 • 6362 Posts
[QUOTE="rybe1025"][QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

zero_snake99
This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.

Erm... no most games don't have damage that effects cars. GTA you can trash your car all you want, as long as the tires aren't busted, you will drive just fine. Also, considering GT5 is the largest and most content filled racing game to date, I think it will be fine...

It is not the most content though. Very lackluster damage, Forza has been known to have far better customization from paint to parts lets see if it stays, GT has more cars but look how ofter they flood it with the same model with a minor differences, Forza I think has more tracks this time, Plus we have to see other things how does the online compare since Forza has a large selection of options, will the GT buy and selling of cars be as good as Forzas, and all the rest.
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visualdamagelol

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#377 visualdamagelol
Member since 2009 • 26 Posts
What's the point of damage if it doesnt even effect how the car drives? in flatout if you badly damage ur front end ne left or right front wheel will mess up ur steering, you cant let go of the wheel and steer straight it will go off to the side lol.
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masiisam

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#378 masiisam
Member since 2003 • 5723 Posts

You gotta understand that these are licenced cars and the car maker won't allow full total damage car models in any game.Shattered007

That's what Poly has been saying for over 10 years…..but NOW…. That's not true at all…The Forza series proves that is nothing but BS…

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#379 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="Shattered007"]

You gotta understand that these are licenced cars and the car maker won't allow full total damage car models in any game.masiisam

That's what Poly has been saying for over 10 years…..but NOW…. That's not true at all…The Forza series proves that is nothing but BS…

I think he's talking about Burnout-esque damage.
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Rikusaki

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#380 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Rikusaki"][QUOTE="rybe1025"]This will cost GT5 score wise big time. When every sim racer, almost all arcade racer and heck even games like Saints Row and GTA have damage and almost all are effected by the damage. I can not see reviewers been to kind to that fact.rybe1025
Okay, now that's going too far. The devs behind Saints Row and GTA don't even put that much time into making the car models...

That makes it even worse. The Saints row and GTa are massive open space worlds where care racing is not a major part at all and they still can find time. GT5's only point is to be a sim racer and nothing else and they can not do it.

No, I believe it take more work to apply damage modeling to a car that is made up of more polygons.
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rybe1025

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#381 rybe1025
Member since 2004 • 6362 Posts

[QUOTE="rybe1025"][QUOTE="Rikusaki"] Okay, now that's going too far. The devs behind Saints Row and GTA don't even put that much time into making the car models...Rikusaki
That makes it even worse. The Saints row and GTa are massive open space worlds where care racing is not a major part at all and they still can find time. GT5's only point is to be a sim racer and nothing else and they can not do it.

No, I believe it take more work to apply damage modeling to a car that is made up of more polygons.

I agree it takes more. My points stands though that those devs can make such large open worlds with large detailed world, side missions,story,weapons,clothing, and on and on but yet they can have some form on all their cars.

The only purpose for GT is to try and be a sim racer that is it. Even though all they do it make a racing game they can not have damage on all cars. I am sorry but what the heck have they been doing this whole time?

Also I am not saying GTA and Saints row have done their damage near as good as games like Forza. I was just pointing out how almost all games with driving have damage now.

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#382 mr-krinkles
Member since 2008 • 1641 Posts

Seems Sony is in the mood to really unleash some ownage these past few days.

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Rikusaki

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#383 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Shattered007"]

You gotta understand that these are licenced cars and the car maker won't allow full total damage car models in any game.masiisam

That's what Poly has been saying for over 10 years…..but NOW…. That's not true at all…The Forza series proves that is nothing but BS…

It's not BS.

It's completely true.

The relationship between automakers and and PD is different from other developers. Why do you think only select cars have damage?

PD is still working though issues with licensing.

Sony does not entirely back Polyphony like Microsoft backs Turn10. Money is always an issue, as is exclusive deals. However, one that most people forget are negotiations & contracts.

Remember, Polyphony doesn't work like Turn10, so when Kazunori speaks with manufacturers, chances are that they don't like what they're hearing and deny Kaz. a license.

If there is one thing that always bothered me about Gran Turismo it was that it seemed like Kazunori had too much control.

Companies like Turn 10 don't have a "Dictator" type figure running the show. You see, when you have one person making too many decisions, there is bound to be a little bias, whereas with Turn 10 it is more like "well Porsche have a rich racing pedigree and are very popular, let's have them in the game".

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#384 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Shattered007"]

You gotta understand that these are licenced cars and the car maker won't allow full total damage car models in any game.TREAL_Since

That's what Poly has been saying for over 10 years…..but NOW…. That's not true at all…The Forza series proves that is nothing but BS…

I think he's talking about Burnout-esque damage.

I got yea…

Like blow up……tire flying… complete destruction...

My bad then...

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visualdamagelol

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#385 visualdamagelol
Member since 2009 • 26 Posts
lol burnout sucks flatout series has the best damage. You know what's really lame about burnout? lol there's no driver in the damn car's seat haahah, the car drives around without a driver you can see there's no drivers LOL, it's nightrider. flatout if you hit something really fast ur damn driver will fly through the windshield.
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#386 Wubba
Member since 2009 • 173 Posts

[QUOTE="rybe1025"][QUOTE="Rikusaki"] Okay, now that's going too far. The devs behind Saints Row and GTA don't even put that much time into making the car models...Rikusaki
That makes it even worse. The Saints row and GTa are massive open space worlds where care racing is not a major part at all and they still can find time. GT5's only point is to be a sim racer and nothing else and they can not do it.

No, I believe it take more work to apply damage modeling to a car that is made up of more polygons.

Rikusaki, I respect your passion for all the is Gran Turismo, but you don't have any idea what you're talking about. The problem is you're one of, if not the authority on these boards for Gran Turismo, and far too often what you say is taken as fact and used as fanboy fodder.

Just like how a track editor was going to be in GT5, but now Kaz has said they never even considered it.

Sorry, I'm not trying to pick on you but the unending fanboy rants fueled by mis-information was already bugging me, and now the massive let down from all this GT5 news, missing features, and frankly, very un-PD like game showing has totally done me in.

edit: Just so you don't mis-understand...I don't think for a second you're one of these blind fanboys, but instead a massive fan.

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masiisam

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#387 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Shattered007"]

You gotta understand that these are licenced cars and the car maker won't allow full total damage car models in any game.Rikusaki

That's what Poly has been saying for over 10 years…..but NOW…. That's not true at all…The Forza series proves that is nothing but BS…

It's not BS.

It's completely true.

The relationship between automakers and and PD is different from other developers. Why do you think only select cars have damage?

PD is still working though issues with licensing.

Sony does not entirely back Polyphony like Microsoft backs Turn10. Money is always an issue, as is exclusive deals. However, one that most people forget are negotiations & contracts.

Remember, Polyphony doesn't work like Turn10, so when Kazunori speaks with manufacturers, chances are that they don't like what they're hearing and deny Kaz. a license.

If there is one thing that always bothered me about Gran Turismo it was that it seemed like Kazunori had too much control.

Companies like Turn 10 don't have a "Dictator" type figure running the show. You see, when you have one person making too many decisions, there is bound to be a little bias, whereas with Turn 10 it is more like "well Porsche have a rich racing pedigree and are very popular, let's have them in the game".

EVERYTHING you just said is SPECULATION and does not make it fact …..You of all people should not go down that road after today…

From your speculation and excuses maybe they should start working like T10…T10 have done things 4 years ago that Poly still cant get done..IMO fire the incompetent staff and replace them with management that can get the job done..

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W1NGMAN-

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#388 W1NGMAN-
Member since 2008 • 10109 Posts

[QUOTE="W1NGMAN-"]

[QUOTE="heretrix"]That does hurt. I would love to see them do a Cayman.

heretrix

Now that right there is just lame.

What's lame about wanting this:

or this:

In GT 5?

I was agreeing with you :?

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bleehum

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#389 bleehum
Member since 2004 • 5321 Posts

Just like how a track editor was going to be in GT5, but now Kaz has said they never even considered it.Wubba
Amar212 on gtplanet.net forums which posted this cryptic message http://www.gtplanet.net/forum/showthread.php?t=115870

had this to say:

"Nurburgring was also heavily denied until BMW Demo revelation.

And somehow I remember that particular case very good.

And I also hate when anybody calls something "crazy roumor".

Especially IGN guys.

I'll stop here."

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Tobin09

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#390 Tobin09
Member since 2006 • 1579 Posts

Wait, So, there is no performance affecting damage?

Not interior exept for 170 cars?

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rockguy92

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#391 rockguy92
Member since 2007 • 21559 Posts
Holy **** this thread has blown up...
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bleehum

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#392 bleehum
Member since 2004 • 5321 Posts

Wait, So, there is no performance affecting damage?

Not interior exept for 170 cars?

Tobin09
*sigh* Tired of having to try and clear this up. No one knows yet, according to a german site that played the demo, their car pulled to the side after being damaged. As for the 170 "premium" models, no one knows what the list of features meant by it. Even the people who translated it say it was worded weird.
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zamac_man

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#393 zamac_man
Member since 2003 • 81 Posts

[QUOTE="masiisam"]

[QUOTE="Shattered007"]

You gotta understand that these are licenced cars and the car maker won't allow full total damage car models in any game.Rikusaki

That's what Poly has been saying for over 10 years…..but NOW…. That's not true at all…The Forza series proves that is nothing but BS…

It's not BS.

It's completely true.

The relationship between automakers and and PD is different from other developers. Why do you think only select cars have damage?

PD is still working though issues with licensing.

Sony does not entirely back Polyphony like Microsoft backs Turn10. Money is always an issue, as is exclusive deals. However, one that most people forget are negotiations & contracts.

Remember, Polyphony doesn't work like Turn10, so when Kazunori speaks with manufacturers, chances are that they don't like what they're hearing and deny Kaz. a license.

If there is one thing that always bothered me about Gran Turismo it was that it seemed like Kazunori had too much control.

Companies like Turn 10 don't have a "Dictator" type figure running the show. You see, when you have one person making too many decisions, there is bound to be a little bias, whereas with Turn 10 it is more like "well Porsche have a rich racing pedigree and are very popular, let's have them in the game".

I don't see a licensing problem keeping some cars from having damage. That would make no sense to release a game and some cars get damaged and other don't. People will be racing with no damanging cars...... I guess anything is possible.

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BoloTheGreat

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#394 BoloTheGreat
Member since 2008 • 3483 Posts
Urg this is sometimes so dumb, the hate on both sides (but especially the cows, it's ironic to see a thread about damage with so much damage controling fail). I've never seen a buch of people cream themselves over damages either.
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rybe1025

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#395 rybe1025
Member since 2004 • 6362 Posts

Wait, So, there is no performance affecting damage?

Not interior exept for 170 cars?

Tobin09

Here is a article

And here is from the article-

"The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models — it will only be select sets. However, Kazunori has yet to decide on a finalized list of featured car types for damage support."


I think this is the only thing known for sure that not every car for GT will have damage.

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Shhadow_Viper

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#396 Shhadow_Viper
Member since 2009 • 2300 Posts

Looking good, the track and environment are also looking amazing! I can't wait!

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bleehum

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#397 bleehum
Member since 2004 • 5321 Posts

[QUOTE="Tobin09"]

Wait, So, there is no performance affecting damage?

Not interior exept for 170 cars?

rybe1025

Here is a article

And here is from the article-

"The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models - it will only be select sets. However, Kazunori has yet to decide on a finalized list of featured car types for damage support."


I think this is the only thing known for sure that not every car for GT will have damage.

Yep, I hope they release all the details about the game at TGS.

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rybe1025

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#398 rybe1025
Member since 2004 • 6362 Posts

[QUOTE="rybe1025"]

[QUOTE="Tobin09"]

Wait, So, there is no performance affecting damage?

Not interior exept for 170 cars?

bleehum

Here is a article

And here is from the article-

"The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models - it will only be select sets. However, Kazunori has yet to decide on a finalized list of featured car types for damage support."


I think this is the only thing known for sure that not every car for GT will have damage.

Yep, I hope they release all the details about the game at TGS.

Well we also know there will not be any track creation like rumored. After reading that article I wanted to read the IGN one to make sure it was not false. There was also this

As for the rumors regarding possible track creation, Kazunori noted that "[Polyphony Digital] hasn't really thought about it." So it sounds like track creation for Gran Turismo 5 was just a rumor after all.Here is the link to the full IGN one. Not much more info though

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Nedemis

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#399 Nedemis
Member since 2002 • 10715 Posts

Nice to see PD at least trying, but I can not help but feel that that is just a poor attempt. There's no paint loss and worse yet is how the car that rams into the back of the players vehicle doesn't show ANY signs of damage. Seems more like a half **** attempt so it can no longer be said that the GT series doesn't have damage. Forza's damage models even make that look like a joke and that's sad.

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PBSnipes

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#400 PBSnipes
Member since 2007 • 14621 Posts

It's not BS.

It's completely true.

The relationship between automakers and and PD is different from other developers. Why do you think only select cars have damage?

PD is still working though issues with licensing.

Sony does not entirely back Polyphony like Microsoft backs Turn10. Money is always an issue, as is exclusive deals. However, one that most people forget are negotiations & contracts.

Remember, Polyphony doesn't work like Turn10, so when Kazunori speaks with manufacturers, chances are that they don't like what they're hearing and deny Kaz. a license.

If there is one thing that always bothered me about Gran Turismo it was that it seemed like Kazunori had too much control.

Companies like Turn 10 don't have a "Dictator" type figure running the show. You see, when you have one person making too many decisions, there is bound to be a little bias, whereas with Turn 10 it is more like "well Porsche have a rich racing pedigree and are very popular, let's have them in the game".

Rikusaki

Why would would PD's relationship with manufacturers be any different than Turn 10's? If anything, one would expect PD to be on better terms with the industry, considering they've been around longer, their games reach a significantly larger audience (ie better marketing opprotunities) and Yamauchi himself has even worked with Nissan. If a no-name upstart like Turn 10 could work through all these potential licensing issues back in 2003-2005, I fail to see why PD would have any trouble whatsoever.

And how could money possibly be an issue? PD has sold nearly 4 million copies of a goddamn glorified demo, and GT5 -- the biggest PS3 exclusive, bar none -- is as close to a guaranteed 7+ million seller as you can get. You could sink over a $100 million into the game and still turn a tidy profit, nevermind the increase in PS3 sales that will accompany GT5's release. If GT5 is being held back due to budget constraints, PD and SCEI have wayyyy bigger problems than licensing issues.

As for Yamauchi speaking with manufacturers, there isn't anything to discuss. All Yamauchi has to do is say "we want the same deal as Turn 10, here's a blank cheque."

The fact of the matter is, GT5's problem has nothing to do with licensing or funding or anything of that nature. The problem is Yamauchi & Co. have their heads so far up their asses they haven't realized the rest of the industry has already lapped them (awful pun).