Gran Turismo 5 DAMAGE GAMEPLAY!!!

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Shattered007

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#301 Shattered007
Member since 2007 • 3139 Posts
Anyone else notice on the first video how the car that slammed into the back of the blue car (same car from the GT5 E3 trailer) didn't have a sratch on it? That's lame. Why even do damage if other drivers crash into you with no damage whatsoever?
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II-FBIsniper-II

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#302 II-FBIsniper-II
Member since 2005 • 18067 Posts

[QUOTE="The_Game21x"]How do we even know if there is an option for varying levels of damage sensitivity? How do we know whether or not "cosmetic" is the only setting GT5 has?DanteSuikoden

We don't, hence the probably set on cosmetics

Why do you assume that it isn't the only setting?
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Tjeremiah1988

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#303 Tjeremiah1988
Member since 2003 • 16665 Posts
Anyone else notice on the first video how the car that slammed into the back of the blue car (same car from the GT5 E3 trailer) didn't have a sratch on it? That's lame. Why even do damage if other drivers crash into you with no damage whatsoever?Shattered007
lol :lol: I was just about to point that out.
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The_Game21x

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#304 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="The_Game21x"]How do we even know if there is an option for varying levels of damage sensitivity? How do we know whether or not "cosmetic" is the only setting GT5 has?DanteSuikoden

We don't, hence the probably set on cosmetics

Exactly. So saying "probabably set on cosmetics" would imply that there is more than one setting to choose from. At the current moment, we don't know if there are or aren't more settings to choose from so it would be perfectly logical to assume, at least for the time being, that cosmetic is the only setting the game has.

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Shattered007

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#305 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="Shattered007"]Anyone else notice on the first video how the car that slammed into the back of the blue car (same car from the GT5 E3 trailer) didn't have a sratch on it? That's lame. Why even do damage if other drivers crash into you with no damage whatsoever?Tjeremiah1988
lol :lol: I was just about to point that out.

I said it after E3, I'll say it again, I bet damage is only for raliy style cars.
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zero_snake99

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#306 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="W1NGMAN-"]

[QUOTE="Tjeremiah1988"] to bad looks arent everything. The fact remain, GT5 fanboys getting hype for this is laughable. Again, the damage does not appear, viewing the video, to effect performance of the vehicle. And again , Forza will get better reviews because, well, so far it appears to be better. Not only GP, but overall performance, and features. heretrix

Funny thing is Forza fanboys made a huge deal about Prologue not having damage....now that GT5 is confirmed to have damaged, on top of that even better damage modeling than Forza 2 while looking leaps and bounds better....

it's a no biggy, ha go figure. :roll:

Come on dude, They've also had years to polish up those models...That is nowhere near a fair comparison.And lets not brag about the damage, it isn't even on all of the cars.

How is it not "fair"? They released: GT4 in 2005 GTHD in Dec. 2006 GT5: Prologue in very late 2007 and will release: GTPSP Oct. 2009 "They've had years to polish up those models." That's a lot of years alright...
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Wubba

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#307 Wubba
Member since 2009 • 173 Posts

http://uk.ps3.ign.com/articles/101/1015547p1.html

More updates. Kaz confirms there is no track editor, they haven't even really thought about it.

Crickey, this is the problem with rumors and fanboys. This was a feature touted by many fanboys as being in the game, not long after that it became fact and fanboy fodder. Let's just wait for real information from now on.

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DanteSuikoden

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#308 DanteSuikoden
Member since 2008 • 3427 Posts

Why do you assume that it isn't the only setting?II-FBIsniper-II

Kind of jumped the gun:P

I only read and responnded to his first question

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Travis_Odell

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#309 Travis_Odell
Member since 2008 • 1775 Posts
[QUOTE="Shattered007"]Anyone else notice on the first video how the car that slammed into the back of the blue car (same car from the GT5 E3 trailer) didn't have a sratch on it? That's lame. Why even do damage if other drivers crash into you with no damage whatsoever?Tjeremiah1988
lol :lol: I was just about to point that out.

Looks very uninspired.........Polyphony Digital may want to rethink the franchise lol.
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Couth_

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#310 Couth_
Member since 2008 • 10369 Posts

http://uk.ps3.ign.com/articles/101/1015547p1.html

More updates. Kaz confirms there is no track editor, they haven't even really thought about it.

Crickey, this is the problem with rumors and fanboys. This was a feature touted by many fanboys as being in the game, not long after that it became fact and fanboy fodder. Let's just wait for real information from now on.

Wubba
That's lame. That would have given GT5 a HUGE added incentive to play.. I hope someday someone includes a track editor in Forza, GT or another sim. That would be huge IMO
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Adrian_Cloud

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#311 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="Adrian_Cloud"][QUOTE="djxaquaxblue"]

not only that...has anyone even gone back to play forza? i remember driving a 300ZX right into the wall doing 80mph and the only thing that happened was the bumper got loose.

L33tbanneador

God bless you. Its funny how the number of cars that have damage aren't even mentioned and people are making claims 400 cars with damage>1000 cars without damage. For some reason that doesn't make sense.

Too bad all Forza 2 cars have damage and they all have performance effects.

Sure, all cars have damage. You can smash a car to bits and still have it preforming better than it should. :|

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Adrian_Cloud

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#312 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Wubba"]

http://uk.ps3.ign.com/articles/101/1015547p1.html

More updates. Kaz confirms there is no track editor, they haven't even really thought about it.

Crickey, this is the problem with rumors and fanboys. This was a feature touted by many fanboys as being in the game, not long after that it became fact and fanboy fodder. Let's just wait for real information from now on.

Couth_
That's lame. That would have given GT5 a HUGE added incentive to play.. I hope someday someone includes a track editor in Forza, GT or another sim. That would be huge IMO

That would honestly be too good to be true. Guess we'll have to wait for modnation racers :|
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Adrian_Cloud

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#313 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Tjeremiah1988"][QUOTE="Shattered007"]Anyone else notice on the first video how the car that slammed into the back of the blue car (same car from the GT5 E3 trailer) didn't have a sratch on it? That's lame. Why even do damage if other drivers crash into you with no damage whatsoever?Shattered007
lol :lol: I was just about to point that out.

I said it after E3, I'll say it again, I bet damage is only for raliy style cars.

But its not :|
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Kahuna_1

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#314 Kahuna_1
Member since 2006 • 7948 Posts

Shame that not every car has damage and only 170 do...every other game has damage for all their cars, oh well, game is probably gonna come out this year.

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W1NGMAN-

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#315 W1NGMAN-
Member since 2008 • 10109 Posts

[QUOTE="W1NGMAN-"]

[QUOTE="Tjeremiah1988"] samething im saying but GT5 fanboys ignore this.navyguy21

We don't know what kind of settings GT5 has on or off...so I'll rather not jump to any conclusions.

Settings?? So now settings matter?? I remember cows saying that rewind made forza too easy!! as if it it wasnt a SETTING to be turned off!! They said the same about one button driving.........again, a SETTING!!! So now we have to pay attention to the setting!!!! This hypocrisy is angering!!:x

Am I a cow? Do I look like a Cow? No soo save a rant like that when a real cow makes a comment like the one I stated.

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Couth_

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#316 Couth_
Member since 2008 • 10369 Posts
[QUOTE="Couth_"][QUOTE="Wubba"]

http://uk.ps3.ign.com/articles/101/1015547p1.html

More updates. Kaz confirms there is no track editor, they haven't even really thought about it.

Crickey, this is the problem with rumors and fanboys. This was a feature touted by many fanboys as being in the game, not long after that it became fact and fanboy fodder. Let's just wait for real information from now on.

Adrian_Cloud
That's lame. That would have given GT5 a HUGE added incentive to play.. I hope someday someone includes a track editor in Forza, GT or another sim. That would be huge IMO

That would honestly be too good to be true. Guess we'll have to wait for modnation racers :|

I don't think it's too good.. I'm sure it's not that hard to implement a track editor, something along the lines of the level editor in Far Cry 2.. Just give the option to edit the tracks and terrain, throw in some generic environments, that would be win
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masiisam

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#317 masiisam
Member since 2003 • 5723 Posts

Disappointing…

This is as disappointing as it gets …..WTF….No wonder Poly tanked E3….This is as half fast as it can get……

I don't care about the cosmetics or that only 170 cars get "damage" …That's not the point…. It has never been the point… Were are the details on the game?

Is it just superficial damage or are there mechanical disadvantages? How many levels of damage simulation are there?(None/Cosmetic/Simulation)

They said weather and night racing? Where is it?

New physics? What's new about it? How is it better than GT5P Sec III?

Release date?

This is crap all the way around…..This is just another horrible showing from Poly…:evil:

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Adrian_Cloud

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#318 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Couth_"][QUOTE="Adrian_Cloud"][QUOTE="Couth_"] That's lame. That would have given GT5 a HUGE added incentive to play.. I hope someday someone includes a track editor in Forza, GT or another sim. That would be huge IMO

That would honestly be too good to be true. Guess we'll have to wait for modnation racers :|

I don't think it's too good.. I'm sure it's not that hard to implement a track editor, something along the lines of the level editor in Far Cry 2.. Just give the option to edit the tracks and terrain, throw in some generic environments, that would be win

But thats really not what a racing sim is about. Plus people would go and back insane tracks that are full of dead ends. I don't know if it will pay off the you think it will.
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Adrian_Cloud

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#319 Adrian_Cloud
Member since 2006 • 7169 Posts

Disappointing…

This is as disappointing as it gets …..WTF….No wonder Poly tanked E3….This is as half fast as it can get……

I don't care about the cosmetics or that only 170 cars get "damage" …That's not the point…. It has never been the point… Were are the details on the game?

Is it just superficial damage or are there mechanical disadvantages? How many levels of damage simulation are there?(None/Cosmetic/Simulation)

They said weather and night racing? Where is it?

New physics? What's new about it? How is it better than GT5P Sec III?

Release date?

This is crap all the way around…..This is just another horrible showing from Poly…:evil:

masiisam
so many questions... why not wait for TGS?
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II-FBIsniper-II

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#320 II-FBIsniper-II
Member since 2005 • 18067 Posts

[QUOTE="L33tbanneador"][QUOTE="Adrian_Cloud"] God bless you. Its funny how the number of cars that have damage aren't even mentioned and people are making claims 400 cars with damage>1000 cars without damage. For some reason that doesn't make sense. Adrian_Cloud

Too bad all Forza 2 cars have damage and they all have performance effects.

Sure, all cars have damage. You can smash a car to bits and still have it preforming better than it should. :|

Why would you be "smashing a car to bits" in the first place. :| The damage is in place to reward good drivers and penalize bad ones. Not for eye candy.
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Couth_

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#321 Couth_
Member since 2008 • 10369 Posts
I wonder why there is only one gameplay video on the net.. Isn't this game on the showfloor at Gamescom? I would expect the media or people to be posting alot more than just one gameplay and one replay video.. What's up with these guys at Cologne :?
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PBSnipes

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#322 PBSnipes
Member since 2007 • 14621 Posts

Disappointing…

This is as disappointing as it gets …..WTF….No wonder Poly tanked E3….This is as half fast as it can get……

I don't care about the cosmetics or that only 170 cars get "damage" …That's not the point…. It has never been the point… Were are the details on the game?

Is it just superficial damage or are there mechanical disadvantages? How many levels of damage simulation are there?(None/Cosmetic/Simulation)

They said weather and night racing? Where is it?

New physics? What's new about it? How is it better than GT5P Sec III?

Release date?

This is crap all the way around…..This is just another horrible showing from Poly…:evil:

masiisam

Seriously Polyphony Digital (trust, Yamauchi reads all my posts):

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Adrian_Cloud

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#323 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"]

[QUOTE="L33tbanneador"] Too bad all Forza 2 cars have damage and they all have performance effects.II-FBIsniper-II

Sure, all cars have damage. You can smash a car to bits and still have it preforming better than it should. :|

Why would you be "smashing a car to bits" in the first place. :| The damage is in place to reward good drivers and penalize bad ones. Not for eye candy.

the same reason you would be using Rewind to undo your mistakes.
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II-FBIsniper-II

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#324 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="Adrian_Cloud"][QUOTE="Couth_"][QUOTE="Adrian_Cloud"] That would honestly be too good to be true. Guess we'll have to wait for modnation racers :|

I don't think it's too good.. I'm sure it's not that hard to implement a track editor, something along the lines of the level editor in Far Cry 2.. Just give the option to edit the tracks and terrain, throw in some generic environments, that would be win

But thats really not what a racing sim is about. Plus people would go and back insane tracks that are full of dead ends. I don't know if it will pay off the you think it will.

Who cares? If one million of the tracks are terrible, there is bound to be 100 that are amazing. That is good enough for me.
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Couth_

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#325 Couth_
Member since 2008 • 10369 Posts
[QUOTE="Adrian_Cloud"][QUOTE="Couth_"][QUOTE="Adrian_Cloud"] That would honestly be too good to be true. Guess we'll have to wait for modnation racers :|

I don't think it's too good.. I'm sure it's not that hard to implement a track editor, something along the lines of the level editor in Far Cry 2.. Just give the option to edit the tracks and terrain, throw in some generic environments, that would be win

But thats really not what a racing sim is about. Plus people would go and back insane tracks that are full of dead ends. I don't know if it will pay off the you think it will.

Neither Forza or GT is 'really' what a sim is about.. The are games first, then sims. Track editor would add a huge element to the game aspect
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Adrian_Cloud

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#326 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Couth_"][QUOTE="Adrian_Cloud"][QUOTE="Couth_"] I don't think it's too good.. I'm sure it's not that hard to implement a track editor, something along the lines of the level editor in Far Cry 2.. Just give the option to edit the tracks and terrain, throw in some generic environments, that would be win

But thats really not what a racing sim is about. Plus people would go and back insane tracks that are full of dead ends. I don't know if it will pay off the you think it will.

Neither Forza or GT is 'really' what a sim is about.. The are games first, then sims. Track editor would add a huge element to the game aspect

Yea i would really enjoy doing gymkhana pretending im ken block, but i just don't see developers using their resources like that when there is SOOO much to do. That would push GT5 to PS4 lol.
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Shattered007

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#327 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="Shattered007"][QUOTE="Tjeremiah1988"] lol :lol: I was just about to point that out.Adrian_Cloud
I said it after E3, I'll say it again, I bet damage is only for raliy style cars.

But its not :|

How do you know that? I'm assuming (since the damage is from the same rally style car from the E3 trailer) but that's just a guess. I've read nothing to the contrary. 170+ cars to include damage sounds like a certain group of cars.
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Shattered007

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#328 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="II-FBIsniper-II"][QUOTE="Adrian_Cloud"] Sure, all cars have damage. You can smash a car to bits and still have it preforming better than it should. :|

Adrian_Cloud

Why would you be "smashing a car to bits" in the first place. :| The damage is in place to reward good drivers and penalize bad ones. Not for eye candy.

the same reason you would be using Rewind to undo your mistakes.

A feature you don't have to use? Alright.... :|

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karasill

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#329 karasill
Member since 2007 • 3155 Posts
They have to fix the "bumper car" collision, its very distracting and takes you away from the game. Gran Turismo always had this problem ever since the PS1 days, you would think 2 generations later this problem would have been fixed.
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masiisam

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#330 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

Disappointing…

This is as disappointing as it gets …..WTF….No wonder Poly tanked E3….This is as half fast as it can get……

I don't care about the cosmetics or that only 170 cars get "damage" …That's not the point…. It has never been the point… Were are the details on the game?

Is it just superficial damage or are there mechanical disadvantages? How many levels of damage simulation are there?(None/Cosmetic/Simulation)

They said weather and night racing? Where is it?

New physics? What's new about it? How is it better than GT5P Sec III?

Release date?

This is crap all the way around…..This is just another horrible showing from Poly…:evil:

Adrian_Cloud

so many questions... why not wait for TGS?

I should not have any of those questions..Sony/Poly SIMPLY needed to do a proper press release for the game and they failed at doing so…

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-Melix-

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#331 -Melix-
Member since 2009 • 494 Posts

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

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Shattered007

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#332 Shattered007
Member since 2007 • 3139 Posts

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

-Melix-
No way it'll flop, probably be the PS3's first 10million seller.
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Tjeremiah1988

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#333 Tjeremiah1988
Member since 2003 • 16665 Posts
[QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

Shattered007
No way it'll flop, probably be the PS3's first 10million seller.

in terms or scores, yes, it will flop.
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Adrian_Cloud

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#334 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="Adrian_Cloud"][QUOTE="masiisam"]

Disappointing…

This is as disappointing as it gets …..WTF….No wonder Poly tanked E3….This is as half fast as it can get……

I don't care about the cosmetics or that only 170 cars get "damage" …That's not the point…. It has never been the point… Were are the details on the game?

Is it just superficial damage or are there mechanical disadvantages? How many levels of damage simulation are there?(None/Cosmetic/Simulation)

They said weather and night racing? Where is it?

New physics? What's new about it? How is it better than GT5P Sec III?

Release date?

This is crap all the way around…..This is just another horrible showing from Poly…:evil:

masiisam

so many questions... why not wait for TGS?

I should not have any of those questions..Sony/Poly SIMPLY needed to do a proper press release for the game and they failed at doing so…

thats true lol.. but Poly doesn't have a PR TEAM. :lol:
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#335 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"][QUOTE="heretrix"]

That looks excellent. But I gotta laugh at people making this out to be HUGE. Even Need For Speed has had damage for quite awhile now.

Hurrah for features lots of people had years ago. What's next? Online?

heretrix

It is huge for GT fans. It's never been in the series before. That's like saying: "Even Killzone 1 had online play before Bioshock did. Haha at Bioshock 2 multiplayer, this is nothing new."

Uh, no. Not even in the slightest.

It's like saying that GT was the best driving sim on the consoles, but now that it incorporates a feature that other racers have had for YEARS, it's still the best. what it actually is, is just catching up. I guess playing catch up with everyone else is part of being the best.

I don't think anyone has ever held up Bioshock as being the best FPS series ever.

I think it's incredibly silly to even try to put a spin on this.After years of stalling they finally do what they should have done years ago and the feature still isn't in 100 percent of the vehicles. I love the series and it's always looked good, but the super long development cycles allow all of their competition to pass them by in terms of gameplay options.And it isn't getting any easier either. There are lots of great looking racers out there, you can't just rest on your presentation anymore.

1.) I used Bioshock and Killzone as an analogy. Whether or not people consider it the best (some do I'm sure) is up to them. The "online portion" was the key to that comparison. Not people's opinions on the two games overall.

2.) I consider it a fact that the inclusion of damage is only a plus for the franchise. It's "HUGE" for Gran Turismo fans. No spin there.

3.) I believe that Poly got complacent with GT4 development. That was the last installment, last genreation. Meh. I'm glad they're including damage in their next installment, GT5.

4.) I never said or implied that GT5 is "the best". So take my statements disregarding what you hear or read from others.

5.) You're right, there are many great games in the genre. Never denied that.

6.) Your fist statement resembled my analogy almost perfectly:

--- heretrix: "Even Need For Speed has had damage for quite awhile now. Hurrah for features lots of people had years ago. What's next? Online?"

--- Check this out for comparison: Even Killzone 1 has had online for quite awhile now. Hurrah for features lots of people had years ago. What's next? Better physics?

Now, the analogy your proposed in the post I'm quoting is much different than your first statement. You now include variables like"best" and other people's past arguments. It can defintely pass, given the situation. Even though it is a generalization.

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masiisam

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#336 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Adrian_Cloud"] so many questions... why not wait for TGS?Adrian_Cloud

I should not have any of those questions..Sony/Poly SIMPLY needed to do a proper press release for the game and they failed at doing so…

thats true lol.. but Poly doesn't have a PR TEAM. :lol:

A proper press release requires a PR TEAM???:lol::lol:

More like a college intern…

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Shattered007

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#337 Shattered007
Member since 2007 • 3139 Posts
[QUOTE="Tjeremiah1988"][QUOTE="Shattered007"][QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

No way it'll flop, probably be the PS3's first 10million seller.

in terms or scores, yes, it will flop.

Why? Damage aside what would make it flop?
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Rikusaki

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#338 Rikusaki
Member since 2006 • 16641 Posts

Nice to see some replay and gameplay footage of GT5 (That's all I'm going to say). :)

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-Melix-

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#339 -Melix-
Member since 2009 • 494 Posts

[QUOTE="Tjeremiah1988"][QUOTE="Shattered007"] No way it'll flop, probably be the PS3's first 10million seller.Shattered007
in terms or scores, yes, it will flop.

Why? Damage aside what would make it flop?

Damage is a huge issue.. Considering the fact that the damge has no effect to the performance of the car what so ever.. If that is true it could be completely be unfair, andwould make it unbalanced

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The_Game21x

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#340 The_Game21x
Member since 2005 • 26440 Posts

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

-Melix-

This is my problem with the whole thing. GT fans love to talk about how Polyphony are perfectionists and how they wouldn't add damage to the game until they could do it perfectly.

Before I continue on, I have to give credit where credit is due. The damage modeling on the Subaru looked fantastic. There was no chassis damage but that's to be expected and so far, Forza doesn't have that either so I'm not going to begrudge them for that. The fact that doors can fall off and the hood can pop up and interfere with your view is great.

To continue with my earlier train of thought, if there are only certain cars that can be damaged and even those cars that can be damaged cannot be damaged mechanically, then it sort of goes against the whole "Polyphony Digital is comprised of perfectionists and they never half-ass anything!" idea.

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Tjeremiah1988

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#341 Tjeremiah1988
Member since 2003 • 16665 Posts
[QUOTE="Tjeremiah1988"][QUOTE="Shattered007"] No way it'll flop, probably be the PS3's first 10million seller.Shattered007
in terms or scores, yes, it will flop.

Why? Damage aside what would make it flop?

it was hype beyond belief for many years and yet many that were said, rumoured arent in the game. If you put this game side by side with Forza, Forza smokes it in every way.
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bleehum

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#342 bleehum
Member since 2004 • 5321 Posts

Nice to see some replay and gameplay footage of GT5 (That's all I'm going to say). :)

Rikusaki
Was wondering when we'd see a comment from you. ;p
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Kahuna_1

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#343 Kahuna_1
Member since 2006 • 7948 Posts

[QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

The_Game21x

This is my problem with the whole thing. GT fans love to talk about how Polyphony are perfectionists and how they wouldn't add damage to the game until they could do it perfectly.

Before I continue on, I have to give credit where credit is due. The damage modeling on the Subaru looked fantastic. There was no chassis damage but that's to be expected and so far, Forza doesn't have that either so I'm not going to begrudge them for that. The fact that doors can fall off and the hood can pop up and interfere with your view is great.

To continue with my earlier train of thought, if there are only certain cars that can be damaged and even those cars that can be damaged cannot be damaged mechanically, then it sort of goes against the whole "Polyphony Digital is comprised of perfectionists and they never half-ass anything!" idea.

We will not know until they either tell us or the game comes out.

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Shattered007

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#344 Shattered007
Member since 2007 • 3139 Posts

[QUOTE="Shattered007"][QUOTE="Tjeremiah1988"] in terms or scores, yes, it will flop.-Melix-

Why? Damage aside what would make it flop?

Damage is a huge issue.. Considering the fact that the damge has no effect to the performance of the car what so ever.. If that is true it could be completely be unfair, andwould make it unbalanced

Rally cars (as seen by the passanger in the subaru) will probably be the only cars that do damage. I doubt that these kinds of cars will be in GT style races. but even if they did, it wouldn't breck the game. Yeah, it sucks but I doubt that it will be a flop.
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zero_snake99

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#345 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

The_Game21x

This is my problem with the whole thing. GT fans love to talk about how Polyphony are perfectionists and how they wouldn't add damage to the game until they could do it perfectly.

Before I continue on, I have to give credit where credit is due. The damage modeling on the Subaru looked fantastic. There was no chassis damage but that's to be expected and so far, Forza doesn't have that either so I'm not going to begrudge them for that. The fact that doors can fall off and the hood can pop up and interfere with your view is great.

To continue with my earlier train of thought, if there are only certain cars that can be damaged and even those cars that can be damaged cannot be damaged mechanically, then it sort of goes against the whole "Polyphony Digital is comprised of perfectionists and they never half-ass anything!" idea.

There is no official word of whether it not it effects the driving, so there is no need to pass it off just yet.
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bleehum

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#346 bleehum
Member since 2004 • 5321 Posts
Well, hopefully everything will be answered once TGS rolls around.
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The_Game21x

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#347 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="The_Game21x"]

[QUOTE="-Melix-"]

Whats the point of doing damage if you are not going to do it right? What ever this game is going to flop...

zero_snake99

This is my problem with the whole thing. GT fans love to talk about how Polyphony are perfectionists and how they wouldn't add damage to the game until they could do it perfectly.

Before I continue on, I have to give credit where credit is due. The damage modeling on the Subaru looked fantastic. There was no chassis damage but that's to be expected and so far, Forza doesn't have that either so I'm not going to begrudge them for that. The fact that doors can fall off and the hood can pop up and interfere with your view is great.

To continue with my earlier train of thought, if there are only certain cars that can be damaged and even those cars that can be damaged cannot be damaged mechanically, then it sort of goes against the whole "Polyphony Digital is comprised of perfectionists and they never half-ass anything!" idea.

There is no official word of whether it not it effects the driving, so there is no need to pass it off just yet.

I know, which is why I used the word "if" in my post quite liberally.
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heretrix

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#348 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="Wubba"]

http://www.gtplanet.net/yamauchi-clarifies-questions-about-damage/

Kaz clarifies that damage will only occur on select cars. And no Porshce license. That's a bit deflating.

W1NGMAN-

That does hurt. I would love to see them do a Cayman.

Now that right there is just lame.

What's lame about wanting this:

or this:

In GT 5?

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bleehum

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#349 bleehum
Member since 2004 • 5321 Posts

[QUOTE="zero_snake99"][QUOTE="The_Game21x"]

This is my problem with the whole thing. GT fans love to talk about how Polyphony are perfectionists and how they wouldn't add damage to the game until they could do it perfectly.

Before I continue on, I have to give credit where credit is due. The damage modeling on the Subaru looked fantastic. There was no chassis damage but that's to be expected and so far, Forza doesn't have that either so I'm not going to begrudge them for that. The fact that doors can fall off and the hood can pop up and interfere with your view is great.

To continue with my earlier train of thought, if there are only certain cars that can be damaged and even those cars that can be damaged cannot be damaged mechanically, then it sort of goes against the whole "Polyphony Digital is comprised of perfectionists and they never half-ass anything!" idea.

The_Game21x

There is no official word of whether it not it effects the driving, so there is no need to pass it off just yet.

I know, which is why I used the word "if" in my post quite liberally.

While watching one of the videos I noticed the car was swaying back and forth. There's this, also.

http://www.4players.de/4players.php/spielinfonews/PlayStation3/9148/1971553/Gran_Turismo_5.html

Some important stuff from that link:

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

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kingjazziephiz

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#350 kingjazziephiz
Member since 2006 • 2650 Posts
eh not impressed really