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[QUOTE="zero_snake99"]
I'm not sure who Spinecaton
spinecaton
:o
Well I don't know who you are then
Oh, hello, lol. Well, now I know =P. I usually don't follow names unless they have left an impression on me. I hardly remember school stuff, so don't feel bad =P[QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? bleehumNot all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.
And for the vehicles that do have damage modeling, is it cosmetic only? That question is kind of a game changer...
[QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? bleehumNot all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars. That honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/
Here's a gameplay vid to keep you quiet, cowgriller. http://www.youtube.com/watch?v=GSVk8JpDJ08&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embeddedbleehum
yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.
[QUOTE="bleehum"][QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? musicalmacNot all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.
And for the vehicles that do have damage modeling, is it cosmetic only? That question is kind of a game changer...
Even if it's beyond cosmetic, it won't mean much if it's limited to mainly racing cars. The true game-changer is proper physics-altering damage modeling on street cars.[QUOTE="bleehum"][QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? musicalmacNot all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.
And for the vehicles that do have damage modeling, is it cosmetic only? That question is kind of a game changer...
for a good part of the video, the car's hood was up, that must obstruct your view of the road.for a good part of the video, the car's hood was up, that must obstruct your view of the road. Nonstop-MadnessThat doesn't count. ;)
[QUOTE="bleehum"][QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? zero_snake99Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars. That honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/ For the damage, they had to make damage models for each of the cars. I think that might also be another reason why they can't get all car models in the game with damage. Maybe it wouldn't fit it all in the Blu-ray. I'm just speculating here, im sure they have a "good" reason for it.
I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? musicalmac
so far, just the one rally car and it didn't seem to hinder performance. but then again, it was just missing the passenger door, the bumpers fell and the hood popped up. it didn't look like this
i'm also pretty sure something like the follwing would hinder performance
it may be a few more weeks before poly would give out further details about car damage but i'm guessing it's just rally and nascar stock cars that get damage and they will only be cosmetic. that's just my opinion.
[QUOTE="bleehum"] Here's a gameplay vid to keep you quiet, cowgriller. http://www.youtube.com/watch?v=GSVk8JpDJ08&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embeddedcowgriller
yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.
:roll: the only thing different from the replay is the view, the graphics are identical.[QUOTE="zero_snake99"][QUOTE="bleehum"] Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.Adrian_CloudThat honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/ For the damage, they had to make damage models for each of the cars. I think that might also be another reason why they can't get all car models in the game with damage. Maybe it wouldn't fit it all in the Blu-ray. I'm just speculating here, im sure they have a "good" reason for it. I doubt its a space issue. Maybe sony just wants to push the game out? I mean, I really want to play the game asap, but i would rather have all cars do damage. I think it would be really awesome (it would also shut the vultures up lol).
[QUOTE="cowgriller"][QUOTE="bleehum"] Here's a gameplay vid to keep you quiet, cowgriller. http://www.youtube.com/watch?v=GSVk8JpDJ08&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embeddedAdrian_Cloud
yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.
:roll: the only thing different from the replay is the view, the graphics are identical.not really. replay adds AA and post processing.
:roll: the only thing different from the replay is the view, the graphics are identical.[QUOTE="Adrian_Cloud"][QUOTE="cowgriller"]
yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.
cowgriller
not really. replay adds AA and post processing.
i thought he would of remembered since thats all cows were saying about the Forza 3 screensIt really isn't worth putting damage in a "driving simulator" if all it does it make the car look beat up. If it doesn't drive like it's beat up... What's the point? :?musicalmacYeah I hope it alters the car's performance. If it doesn't I'm glad it's at least there :P. We have to wait for more info I suppose.
[QUOTE="cowgriller"]
[QUOTE="Adrian_Cloud"] :roll: the only thing different from the replay is the view, the graphics are identical. marklarmer
not really. replay adds AA and post processing.
i thought he would of remembered since thats all cows were saying about the Forza 3 screensyep irony.
[QUOTE="marklarmer"]
[QUOTE="cowgriller"]
not really. replay adds AA and post processing.
i thought he would of remembered since thats all cows were saying about the Forza 3 screensyep irony.
[QUOTE="marklarmer"]i thought he would of remembered since thats all cows were saying about the Forza 3 screens
yep irony.
This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay. I had GT5P and replays looks much better than gameplay,why lie?[QUOTE="Rza_rectah"][QUOTE="cowgriller"]This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay. I had GT5P and replays looks much better than gameplay,why lie? no its not come on now its exactly the same.yep irony.
L33tbanneador
[QUOTE="Adrian_Cloud"][QUOTE="zero_snake99"] That honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/zero_snake99For the damage, they had to make damage models for each of the cars. I think that might also be another reason why they can't get all car models in the game with damage. Maybe it wouldn't fit it all in the Blu-ray. I'm just speculating here, im sure they have a "good" reason for it. I doubt its a space issue. Maybe sony just wants to push the game out? I mean, I really want to play the game asap, but i would rather have all cars do damage. I think it would be really awesome (it would also shut the vultures up lol).
I guess will have to wait till TGS to find out. The GT5 coverage has really been a whirlwind. A couple of Kazanouri interviews, where he mentions more stuff about GTPSP than GT5. List of features listed on their website then taking down. Still no release date. A small but great showing at E3. gameplay here at Gamescon that features damage. Then there is the never ending speculation.
I remember the article stating that GT5 would feature 800 cars, and its now over 1000. I guess we won't know what GT5 will feature until its release.
http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Fwww.4players.de%2F4players.php%2Fspielinfonews%2FAllgemein%2F9148%2F1971553%2FGran_Turismo_5.html
Although Gran Turismo 5 auf Sonys Pressekonferenz keine Rolle gespielt hat, haben die Japaner für die gamescom eine neue Fassung der ambitionierten Renn-Simulation im Gepäck, die am Stand angespielt werden kann. on Sony's press conference has played no part, the Japanese have for the gamescom a new version of the ambitious racing simulation in baggage, the state can be played. Dabei rast man über die bereits aus den Vorgängern bekannte Strecke Tokyo Route 246, aber darf zum ersten Mal das versprochene Schadensmodell in Aktion erleben. These races you have already made its predecessors famous stretch Tokyo Route 246, but allowed for the first time the promised damage model in action.
Was die Karossen an Kratzern und Beulen davon tragen, wirkt allerdings ernüchternd: Zwar öffnen sich nach Kollisionen die Türen und auch Motorhauben wippen unkontrolliert auf und ab, doch verlieren die Boliden anscheinend keinerkei Teile. As for the coaches to scratches and dents on this ground, however, is sobering: While opening the doors after a collision and bonnets wag uncontrollably up and down, but the cars seem to lose keinerkei parts. So bleiben nicht nur Rückspiegel an ihrem Platz, sondern auch die Scheiben heil und die Stoßstange schleift höchstens über den Asphalt, aber bleibt immer mit dem Fahrzeug verbunden. So not only the rear-view mirrors in their place, but also the healing and the wheels grind exceeding bumper on the asphalt, but will always remain with the vehicle.
Dafür wirken sich die Schäden auch auf das Fahrverhalten aus. But do the damage on the road from. Doch während in Forza ein zuschaltbares Diagramm genau aufzeigt, welche Teile bei Unfällen in Mitleidenschaft gezogen werden, fehlt hier eine solche Information. But while in a Forza switchable chart showing exactly what parts of accidents to affect, lacks such information. Hier wird das Fahrzeug nur langsamer und zieht leicht nach einer Seite. Here, the vehicle slowly and only pulls slightly to one side.
Anlass zur Kritik gibt auch noch die KI: Die neun anderen Fahrer rempeln nicht nur und drehten mit diesen unfairen Einlagen nur meinen Boliden mehrmals um, sondern nachfolgende Fahrzeuge krachten auch noch ungebremst in mich hinein und schienen gar nicht auf den Unfall zu reagieren. Gives rise to criticism, even the AI: The nine other drivers rempeln and turned not only unfair to these deposits only to my car several times, but subsequent cars still crash into me unabated into it and seemed not to respond to the accident. Hier muss Polyphony auf jeden Fall noch nachlegen, wenn man nicht den Anschluss an Forza verlieren will. Here Polyphony in any case even after, if you are not connecting to lose Forza wants.
Das Fahrverhalten ist allerdings genau so gelungen, wie man es von Gran Turismo erwartet. The driver, however, is just as successful as you would expect from Gran Turismo. Genau wie im Prolog hat man auch hier die Wahl zwischen einer Standard- sowie einer Profi-Fahrphysik, die dem Spieler mehr Feingefühl abverlangt. Just as in the prologue, you also can choose between a standard and a professional driving, the players demanded more sensitivity. Daneben gibt es auch die üblichen Fahrhilfen wie ABS, Traktions- und Stabilitätskontrolle. There are also the usual driving aids such as ABS, traction and stability control. Aus diesem Grund verdient sich Gran Turismo 5 gerade noch so einen sehr guten Ersteindruck, auch wenn die Entwickler im Bereich KI und Schadensmodell noch eine Menge Arbeit vor sich haben! For this reason deserves to Gran Turismo 5 is still a very good first impression, even if the developers in the field of AI and damage model is still a lot of work ahead of them have! Von den Tuningoptionen und dem Karrieremodus gab es leider noch nichts zu sehen. By tuning the options and the career mode, there was still nothing to see.
""
sorry, if its hard to read. The link is there, the original document is in german.
[QUOTE="Adrian_Cloud"]
The engine bay is immaculate.
[QUOTE="cowgriller"][QUOTE="marklarmer"]i thought he would of remembered since thats all cows were saying about the Forza 3 screens
Rza_rectah
yep irony.
This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.Keep in mind that most images shown of Forza 3 have been of the photomode, which have adjustable features like Depth of Field, and Motion blur, not to mention, since it's an image, it can render all of those effects with an AA of at least x 8. While replays (from either game) are limited to the hardware.
I had GT5P and replays looks much better than gameplay,why lie? no its not come on now its exactly the same. Come on? is not the same the replay adds lot of AA and post processing effects,In game has jaggies,replays gets rid of them.[QUOTE="L33tbanneador"][QUOTE="Rza_rectah"] This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay. Rza_rectah
i thought he would of remembered since thats all cows were saying about the Forza 3 screens[QUOTE="marklarmer"]
[QUOTE="cowgriller"]
not really. replay adds AA and post processing.
cowgriller
yep irony.
It goes both ways, it seems that Forza fanboys have ONLY JUST remembered... Still doesn't stop them from claiming "it's in game and turn 10 doesn't lie" :roll:
[QUOTE="heretrix"]It is huge for GT fans. It's never been in the series before. That's like saying: "Even Killzone 1 had online play before Bioshock did. Haha at Bioshock 2 multiplayer, this is nothing new."Uh, no. Not even in the slightest.That looks excellent. But I gotta laugh at people making this out to be HUGE. Even Need For Speed has had damage for quite awhile now.
Hurrah for features lots of people had years ago. What's next? Online?
TREAL_Since
It's like saying that GT was the best driving sim on the consoles, but now that it incorporates a feature that other racers have had for YEARS, it's still the best. what it actually is, is just catching up. I guess playing catch up with everyone else is part of being the best.
I don't think anyone has ever held up Bioshock as being the best FPS series ever.
I think it's incredibly silly to even try to put a spin on this.After years of stalling they finally do what they should have done years ago and the feature still isn't in 100 percent of the vehicles. I love the series and it's always looked good, but the super long development cycles allow all of their competition to pass them by in terms of gameplay options.And it isn't getting any easier either. There are lots of great looking racers out there, you can't just rest on your presentation anymore.
I had GT5P and replays looks much better than gameplay,why lie?L33tbanneadorno its not come on now its exactly the same. Come on? is not the same the replay adds lot of AA and post processing effects,In game has jaggies,replays gets rid of them. I played that game for day on end i did not notice a difference.
I don't play racing games, but isn't Forza the undisputed king of realism?
If so, whats the big deal? Adding stuff like damage doesn't sound like its going to make people turn away from Forza.
Sounds like wishful thinking to me.
My theory regarding damage,car list, and interior view.
I honestly think last E3 had PD a little nervous about the game and it has changed their plans a lot. Heres my reason why. Do you all remember GTHD? The car models were converted from ps2 to the ps3 with high res textures and it looked EXCELLENT, but not as good as GT5p models. I honestly think that this is where the huge part of the 1000 models are coming from. This is probably why they said only a certain amount will have interior views and damage. These cars wont have damage and interior views because they are the same models in HD as the ps2 counter part. I think all the new models they have designed specifically for GT5 will have damage and interior views.
Also I don't believe that PD wont add damage because car manufacturers don't want their cars displayed with damage. If this were the case then games like Forza and NFS wouldn't have car damage either for the same reason and it would only be a select amount of vehicles just like GT5.
Regardless GT5 looks awesome and I will buy it regardless. The damage modeling also looks top notch. This my theory/opinion and I'm entitled to it, but I just feel like this game is being inflated with the GT4 models which can be a back stabber if they don't include damage/interior views for them as well.
I posted this in the other GT5 thread, but noone responded and I'd like to see what others think about my theory. I mean PD did say it takes about a month per car and now they have 1000 cars...
Wow Only a handful of cars have damage?? Man that kinda kills it for me, damn when you think about it Turn 10 is doing way more in half the time with Forza 3.Travis_Odell
We don't know how many, so why would you say only a handful? By the way, here's something for you musicalmac, enjoy.
http://www.4players.de/4players.php/...Turismo_5.html Some important stuff from that link: - Some Parts don´t fall of. - Car behaves different when damaged. - Computer AI cars drive unfair, and do not take damage or slow down when the hit you. - Only Arcade mode showed at GamesCom. - No graphs showing what parts are damaged. - The mirrors and windows cannot be damaged.
[QUOTE="cowgriller"][QUOTE="marklarmer"]i thought he would of remembered since thats all cows were saying about the Forza 3 screens
Rza_rectah
yep irony.
This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.actually, gameplay has 2xAA @60fps and the replay gets 4xAA but because of the added AA, the fps drops down to 30. hence, the replay does look clearer and more cinematic than gameplay.
and yes i know this thread is about damage, but so far all we know is that only certain cars would have it (probably only rally and nascar stock cars) and we have no idea if the damage has any effect on the car or is there simply add damage cosmetics. we'll have to wait until TGS to find out.
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