Gran Turismo 5 DAMAGE GAMEPLAY!!!

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bleehum

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#101 bleehum
Member since 2004 • 5321 Posts
Here's a gameplay vid to keep you quiet, cowgriller. http://www.youtube.com/watch?v=GSVk8JpDJ08&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embedded
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zero_snake99

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#102 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"]

I'm not sure who Spinecaton

spinecaton

:o

Well I don't know who you are then

Oh, hello, lol. Well, now I know =P. I usually don't follow names unless they have left an impression on me. I hardly remember school stuff, so don't feel bad =P

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musicalmac

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#103 musicalmac  Moderator
Member since 2006 • 25101 Posts
I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars?
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zaibutzu

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#104 zaibutzu
Member since 2004 • 1277 Posts
along with hours of frustration at trying to turn the corner
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bleehum

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#105 bleehum
Member since 2004 • 5321 Posts
I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? musicalmac
Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.
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musicalmac

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#106 musicalmac  Moderator
Member since 2006 • 25101 Posts
[QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? bleehum
Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.

And for the vehicles that do have damage modeling, is it cosmetic only? That question is kind of a game changer...

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zero_snake99

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#107 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? bleehum
Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.

That honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/
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deactivated-5d6e91f5c147a

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#108 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Something about it just seemed...unrealistic.
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cowgriller

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#109 cowgriller
Member since 2008 • 3153 Posts

Here's a gameplay vid to keep you quiet, cowgriller. http://www.youtube.com/watch?v=GSVk8JpDJ08&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embeddedbleehum

yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.

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HuusAsking

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#110 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="bleehum"][QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? musicalmac
Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.

And for the vehicles that do have damage modeling, is it cosmetic only? That question is kind of a game changer...

Even if it's beyond cosmetic, it won't mean much if it's limited to mainly racing cars. The true game-changer is proper physics-altering damage modeling on street cars.
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Nonstop-Madness

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#111 Nonstop-Madness
Member since 2008 • 12869 Posts
[QUOTE="bleehum"][QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? musicalmac
Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.

And for the vehicles that do have damage modeling, is it cosmetic only? That question is kind of a game changer...

for a good part of the video, the car's hood was up, that must obstruct your view of the road.
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shad0w70

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#112 shad0w70
Member since 2009 • 293 Posts

Sweet vids TC! I cant wait, GT 5 & Forza 3 best of both worlds for me! ;)

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musicalmac

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#113 musicalmac  Moderator
Member since 2006 • 25101 Posts
for a good part of the video, the car's hood was up, that must obstruct your view of the road. Nonstop-Madness
That doesn't count. ;)
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Adrian_Cloud

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#114 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="bleehum"][QUOTE="musicalmac"]I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? zero_snake99
Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.

That honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/

For the damage, they had to make damage models for each of the cars. I think that might also be another reason why they can't get all car models in the game with damage. Maybe it wouldn't fit it all in the Blu-ray. I'm just speculating here, im sure they have a "good" reason for it.
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cowgriller

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#115 cowgriller
Member since 2008 • 3153 Posts

I take it we don't know yet if it messes with the cars performance? And do all the vehicles have damage? Or just Rally cars? musicalmac

so far, just the one rally car and it didn't seem to hinder performance. but then again, it was just missing the passenger door, the bumpers fell and the hood popped up. it didn't look like this

i'm also pretty sure something like the follwing would hinder performance

it may be a few more weeks before poly would give out further details about car damage but i'm guessing it's just rally and nascar stock cars that get damage and they will only be cosmetic. that's just my opinion.

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Adrian_Cloud

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#116 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="bleehum"] Here's a gameplay vid to keep you quiet, cowgriller. http://www.youtube.com/watch?v=GSVk8JpDJ08&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embeddedcowgriller

yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.

:roll: the only thing different from the replay is the view, the graphics are identical.
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zero_snake99

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#117 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="zero_snake99"][QUOTE="bleehum"] Not all vehicles, Kazunori didn't specify which sets of cars have it, though. I'm guessing race / rally cars.Adrian_Cloud
That honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/

For the damage, they had to make damage models for each of the cars. I think that might also be another reason why they can't get all car models in the game with damage. Maybe it wouldn't fit it all in the Blu-ray. I'm just speculating here, im sure they have a "good" reason for it.

I doubt its a space issue. Maybe sony just wants to push the game out? I mean, I really want to play the game asap, but i would rather have all cars do damage. I think it would be really awesome (it would also shut the vultures up lol).
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cowgriller

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#118 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="bleehum"] Here's a gameplay vid to keep you quiet, cowgriller. http://www.youtube.com/watch?v=GSVk8JpDJ08&eurl=http%3A%2F%2Fwww.gtplanet.net%2F&feature=player_embeddedAdrian_Cloud

yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.

:roll: the only thing different from the replay is the view, the graphics are identical.

not really. replay adds AA and post processing.

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musicalmac

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#119 musicalmac  Moderator
Member since 2006 • 25101 Posts
It really isn't worth putting damage in a "driving simulator" if all it does it make the car look beat up. If it doesn't drive like it's beat up... What's the point? :?
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Adrian_Cloud

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#120 Adrian_Cloud
Member since 2006 • 7169 Posts



The engine bay is immaculate.

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marklarmer

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#121 marklarmer
Member since 2004 • 3883 Posts

[QUOTE="Adrian_Cloud"][QUOTE="cowgriller"]

yep that did it. :P it's about damn time that poly showed off actual gameplay. it's looks great still but i don't know if it looks all that better than gt5p. not ragging on the game, just saying.

cowgriller

:roll: the only thing different from the replay is the view, the graphics are identical.

not really. replay adds AA and post processing.

i thought he would of remembered since thats all cows were saying about the Forza 3 screens

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TREAL_Since

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#122 TREAL_Since
Member since 2005 • 11946 Posts
It really isn't worth putting damage in a "driving simulator" if all it does it make the car look beat up. If it doesn't drive like it's beat up... What's the point? :?musicalmac
Yeah I hope it alters the car's performance. If it doesn't I'm glad it's at least there :P. We have to wait for more info I suppose.
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Rza_rectah

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#123 Rza_rectah
Member since 2005 • 3959 Posts

Pre - rendered fakeness.

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cowgriller

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#124 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="Adrian_Cloud"] :roll: the only thing different from the replay is the view, the graphics are identical. marklarmer

not really. replay adds AA and post processing.

i thought he would of remembered since thats all cows were saying about the Forza 3 screens

yep irony.

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Rza_rectah

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#125 Rza_rectah
Member since 2005 • 3959 Posts
[QUOTE="cowgriller"]

[QUOTE="marklarmer"]

[QUOTE="cowgriller"]

not really. replay adds AA and post processing.

i thought he would of remembered since thats all cows were saying about the Forza 3 screens

yep irony.

This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.
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JetB1ackNewYear

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#126 JetB1ackNewYear
Member since 2007 • 2931 Posts
after all this is there even a offiical release date yet?
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zero_snake99

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#127 zero_snake99
Member since 2004 • 3478 Posts



The engine bay is immaculate.

Adrian_Cloud

Well, most racing vehicles are very well maintained =P

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L33tbanneador

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#128 L33tbanneador
Member since 2009 • 55 Posts
[QUOTE="Rza_rectah"][QUOTE="cowgriller"]

[QUOTE="marklarmer"]i thought he would of remembered since thats all cows were saying about the Forza 3 screens

yep irony.

This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.

I had GT5P and replays looks much better than gameplay,why lie?
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Rza_rectah

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#129 Rza_rectah
Member since 2005 • 3959 Posts

[QUOTE="Rza_rectah"][QUOTE="cowgriller"]

yep irony.

L33tbanneador

This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.

I had GT5P and replays looks much better than gameplay,why lie?

no its not come on now its exactly the same.

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Adrian_Cloud

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#130 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="Adrian_Cloud"][QUOTE="zero_snake99"] That honestly would be disappointing if it was only a few select cars =/. I mean, its a huge step and all, but man, just watching the detail work on that messed up car is just crazy, and not being able to see it on all cars is sad =/zero_snake99
For the damage, they had to make damage models for each of the cars. I think that might also be another reason why they can't get all car models in the game with damage. Maybe it wouldn't fit it all in the Blu-ray. I'm just speculating here, im sure they have a "good" reason for it.

I doubt its a space issue. Maybe sony just wants to push the game out? I mean, I really want to play the game asap, but i would rather have all cars do damage. I think it would be really awesome (it would also shut the vultures up lol).

I guess will have to wait till TGS to find out. The GT5 coverage has really been a whirlwind. A couple of Kazanouri interviews, where he mentions more stuff about GTPSP than GT5. List of features listed on their website then taking down. Still no release date. A small but great showing at E3. gameplay here at Gamescon that features damage. Then there is the never ending speculation.
I remember the article stating that GT5 would feature 800 cars, and its now over 1000. I guess we won't know what GT5 will feature until its release.

http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Fwww.4players.de%2F4players.php%2Fspielinfonews%2FAllgemein%2F9148%2F1971553%2FGran_Turismo_5.html

Although Gran Turismo 5 auf Sonys Pressekonferenz keine Rolle gespielt hat, haben die Japaner für die gamescom eine neue Fassung der ambitionierten Renn-Simulation im Gepäck, die am Stand angespielt werden kann. on Sony's press conference has played no part, the Japanese have for the gamescom a new version of the ambitious racing simulation in baggage, the state can be played. Dabei rast man über die bereits aus den Vorgängern bekannte Strecke Tokyo Route 246, aber darf zum ersten Mal das versprochene Schadensmodell in Aktion erleben. These races you have already made its predecessors famous stretch Tokyo Route 246, but allowed for the first time the promised damage model in action.

Was die Karossen an Kratzern und Beulen davon tragen, wirkt allerdings ernüchternd: Zwar öffnen sich nach Kollisionen die Türen und auch Motorhauben wippen unkontrolliert auf und ab, doch verlieren die Boliden anscheinend keinerkei Teile. As for the coaches to scratches and dents on this ground, however, is sobering: While opening the doors after a collision and bonnets wag uncontrollably up and down, but the cars seem to lose keinerkei parts. So bleiben nicht nur Rückspiegel an ihrem Platz, sondern auch die Scheiben heil und die Stoßstange schleift höchstens über den Asphalt, aber bleibt immer mit dem Fahrzeug verbunden. So not only the rear-view mirrors in their place, but also the healing and the wheels grind exceeding bumper on the asphalt, but will always remain with the vehicle.

Dafür wirken sich die Schäden auch auf das Fahrverhalten aus. But do the damage on the road from. Doch während in Forza ein zuschaltbares Diagramm genau aufzeigt, welche Teile bei Unfällen in Mitleidenschaft gezogen werden, fehlt hier eine solche Information. But while in a Forza switchable chart showing exactly what parts of accidents to affect, lacks such information. Hier wird das Fahrzeug nur langsamer und zieht leicht nach einer Seite. Here, the vehicle slowly and only pulls slightly to one side.

Anlass zur Kritik gibt auch noch die KI: Die neun anderen Fahrer rempeln nicht nur und drehten mit diesen unfairen Einlagen nur meinen Boliden mehrmals um, sondern nachfolgende Fahrzeuge krachten auch noch ungebremst in mich hinein und schienen gar nicht auf den Unfall zu reagieren. Gives rise to criticism, even the AI: The nine other drivers rempeln and turned not only unfair to these deposits only to my car several times, but subsequent cars still crash into me unabated into it and seemed not to respond to the accident. Hier muss Polyphony auf jeden Fall noch nachlegen, wenn man nicht den Anschluss an Forza verlieren will. Here Polyphony in any case even after, if you are not connecting to lose Forza wants.

Das Fahrverhalten ist allerdings genau so gelungen, wie man es von Gran Turismo erwartet. The driver, however, is just as successful as you would expect from Gran Turismo. Genau wie im Prolog hat man auch hier die Wahl zwischen einer Standard- sowie einer Profi-Fahrphysik, die dem Spieler mehr Feingefühl abverlangt. Just as in the prologue, you also can choose between a standard and a professional driving, the players demanded more sensitivity. Daneben gibt es auch die üblichen Fahrhilfen wie ABS, Traktions- und Stabilitätskontrolle. There are also the usual driving aids such as ABS, traction and stability control. Aus diesem Grund verdient sich Gran Turismo 5 gerade noch so einen sehr guten Ersteindruck, auch wenn die Entwickler im Bereich KI und Schadensmodell noch eine Menge Arbeit vor sich haben! For this reason deserves to Gran Turismo 5 is still a very good first impression, even if the developers in the field of AI and damage model is still a lot of work ahead of them have! Von den Tuningoptionen und dem Karrieremodus gab es leider noch nichts zu sehen. By tuning the options and the career mode, there was still nothing to see.

""

sorry, if its hard to read. The link is there, the original document is in german.

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Travis_Odell

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#131 Travis_Odell
Member since 2008 • 1775 Posts
Wow Only a handful of cars have damage?? Man that kinda kills it for me, damn when you think about it Turn 10 is doing way more in half the time with Forza 3.
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Rza_rectah

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#132 Rza_rectah
Member since 2005 • 3959 Posts
[QUOTE="zero_snake99"]

[QUOTE="Adrian_Cloud"]



The engine bay is immaculate.

Well, most racing vehicles are very well maintained =P

Is that door supposed to be like that :P.
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zero_snake99

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#133 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="cowgriller"]

[QUOTE="marklarmer"]i thought he would of remembered since thats all cows were saying about the Forza 3 screens

Rza_rectah

yep irony.

This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.

Keep in mind that most images shown of Forza 3 have been of the photomode, which have adjustable features like Depth of Field, and Motion blur, not to mention, since it's an image, it can render all of those effects with an AA of at least x 8. While replays (from either game) are limited to the hardware.

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#134 L33tbanneador
Member since 2009 • 55 Posts

[QUOTE="L33tbanneador"][QUOTE="Rza_rectah"] This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay. Rza_rectah

I had GT5P and replays looks much better than gameplay,why lie?

no its not come on now its exactly the same.

Come on? is not the same the replay adds lot of AA and post processing effects,In game has jaggies,replays gets rid of them.
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Leejjohno

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#135 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="marklarmer"]

[QUOTE="cowgriller"]

not really. replay adds AA and post processing.

cowgriller

i thought he would of remembered since thats all cows were saying about the Forza 3 screens

yep irony.

It goes both ways, it seems that Forza fanboys have ONLY JUST remembered... Still doesn't stop them from claiming "it's in game and turn 10 doesn't lie" :roll:

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heretrix

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#136 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

That looks excellent. But I gotta laugh at people making this out to be HUGE. Even Need For Speed has had damage for quite awhile now.

Hurrah for features lots of people had years ago. What's next? Online?

TREAL_Since

It is huge for GT fans. It's never been in the series before. That's like saying: "Even Killzone 1 had online play before Bioshock did. Haha at Bioshock 2 multiplayer, this is nothing new."

Uh, no. Not even in the slightest.

It's like saying that GT was the best driving sim on the consoles, but now that it incorporates a feature that other racers have had for YEARS, it's still the best. what it actually is, is just catching up. I guess playing catch up with everyone else is part of being the best.

I don't think anyone has ever held up Bioshock as being the best FPS series ever.

I think it's incredibly silly to even try to put a spin on this.After years of stalling they finally do what they should have done years ago and the feature still isn't in 100 percent of the vehicles. I love the series and it's always looked good, but the super long development cycles allow all of their competition to pass them by in terms of gameplay options.And it isn't getting any easier either. There are lots of great looking racers out there, you can't just rest on your presentation anymore.

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Rza_rectah

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#137 Rza_rectah
Member since 2005 • 3959 Posts
[QUOTE="L33tbanneador"][QUOTE="Rza_rectah"]

I had GT5P and replays looks much better than gameplay,why lie?L33tbanneador
no its not come on now its exactly the same.

Come on? is not the same the replay adds lot of AA and post processing effects,In game has jaggies,replays gets rid of them.

I played that game for day on end i did not notice a difference.
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rmerri52

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#138 rmerri52
Member since 2007 • 1824 Posts
looks really good. Looking forward to seeing some of the NASCAR game play.
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-TheSecondSign-

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#139 -TheSecondSign-
Member since 2007 • 9303 Posts

I don't play racing games, but isn't Forza the undisputed king of realism?

If so, whats the big deal? Adding stuff like damage doesn't sound like its going to make people turn away from Forza.

Sounds like wishful thinking to me.

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bigblunt537

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#140 bigblunt537
Member since 2003 • 6907 Posts

My theory regarding damage,car list, and interior view.

I honestly think last E3 had PD a little nervous about the game and it has changed their plans a lot. Heres my reason why. Do you all remember GTHD? The car models were converted from ps2 to the ps3 with high res textures and it looked EXCELLENT, but not as good as GT5p models. I honestly think that this is where the huge part of the 1000 models are coming from. This is probably why they said only a certain amount will have interior views and damage. These cars wont have damage and interior views because they are the same models in HD as the ps2 counter part. I think all the new models they have designed specifically for GT5 will have damage and interior views.

Also I don't believe that PD wont add damage because car manufacturers don't want their cars displayed with damage. If this were the case then games like Forza and NFS wouldn't have car damage either for the same reason and it would only be a select amount of vehicles just like GT5.

Regardless GT5 looks awesome and I will buy it regardless. The damage modeling also looks top notch. This my theory/opinion and I'm entitled to it, but I just feel like this game is being inflated with the GT4 models which can be a back stabber if they don't include damage/interior views for them as well.

I posted this in the other GT5 thread, but noone responded and I'd like to see what others think about my theory. I mean PD did say it takes about a month per car and now they have 1000 cars...

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bleehum

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#141 bleehum
Member since 2004 • 5321 Posts

Wow Only a handful of cars have damage?? Man that kinda kills it for me, damn when you think about it Turn 10 is doing way more in half the time with Forza 3.Travis_Odell

We don't know how many, so why would you say only a handful? By the way, here's something for you musicalmac, enjoy.

http://www.4players.de/4players.php/...Turismo_5.html Some important stuff from that link: - Some Parts don´t fall of. - Car behaves different when damaged. - Computer AI cars drive unfair, and do not take damage or slow down when the hit you. - Only Arcade mode showed at GamesCom. - No graphs showing what parts are damaged. - The mirrors and windows cannot be damaged.

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L33tbanneador

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#142 L33tbanneador
Member since 2009 • 55 Posts
[QUOTE="Rza_rectah"] I played that game for day on end i did not notice a difference.

Replays look much better than In game graphics, and everyone knows that,the game looks much better in replays than it does in game.
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aero250

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#143 aero250
Member since 2009 • 3613 Posts
I expected incredible damage and graphics and got neither.
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bleehum

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#144 bleehum
Member since 2004 • 5321 Posts
[QUOTE="L33tbanneador"][QUOTE="Rza_rectah"] I played that game for day on end i did not notice a difference.

Replays look much better than In game graphics, and everyone knows that,the game looks much better in replays than it does in game.

Replays add AA, it's not like they change how the car looks.
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bleehum

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#145 bleehum
Member since 2004 • 5321 Posts

I expected incredible damage and graphics and got neither.aero250
Bwahahaha

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Rob-Belmont

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#146 Rob-Belmont
Member since 2009 • 1350 Posts

Photobucket

Damage in MY Gran Turismo? Well that's a first.

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Wasdie

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#147 Wasdie  Moderator
Member since 2003 • 53622 Posts

Well the damage didn't appear to be all that comprehensive and was only one 1 car.

Though these videos basically show us that GT5 is the best looking racing game (and single more realistic looking game) ever made.

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cowgriller

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#148 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="marklarmer"]i thought he would of remembered since thats all cows were saying about the Forza 3 screens

Rza_rectah

yep irony.

This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.

actually, gameplay has 2xAA @60fps and the replay gets 4xAA but because of the added AA, the fps drops down to 30. hence, the replay does look clearer and more cinematic than gameplay.

and yes i know this thread is about damage, but so far all we know is that only certain cars would have it (probably only rally and nascar stock cars) and we have no idea if the damage has any effect on the car or is there simply add damage cosmetics. we'll have to wait until TGS to find out.

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L33tbanneador

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#149 L33tbanneador
Member since 2009 • 55 Posts
[QUOTE="bleehum"][QUOTE="L33tbanneador"][QUOTE="Rza_rectah"] I played that game for day on end i did not notice a difference.

Replays look much better than In game graphics, and everyone knows that,the game looks much better in replays than it does in game.

Replays add AA, it's not like they change how the car looks.

Yeah sure :roll: it adds AA and post processing,ever wonder why the replays drop to 30fps ;) ?
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PAL360

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#150 PAL360
Member since 2007 • 30574 Posts

Looking great. Unfortunatly i only see cows bashing Forza3 to praise GT5....Its sad :?