Gran Turismo 5 DAMAGE GAMEPLAY!!!

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L33tbanneador

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#151 L33tbanneador
Member since 2009 • 55 Posts

Well the damage didn't appear to be all that comprehensive and was only one 1 car.

Though these videos basically show us that GT5 is the best looking racing game (and single more realistic looking game) ever made.

Wasdie
Off screen videos make things look better than they do,so u can't really tell.
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gago-gago

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#152 gago-gago
Member since 2009 • 12138 Posts

Pretty sweet but does the damage affect the driving in this simulator racing game or is it just cosmetic?

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thelastguy

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#153 thelastguy
Member since 2007 • 12030 Posts

Wow, this is probably the best looking game I have ever seen

Now we just have to see how it plays

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zero_snake99

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#154 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="Rza_rectah"][QUOTE="cowgriller"]

yep irony.

cowgriller

This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay.

actually, gameplay has 2xAA @60fps and the replay gets 4xAA but because of the added AA, the fps drops down to 30. hence, the replay does look clearer and more cinematic than gameplay.

and yes i know this thread is about damage, but so far all we know is that only certain cars would have it (probably only rally and nascar stock cars) and we have no idea if the damage has any effect on the car or is there simply add damage cosmetics. we'll have to wait until TGS to find out.

Yeah, sorry I'm repeating you, but just for other peoples "I'm gonna skim this" sake. GT5 gameplay: 1280 x 1080p @ 60 FPS 2x MSAA, Motion Blur GT5 replay : 1280 x 1080p @ 30 FPS 4x MSAA, more "defined" Motion Blur, Depth of Field
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navyguy21

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#155 navyguy21
Member since 2003 • 17931 Posts

Pretty sweet but does the damage affect the driving in this simulator racing game or is it just cosmetic?

gago-gago
yea, ive seen that question asked a few times and no one answered lol, and i want to know the answer as well :P
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Wasdie

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#156 Wasdie  Moderator
Member since 2003 • 53622 Posts

After doing a little digging, I found this thread...

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25743154

Title of the thread: No damage in GT5 [CONFIRMED]

Fanboys bashing GT5 for not having damage, sony fanboys bashing forza's damage saying it was "half-assed."

Ah how times have changed...

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Wasdie

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#157 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

Well the damage didn't appear to be all that comprehensive and was only one 1 car.

Though these videos basically show us that GT5 is the best looking racing game (and single more realistic looking game) ever made.

L33tbanneador

Off screen videos make things look better than they do,so u can't really tell.

Well when I play the game I don't plan on playing in the screen, I plan on watching off the screen.

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aero250

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#158 aero250
Member since 2009 • 3613 Posts
@Bleehum My opinion deal with it.
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musicalmac

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#159 musicalmac  Moderator
Member since 2006 • 25101 Posts
Oh my... I knew someone would link that eventually. Hold on to your butts. :?
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bigblunt537

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#160 bigblunt537
Member since 2003 • 6907 Posts

Nobody cares to comment on mi opinion? :cry:

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zero_snake99

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#161 zero_snake99
Member since 2004 • 3478 Posts
Oh my... I knew someone would link that eventually. Hold on to your butts. :?musicalmac
*holds tight*
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musicalmac

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#162 musicalmac  Moderator
Member since 2006 • 25101 Posts
[QUOTE="musicalmac"]Oh my... I knew someone would link that eventually. Hold on to your butts. :?zero_snake99
*holds tight*

Luckily most people here don't understand why that thread is bad for GT fans...

But on to more important topics. Riddle me this, GS users-

If the damage in GT5 fails to have negative effects on the performance of the cars, does the fact it has any sort of damage matter at all? Or is it pointless?

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cowgriller

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#163 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

[QUOTE="Rza_rectah"] This thread is about the damage, If you played prologue you can tell that the graphics are the same as in game and replay. zero_snake99

actually, gameplay has 2xAA @60fps and the replay gets 4xAA but because of the added AA, the fps drops down to 30. hence, the replay does look clearer and more cinematic than gameplay.

and yes i know this thread is about damage, but so far all we know is that only certain cars would have it (probably only rally and nascar stock cars) and we have no idea if the damage has any effect on the car or is there simply add damage cosmetics. we'll have to wait until TGS to find out.

Yeah, sorry I'm repeating you, but just for other peoples "I'm gonna skim this" sake. GT5 gameplay: 1280 x 1080p @ 60 FPS 2x MSAA, Motion Blur GT5 replay : 1280 x 1080p @ 30 FPS 4x MSAA, more "defined" Motion Blur, Depth of Field

no it's ok. you added more info.

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Adrian_Cloud

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#164 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="zero_snake99"][QUOTE="musicalmac"]Oh my... I knew someone would link that eventually. Hold on to your butts. :?musicalmac
*holds tight*

Luckily most people here don't understand why that thread is bad for GT fans...

But on to more important topics. Riddle me this, GS users-

If the damage in GT5 fails to have negative effects on the performance of the cars, does the fact it has any sort of damage matter at all? Or is it pointless?

Why are you assuming it does not affect performance, and if thats the case..... then you answered your own question.
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Magik85

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#165 Magik85
Member since 2009 • 1078 Posts
Why the only damaged car is the Subaru.....when Lancer hits it prety hard it has no scratch :S
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heretrix

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#166 heretrix
Member since 2004 • 37881 Posts

Nobody cares to comment on mi opinion? :cry:

bigblunt537

I think it's a pretty good one. I doubt if it's true though, but it's a good theory nonetheless.

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DeadMagazines

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#167 DeadMagazines
Member since 2009 • 1593 Posts
lol that was a joke. Lets slam a car straight into a wall and the only thing that happens is the hood flies up, the car still runs as fast as it did before slamming into the wall. That's some nice realism isn't it guys?! :lol:
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aero250

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#168 aero250
Member since 2009 • 3613 Posts
Why the only damaged car is the Subaru.....when Lancer hits it prety hard it has no scratch :SMagik85
Yep it's a bit of a mess really.
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musicalmac

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#169 musicalmac  Moderator
Member since 2006 • 25101 Posts
Why are you assuming it does not affect performance, and if thats the case..... then you answered your own question.Adrian_Cloud
Actually I asked a question, and a valid one at that for a self proclaimed "driving simulator". There are no assumptions unless you take things personally for one reason or another. ;)
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zero_snake99

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#170 zero_snake99
Member since 2004 • 3478 Posts

My theory regarding damage,car list, and interior view.

I honestly think last E3 had PD a little nervous about the game and it has changed their plans a lot. Heres my reason why. Do you all remember GTHD? The car models were converted from ps2 to the ps3 with high res textures and it looked EXCELLENT, but not as good as GT5p models. I honestly think that this is where the huge part of the 1000 models are coming from. This is probably why they said only a certain amount will have interior views and damage. These cars wont have damage and interior views because they are the same models in HD as the ps2 counter part. I think all the new models they have designed specifically for GT5 will have damage and interior views.

Also I don't believe that PD wont add damage because car manufacturers don't want their cars displayed with damage. If this were the case then games like Forza and NFS wouldn't have car damage either for the same reason and it would only be a select amount of vehicles just like GT5.

Regardless GT5 looks awesome and I will buy it regardless. The damage modeling also looks top notch. This my theory/opinion and I'm entitled to it, but I just feel like this game is being inflated with the GT4 models which can be a back stabber if they don't include damage/interior views for them as well.

I posted this in the other GT5 thread, but noone responded and I'd like to see what others think about my theory. I mean PD did say it takes about a month per car and now they have 1000 cars...

bigblunt537

I think all cars will have interiors. They are adding a photomode (track and still) so, don't expect taking pictures of cars that don't have their interiors, unless they are only going to have photomode for 200 cars (which is lame and they know that would be lame too). They have competition and they are stepping it up. I expect damage for all cars will reach GT at some point, I just don't know when.

Also, man am I tired or what? I stayed up for that lame ass MS conference. Nap time.

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Adrian_Cloud

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#171 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"]Why are you assuming it does not affect performance, and if thats the case..... then you answered your own question.musicalmac
Actually I asked a question, and a valid one at that for a self proclaimed "driving simulator". There are no assumptions unless you take things personally for one reason or another. ;)

Even without damage, it would still be considered a driving simulator. Having damage does not make one game a better sim then the next automatically. If you honestly think thats the case, then burnout must be your number one choice for a sim.
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AzatiS

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#172 AzatiS
Member since 2004 • 14969 Posts

Dunno if this game will have dmg or not...

Dunno if will be good in the end , since i im PC gamer , i dont care either...

but what im seeing is freakin amazing.. Im playing my games only at 1920x1200 . 8x - 16x..

And this made me wow at 1280x1080p with 4x?!! It looks pretty awesome..

Kudos to polyphony for this , is extremely well done..!!

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bigblunt537

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#173 bigblunt537
Member since 2003 • 6907 Posts

[QUOTE="bigblunt537"]

My theory regarding damage,car list, and interior view.

I honestly think last E3 had PD a little nervous about the game and it has changed their plans a lot. Heres my reason why. Do you all remember GTHD? The car models were converted from ps2 to the ps3 with high res textures and it looked EXCELLENT, but not as good as GT5p models. I honestly think that this is where the huge part of the 1000 models are coming from. This is probably why they said only a certain amount will have interior views and damage. These cars wont have damage and interior views because they are the same models in HD as the ps2 counter part. I think all the new models they have designed specifically for GT5 will have damage and interior views.

Also I don't believe that PD wont add damage because car manufacturers don't want their cars displayed with damage. If this were the case then games like Forza and NFS wouldn't have car damage either for the same reason and it would only be a select amount of vehicles just like GT5.

Regardless GT5 looks awesome and I will buy it regardless. The damage modeling also looks top notch. This my theory/opinion and I'm entitled to it, but I just feel like this game is being inflated with the GT4 models which can be a back stabber if they don't include damage/interior views for them as well.

I posted this in the other GT5 thread, but noone responded and I'd like to see what others think about my theory. I mean PD did say it takes about a month per car and now they have 1000 cars...

zero_snake99

I think all cars will have interiors. They are adding a photomode (track and still) so, don't expect taking pictures of cars that don't have their interiors, unless they are only going to have photomode for 200 cars (which is lame and they know that would be lame too). They have competition and they are stepping it up. I expect damage for all cars will reach GT at some point, I just don't know when.

Also, man am I tired or what? I stayed up for that lame ass MS conference. Nap time.

Well thanks for the response. About the photomode they could easily have just added very tinted videos like the subaru pic I showed. I mean I hope I'm wrong and that they all have an interior view and all cars have damage, but thats what I was able to put together with the information given.

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zero_snake99

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#174 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="zero_snake99"][QUOTE="musicalmac"]Oh my... I knew someone would link that eventually. Hold on to your butts. :?musicalmac
*holds tight*

Luckily most people here don't understand why that thread is bad for GT fans...

But on to more important topics. Riddle me this, GS users-

If the damage in GT5 fails to have negative effects on the performance of the cars, does the fact it has any sort of damage matter at all? Or is it pointless?

I personally love looking at the detail they do, but it would be pointless if it didn't have effects on the car. Kazunori has said several times. If he were to do damage, he would do it right. So I will go ahead and assume that it CAN effect the cars if you have the setting on.
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musicalmac

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#175 musicalmac  Moderator
Member since 2006 • 25101 Posts
Even without damage, it would still be considered a driving simulator. Having damage does not make one game a better sim then the next automatically. If you honestly think thats the case, then burnout must be your number one choice for a sim.Adrian_Cloud
I'm having flashbacks to 2007. :o
I personally love looking at the detail they do, but it would be pointless if it didn't have effects on the car. Kazunori has said several times. If he were to do damage, he would do it right. So I will go ahead and assume that it CAN effect the cars if you have the setting on.zero_snake99
Indeed, here's to hoping. My concern is you think they would have mentioned it by now if it was more than cosmetic, especially if they decided to show a Subaru getting beat up. :P
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#176 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"]

[QUOTE="bigblunt537"]

My theory regarding damage,car list, and interior view.

I honestly think last E3 had PD a little nervous about the game and it has changed their plans a lot. Heres my reason why. Do you all remember GTHD? The car models were converted from ps2 to the ps3 with high res textures and it looked EXCELLENT, but not as good as GT5p models. I honestly think that this is where the huge part of the 1000 models are coming from. This is probably why they said only a certain amount will have interior views and damage. These cars wont have damage and interior views because they are the same models in HD as the ps2 counter part. I think all the new models they have designed specifically for GT5 will have damage and interior views.

Also I don't believe that PD wont add damage because car manufacturers don't want their cars displayed with damage. If this were the case then games like Forza and NFS wouldn't have car damage either for the same reason and it would only be a select amount of vehicles just like GT5.

Regardless GT5 looks awesome and I will buy it regardless. The damage modeling also looks top notch. This my theory/opinion and I'm entitled to it, but I just feel like this game is being inflated with the GT4 models which can be a back stabber if they don't include damage/interior views for them as well.

I posted this in the other GT5 thread, but noone responded and I'd like to see what others think about my theory. I mean PD did say it takes about a month per car and now they have 1000 cars...

bigblunt537

I think all cars will have interiors. They are adding a photomode (track and still) so, don't expect taking pictures of cars that don't have their interiors, unless they are only going to have photomode for 200 cars (which is lame and they know that would be lame too). They have competition and they are stepping it up. I expect damage for all cars will reach GT at some point, I just don't know when.

Also, man am I tired or what? I stayed up for that lame ass MS conference. Nap time.

Well thanks for the response. About the photomode they could easily have just added very tinted videos like the subaru pic I showed. I mean I hope I'm wrong and that they all have an interior view and all cars have damage, but thats what I was able to put together with the information given.

I doubt they would go with the "tinted windows" look. That's something you'd see in a PS1 game. PD knows they have a new kid on the block, and they are going to have to shut him down if they want to stay on top, I think they will keep working really hard to deliver the best experience possible. These guys already work 18 hour days lol.
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bleehum

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#177 bleehum
Member since 2004 • 5321 Posts

[QUOTE="musicalmac"][QUOTE="zero_snake99"] *holds tight*zero_snake99

Luckily most people here don't understand why that thread is bad for GT fans...

But on to more important topics. Riddle me this, GS users-

If the damage in GT5 fails to have negative effects on the performance of the cars, does the fact it has any sort of damage matter at all? Or is it pointless?

I personally love looking at the detail they do, but it would be pointless if it didn't have effects on the car. Kazunori has said several times. If he were to do damage, he would do it right. So I will go ahead and assume that it CAN effect the cars if you have the setting on.

http://www.4players.de/4players.php/...Turismo_5.html Some important stuff from that link:

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

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Furzjodler

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#178 Furzjodler
Member since 2008 • 290 Posts

wow finally and it looks freaking awesome, much better then GT5P.

But will every car have damage?

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zero_snake99

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#179 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="Adrian_Cloud"]Even without damage, it would still be considered a driving simulator. Having damage does not make one game a better sim then the next automatically. If you honestly think thats the case, then burnout must be your number one choice for a sim.musicalmac
I'm having flashbacks to 2007. :o
I personally love looking at the detail they do, but it would be pointless if it didn't have effects on the car. Kazunori has said several times. If he were to do damage, he would do it right. So I will go ahead and assume that it CAN effect the cars if you have the setting on.zero_snake99
Indeed, here's to hoping. My concern is you think they would have mentioned it by now if it was more than cosmetic, especially if they decided to show a Subaru getting beat up. :P

You would also think they had a release time frame :P. They have lots of work to do still, so of course they won't talk about everything just yet. They don't want to be like "hey, Online" and not have it... they learned once before lol *cough* gt4.
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#180 2scoopsofempty
Member since 2005 • 923 Posts

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

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#181 musicalmac  Moderator
Member since 2006 • 25101 Posts

- Some Parts don´t fall of.

-Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

bleehum
I wonder what that means, behaving differently. Hopefully it means effect the car realistically based on the impact. :P
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#182 Furzjodler
Member since 2008 • 290 Posts

[QUOTE="-Reggaeton-"]

Forza who?

GiantMuffin

If GT5 comes out this year Turn 10 better take away their 'definitive racer' comments. Game over as far as i'm concerned.

I'm getting both because both games offer different features that i'm looking forward to.

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bigblunt537

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#183 bigblunt537
Member since 2003 • 6907 Posts

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

2scoopsofempty

I don't understand the whole wall bouncing claim. The way I remember Forza 2 was that sliding off the walls didn't do much damage at all. You could still drive at your top speed... I even used to glide off the computer cars. The only damaging aspect of Forza 2 was being hit hard in the back or front of your car. (unles you find a way to get rammed from the side)

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bleehum

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#184 bleehum
Member since 2004 • 5321 Posts
[QUOTE="bleehum"]

- Some Parts don´t fall of.

-Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

musicalmac
I wonder what that means, behaving differently. Hopefully it means effect the car realistically based on the impact. :P

Dunno if it was the person doing it themselves, but I noticed the car swaying from side to side in the video.
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bleehum

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#185 bleehum
Member since 2004 • 5321 Posts

wow finally and it looks freaking awesome, much better then GT5P.

But will every car have damage?

Furzjodler
No, only certain sets of cars will have damage, they haven't said which ones, though. My guess is race / rally cars, but not production cars.
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zero_snake99

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#186 zero_snake99
Member since 2004 • 3478 Posts

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

bleehum

Hmm, thanks. Most is probably a result of it not being finished. The damage looks unfinished IMO atleast, so hopefully they will polish that up more. The Ai is probably wonky, idk, PD usually pays HUGE attention to AI to make sure nothing weird like cars bunching up for no reason doesn't happen. Anyway, thanks for the info.

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#187 Delsage
Member since 2004 • 3355 Posts
The interior Gameplay is sick in detail. Did anyone else notice the reflection given in the metal on the steering wheel? Polyphony really worked hard on this one.
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#188 DeadMagazines
Member since 2009 • 1593 Posts

[QUOTE="2scoopsofempty"]

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

bigblunt537

I don't understand the whole wall bouncing claim. The way I remember Forza 2 was that sliding off the walls didn't do much damage at all. You could still drive at your top speed... I even used to glide off the computer cars. The only damaging aspect of Forza 2 was being hit hard in the back or front of your car. (unles you find a way to get rammed from the side)

in the video the guy's car got slammed from behind into a wall head on, and the only thing that happened was the hood flew up and he was still going faster than the car that hit him :lol: That's some serious realism.
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bigblunt537

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#189 bigblunt537
Member since 2003 • 6907 Posts

[QUOTE="bigblunt537"]

[QUOTE="2scoopsofempty"]

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

DeadMagazines

I don't understand the whole wall bouncing claim. The way I remember Forza 2 was that sliding off the walls didn't do much damage at all. You could still drive at your top speed... I even used to glide off the computer cars. The only damaging aspect of Forza 2 was being hit hard in the back or front of your car. (unles you find a way to get rammed from the side)

in the video the guy's car got slammed from behind into a wall head on, and the only thing that happened was the hood flew up and he was still going faster than the car that hit him :lol: That's some serious realism.

I'm not talking about that part. I'm talking about the wall gliding people talk about. On the other aspect yes I agree with you and hope that changes.

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Adrian_Cloud

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#190 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="bigblunt537"]

[QUOTE="2scoopsofempty"]

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

DeadMagazines

I don't understand the whole wall bouncing claim. The way I remember Forza 2 was that sliding off the walls didn't do much damage at all. You could still drive at your top speed... I even used to glide off the computer cars. The only damaging aspect of Forza 2 was being hit hard in the back or front of your car. (unles you find a way to get rammed from the side)

in the video the guy's car got slammed from behind into a wall head on, and the only thing that happened was the hood flew up and he was still going faster than the car that hit him :lol: That's some serious realism.

Have you played GT5: Prologue?
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thelastguy

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#191 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="bigblunt537"]

[QUOTE="2scoopsofempty"]

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

DeadMagazines

I don't understand the whole wall bouncing claim. The way I remember Forza 2 was that sliding off the walls didn't do much damage at all. You could still drive at your top speed... I even used to glide off the computer cars. The only damaging aspect of Forza 2 was being hit hard in the back or front of your car. (unles you find a way to get rammed from the side)

in the video the guy's car got slammed from behind into a wall head on, and the only thing that happened was the hood flew up and he was still going faster than the car that hit him :lol: That's some serious realism.

That was arcade mode, so simulation damage could have been turned off

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aero250

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#192 aero250
Member since 2009 • 3613 Posts
[QUOTE="2scoopsofempty"]

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

Same here i was hoping for the development time to pay off but it looks pretty bad.
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bleehum

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#193 bleehum
Member since 2004 • 5321 Posts

[QUOTE="bleehum"]

- Some Parts don´t fall of.

- Car behaves different when damaged.

- Computer AI cars drive unfair, and do not take damage or slow down when the hit you.

- Only Arcade mode showed at GamesCom.

- No graphs showing what parts are damaged.

- The mirrors and windows cannot be damaged.

zero_snake99

Hmm, thanks. Most is probably a result of it not being finished. The damage looks unfinished IMO atleast, so hopefully they will polish that up more. The Ai is probably wonky, idk, PD usually pays HUGE attention to AI to make sure nothing weird like cars bunching up for no reason doesn't happen. Anyway, thanks for the info.

Yeah, it seems they have dents and scratches, also. I posted some pics earlier in the thread.
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Sands-0f-Time

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#194 Sands-0f-Time
Member since 2009 • 180 Posts

GT5 has better graphics then forza 3 no surprize there...its GT. forza will get AAA, GT5 will get AAA. so what they get in ratings on GS wont finish the arguement because GS uses the .5 rating system. GT5 will obvously sale more but sales dont determine the quality. critic score is what will settle it

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2scoopsofempty

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#195 2scoopsofempty
Member since 2005 • 923 Posts

[QUOTE="2scoopsofempty"]

that Subaru (I own 2 STIs btw) replay video actually made this game look bad IMO.... i see nothing to be all "OMFG" about. The way the car bounces off the wall is simply hilarious, i mean it looks OK i guess but i see NOTHING that really sets it apart.

IMO Forza 3 will blow this game out of the water.

bigblunt537

I don't understand the whole wall bouncing claim. The way I remember Forza 2 was that sliding off the walls didn't do much damage at all. You could still drive at your top speed... I even used to glide off the computer cars. The only damaging aspect of Forza 2 was being hit hard in the back or front of your car. (unles you find a way to get rammed from the side)

The Forza 2 i remember gave aerodynamics penalties for more than the SLIGHTEST bump against something..... and when you sideswipe a wall you didn't just bounce off, your car "stuck" to it and reacted realistically.
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The__Havoc

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#196 The__Havoc
Member since 2009 • 2350 Posts

*holds tight*zero_snake99

Luckily most people here don't understand why that thread is bad for GT fans...

musicalmac

From skimming it, its bad because one of the biggest differences between Forza and GT series is the inclusion of damage. The GT fans downplayed with claims of damage not being neccesary and them actually not wanting damage at all to them saying they'd enjoy GT more without the inclusion of damage. Essentially they didn't want damage.

Now from reading this thread they are praising something that they initially bashed and didn't want because it was on Forza and not GT.

Hold on to your butts. :?musicalmac

Well it is a pretty much complete flip flop from going to disliking damage to hooray we have damage.

What happens if you don't hold your butt? :?

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Nisim19

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#197 Nisim19
Member since 2008 • 1002 Posts
FORZA 3 looks the same i dont see somting new here and forza 3 have damge on all car
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AdoringFan_

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#198 AdoringFan_
Member since 2009 • 1890 Posts

FORZA 3 looks the same i dont see somting new here and forza 3 have damge on all car Nisim19

Oh, its you. Nothing to see here folks just a lem :roll:

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Delsage

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#199 Delsage
Member since 2004 • 3355 Posts
[QUOTE="Nisim19"]FORZA 3 looks the same i dont see somting new here and forza 3 have damge on all car

LoL, no. Just check the detail of this game, even the metal steering wheel reflects like it's supposed to.
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#200 Liquid_DC
Member since 2009 • 660 Posts
SICK