Graphics are stagnating.

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Eggimannd

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#1 Eggimannd
Member since 2009 • 1734 Posts

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

But, taking aside the fact that Crysis was a game light years ahead of its time, I am actually saying this because I feel that graphics are stagnating. Gaming started with graphics in Black and white and then moved up from 2D to 3D. It always had a lot of place to improve on as we've seen blurry 3D sprites evolve over the years into fully detailed characters that are getting closer and closer to real life graphics.

So as we are getting closer and closer to realistic graphics, what exactly are next gen graphics going to do to make graphics looks better than games such as Crysis fully modded? I doubt just pouring polygon over polygon at this point is going to make a difference. I also doubt textures and details are going to get much better.

So what is next really? 3D? That doesn't really add anything to the graphics per say. Virtual reality? I think we're still a bit far off from that.

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Skittles_McGee

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#2 Skittles_McGee
Member since 2008 • 9136 Posts
There's still room for improvement. As it is, textures are still essentially paint on a canvas. Realistically, "textures" would be a part of the object in question, and change dynamically. We don't have anything remotely like that yet. That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.
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Eggimannd

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#3 Eggimannd
Member since 2009 • 1734 Posts

There's still room for improvement. As it is, textures are still essentially paint on a canvas. Realistically, "textures" would be a part of the object in question, and change dynamically. We don't have anything remotely like that yet. That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.Skittles_McGee

Of course there's still place for improvement. I just don't think we will ever see the kind of huge graphical leap from last gen to this current gen. Next gen games are just gonna slightly improve over time until the reach another peak.

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Skittles_McGee

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#4 Skittles_McGee
Member since 2008 • 9136 Posts

[QUOTE="Skittles_McGee"]There's still room for improvement. As it is, textures are still essentially paint on a canvas. Realistically, "textures" would be a part of the object in question, and change dynamically. We don't have anything remotely like that yet. That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.Eggimannd

Of course there's still place for improvement. I just don't think we will ever see the kind of huge graphical leap from last gen to this current gen. Next gen games are just gonna slightly improve over time until the reach another peak.

The two things I described would definitely be a big leap all things considered, especially the latter of the two.
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TheMoreYouOwn

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#5 TheMoreYouOwn
Member since 2010 • 3927 Posts
I personally think God of War 3 set the new standard as far as graphics and details go, more specifically with characters. But there's always room for improvement.
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dog_dirt

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#6 dog_dirt
Member since 2009 • 2813 Posts

[QUOTE="Skittles_McGee"]There's still room for improvement. As it is, textures are still essentially paint on a canvas. Realistically, "textures" would be a part of the object in question, and change dynamically. We don't have anything remotely like that yet. That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.Eggimannd

Of course there's still place for improvement. I just don't think we will ever see the kind of huge graphical leap from last gen to this current gen. Next gen games are just gonna slightly improve over time until the reach another peak.

of course not. the law of diminishing mean that graphics up grades will cost more and more but the effect will get less and less
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Eggimannd

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#7 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="Eggimannd"]

[QUOTE="Skittles_McGee"]There's still room for improvement. As it is, textures are still essentially paint on a canvas. Realistically, "textures" would be a part of the object in question, and change dynamically. We don't have anything remotely like that yet. That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.Skittles_McGee

Of course there's still place for improvement. I just don't think we will ever see the kind of huge graphical leap from last gen to this current gen. Next gen games are just gonna slightly improve over time until the reach another peak.

The two things I described would definitely be a big leap all things considered, especially the latter of the two.

Hmm I don't see how characters/objects being hollow make any difference as to how they appear graphically.

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myke2010

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#8 myke2010
Member since 2002 • 2747 Posts

Tesselation is still just getting started. The potential for better graphics using that technology is huge, but it's still rather demanding on today's video cards, not to mention many devs aren't bothering with it yet because it's not a technology that can be ported over to consoles for multiplat games. Also, DX10 was a giant fiasco on Microsofts part that most devs never got on board with so gamers never really saw anything great come from it. With DX11 seemingly having much more support I expect good things soon.

There's also the fact that devs who put out multiplats (which most games tend to be these days) typically design for the lowest common denominator which would be consoles. Once the next gen of consoles are released I think we'll see a jump in graphics shortly follow.

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mattuk69

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#9 mattuk69
Member since 2009 • 3050 Posts
I personally think God of War 3 set the new standard as far as graphics and details go, more specifically with characters. But there's always room for improvement.TheMoreYouOwn
I think its the best looking console game ,but its not on a crysis level.
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jhcho2

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#10 jhcho2
Member since 2004 • 5103 Posts

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

But, taking aside the fact that Crysis was a game light years ahead of its time, I am actually saying this because I feel that graphics are stagnating. Gaming started with graphics in Black and white and then moved up from 2D to 3D. It always had a lot of place to improve on as we've seen blurry 3D sprites evolve over the years into fully detailed characters that are getting closer and closer to real life graphics.

So as we are getting closer and closer to realistic graphics, what exactly are next gen graphics going to do to make graphics looks better than games such as Crysis fully modded? I doubt just pouring polygon over polygon at this point is going to make a difference. I also doubt textures and details are going to get much better.

So what is next really? 3D? That doesn't really add anything to the graphics per say. Virtual reality? I think we're still a bit far off from that.

Eggimannd

Still quite a long way. Remember the E3 Crysis trailer? We have yet to achieve that kind of quality. Of course you can argue that the difference between that and the retail version of Crysis is probably less compared to the gap between ps1 and say...ps2.

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SamiRDuran

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#11 SamiRDuran
Member since 2005 • 2758 Posts

[QUOTE="Eggimannd"]

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

But, taking aside the fact that Crysis was a game light years ahead of its time, I am actually saying this because I feel that graphics are stagnating. Gaming started with graphics in Black and white and then moved up from 2D to 3D. It always had a lot of place to improve on as we've seen blurry 3D sprites evolve over the years into fully detailed characters that are getting closer and closer to real life graphics.

So as we are getting closer and closer to realistic graphics, what exactly are next gen graphics going to do to make graphics looks better than games such as Crysis fully modded? I doubt just pouring polygon over polygon at this point is going to make a difference. I also doubt textures and details are going to get much better.

So what is next really? 3D? That doesn't really add anything to the graphics per say. Virtual reality? I think we're still a bit far off from that.

jhcho2

Still quite a long way. Remember the E3 Crysis trailer? We have yet to achieve that kind of quality. Of course you can argue that the difference between that and the retail version of Crysis is probably less compared to the gap between ps1 and say...ps2.

we have actually surpassed that kind of quality with crysis mods.
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mattuk69

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#12 mattuk69
Member since 2009 • 3050 Posts
[QUOTE="jhcho2"]

[QUOTE="Eggimannd"]

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

But, taking aside the fact that Crysis was a game light years ahead of its time, I am actually saying this because I feel that graphics are stagnating. Gaming started with graphics in Black and white and then moved up from 2D to 3D. It always had a lot of place to improve on as we've seen blurry 3D sprites evolve over the years into fully detailed characters that are getting closer and closer to real life graphics.

So as we are getting closer and closer to realistic graphics, what exactly are next gen graphics going to do to make graphics looks better than games such as Crysis fully modded? I doubt just pouring polygon over polygon at this point is going to make a difference. I also doubt textures and details are going to get much better.

So what is next really? 3D? That doesn't really add anything to the graphics per say. Virtual reality? I think we're still a bit far off from that.

SamiRDuran

Still quite a long way. Remember the E3 Crysis trailer? We have yet to achieve that kind of quality. Of course you can argue that the difference between that and the retail version of Crysis is probably less compared to the gap between ps1 and say...ps2.

we have actually surpassed that kind of quality with crysis mods.

# hmm this sounds familiar, i seem to remember this discussion on a thread i made a few weeks ago. It turned into a crysis with mods looking almost CGi quality.
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nethernova

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#13 nethernova
Member since 2008 • 5721 Posts

So what is next really?

Eggimannd
Realistic physics.
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General_X

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#14 General_X
Member since 2003 • 9137 Posts
Graphics may appear to be stagnating for two reasons. -Consoles are just about tapped out as far as power and graphics goes (for this generation), and developers are having to resort to lowering resolution, limiting level sizes, scripting events, and other tricks and design decisions to get better looking games running on the console's fixed hardware. -Developing games that are really graphically intense is really expensive, and the only platform that can handle games like Crysis for sure is the PC. That said PC + consoles is a much larger audience than PC only, so developers have to cater to the lowest common demoninator in order to broaden their potential audience and increase their chances of recouping the cost of development and turning a profit.
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racing1750

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#15 racing1750
Member since 2010 • 14567 Posts
Console hardware, aka PS3 and 360 are showing their limitations. Games like GT5 are pushing what is possible with the dated hardware. If any game is to squeeze every last bit of juice out the PS3 it's Uncharted 3. As for the 360, Gears 3 looks up there with the best. Crysis overall has been graphics king since 2007. I don't see that changing for a long time to come. The only game I see topping it is Crysis 2.
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ULTIMATEZWARRIO

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#16 ULTIMATEZWARRIO
Member since 2004 • 6026 Posts
To me the areas that need the biggest improvements are textures and physics engines.
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Stevo_the_gamer

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#17 Stevo_the_gamer  Moderator
Member since 2004 • 50148 Posts
Eventually, graphics will reach a point where the only thing in which will improve will be scale.
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ModeDude

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#18 ModeDude
Member since 2009 • 1135 Posts
I'd rather see something look great artistically than by technical standard. I'd say we've sorta reached a point were everything looks like it's supposed to in a game. People look like people, and whatever, I don't think there is as much demand for graphical advancement yet.
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#19 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="SamiRDuran"][QUOTE="jhcho2"]

Still quite a long way. Remember the E3 Crysis trailer? We have yet to achieve that kind of quality. Of course you can argue that the difference between that and the retail version of Crysis is probably less compared to the gap between ps1 and say...ps2.

mattuk69

we have actually surpassed that kind of quality with crysis mods.

# hmm this sounds familiar, i seem to remember this discussion on a thread i made a few weeks ago. It turned into a crysis with mods looking almost CGi quality.

Which is completely false of course. Not surprising however, since not so many people here have actual first hand experience with Crysis and mods.

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babybinky

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#20 babybinky
Member since 2004 • 1003 Posts

graphics will continue to stagnate no matter what. the better they get, the slower the better they'll get. make sence?

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racing1750

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#21 racing1750
Member since 2010 • 14567 Posts

graphics will continue to stagnate no matter what. the better they get, the slower the better they'll get. make sense

babybinky

No, because you spelt sense with a "C" :P

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NaveedLife

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#22 NaveedLife
Member since 2010 • 17179 Posts

This gen? Not much more will happen. That said I think next gen the standards will be similar to that of Crysis with the Extreme quality mod, as well as tech demos like heaven. Both of these feature some amazing gaphics and in heaven you can see that tesselation and such are the next big thing to change graphics. PC just gets a sneak of what consoles are GOING to be :P.

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demonic_85

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#23 demonic_85
Member since 2009 • 1395 Posts

lol @ Crysis. It's a fantastic looking game for sure (better than any console game in fact) but there are better looking games available now such as Metro 2033. Most games are developed for consoles and then ported to the PC (if they make it to PC that is) with only a few enhancements. If you look at the requirements for most PC games they're not much higher than what a console's hardware. Graphics on consoles are not going to get any better until they release new hardware.

I think Tesselation will be the biggest change to gaming in the next gen consoles which is a step forward in creating more realistic textures (again just look at games like Metro 2033). Of course when that will happen, I have no clue because it seems like the big three are stuck on motion controllers and appeasing the casual gaming market right now.

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jun_aka_pekto

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#24 jun_aka_pekto
Member since 2010 • 25255 Posts

When we've reached this level of graphics with objects that are fully 3D and destructible, only then can graphics slow down. Which one is the photograph? Which one is the raytracing?

http://labs.blogs.com/its_alive_in_the_lab/2009/05/project-showroom-life-imitates-art-ii-the-empire-strikes-back.html

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#25 jg4xchamp
Member since 2006 • 64054 Posts
I really don't care for the graphics stagnating part. Honestly visually a lot of things look great. I'm more annoyed with a lot of genres stagnating(FPS, shooters in general), being stripped down(RPGs), or being non existent(stealth)
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Kokuro_Kun

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#26 Kokuro_Kun
Member since 2009 • 2339 Posts
You should look into 3D gaming more. Like it or not, its the future of gaming. Once you see it yourself, i think you might agree.
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GTSaiyanjin2

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#27 GTSaiyanjin2
Member since 2005 • 6018 Posts

graphics will always get better

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adamosmaki

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#28 adamosmaki
Member since 2007 • 10718 Posts
Thinks actually do improve but in a different way. For example take a look at the upcoming total war shogun. While up close might not look as good as crysis we are talking for a game with up to 56000 A.I. units on screen and huge maps yet looks incredible even up close
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PetJel

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#29 PetJel
Member since 2009 • 3725 Posts
Not just the graphics get better but games are also getting bigger worlds, better AI, better physics, real time(?) destruction, more players in a single game, customization, better animations, bigger draw distance, and more.
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pimpog

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#30 pimpog
Member since 2010 • 659 Posts

It's all on the devs on pc devs have to make sure the game can play on many systems. On multiplats devs have to make sure that the game has to play on consoles 1st before pc. When a pc dev decides to make a game that takes advantage of pc hardware you get a game like crysis. You also have many devs using games engines they licensed from another company to save money and time. On console graphics are pretty much maxed out on pc they are improving but very slowly. If a pc dev makes a only dx11 game then we will see a huge leap forward again.

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Kokuro_Kun

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#31 Kokuro_Kun
Member since 2009 • 2339 Posts
Not just the graphics get better but games are also getting bigger worlds, better AI, better physics, real time(?) destruction, more players in a single game, customization, better animations, bigger draw distance, and more.PetJel
Hit the nail on the head. However, mainstream gamers (COD and Madden) will not see these great things gaming is doing under hood.
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#32 themyth01
Member since 2003 • 13924 Posts

They've hit their peak, all devs can do to differentiate themselves now is come up with creative art styles and nice vistas (like ND). Japanese are usually better in this area since they're better at fantasy whereas west goes for more realistic graphics which simply has reached its peak.

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The_Gaming_Baby

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#33 The_Gaming_Baby
Member since 2010 • 6425 Posts
I think they should concentrate more on a.i and not so much on graphics anymore.
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bobbetybob

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#34 bobbetybob
Member since 2005 • 19370 Posts
Textures and AA are the big things that need improving on consoles but that's all down to processing power, RAM and storage, really until we get better hardware they're going to stay as they are, but they're pretty damn good right now so I don't see the big deal.
That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.Skittles_McGee
I think the new Mortal Kombat has fully modelled insides but that only gets away with it because it's a fighting game and they can afford to spend that extra amount of detail since the backgrounds are small and simple compared to a full game. I can't imagine ever having solid meshes in every game though, the amount of time you'd have to spend on a character or the amount of mesh density you'd have to put onto something like brick to get it to break open at any point and look like broken brick would be insane. Plus the fake solutions that there are at the moment are pretty good.
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SPBoss

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#35 SPBoss
Member since 2009 • 3746 Posts
Graphics are stagnating because of 'consolization' If you look at PC exlusives you will realise graphics are still improving by hgue amounts.. look at shogun 2 for example
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Roushrsh

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#36 Roushrsh
Member since 2005 • 3351 Posts
You know what would be amazing? CGI like graphics for a game, seems rather impossible though
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#37 MathMattS
Member since 2009 • 4012 Posts

I don't think graphics are really stagnating, but you're kind of hard-pressed to revolutionize graphics right now, I think. I mean, we have HD and 3D now. The only revolution I can think of for graphics is complete photorealism or advancement in HD technology, like if it goes from 1080p to, say, 1440p or something like that.

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#38 hakanakumono
Member since 2008 • 27455 Posts

Better graphics are more expensive to produce, yet games aren't really making more money. The industry couldn't really afford to get where we are now.

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#39 SPBoss
Member since 2009 • 3746 Posts

You know what would be amazing? CGI like graphics for a game, seems rather impossible thoughRoushrsh

CGI graphics are already happening, this video is two years old, THIS proves that consolization is affecting pc games.

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#40 Fizzman
Member since 2003 • 9895 Posts

You can thank consoles for hindering the advancement of graphics. Especially with MS and Sony extending the life cycles of their current systems to cash in on casuals.

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#41 muscleserge
Member since 2005 • 3307 Posts
Current dx11 hardware is capable of some mind blowing graphics but in reality the money and dev time required is way too large, so the devs compromise.
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#42 zekere
Member since 2003 • 2536 Posts

The real issue isn't more powerful graphics, it's the time and recources it takes to make them . If the game fails, the developper goes broke . 100 man teams are normal today in big game studio's .

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#43 foxhound_fox
Member since 2005 • 98532 Posts

Crysis was a game made to be "ahead of its time." It was made for technology that didn't exist. It is the exception to the rule. And its console holding back graphics technology. There are always big steps forwards on PC.

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Deevoshun

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#44 Deevoshun
Member since 2003 • 868 Posts

graphics will always get better

GTSaiyanjin2

True, but lately I find myself skipping generations of Video cards because the "bump" in graphics just isn't there. I am waiting for ATI's next line-up of cards (I skipped the 5XXX's) but I am not entirely sure it will be worth the money. Maybe wait for ATI's 7XXX's?

BTW I blame consoles, even though I love my consoles.

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#45 topgunmv
Member since 2003 • 10880 Posts

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

Eggimannd

I disagree. Everything in crysis looks "good", however there are games that narrow their focus and look "great".

The same goes for mods. Taken to an extreme, half-life2 modded up can have requirements as steep as 4+ gigs of memory.

Who would guess that was a going on 7 year old game?

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#46 bobbetybob
Member since 2005 • 19370 Posts
Who would guess that was a going on 7 year old game?topgunmv
That mod is cool but I hate what they did with the character models, that one of Barney is terrible he looks like he's made of paper mache.
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topgunmv

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#47 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]Who would guess that was a going on 7 year old game?bobbetybob
That mod is cool but I hate what they did with the character models, that one of Barney is terrible he looks like he's made of paper mache.

Are you talking about his suit? I think all the models look great, even the alyx ones, they just need to add in support to switch to the model they had that actually still looked like her for those who prefer it.

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Ilikemyname420

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#48 Ilikemyname420
Member since 2007 • 5147 Posts

We are probably going to see texture increases and increased LOD change distances, lighting and shading but the major improvements will be things other than graphics things like animation, physics and things like that. For instance Crysis had some impressive physics but it's still fairly limited, the point where we go from breaking down a metal shed metal sheet by metal sheet to breaking down a building brick by brick is going to be a major jump.

It seems like they are mostly done doing those big jumps in technology ala Doom 3 or Crysis where they create a game for hardware that doesn't exist. They just wont see a return on the investment anymore, Crysis bit Crytek in the ass in terms of sales for the most part. It sold decently but not even close to what other games would sell on a console with less time and resources put into the technology.

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tenaka2

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#49 tenaka2
Member since 2004 • 17958 Posts
Multiplats cause limitations.
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Filthybastrd

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#50 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Eggimannd"]

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

topgunmv

I disagree. Everything in crysis looks "good", however there are games that narrow their focus and look "great".

The same goes for mods. Taken to an extreme, half-life2 modded up can have requirements as steep as 4+ gigs of memory.

Who would guess that was a going on 7 year old game?

Modded HL2 looks great but the old engine is quite apparent when you actually play it.

I don't really see your point about Crysis. I thought Metro 2033 looked better fpr a while but then I got my Crysis modding together. (finding the PoM/Af mod, removing duplicate files from HD foliage/Rygels HD textures so the crappy Rygel foliage would'nt be used) and I can't really think of any games that does anything in particular better than Crysis does.

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Sry bout the weird angles, head bopping.