Heres hoping its actually fun. I got through gta4 and man what a bore. I had a better time with SR.
This topic is locked from further discussion.
I don't really get the SR comparisons just because both are open world games here. GTA is about character development, massive living worlds, polished game mechanics, narrative and context. Saints Row started life as a blatant GTA clone, and now it's the least subtle power fantasy for people who want a bit of fun, with content and visual gags.
It's like comparing The Godfather to Step Brothers, sure you can enjoy Step Brothers more, but they aren't even trying to be the same game. Even Volition has kind of put it out there that they aren't on the same league as GTA, it's a damn fun series but it's not like comparing Battlefield and Modern Warfare, SR is just not on the same level or offering nearly the same kind of experience GTA is trying to offer.
Plus in this case, we know literally nothing about SR4, so it's just pointless to bring it up. I'm excited for it, but it's not like SR3 blew me away.
Saint's Row and GTA are both modern day open world cities with cars, guns, explosions and crime/cops and robbers. The Saint's Row games carry on the PS2 GTA legacy of wacky silly fun. All that other stuff is just GTA4. Character development? Don't remember Tommy Vercetti developing much. Polished game mechanics? Targeting/shooting was pretty awful in PS2 GTA. Narrative? My dude in GTA3 didn't have a name, a line of dialogue, and didn't accomplish anything beyond "Kill the b1tch who tried to kill me". San Andreas is a lot closer to Saint's Row 3 then GTA4 imo.I don't really get the SR comparisons just because both are open world games here. GTA is about character development, massive living worlds, polished game mechanics, narrative and context. Saints Row started life as a blatant GTA clone, and now it's the least subtle power fantasy for people who want a bit of fun, with content and visual gags.
It's like comparing The Godfather to Step Brothers, sure you can enjoy Step Brothers more, but they aren't even trying to be the same game. Even Volition has kind of put it out there that they aren't on the same league as GTA, it's a damn fun series but it's not like comparing Battlefield and Modern Warfare, SR is just not on the same level or offering nearly the same kind of experience GTA is trying to offer.
Plus in this case, we know literally nothing about SR4, so it's just pointless to bring it up. I'm excited for it, but it's not like SR3 blew me away.
SPYDER0416
San Andreas is a lot closer to Saint's Row 3 then GTA4 imo.locopatho
I'd say Saint's Row 2 is closer to the PS2 era GTAs. Saint's Row 3 is its own beast.
[QUOTE="SPYDER0416"]Saint's Row and GTA are both modern day open world cities with cars, guns, explosions and crime/cops and robbers. The Saint's Row games carry on the PS2 GTA legacy of wacky silly fun. All that other stuff is just GTA4. Character development? Don't remember Tommy Vercetti developing much. Polished game mechanics? Targeting/shooting was pretty awful in PS2 GTA. Narrative? My dude in GTA3 didn't have a name, a line of dialogue, and didn't accomplish anything beyond "Kill the b1tch who tried to kill me". San Andreas is a lot closer to Saint's Row 3 then GTA4 imo.I don't really get the SR comparisons just because both are open world games here. GTA is about character development, massive living worlds, polished game mechanics, narrative and context. Saints Row started life as a blatant GTA clone, and now it's the least subtle power fantasy for people who want a bit of fun, with content and visual gags.
It's like comparing The Godfather to Step Brothers, sure you can enjoy Step Brothers more, but they aren't even trying to be the same game. Even Volition has kind of put it out there that they aren't on the same league as GTA, it's a damn fun series but it's not like comparing Battlefield and Modern Warfare, SR is just not on the same level or offering nearly the same kind of experience GTA is trying to offer.
Plus in this case, we know literally nothing about SR4, so it's just pointless to bring it up. I'm excited for it, but it's not like SR3 blew me away.
locopatho
Both are modern open world crime games, but that's where it all ends. After the first was a blatant GTA clone, they've done everything they can to distance themselves from GTA.
The earlier GTA games still had a big focus on writing and maintaining a facade of normalcy in an otherwise crazy world, Saints Row 3 is a game with zombies, pen!s bats, naked clothing options, and no attempt whatsoever at providing a contextual reason for those or any sort of satisfying learning curve. It's just dumb silly fun, no depth, no focus on details or polish, and not something particularly impressive if it's something GTA already did last generation and actively moved away from to focus on polish and not instant gratification.
At its heart, the GTA series has always been about serious crime and the characters living within that world, even if Vice City and San Andreas did go off the rails a bit, there were always smaller details and bits of character development, even Vice City gave Lance Vance a character arc where he eventually betrayed Tommy for his feelings of inadequacy. Saying that Saints Row is better because it's like last gen Grand Theft Auto with even less depth is just a weird thing to say if you're trying to defend it.
Saints Row is a fun series, but it's still a shadow of GTA, and with SR3 there's no point in comparing the two and it's something the media never does because SR isn't on the same level, and all it does is lead to arguments about two vastly different franchises.
Both are modern open world crime games, but that's where it all ends. After the first was a blatant GTA clone, they've done everything they can to distance themselves from GTA.
The earlier GTA games still had a big focus on writing and maintaining a facade of normalcy in an otherwise crazy world, Saints Row 3 is a game with zombies, pen!s bats, naked clothing options, and no attempt whatsoever at providing a contextual reason for those or any sort of satisfying learning curve. It's just dumb silly fun, no depth, no focus on details or polish, and not something particularly impressive if it's something GTA already did last generation and actively moved away from to focus on polish and not instant gratification.
At its heart, the GTA series has always been about serious crime and the characters living within that world, even if Vice City and San Andreas did go off the rails a bit, there were always smaller details and bits of character development, even Vice City gave Lance Vance a character arc where he eventually betrayed Tommy for his feelings of inadequacy. Saying that Saints Row is better because it's like last gen Grand Theft Auto with even less depth is just a weird thing to say if you're trying to defend it.
Saints Row is a fun series, but it's still a shadow of GTA, and with SR3 there's no point in comparing the two and it's something the media never does because SR isn't on the same level, and all it does is lead to arguments about two vastly different franchises.
SPYDER0416
Agreed it's a very blatent copy.
Disagree with this talk of normalcy and writing. GTA3 didn't have any dialogue from my character nor any story for him. It was just "b!tch shot you, get revenge" The rest was just wacky characters and gangs and crazy missions. Tommy Vercetti started off from the first mission as a psycho who wanted his own territory, there was no development there. Lance Vance (even his name) was just a silly character. I laughed at his whining, it wasn't a serious story! CJ's story was more complex and interesting, especially the beginning where you did missions for friends and respect,... but still that soon took a back seat to the crazy characters like the old hippy, the crazy consipiracy driven G man and the blind Yakuza boss running into walls for laughs. For example, the story of being framed by corrupt cops for murder was good... but I murder people all the time and just respray my car, bingo, off scott free. Sorta deflates the impact of being "framed" in the cutscenes.
You mention normalcy, I'll mention the mission where I jetpacked into Area 51 (sorry, wasn't that actually area 69? So mature! :P) , stole tanks and harriers from the US army, or used remote controlled tiny helicopters to blow up a building! You mention pen!s bats, I'll mention the dild0 weapon in San Andreas. You mention nudity, yeah I ran about in my boxers as a fatass all the time in San Andreas.
I don't argue SR is a shallow crappy version of GTA, I'd argue it's a more fun, more developed version of the PS2 games. Especially Saint's Row 3 is exactly what I wanted from next gen GTA. Wacky, over the top, colourful madness, exactly what the PS2 GTA games gave me, only better. Not the somber grey "realism" of GTA4 that still wants me to laugh at the "Getalife Building" while answering boring phonecalls and stopping at toll booths.
I'm sure you disagree, but either way, the nuts and bolts gameplay of the games is virtually identical (driving, fistfighting, shooting, running from cops, getting missions) even if the tone and content is a lot different. They are as comparable as COD and Battlefield honestly.
Edit: I literally can't believe people are arguing that the games where you bought a p0rn studion and advertised it by projecting a giant pair of t!ts on a building were some sort of "mature, serious, well written masterpiece" or something, they were wacky silly low brow fun, exemplified by the news report making, parent horrifying act of fvcking a prostitute, paying her, and then beating her to death with a baseball bat to get your money back. Maturity, thy name is not GTA :P
I don't like Saint's Row at all. Every single gadget you get becomes boring after a few minutes. The crazy sh!t is what the game has going for itself and that is not enough to excuse the bland worlds, lame gameplay mechanics and horrible mission structure.freedomfreak
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
What I'm interested in is...
If GTA gameplay mechanics, character development, story and open world features suck, how come its one of the best rated and beloved franchises in history of video games? How come its one of the highest selling games of all time? How come web sites crash down when new trailer comes? How come every single developer today admires R* North and GTA franchise? How come every open world game is seen as GTA clone that is only short stop before GTA comes? How? Can anyone of you trolls explain me that?
Because the chavvy childish boy land that is gaming loves the idea of sex, drugs, crime and cars?What I'm interested in is...
If GTA gameplay mechanics, character development, story and open world features suck, how come its one of the best rated and beloved franchises in history of video games? How come its one of the highest selling games of all time? How come web sites crash down when new trailer comes? How come every single developer today admires R* North and GTA franchise? How come every open world game is seen as GTA clone that is only short stop before GTA comes? How? Can anyone of you trolls explain me that?
Bus-A-Bus
Saint rows is a package of crisps while GTA is steak, SR is fun but its nothing compared to GTA in my opinion.
Also i hope Lazlow is back. It's tradition!
[QUOTE="freedomfreak"]I don't like Saint's Row at all. Every single gadget you get becomes boring after a few minutes. The crazy sh!t is what the game has going for itself and that is not enough to excuse the bland worlds, lame gameplay mechanics and horrible mission structure.SPYDER0416
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
Very well put. I had a lot of fun with SR3 but couldn't force myself to finish it, whereas with SR2 I just couldn't stop playing. I've always preferred GTA's more serious side, which is probably why I absolutely loved GTA IV, and SR2 at least had a tiny bit of that.[QUOTE="SPYDER0416"][QUOTE="freedomfreak"]I don't like Saint's Row at all. Every single gadget you get becomes boring after a few minutes. The crazy sh!t is what the game has going for itself and that is not enough to excuse the bland worlds, lame gameplay mechanics and horrible mission structure.Xaero_Gravity
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
Very well put. I had a lot of fun with SR3 but couldn't force myself to finish it, whereas with SR2 I just couldn't stop playing. I've always preferred GTA's more serious side, which is probably why I absolutely loved GTA IV, and SR2 at least had a tiny bit of that.I had an absolute blast in co-op and hope to finish it one day, but it's just not as enthralling as a GTA game or Red Dead Redemption or an Assassin's Creed game (or at least, a recent AC game since the first was boring to me). It doesn't have any big narrative pull, I do enjoy the characters and over the top nature, but it's so over the top that it's just not making the set pieces seem as cool, while the upgrades and abilities are given so early on that I feel like there is nothing pulling me forward from that point on, they don't even bother making the world an interesting place to explore to keep me interested later on. There's just no development or improvement from the beginning.
Its supposed to be bigger and better but then as cool as the gadgets and vehicles are, they are just so "normal" and set pieces like falling out the plane and crashing back or going on a massive laser tank rampage in are so frequent that it doesn't seem like anything to write home about and makes the really cool moments (like the Tron level) feel less cool then they should be because there isn't much context or build up to it. Even Yahtzee Croshaw, a massive fanboy of the second game, had ambivalent words towards the third game. It isn't even nearly as big as those games, in length or size, and I'm about halfway through it when I would be around 1/5 of the way through Red Dead Redemption (though to be fair, I would have spent a lot of time in free roam in RDR).
I think the second lacked a lot of polish as well, but it was the best one in the series. Not a blatant GTA clone, but not an overly wacky parody that tries too hard, a good mix that was also able to keep it from GTA and make it more of a parody that is worth playing. SR3 is still worth playing, but I personally wouldn't have spent full price for the base game, though I can see how others would and it is still a very good game despite its issues.
IGN is gonna score it a 10, I will have a heart attack if IGN doesnt score it a 10.
ultimate-k
They actually give 10's out pretty rarely, but I can see it. They gave Uncharted 3 a 10 and I think 2 was far more deserving of one, so who knows.
[QUOTE="freedomfreak"]I don't like Saint's Row at all. Every single gadget you get becomes boring after a few minutes. The crazy sh!t is what the game has going for itself and that is not enough to excuse the bland worlds, lame gameplay mechanics and horrible mission structure.SPYDER0416
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
Yeah, I completely agree. They know what they are going for, but I need a bit more from an open world game than just sillyness.[QUOTE="SPYDER0416"][QUOTE="freedomfreak"]I don't like Saint's Row at all. Every single gadget you get becomes boring after a few minutes. The crazy sh!t is what the game has going for itself and that is not enough to excuse the bland worlds, lame gameplay mechanics and horrible mission structure.freedomfreak
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
Yeah, I completely agree. They know what they are going for, but I need a bit more from an open world game than just sillyness.This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
Yeah, I completely agree. They know what they are going for, but I need a bit more from an open world game than just sillyness.[QUOTE="freedomfreak"][QUOTE="SPYDER0416"]
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
seanmcloughlin
This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
Yeah, what Just Cause got going for itself is scale and lots of explosions. Which is fun,but it's just not enough. I still love it though and it's a huge step-up from its predecessor. But you're right. No one can make a world as "alive" and "breathing" as Rockstar does.Yeah, I completely agree. They know what they are going for, but I need a bit more from an open world game than just sillyness.[QUOTE="freedomfreak"][QUOTE="SPYDER0416"]
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
seanmcloughlin
This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
I never beat Just Cause 2, but I still play it with mods when I want to have alot of fun.
I doubt that they were afraid. It just would have seemed tiring if they kept the series zany and over the top, especially when newer IPs were attempting to replicate the style and scope found in San Andreas.A handful of missions is not the same as owning your own airport with a harrier jet or stealing a jetpack from Area 51 (or whatever they called it)
GTA IV tried to go the realism route and it just felt un fun at times. It was like they were afraid to go over the top again.
seanmcloughlin
GTA4 was its own beast. It established a universe and tone that was very believable, and it was just bleeding out an atmosphere stronger than any other game in the series, including Vice City. It was much wiser of R* to give the series a new direction entirely as opposed to keeping it on overly familiar territory.
And it helped that they added in much more weight in the driving, shooting, and overall movement.
Yeah, I completely agree. They know what they are going for, but I need a bit more from an open world game than just sillyness.[QUOTE="freedomfreak"][QUOTE="SPYDER0416"]
Yeah it's fun but only at face value. Digging deeper there is no sense of pacing, AI is braindead, the shooting mechanics are reminiscent of the first Mercenaries game on PS2, the world is shallow and as far as fun goes there's nothing further then the instant gratification and simple fun from SR3.
SR2 I think was trying to be a mix of serious and wacky, and that is a good mix GTA has always done well with. A world that feels at least somewhat real or normal, so that the wacky things juxtapose, but SR3 is just nothing but clones and Genki and it just becomes so routine that its boring, especially since the world is so bland and unimaginative compared to the likes of better open worlds like Liberty City or Italy in Assassin's Creed II.
seanmcloughlin
This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
I mean, Just Cause 2 had a lot going for it. It was a gorgeous game, it was absolutely giant, there was a wide variety of vehicles and upgrades to screw around with, but it felt like they didn't focus enough on anything else.
The world was huge, but it felt tiny, I could zip across a 30 mile stretch easily and Red Dead Redemption's world just looked and felt much bigger. Plus a lot of that size was in useless padding, gigantic stretches of jungle, desert and road with nothing to explore, which made it harder to find the cool bases and stuff I actually did want to explore. The civilians and worlds were also very shallow, there wasn't any life, nobody was going about their day to work, or buying hot dogs or on their phone, it was very PS2 era in terms of how lifelike it felt.
As far as mechanics it was also kind of a mess, calling in for extra support was a chore, money didn't come by as easily as it should have, the story was incredibly dull (with the weirdest foreign voice acting I've ever heard), and there was just a ton of repetition, a ton of repeated base taking missions, which was all the worse by the wonky and lacking weaponry.
JC2 was a blast I think, I loved how huge it was, I liked the things they did in making the game big and fun and unlike SR3 they actually seemed to properly pace things, slowly offering more missions in different areas, with lots to explore and the economy system lending itself much better for upgrades and gear. Still though, it wasn't as memorable as it could have been, it lacked polish and just felt smaller then it should have felt because they didn't focus on the little details at all, and that is why GTA does so well, even when they go big they take the time to focus on the smaller things like interactions between different NPC's.
I feel like I'm ragging on games too much here, but I really do love Just Cause 2 and Saints Row 3, they're just really shallow experiences that I felt had a lot of potential, but they never quite his the spot for me like a big GTA game or Red Dead or Assassin's Creed III because they couldn't polish up or focus on the finer things like those games could.
[QUOTE="seanmcloughlin"]
[QUOTE="freedomfreak"] Yeah, I completely agree. They know what they are going for, but I need a bit more from an open world game than just sillyness.PhazonBlazer
This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
I never beat Just Cause 2, but I still play it with mods when I want to have alot of fun.
Yeah it has some great mods. My favourite is still the flying mod, man I had so much damn fun with that.
Like I said it's a great game for D!cking around, but to actually play the campaign is mind numbingly difficult to do. I never finished it either.
I doubt that they were afraid. It just would have seemed tiring if they kept the series zany and over the top, especially when newer IPs were attempting to replicate the style and scope found in San Andreas.[QUOTE="seanmcloughlin"]
A handful of missions is not the same as owning your own airport with a harrier jet or stealing a jetpack from Area 51 (or whatever they called it)
GTA IV tried to go the realism route and it just felt un fun at times. It was like they were afraid to go over the top again.
drinkerofjuice
GTA4 was its own beast. It established a universe and tone that was very believable, and it was just bleeding out an atmosphere stronger than any other game in the series, including Vice City. It was much wiser of R* to give the series a new direction entirely as opposed to keeping it on overly familiar territory.
And it helped that they added in much more weight in the driving, shooting, and overall movement.
I guess I just didn't click with the characters like I did in past GTA games for that reason, they were more serious and had real world problems. Not just drugs and guns.
Yeah the gameplay in GTA IV is the best it has ever been in the series. The driving is unmatched in its rivals, it felt very weigthed like you said and very realistic. Shooting was much improved but I still think it can get better. After Max Payne 3 I think they can nail 3rd person shooting in GTA V. Also can't wait to see improved animations too.
Something GTA has not had even once in its entire existence.[QUOTE="SPYDER0416"]
GTA is about polished game mechanics
jg4xchamp
This is true. A good game it may be, but it has never been perfect in game mechanics. Its shooting is still clunky. and walking around feels a bit clumsy too like in RDR, because of the animation system.
Something GTA has not had even once in its entire existence.[QUOTE="jg4xchamp"]
[QUOTE="SPYDER0416"]
GTA is about polished game mechanics
seanmcloughlin
This is true. A good game it may be, but it has never been perfect in game mechanics. Its shooting is still clunky. and walking around feels a bit clumsy too like in RDR, because of the animation system.
In GTA 4 its just entirely janky and wooden, and we're talking about a series that hasn't had good shooting since its inception. GTA 4s shooting was a "major improvement" and it was still way behind a good third person shooter like Max Payne or a Gears of War. I didn't even want to touch the other stuff, but Saints Row this gen has done a better job of being entertaining.[QUOTE="PhazonBlazer"]
[QUOTE="seanmcloughlin"]
This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
seanmcloughlin
I never beat Just Cause 2, but I still play it with mods when I want to have alot of fun.
Yeah it has some great mods. My favourite is still the flying mod, man I had so much damn fun with that.
Like I said it's a great game for D!cking around, but to actually play the campaign is mind numbingly difficult to do. I never finished it either.
My favorites were the infinite grapples and the unbreakable grapples.
You could basically be Spiderman :P
Something GTA has not had even once in its entire existence.[QUOTE="jg4xchamp"]
[QUOTE="SPYDER0416"]
GTA is about polished game mechanics
seanmcloughlin
This is true. A good game it may be, but it has never been perfect in game mechanics. Its shooting is still clunky. and walking around feels a bit clumsy too like in RDR, because of the animation system.
The RAGE engine has always been a bit fussy, but Max Payne 3 is damn near close to being the best third person shooter out there, and as far as polish goes while it won't stand up to a pure shooter in shooting, or a pure racer in driving, it does do far better then many other games. The shooting and driving mechanics are more fluid and varied then in Mafia II, the combat and physics are more visceral then in Saints Row, and outside of the notoriously buggy San Andreas the series has done a great job curbing glitches and bugs, something Saints Row 2 had in spades and which other titles like Sleeping Dogs have quite a few of.
I enjoyed Saints Row 3, but it's so godawfully shallow and full of itself. It thinks its hilarious when it's just amusing, and nothing in it stands out to me, it is fun, but just not exciting or memorable like the GTA games are.
[QUOTE="seanmcloughlin"]
[QUOTE="PhazonBlazer"]
I never beat Just Cause 2, but I still play it with mods when I want to have alot of fun.
PhazonBlazer
Yeah it has some great mods. My favourite is still the flying mod, man I had so much damn fun with that.
Like I said it's a great game for D!cking around, but to actually play the campaign is mind numbingly difficult to do. I never finished it either.
My favorites were the infinite grapples and the unbreakable grapples.
You could basically be Spiderman :P
This reminds me, Treyarch not being put in charge of Spider-Man games is a crime after they made Spider-Man 2 so damn amazing. It seems like so many games, from Prototype, to inFamous to Just Cause remind me way too much of Spider-Man.
[QUOTE="seanmcloughlin"]
[QUOTE="freedomfreak"] Yeah, I completely agree. They know what they are going for, but I need a bit more from an open world game than just sillyness.PhazonBlazer
This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
I never beat Just Cause 2, but I still play it with mods when I want to have alot of fun.
If you enjoy the game I def recomend finish it. There are just seven story missions if I recall correctly. If you have messed around a lot, like you say, you should have collected enough chaos to unlock the missions. The missions themselves just take a few hours all together. They are actually pretty fun, with a lot of really silly stuff happening in them. Particulary the last mission made me laugh a lot :D. There is also a mission that takes place at the top of three hotels that is real funny imo.[QUOTE="seanmcloughlin"]
[QUOTE="jg4xchamp"] Something GTA has not had even once in its entire existence.
SPYDER0416
This is true. A good game it may be, but it has never been perfect in game mechanics. Its shooting is still clunky. and walking around feels a bit clumsy too like in RDR, because of the animation system.
The RAGE engine has always been a bit fussy, but Max Payne 3 is damn near close to being the best third person shooter out there, and as far as polish goes while it won't stand up to a pure shooter in shooting, or a pure racer in driving, it does do far better then many other games. The shooting and driving mechanics are more fluid and varied then in Mafia II, the combat and physics are more visceral then in Saints Row, and outside of the notoriously buggy San Andreas the series has done a great job curbing glitches and bugs, something Saints Row 2 had in spades and which other titles like Sleeping Dogs have quite a few of.
I enjoyed Saints Row 3, but it's so godawfully shallow and full of itself. It thinks its hilarious when it's just amusing, and nothing in it stands out to me, it is fun, but just not exciting or memorable like the GTA games are.
Doing "Better" than most does not mean it's polished or perfect. It's good alright though.
[QUOTE="PhazonBlazer"]
[QUOTE="seanmcloughlin"]
This is why Just Cause 2 fell apart for me. It's great for all that crazy experimental stunt stuff but as an actual game it's very shallow and not all that fun. The world is boring and might as well have no people in it and the missions are terrible and I don't care for a single character in the game. Having said that though, that's what they aim for in a way.
But nothing gets me invested in a big world like GTA does, it really feels like a real world.
Sushiglutton
I never beat Just Cause 2, but I still play it with mods when I want to have alot of fun.
If you enjoy the game I def recomend finish it. There are just seven story missions if I recall correctly. If you have messed around a lot, like you say, you should have collected enough chaos to unlock the missions. The missions themselves just take a few hours all together. They are actually pretty fun, with a lot of really silly stuff happening in them. Particulary the last mission made me laugh a lot :D. There is also a mission that takes place at the top of three hotels that is real funny imo.It kind of reminds me of the first Assassin's Creed in a way, you have a lot of area to cover and a ton of side missions, but there is only rarely something interesting to find (aside from plentiful weapon upgrades, vehicles or money), and all the side missions are incredibly repetitive attempts at padding the length. The main missions are a joy though, but I could never get a hang of the combat, the guns were too buggy to aim and AI had a tendency to take all my ammunition before going down (and ammo was really oddly scarce as well).
Damn, I'd love a Just Cause 3 now, hopefully with some variety, living atmosphere and working combat. Those were the two things that kind of killed the first for me.
[QUOTE="SPYDER0416"]
[QUOTE="seanmcloughlin"]
This is true. A good game it may be, but it has never been perfect in game mechanics. Its shooting is still clunky. and walking around feels a bit clumsy too like in RDR, because of the animation system.
seanmcloughlin
The RAGE engine has always been a bit fussy, but Max Payne 3 is damn near close to being the best third person shooter out there, and as far as polish goes while it won't stand up to a pure shooter in shooting, or a pure racer in driving, it does do far better then many other games. The shooting and driving mechanics are more fluid and varied then in Mafia II, the combat and physics are more visceral then in Saints Row, and outside of the notoriously buggy San Andreas the series has done a great job curbing glitches and bugs, something Saints Row 2 had in spades and which other titles like Sleeping Dogs have quite a few of.
I enjoyed Saints Row 3, but it's so godawfully shallow and full of itself. It thinks its hilarious when it's just amusing, and nothing in it stands out to me, it is fun, but just not exciting or memorable like the GTA games are.
Doing "Better" than most does not mean it's polished or perfect. It's good alright though.
I never once said it was perfect, and in terms of polish it is polished for an open world game. More polished then many other open world games this generation, from Saints Row, to Assassin's Creed, to Just Cause, GTA does a good job of being much more mechanically sound and significantly less buggy or glitchy then any of those games.
I mean hell, look at Skyrim, GTA's level of polish starts to seem on par with a Valve game when compared to any Bethesda game. When I say it's polished I mean it's just far more polished then your standard open world game, I didn't think that would need explaining, I mean open world games are never going to be as polished as smaller scale games with more focus, it's just impossible to not have a few problems slip through in such a huge game against a title like Halo which doesn't have nearly the scope or length and all the time in the world to be polished because they don't need the manpower to code helicopter mechanics.
[QUOTE="seanmcloughlin"]
[QUOTE="jg4xchamp"] Something GTA has not had even once in its entire existence.
jg4xchamp
This is true. A good game it may be, but it has never been perfect in game mechanics. Its shooting is still clunky. and walking around feels a bit clumsy too like in RDR, because of the animation system.
In GTA 4 its just entirely janky and wooden, and we're talking about a series that hasn't had good shooting since its inception. GTA 4s shooting was a "major improvement" and it was still way behind a good third person shooter like Max Payne or a Gears of War. I didn't even want to touch the other stuff, but Saints Row this gen has done a better job of being entertaining.Yeah the shooting was a bit clumsy and clunky. I always felt like he was doing things that didn't want him to do or shooting wrong things. I'm hoping they make it better again in GTA V or at least baerable.
A lot of people prefer Saints Row over GTA this gen because of that fact, personally I still like GTA more because or the more realistic physics alone. I spent hours running over people or setting up stunt jumps. SR is still fun but I got bored of it very fast. The novelty of running around half naked with a giant d!ldo wears off fast :P
[QUOTE="seanmcloughlin"]
[QUOTE="SPYDER0416"]
The RAGE engine has always been a bit fussy, but Max Payne 3 is damn near close to being the best third person shooter out there, and as far as polish goes while it won't stand up to a pure shooter in shooting, or a pure racer in driving, it does do far better then many other games. The shooting and driving mechanics are more fluid and varied then in Mafia II, the combat and physics are more visceral then in Saints Row, and outside of the notoriously buggy San Andreas the series has done a great job curbing glitches and bugs, something Saints Row 2 had in spades and which other titles like Sleeping Dogs have quite a few of.
I enjoyed Saints Row 3, but it's so godawfully shallow and full of itself. It thinks its hilarious when it's just amusing, and nothing in it stands out to me, it is fun, but just not exciting or memorable like the GTA games are.
SPYDER0416
Doing "Better" than most does not mean it's polished or perfect. It's good alright though.
I never once said it was perfect, and in terms of polish it is polished for an open world game. More polished then many other open world games this generation, from Saints Row, to Assassin's Creed, to Just Cause, GTA does a good job of being much more mechanically sound and significantly less buggy or glitchy then any of those games.
Again, just cos it's more polished than something else doesn't necessarily make it good. your comparisons also have dodgy shooting mechanics. But GTA IVs driving I can safely say is some of the best around.
Also GTA IV was and still is plenty buggy. Just watch some of Benbuja's videos (He's a user here actually) and you will see all the weird glitches in the game.
In GTA 4 its just entirely janky and wooden, and we're talking about a series that hasn't had good shooting since its inception. GTA 4s shooting was a "major improvement" and it was still way behind a good third person shooter like Max Payne or a Gears of War. I didn't even want to touch the other stuff, but Saints Row this gen has done a better job of being entertaining.[QUOTE="jg4xchamp"]
[QUOTE="seanmcloughlin"]
This is true. A good game it may be, but it has never been perfect in game mechanics. Its shooting is still clunky. and walking around feels a bit clumsy too like in RDR, because of the animation system.
seanmcloughlin
Yeah the shooting was a bit clumsy and clunky. I always felt like he was doing things that didn't want him to do or shooting wrong things. I'm hoping they make it better again in GTA V or at least baerable.
A lot of people prefer Saints Row over GTA this gen because of that fact, personally I still like GTA more because or the more realistic physics alone. I spent hours running over people or setting up stunt jumps. SR is still fun but I got bored of it very fast. The novelty of running around half naked with a giant d!ldo wears off fast :P
I also hope the mechanics in GTA V are better, and considering how amazing Max Payne 3's shooting mechanics are and what Rockstar has promised on the tweaked car physics, plus the article pointing out a new ability to take human shields should be a nice way to move a little quicker in combat without exposing myself or relying heavily on cover.
The shooting and driving mechanics are more fluid and varied then in Mafia II
SPYDER0416
GTA 4 had tons of glitches, framerate issues, and texture pop in.and outside of the notoriously buggy San Andreas the series has done a great job curbing glitches and bugs, something Saints Row 2 had in spades and which other titles like Sleeping Dogs have quite a few of
And GTA 4 isn't how? Because mechanically it's just a straight forward action game, so there really isn't much depth on a single player leve.I enjoyed Saints Row 3, but it's so godawfully shallow and full of itself. It thinks its hilarious when it's just amusing, and nothing in it stands out to me, it is fun, but just not exciting or memorable like the GTA games are.
The writing, tone, the world, the general game mechanics. GTA IV was a mess of a game in more ways then one, Red Dead while far from flawless and sharing faults went about them a whole lot better. I like red dead, but it's ridiculous to me to ignore how many of those GTA 4 faults translate to RDR[QUOTE="skrat_01"][QUOTE="jg4xchamp"]>GTA 4 was flawed >Red Dead was great What?jg4xchamp
RDR is honestly a ton better then GTA IV in terms of the moment and all that jazz. Movement is stiffer, but the character is a whole lot more mobile and human then Niko's jello-man walking and weight. The combat is far, far better; it's basic but it works in favour of the game being more outdoors and not confined to cover, particularly all the slow mo nonsense. GTA IV's was just a bad cover shooter, there's not much good I can say about it. It isn't suited to taking on hordes of dudes (more about that later), though in multiplayer (particularly mafia missions) it worked better I have to say; when it was less about more precise shooting and hitting targets, and just spraying and moving. It's strange, earlier GTAs were all about moving and shooting - even with the bad lock-on, IV was outright against it.
Then factorin all the other mechanics and systems in RDR; the dynamic mission nonsense, the liveliness of the world, the animals, the bounties, the way the world reacts. Sitting down playing a poker game, then having a guy steal your horse. I meangodamn. It's on a whole different level to GTA IV, which is very much windowdressing 101. It sets the tone and puts the character in a world that feels a whole lot more like it's existing, then an elaborate set. It's no STALKER for sure, but it's well ahead of GTA IV.
You're right about the two, but I'd also argue that GTA IV had almost zero mission variety. Chases were always downright bad due to the boat-car handling, the physics weighed down no everything, and Rockstar were obsessed with warehouse and outright dull shoot outs. There was nothing much there, barely any spectacle or combat variety (which RDR did try to rectify); and more often then not it was just the bad cover shooting. I still haven't played through the expansions, but apparently they're improvements, so I'm pretty curious about those. And then yeah, there's the way missions are delivered. There's still the stupid MMO-like mission givers, but then RDR splices it up with the stuff you bump into while traversing the world. Can't say the same about GTA IV. Oh and the minigames.The minigames.
Hahahahaha I'm glad to see someone notices ; ). Well in RDR it's really, really different. The game starts with Marsden being contracted to find his former compatriots; all that nonsense goes down, he's wounded. So it's established that he isn't a good guy, he's got a nasty past (giving contextto the murdering), and he has to go about it for his family's sake - we've got character motivation and stake. He's in a rut - and the action that unfolds suits it well, and the written, didactic stuff here is strong. Now GTA IV is the opposite. Money and lifestyle it the big question here, and Niko is swimming in cash a third into the game. There's nothing for him to spend his money on mechanically, so you've got all those wads of dosh sitting up in the corner of the screen, constantly leering at the unfolding narrative. 'Wah wah wah, it's like the old country, look what I have to do for money and my cooousin'. Ugh. Now Mafia 2, that's a heavily restrictive game that did this anglefar better in this regard.
Not to say RDR isn't full of its own disconnect, it has it in spades just like GTA IV in terms of open world massacres, but the problem is in GTA IV how there's little character motivation that gels with the action happening, and the actual predominant reason for doing missions is income and money; and that goes nowhere mechanically. I wish that the whole shady government stuff actually came into the limelight, in that whole twist a third or so into the game - and Niko became more of a contract killer / or citizen-black-ops tragic figure working for the government; a soldier conscripted again. That would be cool, and there's more room for that to gel with his character, circumstance and the action. But instead it's a dull crime epic, that's so po faced the developers forgot how to have fun with the formula.
Phew.
Which is why I'd say there's a difference. Sure RDR is GTA with horses, but it's has a whole lot better understanding of the GTA template (scarily enough), and is a ton more refined and well thought out imho.
Have you played Red Faction Guerilla? Honestly for me at least, it was the game Just Cause 2 should have been more like in terms of combat, action and destruction. Still have a major thing for that game, blowing stuff up was its own money shot every minute. JC2 felt a whole lot more conservative oddly enough, even with its grandiose scope and silliness.It kind of reminds me of the first Assassin's Creed in a way, you have a lot of area to cover and a ton of side missions, but there is only rarely something interesting to find (aside from plentiful weapon upgrades, vehicles or money), and all the side missions are incredibly repetitive attempts at padding the length. The main missions are a joy though, but I could never get a hang of the combat, the guns were too buggy to aim and AI had a tendency to take all my ammunition before going down (and ammo was really oddly scarce as well).
Damn, I'd love a Just Cause 3 now, hopefully with some variety, living atmosphere and working combat. Those were the two things that kind of killed the first for me.
SPYDER0416
GTA V blowout
"StartingMonday, November 12th,IGN will have a slew of exclusive GTA V content hitting every single day, all week long. From our first impressions of the first mission and the inner-workings of three playable characters, to the gigantic scope of the re-imagined city of Los Santos, you can read about it and watch it all first, right here.
OnWednesday, November 14th,come back for the exclusive reveal and live breakdown of Grand Theft Auto Trailer #2, where we will dissect the new trailer and talk about how it relates to everything we know."
Guessing it's what we already know from Game Informer but will still tune in.
Now that the GI article was released there's more website that posted their own hands-on with the game. Some new bits of infos but most of it was also from GI. Link to the previews
"Interesting information from previews:
From Meristation (thanks todocrikowskifor the translated info!
- Underwater world (and underwater caves) and diving equipment confirmed
- Houser said that missions similar to Taxi, Ambulance and Vigilante ones will be back but "probably not identical to the ones in previous GTA cause they wouldn't fit in the 3 protagonists personalities, but the 3 protagonists will have odd jobs to do".
- About the 3 protagonists skills: Trevor will be the skilled helicopter pilot, Franklyn the skilled driver and sniper, Micheal the "smooth operator", skilled and versatile.
- Franklin is looking for a mentor and he finds one in Mike after they meet during one of Franklin repo man jobs.
- Trevor is inspired in the typical GTA player that only roams around the game creating havoc, death and destruction.
- According to Houser missions types will vary among "big and small events , explosive, infiltration, super spectacular, family, invasion, hostage recovery, heists and robberies. Plus classic GTA missions but updated and improved."
- Cover mechanics have been greatly improved and cover will be very important in the gameplay.
- About the economy Houser says: "you will be able to spend money to buy interesting and fun things expensive toys. We are still working on the economy but it will be a strong element in the game and players will be eager to make money to spend money. Something along the lines of I went through all of this to make all this money and now I'm going to spend it on this crazy item."
- Dynamic music during missions
- No co-op in single player
- Multiplayer has been developed by a separate team and it will has been developed as something as important and full of content as SP.
- COOP confirmed in M"
Some screens:
[spoiler]
[/spoiler]
Those screenshots from gameinformer were from the ps3 version *hinting the ps3 version is the lead one*
DSOGaming writes: "Game Informer will be revealing new stuff all month and this is just the beginning, so this is not the end of GTA V's hype. Let's not forget that Rockstar will release the second trailer of GTA V this Wednesday. Game Informer has tested the PS3 version, hinting at PS3 being the lead platform for Rockstar's title, and have not reported anything about slowdowns or framerate issues. Hopefully there won't be such issues in the final version, even though it - more or less - seems like wishful thinking.
http://www.dsogaming.com/news/gtav-new-details-map-bigger-than-rdr-san-andreas-gta-iv-maps-combined-underwater-gameplay-improved-engine/
Well it's still speculation, but after GTA IV and RDR PS3 lead platform would do nicely for PS3 versions, they were noticeable worse and slower (though still playable)Those screenshots from gameinformer were from the ps3 version *hinting the ps3 version is the lead one*
DSOGaming writes: "Game Informer will be revealing new stuff all month and this is just the beginning, so this is not the end of GTA V's hype. Let's not forget that Rockstar will release the second trailer of GTA V this Wednesday. Game Informer has tested the PS3 version, hinting at PS3 being the lead platform for Rockstar's title, and have not reported anything about slowdowns or framerate issues. Hopefully there won't be such issues in the final version, even though it - more or less - seems like wishful thinking.
http://www.dsogaming.com/news/gtav-new-details-map-bigger-than-rdr-san-andreas-gta-iv-maps-combined-underwater-gameplay-improved-engine/
Meeeper282
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