I don't know about that with Reach, because Reach was just as monotonous on that difficulty. The gunplay just isn't that satisfying personally, and the Elites are a little too spongy(I mean some of them eat rockets, and are good to go). Plus the scenarios being just as straight forward, and well the ducking and peaking gets kind of lame. I don't know they need to find a more interesting balance. Make me feel badass, but force me to think my tactics through. Because too many segments in Reach just make me feel fragile in the wrong way. Not in the way the epilogue does(which is another discussion, but not in the mood). jg4xchamp
I wouldn't nessecarily do the whole "duckign and peeking" thing that you could get in any game.
I'd be forced to try things that I wouldn't have tried otherwise like crazy maneuvers in a warthog or hit and run attacks. And having Armour Abilites in Reach took that even further.
When you're up against a Wraith(or three simultaneously, in one case) the type of ability you have equipped could make or break you.
That's why I love the Halo games. There isn't that stop, pop and shoot mentality that is so common nowadays. The gameplay is interesting and you could potentially play the same level a hundred different ways.
I just hope 343 keep that wholly intact.
Log in to comment