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#2. Tesselation to archieve more characters which means more detailed polygons on screen.monkeysmoke
Reach only uses tessellation on it's water.....
if it's not the best looking game on any system then it's not any kind of king. there's only one king. would you settle for graphics prince?
CaseyWegner
If its a rich prince then I'm fine with it.
[QUOTE="xYamatox"][QUOTE="mitu123"] Exactly? I have a hard time believing that.:|
Advid-Gamer
No more different than any other FPS I've played. Bigger maps =/= different play experiences.
- Enemies will usually make VERY similar actions
- All enemies basically spawn in the same area
- The same weapons are laid out on the same spots
- Vehicles are place in the same spots.
It's not like Halo Reach re-codes itself each time you play it, the game always ends up more or less the same. Just because you chose to use the Needle Rifle > DMR your second run through does NOT make it a new experience.
I beat halo reach on legendary, and I agree that the ai is not that good, Most of the time the elites stayed far enough away from me that i just picked them off with the DMR, they could have easily rushed me and that would be the end. I beat the game on heroic first, then legendary and apart from the heath and more enemies like you said it was no different, not knocking the game it is one of my favorites this year. if the elites bum rushed you on legendary you would be Dead everytime, theres a fine line beween balance and eff this *smashed nearby TV* Also http://www.youtube.com/watch?v=ewGNL8hzHvg&feature=related watch in HD sucks i cant find a higher HD Vid,I saw One with no Hazyness in it (watch it fulll screen and it gets hazy and pixelated, But ey thats youtube for you#1. lack of colours
monkeysmoke
BTW a battle on the toxic planet shouldn't be colorful, I guess.
#2. Tight linear corridor confined enviroments.monkeysmoke
Suljeva missions in SP and Pyrrhus Rise in MP say HI
#3. less amount of enemies onscreenmonkeysmoke
KZ2 is enough chaotic already. With more enemies it would be unplayable. Imagine one of those 2D bullet hell shooters, except bullets are invisible.
#4. No split screen co-op campaign. monkeysmokeCo-op would be great. Never cared about split-screen though.
#5. low res enviromental textures. monkeysmokeThey are good-res, compared to the most of the console games on the market. Reach has some better-resolution textures but they are kinda bland and repetitive compared to the amount of detail and bump in KZ2. Look at this: There's might be a higher res, but where is all the detail?
COMPARED TO Halo reach with ... #3. More than 40 dynamic HDR light effect. monkeysmokeFirst, KZ2 has up to 200 light sources in the scene and every one of them casts a dynamic shadow. Not every Reach light source casts shadow, most of them are simple colored dynamic lights similar to that of Quake 2.
#4. Different colour array in background. monkeysmokeI don't even understand what do you mean here.
#4. Full 3d rendered epic skybox. monkeysmokeAlthough I'll give Reach edge on this one you shouldn't underestimate KZ2 in this area. Check the sky in the first level with ISA cruisers in background. Check the beautiful Salamun Market skybox. Some other maps also have sky battles in the background so it is not what KZ2 lacks.
#5. 4 players split screen co-op campaign local & online. monkeysmokeEven if counting split-screen as a advantage (which is not imo) it doesn't stress the console much more that singleplayer. Resolution and polygon count don't magically become higher. It's just four framebuffers at once which is not that taxing considering they are a quarter size.
Halo reach finally meeting 720p hd monkeysmokeIt is still not true 1280x720
TRUTH is bitter. monkeysmokeSure it is.
[QUOTE="mystervj"][QUOTE="monkeysmoke"] What are you talking about? Do you realy know what is technical graphics? Reach uses #1. 40 dynamic HDR lighting effect. #2. Tesselation to archieve more characters which means more detailed polygons on screen. #3. Full 3D skybox #4. Custom AA compared to poor AA used in killzone 2 #5. Full motion blure including per object base. See: http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article Killzone would've looked like sh!t if it attempted anything close to halo reach (4 player co-op alone is enough to cut it graphics & GG knows that). Halo reach is untouchable when it comes to technicaly graphic considering what the game is pushing.monkeysmokeKZ2 beats Halo Reach in every point you mentioned. Except #3, lol @ 3D skybox :lol: Except #3?! Are you trying to say killzone 2 uses tesselation or handles more than 10 AI at once onscreen? Are you trying to say killzone 2 quinx AA is better than the custome AA in reach? MAN...you need a spiritual help not a medical help because it seems sony has blind folded you with a kai charm. hmm... what? Reach has enough jaggy to cut your finger :P
Reach only use tessellation on water.
Why don't you look around the thread and see how many people agree with you before make a scene out of urself
BTW if you read the df analysis carefully, it says Reach is Sub-HD :D
[QUOTE="monkeysmoke"][QUOTE="Person0"] 1) Killzone 2 lighting looks as good. 2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone. 3)Sky box does not make a game graphics king. 4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls. 5)Killzone two has motion blur. Co-op in reach significantly reduces draw distance and detail. I like how halo looks better, with color and art direction, but it is not as technically advanced ak K2.worknow222"2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone." Oh! Now tessellation is overhyped if it was possible on the ps3 it would've been a major weapon for cows to bash with like they do with (teh cell). And please reach 40 AI plus vehicle at once on screen is a leap against killzone 2 10 at maximum AI on screen. "3)Sky box does not make a game graphics king." Yeah but it makes killzone 2 2D skybox look OLDSCHOOL.Talking about graphics technicaly,reach's 3D skybox is another advancement in technical aspect against oldschool 2D skybox in killzone 2. "4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls." Yeah but its not as worst as the aliasing in killzone 2 espencialy with the overused motion blur. "5)Killzone two has motion blur." Yeah but reach does it in a more bigger & complex enviroment & reach didnt over use it like killzone 2 did. "Co-op in reach significantly reduces draw distance and detail." If GG were not aware of the visual costs of 4 player co-op split screen they would have implemented it to killzone 2 (i bet KZ2 would have ended up looking like MW2 if playing in split screen). HALO REACH is technicaly more powerful than killzone 2 in every aspect PERIOD!!!! As true as this is cows wont ever take it, they will just ride it off as BS, Funny though you need to play reach to see it's Beauty, What he did was talk about how great he thinks Reach looks. It doesnt prove anything. Killzone 3 has better graphics, no matter how you slice it up. I dont know why people bring up how much bigger Reach is. It doesnt matter.
[QUOTE="Person0"] 1) Killzone 2 lighting looks as good. 2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone. 3)Sky box does not make a game graphics king. 4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls. 5)Killzone two has motion blur. Co-op in reach significantly reduces draw distance and detail. I like how halo looks better, with color and art direction, but it is not as technically advanced ak K2.monkeysmoke
"2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone."
Oh! Now tessellation is overhyped if it was possible on the ps3 it would've been a major weapon for cows to bash with like they do with (teh cell).Tessellation is possible on the ps3, just very costly but it is possible to offload the tessellation to the Cell.And again Halo Reach only uses Tessellation on the water
"3)Sky box does not make a game graphics king." Yeah but it makes killzone 2 2D skybox look OLDSCHOOL.Talking about graphics technicaly,reach's 3D skybox is another advancement in technical aspect against oldschool 2D skybox in killzone 2. Im not familiar with the skyboxes in killzone but a 3d skybox isnt exactly amazing, nor needed in many cases
"4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls." Yeah but its not as worst as the aliasing in killzone 2 espencialy with the overused motion blur Both techniques are flawed and not as good as traditonal MSAA, but neither is definitaly better than the other as both techniques work better at different aspects, also Motion blur works to cover AA incase you didnt know so im not sure what that comment was refering too.
HALO REACH is technicaly more powerful than killzone 2 in every aspect PERIOD!!!! Good luck with that :roll:
Just pointing out, i dont own a PS3 so you cant exactly use the fanboy argument against me, you however might want to learn what you are talking about.
[QUOTE="monkeysmoke"][QUOTE="Person0"] 1) Killzone 2 lighting looks as good. 2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone. 3)Sky box does not make a game graphics king. 4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls. 5)Killzone two has motion blur. Co-op in reach significantly reduces draw distance and detail. I like how halo looks better, with color and art direction, but it is not as technically advanced ak K2.ferret-gamer
"2) Tesselation is overhyped, more characters on screen> 40 is not that much more then killzone."
Oh! Now tessellation is overhyped if it was possible on the ps3 it would've been a major weapon for cows to bash with like they do with (teh cell).Tessellation is possible on the ps3, just very costly but it is possible to offload the tessellation to the Cell.And again Halo Reach only uses Tessellation on the water
"3)Sky box does not make a game graphics king." Yeah but it makes killzone 2 2D skybox look OLDSCHOOL.Talking about graphics technicaly,reach's 3D skybox is another advancement in technical aspect against oldschool 2D skybox in killzone 2. Im not familiar with the skyboxes in killzone but a 3d skybox isnt exactly amazing, nor needed in many cases
"4) Custom AA does not mean good, go to sword base and it is easy to see the alasing on the walls." Yeah but its not as worst as the aliasing in killzone 2 espencialy with the overused motion blur Both techniques are flawed and not as good as traditonal MSAA, but neither is definitaly better than the other as both techniques work better at different aspects, also Motion blur works to cover AA incase you didnt know so im not sure what that comment was refering too.
HALO REACH is technicaly more powerful than killzone 2 in every aspect PERIOD!!!! Good luck with that :roll:
Just pointing out, i dont own a PS3 so you cant exactly use the fanboy argument against me, you however might want to learn what you are talking about.
I will like to see a prove of posible tessellation on ps3 (So funny how cows claims every thing can be done on ps3 by offloading to teh cell) stop missleading your ownself please. What makes you think the tesselation was used only on water for reach? Oh! 3D skybox is nothing amaizing right? Because it is something archieved with the 360 console right?(typical COW) 3D skybox proves more on how large & sense of dept present in halo reach.It proves that no space is confined from the sky to the whole enviroment is opened & rendered in full 3D(epic scale).If killzone 2 had done 3D skybox first cows must have labeled it UNIQUE but now it not amaizing because it is on a halo game. Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT![Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!monkeysmokeI don't see why you're bragging about the AA in Reach when the game is really jagged.
I will like to see a prove of posible tessellation on ps3 (So funny how cows claims every thing can be done on ps3 by offloading to teh cell) stop missleading your ownself please. What makes you think the tesselation was used only on water for reach? Oh! 3D skybox is nothing amaizing right? Because it is something archieved with the 360 console right?(typical COW) 3D skybox proves more on how large & sense of dept present in halo reach.It proves that no space is confined from the sky to the whole enviroment is opened & rendered in full 3D(epic scale).If killzone 2 had done 3D skybox first cows must have labeled it UNIQUE but now it not amaizing because it is on a halo game. Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!monkeysmokehave you actually played KZ2? i've played both, and i can say that i think it looks better than Reach.
I think tehy got a little to crazy over the games craphics. They look good, but they arent teh best weve seen.
[QUOTE="monkeysmoke"][Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!soulitaneI don't see why you're bragging about the AA in Reach when the game is really jagged. jagged? Oh reach is jagged? Is it realy jagged? NO!!! Digital Foundary never said anything about halo reach being jaggie or any AA issue as they do point out in other games tech analysis http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article Am playing halo reach right now & it is smoother compared to the jaggie fested killzone 2.
[QUOTE="soulitane"][QUOTE="monkeysmoke"][Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!monkeysmokeI don't see why you're bragging about the AA in Reach when the game is really jagged. jagged? Oh reach is jagged? Is it realy jagged? NO!!! Digital Foundary never said anything about halo reach being jaggie or any AA issue as they do point out in other games tech analysis http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article Am playing halo reach right now & it is smoother compared to the jaggie fested killzone 2. You are trying to bash one of the most graphically appeasing games of all time. For what, for Halo Reach? According to everyone in the review media, they all agree and have rated Killzone 2 higher than Halo Reach in terms of graphics. Doesnt matter if you think that KZ2 is a "corridor shooter", the graphics is about how a game looks, and in terms of DETAIL, character models, lighting, smoke, and weapons, Killzone 2 is a better looking game from a technical perspective.
[QUOTE="soulitane"][QUOTE="monkeysmoke"][Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!monkeysmokeI don't see why you're bragging about the AA in Reach when the game is really jagged. jagged? Oh reach is jagged? Is it realy jagged? NO!!! Digital Foundary never said anything about halo reach being jaggie or any AA issue as they do point out in other games tech analysis http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article Am playing halo reach right now & it is smoother compared to the jaggie fested killzone 2. Wow, it's obvious there's no discussion to be had here, reasoning is pointless.
[QUOTE="monkeysmoke"][QUOTE="mitu123"]1152x720 = 720p = HD. anything else?? 1280x720 is HD, anything less is sub-HD It doesn't matter whether you lose vertical or horizontal resolution, it's still sub-HD. NOPE!! 540p = sub HD 640P = sub HD 720P = HD 1080P = True HD or Full HD so 1152x720 = 720p = HD there no other name for it except HD.Um, monkeysmoke, Halo Reach is 1152x720.
mystervj
I will like to see a prove of posible tessellation on ps3 (So funny how cows claims every thing can be done on ps3 by offloading to teh cell) stop missleading your ownself please. What makes you think the tesselation was used only on water for reach?Oh! 3D skybox is nothing amaizing right? Because it is something archieved with the 360 console right?(typical COW) 3D skybox proves more on how large & sense of dept present in halo reach.
It proves that no space is confined from the sky to the whole enviroment is opened & rendered in full 3D(epic scale).If killzone 2 had done 3D skybox first cows must have labeled it UNIQUE but now it not amaizing because it is on a halo game.
Halo reach custom AA destroys the killzone 2 quinx AA. Killzone 2 method of AA is an old very poor method of AA compared to halo reach custom AA which used the embended 10mb EDRAM extensively to archieve it AA. Play reach you'll know it is smoother than killzone 2 NO DOUBT!monkeysmoke
Perhaps you missed the little text string at the end of my post saying "I dont own a PS3". So perhaps you can inform me as to how i am a cow or why i would have any fanboy allegiance to killzone 2.
Tessellation withPhyreEngine that uses Tessellated Geometry:
"Now I'll talk a little about our performance.
To give an idea of the scene complexity, there are typically about 20 patches visible on screen in our terrain. If we increased the scale of our terrain, we might have more patches, but all the extra ones would be in the distance, and thus of the lowest LOD and wouldn't massively affect performance.
This gives us around 70,000 triangles on-screen. Note that we're not including any geometry which is rendered multiple times, such as for rendering a show pass.
At runtime, the tessellation of the terrain takes only half of one SPU - this time including processing the terrain for the shadow-map generation. Considering that the terrain accounts for much of the visible scene and contains a lot of geometry, this is a reasonably good use of resources.
Our decompression is more variable and tends to use up whatever SPU time is left over after the geometry and other operations (such as skinning, animation, etc.) The system expects a small amount of lag in the streaming, and in practice it happens quickly enough that it isn't visible to the player."
http://www.technology.scee.net/files/presentations/cedec2008/PhyreEngine_CEDEC2008Speech_e.pdf
I cant remember the link where it was Said that reach only has tessellation in the water, but if you are able to prove me wrong go ahead and show me any proof you have of Reach using tessellation anywhere other than the water.
As for the skyboxes, i was saying that it wasnt amazing because they have been around in games from before any of the current gen consoles were released, but again they are not needed in some games and would just be a waste of resources.
Anti aliasing:
Using temporal AA as the only type of anti aliasing has some major drawbacks. Temporal is great for far away objects but causes ghosting due to a slow response time in closer objects and can cause noticable texture and edge blurring as well. The anti aliasing in kz2 may not be as effective at reducing jaggies as temporal, but doesnt suffer from ghosting and doesnt blur texture and edges nearly as much.
Please dont start touting around Temporal like cows do MLAA, both are heavily flawed methods and neither are a legitimate replacement for msaa.
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