[QUOTE="monkeysmoke"]The truth is that GG used tricks & shortcuts like limiting colours,limiting scales & AI on screen to archieve killzone 2 vissuals while bungie didnt sacrifice or use any form of trick such as limiting colours or limiting enviromental scales to archieve halo reach's visual.
Halo reach' sandbox large scale enviroment,huge amounts of smart AI on screen & finally meeting 720p hd & increased poly counts is a big K.O to killzone 2.
TRUTH is bitter.Kane04
LAWL
You can't actually believe this is a fact right?
Reach uses pretty much the same animations as Halo 2, i'm dying to get some time on my hands to make some gifs
The "A.I." on Reach is little less than left and right strafe back and forward.
And if you think a graphics engine vomiting brightly colors like a rainbow is a good thing on a war game... Well then more power to you.
Side by side Reach does no look better than Killzone 2, period, truth is bitter and everyone here will prove you wrong, i see you join gs a month and a bit ago, let me tell you thats not how you act here, trying to pass opinions as facts... Actually SW is all about that, but what ever :P Have a nice day.
you have no idea what you are talking about,firstly, it's not 'brightly' coloured at all, it's really toned down from other halo's, secondly, the AI is what you would expect it to be in regards to the enemy you are fighting, the covenent are a different race, there tactics are different, an elite will stand and take fire until you drop his shields then he will move like mad and roll to stay out of your line of fire until his shields recharge, a brute will go all out to close with you and kill you and the hunters AI makes you work a bit to defeat it, stop thinking on the level of ducking behind cover, the elites are to arrogant and proud to do things like that, the enemy AI matches the characters, the friendly AI however leaves a lot to be desired, the 'dumb grunt' AI doesn't really cut the mustard, spartans AI is fine though.
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