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I think its alright for console players.. But if your a RTS fan, than clearly you will be most likely more interested in the PC strategy games that are coming out.. -sSubZerOoNot necessarily true. A generalization like that isn't going to hold true.
My friend won't stop praising it. He's a "huge RTS fan". :\AAllxxjjnnSo its impossible to be liked by people that have played RTS's before? Pathetic logic.
I don't think the game flopping will stop them from milking the halo name. sirk1264Seriously. Why does this qualify as "Milking"?
[QUOTE="AAllxxjjnn"]My friend won't stop praising it. He's a "huge RTS fan". :\hopesfall2ownSo its impossible to be liked by people that have played RTS's before? Pathetic logic. I don't think you got the point.
[QUOTE="sSubZerOo"] I think its alright for console players.. But if your a RTS fan, than clearly you will be most likely more interested in the PC strategy games that are coming out.. -musicalmacNot necessarily true. A generalization like that isn't going to hold true.\ Yeah except the vast majority of rts games are on the PC.. Including the late greats such as Starcraft.
[QUOTE="Vandalvideo"]Halo Wars is an RTS, it should be compared as such. As a traditional RTS game, it is pretty far off base in terms of quality. In terms of mindless, gratuitious action it isn't half bad.musicalmacSure it's an RTS. But why not compare it to other RTS games on identical platforms under similar circumstances? I disagree with pretty much every word you wrote. Because, like I pointed out with Too Human, and like Kevin Van'ord argued for, games don't exist in a vacuum. For RTS fans, there are already established expectations and general guidelines for how an RTS game should operate. We can't just blindly make exceptions because its Halo or because its on consoles. An RTS is an RTS. It doesn't matter if its crap among a bunch of crap. Otherwise I demand Too Human gets AAA.
[QUOTE="hopesfall2own"][QUOTE="AAllxxjjnn"]My friend won't stop praising it. He's a "huge RTS fan". :\AAllxxjjnnSo its impossible to be liked by people that have played RTS's before? Pathetic logic. I don't think you got the point. Explain it to me, because it looked like you were mocking him because he's saying he's a huge RTS fan while also praising this game.
[QUOTE="sirk1264"] I don't think the game flopping will stop them from milking the halo name. musicalmacSeriously. Why does this qualify as "Milking"? I'm just speculating on this but if Halo Wars sells well as an RTS game then what would stop microsoft from making another game whether it be an RTS or FPS or whatever and slapping on the Halo name just to get it to sell. I'm not questioning whether or not Halo Wars is a great game, I'm just looking at the business side here and Microsoft like everyone else is in it to make money.
[QUOTE="bobderwood97_1"][QUOTE="dthach614"]Gathering resource / fighting resource has always been a big part of RTS games in the past. In Halo Wars, there's one resouce and you don't even have to manage it. you just build it and upgrade it.
hopesfall2own
DING DING DING DING DING! And finally someone indirectly proves my point! A person who only barely understands how the resource system works is calling it simple. Let me ask you how much money do you get per resource pad, and how much money do you get when you upgrade it?
He acts like you can spam units the entire game with no consequence..sorry but its not that easy to amass multiple huge armies without it taking a long time..eerily similar to 90% of other _PC_ Rtses..imagine that ..keep hating people $That's not even the point, he (and I'm willing to bet most people) doesn't understand how it works. Allow me to generally describe how the resource system in halo wars works to the system wars community. The resource system in halo wars is much more complicated then it first seems. The more resource pads you have, the less resources you get per pad. The economy degrades, meaning that you have to properly time when you want to purchase something, including a upgraded supply pad. After a certain point its pointless to upgrade supply pads, because the very little resources you get from them after a certain point takes too much time to actually pay them off. It's like dividing something by two, it will constantly approach zero (in this case zero additional resources) but never actually hit zero. Like I said in my first post if you play halo wars casually, it will seem casual.
That's not even the point, he (and I'm willing to bet most people) doesn't understand how it works. Allow me to generally describe how the resource system in halo wars works to the system wars community. The resource system in halo wars is much more complicated then it first seems. The more resource pads you have, the less resources you get per pad. The economy degrades, meaning that you have to properly time when you want to purchase something, including a upgraded supply pad. After a certain point its pointless to upgrade supply pads, because the very little resources you get from them after a certain point takes too much time to actually pay them off. It's like dividing something by two, it will constantly approach zero (in this case zero additional resources) but never actually hit zero. Like I said in my first post if you play halo wars casually, it will seem casual.bobderwood97_1Deminishing returns? OMG how unique and deep! :roll:
[QUOTE="AAllxxjjnn"][QUOTE="hopesfall2own"] So its impossible to be liked by people that have played RTS's before? Pathetic logic. hopesfall2ownI don't think you got the point. Explain it to me, because it looked like you were mocking him because he's saying he's a huge RTS fan while also praising this game. I'm mocking him because the only RTS he's played is Middle Earth for the 360. I didn't put enough info in my post.
I'm just speculating on this but if Halo Wars sells well as an RTS game then what would stop microsoft from making another game whether it be an RTS or FPS or whatever and slapping on the Halo name just to get it to sell. I'm not questioning whether or not Halo Wars is a great game, I'm just looking at the business side here and Microsoft like everyone else is in it to make money. sirk1264Of course the idea is to make money, but when does it enter the "milking" stage? I mean, if people want more Halo, why not give them more Halo? Especially if you're going to put a fantastic group like Ensemble to do it for you.
Yeah except the vast majority of rts games are on the PC.. Including the late greats such as Starcraft.sSubZerOoBe that as it may, it doesn't make them any more interesting just because they're on the computer. Honestly Starcraft 2 is the only RTS game really on my radar (at this time).
[QUOTE="bobderwood97_1"]That's not even the point, he (and I'm willing to bet most people) doesn't understand how it works. Allow me to generally describe how the resource system in halo wars works to the system wars community. The resource system in halo wars is much more complicated then it first seems. The more resource pads you have, the less resources you get per pad. The economy degrades, meaning that you have to properly time when you want to purchase something, including a upgraded supply pad. After a certain point its pointless to upgrade supply pads, because the very little resources you get from them after a certain point takes too much time to actually pay them off. It's like dividing something by two, it will constantly approach zero (in this case zero additional resources) but never actually hit zero. Like I said in my first post if you play halo wars casually, it will seem casual.VandalvideoDeminishing returns? OMG how unique and deep! :roll:
Care to elaborate? What other resources systems degrades when you invest more into it? Like I said in my first post, I'm not the most hardcore rts fan. So, to me, I know of no other rts that actually has its main source of resources gradually degrade in the way that it does in Halo Wars, so in that way (to me) it's unique. Also, to decide on how to set up your economy could actually vary for each individual combat strategy you want to use, so again (to me) it seems at least sort of deep.
Care to elaborate? What other resources systems degrades when you invest more into it? Like I said in my first post, I'm not the most hardcore rts fan. So, to me, I know of no other rts that actually has its main source of resources gradually degrade in the way that it does in Halo Wars, so in that way (to me) it's unique. Also, to decide on how to set up your economy could actually vary for each individual combat strategy you want to use, so again (to me) it seems at least sort of deep. bobderwood97_1Diminishing returns has becomme common place in most RTS nowadays. Besides, diminishing returns doesn't necessarily equal depth either. I mean there are other economic systems in RTS games like Sins of a Solar Empire that make Halo Wars look like mercantilism.
I can see where you're coming from, but I still think that it's going to be good mainly due to the developers: AoE and AoM any one? IMO, DoW was a slight step back from Relic's HomeWorld series; specifically the first and Cataclysm. I agree with you that RTS is easier to play on the PC, but I like the challenge of the controls on the 360, which is why I bought C&C3 on it. Yeah, the zoom hasn't worked really well on any of the strategy games so far on consoles. I rarely use it on the PC, so it didn't make that big of a difference to me. I'll be getting it for the story and the gameplay. I don't understand why so many people have forgotten that an awesome developer has been working on this title. Just because it has Halo in the title and it's on the console people automatically put it down. At least you gave it a chance, but to say it's nothing special is like saying AoE and AoM wasn't anything special.I spent a couple of hours with the Halo Wars demo last night and concluded that DoW was better than it a DoW is 4+ years old.
It's not that Halo Wars is bad or anything it's just nothing new on the RTS front and no matter what anyone says or does an RTS is easier to play with a mouse. I had certain times when I wanted to split of my forces and it's just not that easy.
The zoom could be better as well.
I think the main reason people will get this is for the story not the RTS gameplay.
Nomad0404
[QUOTE="bobderwood97_1"]Care to elaborate? What other resources systems degrades when you invest more into it? Like I said in my first post, I'm not the most hardcore rts fan. So, to me, I know of no other rts that actually has its main source of resources gradually degrade in the way that it does in Halo Wars, so in that way (to me) it's unique. Also, to decide on how to set up your economy could actually vary for each individual combat strategy you want to use, so again (to me) it seems at least sort of deep. VandalvideoDiminishing returns has becomme common place in most RTS nowadays. Besides, diminishing returns doesn't necessarily equal depth either. I mean there are other economic systems in RTS games like Sins of a Solar Empire that make Halo Wars look like mercantilism.
Well I explained how it makes it deeper, it's not mindless, it does require thought and timing if you want to fully capitalize on what the economy in halo wars is capable of doing for the particular strategy you want to use. Again, in my first post I said that I wasn't saying that this game is the deepest or greatest RTS ever. I've never played the game that you mentioned, so I'll take your word that it is as the way you say, but if degrading resources is becoming commonplace then there has to be a few more that are like that. If you know of them I would like to know what other games does this.
[QUOTE="sSubZerOo"]Yeah except the vast majority of rts games are on the PC.. Including the late greats such as Starcraft.musicalmacBe that as it may, it doesn't make them any more interesting just because they're on the computer. Honestly Starcraft 2 is the only RTS game really on my radar (at this time).
You've tried other atleast?
Deminishing returns? OMG how unique and deep! :roll:[QUOTE="Vandalvideo"][QUOTE="bobderwood97_1"]That's not even the point, he (and I'm willing to bet most people) doesn't understand how it works. Allow me to generally describe how the resource system in halo wars works to the system wars community. The resource system in halo wars is much more complicated then it first seems. The more resource pads you have, the less resources you get per pad. The economy degrades, meaning that you have to properly time when you want to purchase something, including a upgraded supply pad. After a certain point its pointless to upgrade supply pads, because the very little resources you get from them after a certain point takes too much time to actually pay them off. It's like dividing something by two, it will constantly approach zero (in this case zero additional resources) but never actually hit zero. Like I said in my first post if you play halo wars casually, it will seem casual.bobderwood97_1
Care to elaborate? What other resources systems degrades when you invest more into it? Like I said in my first post, I'm not the most hardcore rts fan. So, to me, I know of no other rts that actually has its main source of resources gradually degrade in the way that it does in Halo Wars, so in that way (to me) it's unique. Also, to decide on how to set up your economy could actually vary for each individual combat strategy you want to use, so again (to me) it seems at least sort of deep.
What do you mean by gradualy degrade?
What do you mean by gradualy degrade?
The more pads you have, the less money you get per pad.bobderwood97_1
I beleive every RTS has some sort of degrading ressourses then...
[QUOTE="bobderwood97_1"]What do you mean by gradualy degrade?
The more pads you have, the less money you get per pad.Bebi_vegeta
I beleive every RTS has some sort of degrading ressourses then...
Yes, you are correct, resources do diminish in all the RTS's I can think of, but that's not what I'm talking about. I'm talking about the resource system, the means in which you collect the resources. Lets take CnC for instance, the tiberium constantly degrades the more you harvest it. So having more harvesters means that you harvest the tiberium faster which means that you deplete the supply of tiberium faster. That's how the degrading system works in CnC; however, if it were to work in CnC like it works in Halo Wars, it would mean that the more harvesters you have, the less tiberium each harvester is capable of collecting per load it gathers. Do you understand what I mean?
Diminishing returns has becomme common place in most RTS nowadays. Besides, diminishing returns doesn't necessarily equal depth either. I mean there are other economic systems in RTS games like Sins of a Solar Empire that make Halo Wars look like mercantilism.[QUOTE="Vandalvideo"][QUOTE="bobderwood97_1"]Care to elaborate? What other resources systems degrades when you invest more into it? Like I said in my first post, I'm not the most hardcore rts fan. So, to me, I know of no other rts that actually has its main source of resources gradually degrade in the way that it does in Halo Wars, so in that way (to me) it's unique. Also, to decide on how to set up your economy could actually vary for each individual combat strategy you want to use, so again (to me) it seems at least sort of deep. bobderwood97_1
Well I explained how it makes it deeper, it's not mindless, it does require thought and timing if you want to fully capitalize on what the economy in halo wars is capable of doing for the particular strategy you want to use. Again, in my first post I said that I wasn't saying that this game is the deepest or greatest RTS ever. I've never played the game that you mentioned, so I'll take your word that it is as the way you say, but if degrading resources is becoming commonplace then there has to be a few more that are like that. If you know of them I would like to know what other games does this.
Don't even bother going back and forth with him, he doesn't seem to realize that it's up to the user to decide if they are going to play the game with strategy and skill or just mindless spamming, and that goes for just about any RTS no matter how "deep" people proclaim it to be. You can have the most complex RTS ever and unless the player takes advantage of it, it doesn't matter if he doesn't utilize everything that makes it "deep". HW is equivalent to the vast majority of RTS's on the PC, just how it is.Take out the Halo theme and you'd have a game no one cares about.0bscurityYou can say that about just about any game that isn't new. Get real :roll:
[QUOTE="Bebi_vegeta"][QUOTE="bobderwood97_1"]What do you mean by gradualy degrade?
The more pads you have, the less money you get per pad.bobderwood97_1
I beleive every RTS has some sort of degrading ressourses then...
Yes, you are correct, resources do diminish in all the RTS's I can think of, but that's not what I'm talking about. I'm talking about the resource system, the means in which you collect the resources. Lets take CnC for instance, the tiberium constantly degrades the more you harvest it. So having more harvesters means that you harvest the tiberium faster which means that you deplete the supply of tiberium faster. That's how the degrading system works in CnC; however, if it were to work in CnC like it works in Halo Wars, it would mean that the more harvesters you have, the less tiberium each harvester is capable of collecting per load it gathers. Do you understand what I mean?
And other RTS have control points as income ressources... like compagnie of heroes.
[QUOTE="bobderwood97_1"][QUOTE="Vandalvideo"] Diminishing returns has becomme common place in most RTS nowadays. Besides, diminishing returns doesn't necessarily equal depth either. I mean there are other economic systems in RTS games like Sins of a Solar Empire that make Halo Wars look like mercantilism.hopesfall2own
Well I explained how it makes it deeper, it's not mindless, it does require thought and timing if you want to fully capitalize on what the economy in halo wars is capable of doing for the particular strategy you want to use. Again, in my first post I said that I wasn't saying that this game is the deepest or greatest RTS ever. I've never played the game that you mentioned, so I'll take your word that it is as the way you say, but if degrading resources is becoming commonplace then there has to be a few more that are like that. If you know of them I would like to know what other games does this.
Don't even bother going back and forth with him, he doesn't seem to realize that it's up to the user to decide if they are going to play the game with strategy and skill or just mindless spamming, and that goes for just about any RTS no matter how "deep" people proclaim it to be. You can have the most complex RTS ever and unless the player takes advantage of it, it doesn't matter if he doesn't utilize everything that makes it "deep". HW is equivalent to the vast majority of RTS's on the PC, just how it is.Equivalent would be a bit to strong... Just the facts that there's no micro managing is enough of a big gap in RTS world.
You can say that about just about any game that isn't new. Get real :roll:[QUOTE="hopesfall2own"][QUOTE="0bscurity"]Take out the Halo theme and you'd have a game no one cares about.0bscurity
I didn't realize every game was based off Halo. Thanks for informing me.
Try using your brain for once, what i posted might make sense if you have reading comprehension skills.[QUOTE="hopesfall2own"][QUOTE="bobderwood97_1"]Don't even bother going back and forth with him, he doesn't seem to realize that it's up to the user to decide if they are going to play the game with strategy and skill or just mindless spamming, and that goes for just about any RTS no matter how "deep" people proclaim it to be. You can have the most complex RTS ever and unless the player takes advantage of it, it doesn't matter if he doesn't utilize everything that makes it "deep". HW is equivalent to the vast majority of RTS's on the PC, just how it is.Well I explained how it makes it deeper, it's not mindless, it does require thought and timing if you want to fully capitalize on what the economy in halo wars is capable of doing for the particular strategy you want to use. Again, in my first post I said that I wasn't saying that this game is the deepest or greatest RTS ever. I've never played the game that you mentioned, so I'll take your word that it is as the way you say, but if degrading resources is becoming commonplace then there has to be a few more that are like that. If you know of them I would like to know what other games does this.
Bebi_vegeta
Equivalent would be a bit to strong... Just the facts that there's no micro managing is enough of a big gap in RTS world.
There is micro managing if you want to do it. You can Select All Units then scroll through each unit type and move them away from other units, and you can scroll through unit locations with the Dpad..so micromanaging is there if you NEED it..but honestly its not as big a deal as you make it.You can say that about just about any game that isn't new. Get real :roll:[QUOTE="hopesfall2own"][QUOTE="0bscurity"]Take out the Halo theme and you'd have a game no one cares about.0bscurity
I didn't realize every game was based off Halo. Thanks for informing me.
Ahem, if Starcraft didn't have the Starcraft theme, then you'd have a game no one cares about.
Seriously, you're going make such broad generalizations lets not just stop at Halo.
[QUOTE="Vandalvideo"] Because, like I pointed out with Too Human, and like Kevin Van'ord argued for, games don't exist in a vacuum. For RTS fans, there are already established expectations and general guidelines for how an RTS game should operate. We can't just blindly make exceptions because its Halo or because its on consoles. An RTS is an RTS. It doesn't matter if its crap among a bunch of crap. Otherwise I demand Too Human gets AAA.musicalmacI think that's an out-dated viewpoint. That's too bad.
I'm just speculating on this but if Halo Wars sells well as an RTS game then what would stop microsoft from making another game whether it be an RTS or FPS or whatever and slapping on the Halo name just to get it to sell. I'm not questioning whether or not Halo Wars is a great game, I'm just looking at the business side here and Microsoft like everyone else is in it to make money. sirk1264Of course the idea is to make money, but when does it enter the "milking" stage? I mean, if people want more Halo, why not give them more Halo? Especially if you're going to put a fantastic group like Ensemble to do it for you.Phew back from playing me some Fear 2. Well that is a good question you present musicalmac. Maybe if we hit HaloKart racing maybe that is milking lol. I don't know honestly. Right now it's not milking but we will see how it pans out.
Ahem, if Starcraft didn't have the Starcraft theme, then you'd have a game no one cares about.
Seriously, you're going make such broad generalizations lets not just stop at Halo.
Kickinurass
You'd have a great RTS, something Halo Wars is not. Halo Wars is nothing special, that was the point I was trying to get at it, but I realize how sensitive some people are to hearing such comments so I didn't make it so blatant.
And other RTS have control points as income ressources... like compagnie of heroes. Bebi_vegetaAnd...? I don't understand what you are trying to accomplish by bringing this up. I guess halo wars also has things like this too, such as the forruner resource elevator, and supply crates that are on some maps. But capturing those things in halo wars are more of a bonus, rather than the supply pads which are the main way of resource collection.
Equivalent would be a bit to strong... Just the facts that there's no micro managing is enough of a big gap in RTS world. Bebi_vegetaOk, lets put this to rest right now, there is micro-managing in halo wars. Example, if you were to use warthogs to attack something that is capable of attacking back, lets say marines, then they would die real quickly. The marines would toss grenades and they would decimate the warthogs. If you were to micro them though and keep them moving then it would be less likely that they would be hit by the grenades, thus keeping them alive much, much longer and it would result in the marines dying. This was just one example, there are others. Again, I'm not trying to say that halo wars has the most in-depth amount of microing, I'm just saying that there IS microing in this game.
[QUOTE="Kickinurass"]Ahem, if Starcraft didn't have the Starcraft theme, then you'd have a game no one cares about.
Seriously, you're going make such broad generalizations lets not just stop at Halo.
0bscurity
You'd have a great RTS, something Halo Wars is not. Halo Wars is nothing special, that was the point I was trying to get at it, but I realize how sensitive some people are to hearing such comments so I didn't make it so blatant.
You're qualifying your argument.
You said nothing of the quality of the game, but rather no one would care about it.
Great game enters into the realm of subjectivity. I think Halo Wars is a great game, you obviously don't. So who is right?
[QUOTE="Bebi_vegeta"]I don't understand your question.You've tried other atleast?
musicalmac
Well you're saying other RTS don't appeal to you... have you tried any other RTS?
Halo Wars is still good, but I can agree when you say that it doesn't do anything ''wow''. For one it's so far the best RTS I've played on a console but all it did for it's content is borrow from other games like Red Alert 2, which isn't actually a bad thing since Red Alert 2 is one of the best RTS of all time.
But everything works in Halo Wars and that makes it pretty fun which is why I'll most probably buy it (not on release date though).
[QUOTE="Bebi_vegeta"][QUOTE="hopesfall2own"] Don't even bother going back and forth with him, he doesn't seem to realize that it's up to the user to decide if they are going to play the game with strategy and skill or just mindless spamming, and that goes for just about any RTS no matter how "deep" people proclaim it to be. You can have the most complex RTS ever and unless the player takes advantage of it, it doesn't matter if he doesn't utilize everything that makes it "deep". HW is equivalent to the vast majority of RTS's on the PC, just how it is. hopesfall2own
Equivalent would be a bit to strong... Just the facts that there's no micro managing is enough of a big gap in RTS world.
There is micro managing if you want to do it. You can Select All Units then scroll through each unit type and move them away from other units, and you can scroll through unit locations with the Dpad..so micromanaging is there if you NEED it..but honestly its not as big a deal as you make it.That's horrible micro managing if you ask me...
Any RTS has importance in micro managing, unless you play to lose.
You're qualifying your argument.
You said nothing of the quality of the game, but rather no one would care about it.
Great game enters into the realm of subjectivity. I think Halo Wars is a great game, you obviously don't. So who is right?
Kickinurass
I could just tell you that I think Halo Wars is a rather poor game in the RTS genre if that makes you feel better. I'm not going to nitpick at minute details.
It's all a matter of opinion.
Equivalent would be a bit to strong... Just the facts that there's no micro managing is enough of a big gap in RTS world.
There is micro managing if you want to do it. You can Select All Units then scroll through each unit type and move them away from other units, and you can scroll through unit locations with the Dpad..so micromanaging is there if you NEED it..but honestly its not as big a deal as you make it.That's horrible micro managing if you ask me...
Any RTS has importance in micro managing, unless you play to lose.
it takes getting used to..but its not that big of a deal really because both opponents are playing the same game and both have the same limitations. And aren't you the guy that said you can't play the demo? Why you care so much ?Please Log In to post.
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