Halo Wars is nothing special

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bobderwood97_1

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#151 bobderwood97_1
Member since 2003 • 964 Posts
[QUOTE="Kickinurass"]

Ahem, if Starcraft didn't have the Starcraft theme, then you'd have a game no one cares about.

Seriously, you're going make such broad generalizations lets not just stop at Halo.

0bscurity

You'd have a great RTS, something Halo Wars is not. Halo Wars is nothing special, that was the point I was trying to get at it, but I realize how sensitive some people are to hearing such comments so I didn't make it so blatant.

Being special =/= being great. It's a dumb thing to argue about. Big Rig's is a special kind of game, it's properties are pretty unique, doesn't make them good though. Also your only arguing your opinion, which is, "halo wars isn't great". Saying that doesn't bring anything objective to argue, its your opinion and nothing more.
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Bebi_vegeta

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#152 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Bebi_vegeta"]And other RTS have control points as income ressources... like compagnie of heroes. bobderwood97_1
And...? I don't understand what you are trying to accomplish by bringing this up. I guess halo wars also has things like this too, such as the forruner resource elevator, and supply crates that are on some maps. But capturing those things in halo wars are more of a bonus, rather than the supply pads which are the main way of resource collection.

Equivalent would be a bit to strong... Just the facts that there's no micro managing is enough of a big gap in RTS world. Bebi_vegeta
Ok, lets put this to rest right now, there is micro-managing in halo wars. Example, if you were to use warthogs to attack something that is capable of attacking back, lets say marines, then they would die real quickly. The marines would toss grenades and they would decimate the warthogs. If you were to micro them though and keep them moving then it would be less likely that they would be hit by the grenades, thus keeping them alive much, much longer and it would result in the marines dying. This was just one example, there are others. Again, I'm not trying to say that halo wars has the most in-depth amount of microing, I'm just saying that there IS microing in this game.

My point is, halo wars is nothing new... hence nothing special. It's not the greatess RTS, but apparently it's good enough for new RTS fan and some already use to RTS world to enjoy.

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Kickinurass

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#153 Kickinurass
Member since 2005 • 3357 Posts
[QUOTE="Kickinurass"]

You're qualifying your argument.

You said nothing of the quality of the game, but rather no one would care about it.

Great game enters into the realm of subjectivity. I think Halo Wars is a great game, you obviously don't. So who is right?

0bscurity

I could just tell you that I think Halo Wars is a rather poor game in the RTS genre if that makes you feel better. I'm not going to nitpick at minute details.

It's all a matter of opinion.

Very well, I could agree with that then.

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0bscurity

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#154 0bscurity
Member since 2005 • 836 Posts

Being special =/= being great. It's a dumb thing to argue about. Big Rig's is a special kind of game, it's properties are pretty unique, doesn't make them good though. Also your only arguing your opinion, which is, "halo wars isn't great". Saying that doesn't bring anything objective to argue, its your opinion and nothing more.bobderwood97_1

Of course I'm only arguing my opinion :lol: , I think that's kind of the point in a forum, let alone SW. When it comes to something as subjective as a form of entertainment there is no right or wrong. Some people will love it, some people will hate it.

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Bebi_vegeta

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#155 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="hopesfall2own"] There is micro managing if you want to do it. You can Select All Units then scroll through each unit type and move them away from other units, and you can scroll through unit locations with the Dpad..so micromanaging is there if you NEED it..but honestly its not as big a deal as you make it. hopesfall2own

That's horrible micro managing if you ask me...

Any RTS has importance in micro managing, unless you play to lose.

it takes getting used to..but its not that big of a deal really because both opponents are playing the same game and both have the same limitations. And aren't you the guy that said you can't play the demo? Why you care so much ?

Yes both players have the same limitation... but this also limits skills of players and strategie.

Yes, i'm the guy who said who hasn't played... I don't see why I would be excluded for it.

Why even go on System wars... why would anbody care???

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Fumpa

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#156 Fumpa
Member since 2003 • 3307 Posts

i hope this is a flop.. i truely do..

this is microsofts last hope.

hyperkass
Why would you want MS to fail? Did Bill Gates run over your dog or something?
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sirk1264

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#157 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="hyperkass"]

i hope this is a flop.. i truely do..

this is microsofts last hope.

Fumpa

Why would you want MS to fail? Did Bill Gates run over your dog or something?

No he punted it off a bridge while he was standing there. The dog didn't survive.

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GwannaSauna

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#158 GwannaSauna
Member since 2008 • 583 Posts

The only reason I think Halo Wars will sell is because of the name Halo in it. But honestly, in my opinion, Halo has no place in the RTS genre, so, to some degree, it may flop (in which I will be happy). And just because I'm against this whole great hype, I think I'll buy Command and Conquer: Red Alert 3 on Halo Wars opening day. Of course, the guy at the register will probably stare at me in shock yelling "WHY AREN'T YOU BUYING HALO WARS INSTEAD?!"

In other words, I agree with the topic title :D

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Saturos3091

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#159 Saturos3091
Member since 2005 • 14937 Posts
Well, that's the point isn't it? The entire purpose of this game is to strengthen the console RTS audience without innovating or being too difficult for your average player (who apparently is pretty incompetent).

It's just another throw-away title (if you're not interested in the story).
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nitekids2004

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#160 nitekids2004
Member since 2005 • 2981 Posts

why dont devs just make it so the console version can use a keyboard and mouse if the user wants to, infact why isnt it standard? what makes it so hardbigLLL

then they have to reprogram the game to support a mouse and keyboard difficulty. Enemies in Console FPS and RTS are most likely designed to have slower reaction times compared to their PC counterparts to compensate for analog/d-pad use.

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Leo-Magic

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#161 Leo-Magic
Member since 2005 • 3025 Posts
I dont agree anything here. Im not a Halo fan, the looks ugly to me. but strange enough, I kind of like Halo war more than the FPS halo.
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Ninja-Hippo

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#162 Ninja-Hippo
Member since 2008 • 23434 Posts
Phew back from playing me some Fear 2. Well that is a good question you present musicalmac. Maybe if we hit HaloKart racing maybe that is milking lol. I don't know honestly. Right now it's not milking but we will see how it pans out. sirk1264
I agree. Heck, they've made one Halo game every three years. They could easily churn out an annual release with multiplayer updates and rake in the cash.
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bobderwood97_1

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#163 bobderwood97_1
Member since 2003 • 964 Posts
whoops hold on...
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Ninja-Hippo

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#164 Ninja-Hippo
Member since 2008 • 23434 Posts

That's horrible micro managing if you ask me...

Any RTS has importance in micro managing, unless you play to lose.

Bebi_vegeta
Or unless it isn't MEANT to have micromanagement and you're trying to play Unreal 2k like it's counter strike. :|
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ExplosiveChorro

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#165 ExplosiveChorro
Member since 2008 • 1074 Posts
[QUOTE="hyperkass"]

i hope this is a flop.. i truely do..

this is microsofts last hope.

obamanian

MS has 109+ "last hopes" below

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26715971

Also Halo Wars is amazing, fast and fun, i enjoyed it far better than the more of the same linear shooting in Killzone 2 demo personally

You have a PS3??????

One more thing. Your're comparing a RTS to a FPS. You can't really compare two differnent genres. They're different experiences.

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Bebi_vegeta

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#166 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"]

My point is, halo wars is nothing new... hence nothing special. It's not the greatess RTS, but apparently it's good enough for new RTS fan and some already use to RTS world to enjoy.

bobderwood97_1

And my point is, Special =/= great. Just look at your sig. You play Halo 3! What makes Halo 3 so special? A human vs. alien story where you, one guy takes on all of the bad guys by himself and wins? How on earth is that special? Even what the game offers beyond the story isn't special. Forge, pshht, map editors > forge. Matchmaking? Lots of games do that. Special Items? its a gimmick, MLG turns them off. Just because Halo 3 isn't special doesn't mean it isn't a great game though. Don't get me wrong, being special can be great, and move the industry forward, but it isn't the only way to measure how good a game is...

Euh... my sig is not Halo 3...

Again, Halo wars brings nothing new to the RTS world... even in fact it brings less. It's really just Halo + RTS console mod, if you like halo and never played RTS... I guess you might like this "new experience".

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Bebi_vegeta

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#167 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"]

That's horrible micro managing if you ask me...

Any RTS has importance in micro managing, unless you play to lose.

Ninja-Hippo

Or unless it isn't MEANT to have micromanagement and you're trying to play Unreal 2k like it's counter strike. :|

RTS with no micro managing... no skill requiered.

I have no idea how you're comparing Unreal and counter strike... both have skill requiered.

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hopesfall2own

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#168 hopesfall2own
Member since 2008 • 2714 Posts
[QUOTE="Bebi_vegeta"][QUOTE="bobderwood97_1"][QUOTE="Bebi_vegeta"]

My point is, halo wars is nothing new... hence nothing special. It's not the greatess RTS, but apparently it's good enough for new RTS fan and some already use to RTS world to enjoy.

And my point is, Special =/= great. Just look at your sig. You play Halo 3! What makes Halo 3 so special? A human vs. alien story where you, one guy takes on all of the bad guys by himself and wins? How on earth is that special? Even what the game offers beyond the story isn't special. Forge, pshht, map editors > forge. Matchmaking? Lots of games do that. Special Items? its a gimmick, MLG turns them off. Just because Halo 3 isn't special doesn't mean it isn't a great game though. Don't get me wrong, being special can be great, and move the industry forward, but it isn't the only way to measure how good a game is...

Euh... my sig is not Halo 3...

Again, Halo wars brings nothing new to the RTS world... even in fact it brings less. It's really just Halo + RTS console mod, if you like halo and never played RTS... I guess you might like this "new experience".

The story alone will dwarf most recent RTS's, that alone nulls your theory that it brings nothing to the table. Please tell me what Starcraft 2, Dawn of war2 and the other RTS's coming out this year on PC are doing NEW for the genre, I will be interested in hearing this.
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monkeytoes61

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#169 monkeytoes61
Member since 2005 • 8399 Posts
[QUOTE="Aljosa23"][QUOTE="monkeytoes61"][QUOTE="Aljosa23"]

If it wasn't Halo no one would care about that casual garbage.

Because 360 gamers hate on the Wii for being casual, I'm going to hate on this game. :D

If Killzone 2 was just some random game, you guys wouldn't care because it doesn't say "Killzone" on the cover. This is a two way street, you aren't proving any points by saying "If it wasn't Halo, no one would care."

Yeah because I'm a huge Killzone fan. :lol:

Just an example. You didn't even try to argue back. Figured out you were wrong huh?
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Verge_6

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#170 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="musicalmac"][QUOTE="dthach614"]

Gathering resource / fighting resource has always been a big part of RTS games in the past. In Halo Wars, there's one resouce and you don't even have to manage it. you just build it and upgrade it.

dthach614

Well.

Why is that bad?

Cause it too simple.

I hate resourcing gathering. In fact, it's because the fact RTT games do not even HAVE resource gathering that make me like games like WiC so much. So, how's that bad exactly?
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jethrovegas

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#171 jethrovegas
Member since 2007 • 5103 Posts

I've been reading through this thread, and most of the arguments in support of Halo Wars boil down to:

"In terms of overall design, core mechanics, and basic gameplay, it fails to meet the standards set by the RTS genre on the PC, but that doesn't matter because it's a Halo game."

Sounds like love to me... the unconditional kind.

I'm finding this high degree of passion for the Halo universe a little hard to understand, and a more than little hard to accept as real.

It seems more likely to me that we are experiencing a "Conduit effect", only now it's the 360 crowd settling for scraps from the table of the RTS genre, rather than the Wii fanboys settling for meager bits from the FPS bar across the room.

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Ninja-Hippo

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#172 Ninja-Hippo
Member since 2008 • 23434 Posts

RTS with no micro managing... no skill requiered.

I have no idea how you're comparing Unreal and counter strike... both have skill requiered.

Bebi_vegeta
You missed the point completely, much like you missed the point of Halo Wars. What you're doing here is comparing a game like Unreal to a game like counter strike. If you tried to play unreal using careful tactics, and slow, careful strategy you'd get owned. If you tried to play counter strike by running around at full speed relying on twitch-reflexes to get kills, you'd get owned. You're trying to play Halo Wars like it's a super-deep RTS all about resources and base management, when it isn't. So when you complain about these things, you aren't being critical, you're just missing the point entirely of what the game is meant to be. It's not SUPPOSED to be about micromanagement. It's not SUPPOSED to be about gathering resources. It's about combat. It's action-based, much like Halo was as an FPS. You didn't carefully pick off your enemies from a distance in Halo, you charged in with grenades and melee; that was the style of the game. And in a similar fashion, the style of Halo Wars is all about building up your forces and sending them into COMBAT, not building sprawling bases and managing all your resources.
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Bebi_vegeta

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#173 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="bobderwood97_1"] And my point is, Special =/= great. Just look at your sig. You play Halo 3! What makes Halo 3 so special? A human vs. alien story where you, one guy takes on all of the bad guys by himself and wins? How on earth is that special? Even what the game offers beyond the story isn't special. Forge, pshht, map editors > forge. Matchmaking? Lots of games do that. Special Items? its a gimmick, MLG turns them off. Just because Halo 3 isn't special doesn't mean it isn't a great game though. Don't get me wrong, being special can be great, and move the industry forward, but it isn't the only way to measure how good a game is...hopesfall2own

Euh... my sig is not Halo 3...

Again, Halo wars brings nothing new to the RTS world... even in fact it brings less. It's really just Halo + RTS console mod, if you like halo and never played RTS... I guess you might like this "new experience".

The story alone will dwarf most recent RTS's, that alone nulls your theory that it brings nothing to the table. Please tell me what Starcraft 2, Dawn of war2 and the other RTS's coming out this year on PC are doing NEW for the genre, I will be interested in hearing this.

The story... I think the guy a few post back just demolished the story of Halo 3...

As for Starcraft 2 and Dawn of war 2.... both games aren't out yet, so details about the gameplay aren't fully out yet. But from what I've heard about SC2, all 3 campaign will be axed on very different strategie and gameplay wise.

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Verge_6

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#174 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="sirk1264"] I don't think the game flopping will stop them from milking the halo name. musicalmac
Seriously. Why does this qualify as "Milking"?

I am assuming that somehow, people on this board have gotten the impression that any game that has over three installments is being "milked", while not having a clue as to what really is an appropriate situation for it to be applied to.
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hopesfall2own

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#175 hopesfall2own
Member since 2008 • 2714 Posts
[QUOTE="jethrovegas"]

I've been reading through this thread, and most of the arguments in support of Halo Wars boil down to:

"In terms of overall design, core mechanics, and basic gameplay, it fails to meet the standards set by the RTS genre on the PC, but that doesn't matter because it's a Halo game."

Sounds like love to me... the unconditional kind.

I'm finding this high degree of passion for the Halo universe a little hard to understand, and a more than little hard to accept as real.

It seems more likely to me that we are experiencing a "Conduit" effect, only now it's the 360 crowd settling for scraps from the table of the RTS genre, rather than the Wii fanboys settling for scraps from the FPS bar across the room.

Except Halo is established, and Ensemble has a high pedigree in the RTS genre. If you can't accept that people like Halo why do you insist on trolling threads related to it? Maybe you should pay attention to the story and heaven forbid..read books based on the universe, maybe then you'll see why people like it. Shouldn't even be defending it against obvious haters that have no clue why they hate other than just to hate.
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hopesfall2own

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#176 hopesfall2own
Member since 2008 • 2714 Posts
[QUOTE="Bebi_vegeta"][QUOTE="hopesfall2own"][QUOTE="Bebi_vegeta"]

Euh... my sig is not Halo 3...

Again, Halo wars brings nothing new to the RTS world... even in fact it brings less. It's really just Halo + RTS console mod, if you like halo and never played RTS... I guess you might like this "new experience".

The story alone will dwarf most recent RTS's, that alone nulls your theory that it brings nothing to the table. Please tell me what Starcraft 2, Dawn of war2 and the other RTS's coming out this year on PC are doing NEW for the genre, I will be interested in hearing this.

The story... I think the guy a few post back just demolished the story of Halo 3...

As for Starcraft 2 and Dawn of war 2.... both games aren't out yet, so details about the gameplay aren't fully out yet. But from what I've heard about SC2, all 3 campaign will be axed on very different strategie and gameplay wise.

I don't care what some guy earlier said about the story, its alot better than most other shooters, especially multiplayer driven shooters. The universe as a whole is more than you can gather through 3 games that most of the haters didn't play or pay attention to. Shame you'll miss out on it though.
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bobderwood97_1

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#177 bobderwood97_1
Member since 2003 • 964 Posts
[QUOTE="bobderwood97_1"][QUOTE="Bebi_vegeta"]

My point is, halo wars is nothing new... hence nothing special. It's not the greatess RTS, but apparently it's good enough for new RTS fan and some already use to RTS world to enjoy.

Bebi_vegeta

And my point is, Special =/= great. Just look at your sig. You play Halo 3! What makes Halo 3 so special? A human vs. alien story where you, one guy takes on all of the bad guys by himself and wins? How on earth is that special? Even what the game offers beyond the story isn't special. Forge, pshht, map editors > forge. Matchmaking? Lots of games do that. Special Items? its a gimmick, MLG turns them off. Just because Halo 3 isn't special doesn't mean it isn't a great game though. Don't get me wrong, being special can be great, and move the industry forward, but it isn't the only way to measure how good a game is...

Euh... my sig is not Halo 3...

Again, Halo wars brings nothing new to the RTS world... even in fact it brings less. It's really just Halo + RTS console mod, if you like halo and never played RTS... I guess you might like this "new experience".

I'm sorry for saying that your sig had Halo 3 in it. For some reason I thought it was halo 3, it is not. It looks like it is battlefield 2142 at a closer look. But I still think that if you take out that "look at your sig you play halo 3" part, that my point still stands. I don't want to discuss the technicalities of what new things Halo Wars brings to the RTS genre, because those things aren't the things that you want to hear. All I'm saying is that a game doesn't necessarily need to be new, nor does it need to be special to be good. Again, if I refer back to Halo 3, it doesn't really bring anything new to the table, but it does what it does and it's still one hell of a game.
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-TheSecondSign-

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#178 -TheSecondSign-
Member since 2007 • 9303 Posts

From what I played, I thought it was enjoyable. I love Halo 3, so I'll get this.

I don't really care about the PC or whatever. If I were interested in the RTSs on the platform, I would play them. I don't want to play them, so they don't affect me.

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Bebi_vegeta

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#179 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"]

RTS with no micro managing... no skill requiered.

I have no idea how you're comparing Unreal and counter strike... both have skill requiered.

Ninja-Hippo

You missed the point completely, much like you missed the point of Halo Wars. What you're doing here is comparing a game like Unreal to a game like counter strike. If you tried to play unreal using careful tactics, and slow, careful strategy you'd get owned. If you tried to play counter strike by running around at full speed relying on twitch-reflexes to get kills, you'd get owned. You're trying to play Halo Wars like it's a super-deep RTS all about resources and base management, when it isn't. So when you complain about these things, you aren't being critical, you're just missing the point entirely of what the game is meant to be. It's not SUPPOSED to be about micromanagement. It's not SUPPOSED to be about gathering resources. It's about combat. It's action-based, much like Halo was as an FPS. You didn't carefully pick off your enemies from a distance in Halo, you charged in with grenades and melee; that was the style of the game. And in a similar fashion, the style of Halo Wars is all about building up your forces and sending them into COMBAT, not building sprawling bases and managing all your resources.

There's many genre of FPS with different gameplay (arcade to simulation)... but in the end, they are complexe in whatever area they excell in.

Halo wars has the basic mechanic of RTS.... Any RTS can play like Halo Wars if you want but you can't do the other way around. This is why it's missing a few components from RTS world.

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jethrovegas

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#180 jethrovegas
Member since 2007 • 5103 Posts
[QUOTE="jethrovegas"]

I've been reading through this thread, and most of the arguments in support of Halo Wars boil down to:

"In terms of overall design, core mechanics, and basic gameplay, it fails to meet the standards set by the RTS genre on the PC, but that doesn't matter because it's a Halo game."

Sounds like love to me... the unconditional kind.

I'm finding this high degree of passion for the Halo universe a little hard to understand, and a more than little hard to accept as real.

It seems more likely to me that we are experiencing a "Conduit" effect, only now it's the 360 crowd settling for scraps from the table of the RTS genre, rather than the Wii fanboys settling for scraps from the FPS bar across the room.

hopesfall2own

Except Halo is established, and Ensemble has a high pedigree in the RTS genre. If you can't accept that people like Halo why do you insist on trolling threads related to it? Maybe you should pay attention to the story and heaven forbid..read books based on the universe, maybe then you'll see why people like it. Shouldn't even be defending it against obvious haters that have no clue why they hate other than just to hate.

You're right, I'm an obvious hater.

But, even though I'm an obvious hater, who has no purpose in life other than to hate, and no reason to hate besides hate itself, don't I have the right to ask why, and wherefore?

I mean, I've never "read" a "book" in my life, so I'm not sure about this Halo "book" thing, but even if these mysterious things you call "books" do exist, and do relate to Halo, how does that completely strike down the notion that the 360/HW crowd (which surely includes people who have no strong feelings for the Halo universe) is experiencing a "Conduit effect"; ie, loving on something out of desperation?

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xsubtownerx

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#181 xsubtownerx
Member since 2007 • 10705 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Bebi_vegeta"]

That's horrible micro managing if you ask me...

Any RTS has importance in micro managing, unless you play to lose.

Bebi_vegeta

Or unless it isn't MEANT to have micromanagement and you're trying to play Unreal 2k like it's counter strike. :|

RTS with no micro managing... no skill requiered.

I have no idea how you're comparing Unreal and counter strike... both have skill requiered.

Again you're talking like someone who hasn't played the game yet. This game requires skills if you want to get anywhere and win. Just like any other RTS, or any other game for that matter.
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Bebi_vegeta

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#182 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="hopesfall2own"] The story alone will dwarf most recent RTS's, that alone nulls your theory that it brings nothing to the table. Please tell me what Starcraft 2, Dawn of war2 and the other RTS's coming out this year on PC are doing NEW for the genre, I will be interested in hearing this. hopesfall2own

The story... I think the guy a few post back just demolished the story of Halo 3...

As for Starcraft 2 and Dawn of war 2.... both games aren't out yet, so details about the gameplay aren't fully out yet. But from what I've heard about SC2, all 3 campaign will be axed on very different strategie and gameplay wise.

I don't care what some guy earlier said about the story, its alot better than most other shooters, especially multiplayer driven shooters. The universe as a whole is more than you can gather through 3 games that most of the haters didn't play or pay attention to. Shame you'll miss out on it though.

I played the first Halo... it was nothing special story wise. Not everybody like Halo...

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bobderwood97_1

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#183 bobderwood97_1
Member since 2003 • 964 Posts
[QUOTE="Bebi_vegeta"][QUOTE="hopesfall2own"] The story alone will dwarf most recent RTS's, that alone nulls your theory that it brings nothing to the table. Please tell me what Starcraft 2, Dawn of war2 and the other RTS's coming out this year on PC are doing NEW for the genre, I will be interested in hearing this. hopesfall2own

The story... I think the guy a few post back just demolished the story of Halo 3...

As for Starcraft 2 and Dawn of war 2.... both games aren't out yet, so details about the gameplay aren't fully out yet. But from what I've heard about SC2, all 3 campaign will be axed on very different strategie and gameplay wise.

I don't care what some guy earlier said about the story, its alot better than most other shooters, especially multiplayer driven shooters. The universe as a whole is more than you can gather through 3 games that most of the haters didn't play or pay attention to. Shame you'll miss out on it though.

I never said the story in halo was bad, I just said it wasn't unique (technically I said special, but I really meant unique, sorry for any confusion). Truth be told I really like the Halo story, although I am not so sure the story in Halo Wars is going to be amazing, that we will just have to wait to see on that one.

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Metalscarz

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#184 Metalscarz
Member since 2004 • 1019 Posts

I've been reading through this thread, and most of the arguments in support of Halo Wars boil down to:

"In terms of overall design, core mechanics, and basic gameplay, it fails to meet the standards set by the RTS genre on the PC, but that doesn't matter because it's a Halo game."

Sounds like love to me... the unconditional kind.

I'm finding this high degree of passion for the Halo universe a little hard to understand, and a more than little hard to accept as real.

It seems more likely to me that we are experiencing a "Conduit effect", only now it's the 360 crowd settling for scraps from the table of the RTS genre, rather than the Wii fanboys settling for meager bits from the FPS bar across the room.

jethrovegas

Most people defending the game thus far defend it because they had fun with it. Regardless of other standards of RTS on PC, or your own. Some of us had FUN. PERIOD. Deep, not deep, Halo, not Halo, innovative or not people have had FUN with it. Deal.

I find your willingness to dismiss another persons opinion on what constitutes a fun game or good story and lore to them as rude, pompous and flat out arrogant. If you don't like something that fine, but to try and project negative and belittling mentalities upon people who differ in opinion ON VIDEOGAMES makes you a capital D douche. GTFO your pedestal and let people like what they want to, just like you like what you like. Your opinions are as worthless to the fans of the game, and Halo in general, as ours are to yours. The difference is I won't belittle you for not liking something I like. But that's the kind of ahole you are.

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Bebi_vegeta

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#185 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="bobderwood97_1"] And my point is, Special =/= great. Just look at your sig. You play Halo 3! What makes Halo 3 so special? A human vs. alien story where you, one guy takes on all of the bad guys by himself and wins? How on earth is that special? Even what the game offers beyond the story isn't special. Forge, pshht, map editors > forge. Matchmaking? Lots of games do that. Special Items? its a gimmick, MLG turns them off. Just because Halo 3 isn't special doesn't mean it isn't a great game though. Don't get me wrong, being special can be great, and move the industry forward, but it isn't the only way to measure how good a game is...bobderwood97_1

Euh... my sig is not Halo 3...

Again, Halo wars brings nothing new to the RTS world... even in fact it brings less. It's really just Halo + RTS console mod, if you like halo and never played RTS... I guess you might like this "new experience".

I'm sorry for saying that your sig had Halo 3 in it. For some reason I thought it was halo 3, it is not. It looks like it is battlefield 2142 at a closer look. But I still think that if you take out that "look at your sig you play halo 3" part, that my point still stands. I don't want to discuss the technicalities of what new things Halo Wars brings to the RTS genre, because those things aren't the things that you want to hear. All I'm saying is that a game doesn't necessarily need to be new, nor does it need to be special to be good. Again, if I refer back to Halo 3, it doesn't really bring anything new to the table, but it does what it does and it's still one hell of a game.

I never said it was bad... but to say it's equal to other RTS is a bit to strong.

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Bebi_vegeta

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#186 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="Ninja-Hippo"] Or unless it isn't MEANT to have micromanagement and you're trying to play Unreal 2k like it's counter strike. :|xsubtownerx

RTS with no micro managing... no skill requiered.

I have no idea how you're comparing Unreal and counter strike... both have skill requiered.

Again you're talking like someone who hasn't played the game yet. This game requires skills if you want to get anywhere and win. Just like any other RTS, or any other game for that matter.

Any games requieres a minimum of "know how" to win...

But micro managing usualy tends to declare the winner in any RTS battle... wich Halo Wars doesn't really provide.

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bobderwood97_1

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#187 bobderwood97_1
Member since 2003 • 964 Posts
[QUOTE="bobderwood97_1"][QUOTE="Bebi_vegeta"]

Euh... my sig is not Halo 3...

Again, Halo wars brings nothing new to the RTS world... even in fact it brings less. It's really just Halo + RTS console mod, if you like halo and never played RTS... I guess you might like this "new experience".

Bebi_vegeta

I'm sorry for saying that your sig had Halo 3 in it. For some reason I thought it was halo 3, it is not. It looks like it is battlefield 2142 at a closer look. But I still think that if you take out that "look at your sig you play halo 3" part, that my point still stands. I don't want to discuss the technicalities of what new things Halo Wars brings to the RTS genre, because those things aren't the things that you want to hear. All I'm saying is that a game doesn't necessarily need to be new, nor does it need to be special to be good. Again, if I refer back to Halo 3, it doesn't really bring anything new to the table, but it does what it does and it's still one hell of a game.

I never said it was bad... but to say it's equal to other RTS is a bit to strong.

The full game isn't even out yet, and it seems like you haven't even played the demo, so how can you even say that with any real certainty?
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xsubtownerx

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#188 xsubtownerx
Member since 2007 • 10705 Posts
[QUOTE="xsubtownerx"]Again you're talking like someone who hasn't played the game yet. This game requires skills if you want to get anywhere and win. Just like any other RTS, or any other game for that matter.Bebi_vegeta

Any games requieres a minimum of "know how" to win...

But micro managing usualy tends to declare the winner in any RTS battle... wich Halo Wars doesn't really provide.

There's plenty of micromanaging in Halo Wars. In fact, if you don't micro, you'll get owned by guys like me. :) Of course you wouldn't know that because you haven't played the game yet. You're just one of many haters who have no idea what they're talking about. But please go on, it's very amusing.

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Bebi_vegeta

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#189 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="bobderwood97_1"] I'm sorry for saying that your sig had Halo 3 in it. For some reason I thought it was halo 3, it is not. It looks like it is battlefield 2142 at a closer look. But I still think that if you take out that "look at your sig you play halo 3" part, that my point still stands. I don't want to discuss the technicalities of what new things Halo Wars brings to the RTS genre, because those things aren't the things that you want to hear. All I'm saying is that a game doesn't necessarily need to be new, nor does it need to be special to be good. Again, if I refer back to Halo 3, it doesn't really bring anything new to the table, but it does what it does and it's still one hell of a game.bobderwood97_1

I never said it was bad... but to say it's equal to other RTS is a bit to strong.

The full game isn't even out yet, and it seems like you haven't even played the demo, so how can you even say that with any real certainty?

Hey, were all basing this off from the demo...

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Bebi_vegeta

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#190 Bebi_vegeta
Member since 2003 • 13558 Posts
[QUOTE="Bebi_vegeta"][QUOTE="xsubtownerx"]Again you're talking like someone who hasn't played the game yet. This game requires skills if you want to get anywhere and win. Just like any other RTS, or any other game for that matter.xsubtownerx

Any games requieres a minimum of "know how" to win...

But micro managing usualy tends to declare the winner in any RTS battle... wich Halo Wars doesn't really provide.

There's plenty of micromanaging in Halo Wars. In fact, if you don't micro, you'll get owned by guys like me. :) Of course you wouldn't know that because you haven't played the game yet. You're just one of many haters who have no idea what they're talking about. But please go on, it's very amusing.

Oh God... here we go again... i'm hater because my opinion differs from yours.

Just the fact that you're limited to a controler points out that micromanaging has nothing compare to PC RTS.

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skrat_01

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#191 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="sirk1264"]Phew back from playing me some Fear 2. Well that is a good question you present musicalmac. Maybe if we hit HaloKart racing maybe that is milking lol. I don't know honestly. Right now it's not milking but we will see how it pans out. Ninja-Hippo
I agree. Heck, they've made one Halo game every three years. They could easily churn out an annual release with multiplayer updates and rake in the cash.

Honestly I think it gets the whole 'milking' reputation from people because of the massive marketing and merchandising the franchise gets, otherwise compared to many franchises out there its game releases are hardly 'milking'
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lawlessx

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#192 lawlessx
Member since 2004 • 48753 Posts
I think it will sell mostly on the "Halo" brand name.carljohnson3456
well that's pretty much what is going to happen. no matter how bad the game turns out..
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Keep-the-Faith

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#193 Keep-the-Faith
Member since 2009 • 841 Posts

Halo Wars looks like the single greatest console rts ever to grace a console.

its making history, like Halo did for console shooters.

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aliblabla2007

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#194 aliblabla2007
Member since 2007 • 16756 Posts

Halo Wars looks like the single greatest console rts ever to grace a console.

its making history, like Halo did for console shooters.

Keep-the-Faith

Yeah, that's quite an achievement considering the competition.... all 10 of them. :lol:

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#195 musicalmac  Moderator
Member since 2006 • 25101 Posts
Phew back from playing me some Fear 2. Well that is a good question you present musicalmac. Maybe if we hit HaloKart racing maybe that is milking lol. I don't know honestly. Right now it's not milking but we will see how it pans out. sirk1264
Fair enough.

Well you're saying other RTS don't appeal to you... have you tried any other RTS?

Bebi_vegeta
I said other RTS games that are on the horizon don't appeal to me as much as Halo Wars. I've played loads of RTS games in my life. I still have a soft spot in my heart for Homeworlds 2 and Total Annihilation (especially the latter). I still play Starcraft today.

The only reason I think Halo Wars will sell is because of the name Halo in it. But honestly, in my opinion, Halo has no place in the RTS genre, so, to some degree, it may flop (in which I will be happy). And just because I'm against this whole great hype, I think I'll buy Command and Conquer: Red Alert 3 on Halo Wars opening day. Of course, the guy at the register will probably stare at me in shock yelling "WHY AREN'T YOU BUYING HALO WARS INSTEAD?!"

In other words, I agree with the topic title :D

GwannaSauna
It's not a bad thing that much of the appeal of Halo Wars has to do with the fact it's a game in the Halo universe. Of course it's more fun because it's Halo! Why is that something we can criticize? :?
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xsubtownerx

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#196 xsubtownerx
Member since 2007 • 10705 Posts
[QUOTE="xsubtownerx"][QUOTE="Bebi_vegeta"]

Any games requieres a minimum of "know how" to win...

But micro managing usualy tends to declare the winner in any RTS battle... wich Halo Wars doesn't really provide.

Bebi_vegeta

There's plenty of micromanaging in Halo Wars. In fact, if you don't micro, you'll get owned by guys like me. :) Of course you wouldn't know that because you haven't played the game yet. You're just one of many haters who have no idea what they're talking about. But please go on, it's very amusing.

Oh God... here we go again... i'm hater because my opinion differs from yours.

Just the fact that you're limited to a controler points out that micromanaging has nothing compare to PC RTS.

You're not hater because of your opinion, you're a hater because your opinion comes without ever playing the game. And no, the micromanaging is nothing compared to "some" PC RTS games, but there is micromanaging in Halo Wars. You're claiming there isn't any, without ever playing the game.
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#197 Baranga
Member since 2005 • 14217 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Bebi_vegeta"]

That's horrible micro managing if you ask me...

Any RTS has importance in micro managing, unless you play to lose.

Bebi_vegeta

Or unless it isn't MEANT to have micromanagement and you're trying to play Unreal 2k like it's counter strike. :|

RTS with no micro managing... no skill requiered.

Just like Total Annihilation and Supreme Commander, right?

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Wasdie

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#198 Wasdie  Moderator
Member since 2003 • 53622 Posts

Its an extremely old school RTS. I hope other developers don't follow this route. Halo Wars has gameplay that would be acceptable 10 years ago, not in 2009. I'm sorry, but just pumping out units in a specific order and combination and then driving forward, attacking anything in your way is not stratagy. Doing this over an entire map, attacking and defending, is how we did it back in the Starcraft days.

Games like the Total War series, Company of Heroes, and the Dawn of War series use a mix of power and much more stratagy and tactics than Halo Wars. I think as a stratagy game Halo Wars is way behind the time, but console gamers don't get many stratagy games so they really don't see why many PC gamers don't enjoy Halo Wars as much as they do.

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Xalaten

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#199 Xalaten
Member since 2006 • 965 Posts
[QUOTE="-DrRobotnik-"][QUOTE="Xalaten"] So people are bashing Killzone 2 for doing nothing new? Sorry, what does Gears of War 2 do new again? See what I did there?Aljosa23
Yeah, i saw what you done there. You just proved my point even further. Thanks.

Awesome! :lol:

Actually you proved MY point, that it's pointless to make statements like that since BOTH sides do it ALL the time. Did you make that statement any of the dozens of times lemmings said on these boards how Killzone 2 does nothing new?
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xsubtownerx

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#200 xsubtownerx
Member since 2007 • 10705 Posts

Its an extremely old school RTS. I hope other developers don't follow this route. Halo Wars has gameplay that would be acceptable 10 years ago, not in 2009. I'm sorry, but just pumping out units in a specific order and combination and then driving forward, attacking anything in your way is not stratagy. Doing this over an entire map, attacking and defending, is how we did it back in the Starcraft days.

Games like the Total War series, Company of Heroes, and the Dawn of War series use a mix of power and much more stratagy and tactics than Halo Wars. I think as a stratagy game Halo Wars is way behind the time, but console gamers don't get many stratagy games so they really don't see why many PC gamers don't enjoy Halo Wars as much as they do.

Wasdie
Maybe you should read up on some of the multiplayer maps. There's plenty of strategy involved. You're just basing yourself on the one tiny skirmish map the demo offers.. :roll: