[QUOTE="Articuno76"][QUOTE="Cranler"] Weak damage control. Dont need super high res to see the difference is minimal. In fact the only notable difference is in the upper left corner where I think the lower settings actually looks better. Check this tweak guide to see how small the differences are http://www.tweakguides.com/Crysis3_9.htmlReadingRainbow4
It's not just Crisis. I had trouble running Tomb Raider in 1080P so I cut the shadow detail down as shown above and saw similar gains for almost no real change in the overall image quality. If you look at the details, sure you can tell a difference. But the 20+FPS you are getting is far more noticeable than the trade-off.Tomb raider in general is an unoptimized mess, especially on nividia hardware.
But there is a difference with the shadows, I notice with them on normal you lose the soft quality in alot of scenes. I personally don't run mine at ultra on my gtx 580 with the custom OC of 920/2100 and maintain a near constant 60fps with FXXA.
If he wants to start talking about how the difference of a setting that takes away 20 or so FPS, a better example would be 2-4X SSAA that really improves image quality unfortunately it tanks performance.
I will never agree with him however that having the extra GPU processing power to run 20-30 more frames is a small difference, like I said that allows for a great difference in image quality, depending on if the devs take advantage of it.
Your idea of a great difference is obviosuly different than mine. To me a great difference is Quake 3 to Doom 3 or Far Cry to Crysis.
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