[QUOTE="arkephonic"]
[QUOTE="ispeakfact"]
Just an example:
http://www.justpushstart.com/2011/06/e3-2011-dark-souls-ps3-is-superior-360-version-heavily-compressed-onto-one-disc/
rilpas
Not only that, but the actual finished product, the finished games that developers release are often altered across all platforms because of the 360. Like I said earlier, they need to make sure that their multi-platform game is capable of running on all the hardware it is releasing on, under every circumstance. Because of this, they usually develop on the 360 as lead platform, as it is the weakest. They need to make sure that their game can run on a 360, using a DVD drive without a harddrive installed, streaming directly off the DVD.
To make matters worse, Microsoft's way of competing with blu ray is by trying to persuade developers to not use additional DVDs in their games. The way that they do this, is by charging a ridiculous amount in licensing fees per additional DVD used, which are Microsoft proprietary DVDs, which already have a couple gigs taken off for security reasons. This is why PC is not a good comparison, because PCs all have harddrives and PC games are not hit with these proprietary MS licensing fees per additional DVD used.
It's obvious that developers care about the licensing fees they're required to pay for using additional DVDs.
Look at the link that was just posted.
http://www.justpushstart.com/2011/06/e3-2011-dark-souls-ps3-is-superior-360-version-heavily-compressed-onto-one-disc/
"When Demon's Souls was released several years ago by Atlus in North America, it was a PS3 Exclusive. With the follow up title, Dark Souls coming this year, it will no longer be a PS3 exclusive title as a Xbox 360 version is coming as well. Now, the big question is, which of the two versions is better?
While playing the demo of Dark Souls at the Namco Bandai booth today at the E3 show floor, one of the questions I asked to the Namco Bandai representative is to what are the sacrifices From Software had to do in order to put it on the Xbox 360. A simple answer given to us is, "a lot of compression has to be done on the Xbox 360 to make it stay on a single disc".
When it comes to compressing a game on the Xbox 360, we all know how much quality it loses. For players who are thinking of purchasing Dark Souls on the PS3, expect the data to be uncompressed, thus having better quality in terms graphics and sounds. Take note that the lead platform of Dark Souls is the PS3 and the Xbox 360 is a direct port."
So this just goes to show that From Software, a smaller development team that doesn't have indispensable cash, made their game worse in order to fit it onto 1 DVD, because they didn't want to get hit with the licensing fees for using additional DVDs.
The real question is, how common has this exact scenario been this generation? I think it has been a lot more common that people would be led to believe.
Digital Foundry's comparison:
"For the deciding vote, it's close enough for us to recommend either controller preference or the PS3 version's larger range of supported audio formats as more crucial points for consideration."
Seem the only difference is the fact that the PS3 version supports more languages, yep, miles apart :roll:
http://www.eurogamer.net/articles/digitalfoundry-dark-souls-face-off?page=2
Don't forget to mention the broken mp on the 360 verison also. :) Yep, they are still miles apart. Ps3 version superior.
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