I would respond to some of the serious points in this thread, but it would get swallowed by most of the thread's ridiculousness. I will say that this thread was my main source of entertainment during my commute tonight, however. I am grateful for the incredible entertainment!Kevin-V
I had one question for something that caught my ear in your video review. I believe it was, "Everything you do is pretty much like the last thing you did." Also something about not caring for why you're going from point A to point B in a quest.
With Skyrim, it rarely felt like I ever did anything that wasn't exactly what I just did a few minutes ago. One quest I'll be in a Nordic dungeon. The next quest will also send me to a Nordic dungeon, but this time it goes up and it might have one of the three puzzles that are existant in this game. When the game had me doing something different, it was great. Now if only that actually happened more than a few times, I would appreciate the game a lot more.
As for not caring where I'm being sent to, I rarely if ever had an interest in where I was being sent because it would result in nothing more than a gold reward and equipment I didn't need. After a certain amount of time, which would've been not even half way through the game, gold and equipment became useless. I had no use for it because I had already acquired better than I was receiving. It felt like nothing ever changed in the world, and my character never had an impact. Guards still ask if I'm fetching mead for the Companions and ignore the fact I'm now their "leader." The beggar is still just a beggar despite me donating what seemed like 1000 gold to him. No one knows that I'm the Arch-Mage of the College, but they still remember Saarthal.
What exactly is Amalur doing different (or not) from what Skyrim did in regards to those two elements? The reason I'm brought this up is because I heard a few references to Skyrim in the video, though not pertaining to those statements I picked out, and I thought they needed more explanation as to what it does differently from last year's main RPG. Also is the balancing and difficulty as bad in Amalur as it is in Skyrim? With Skyrim, even on the hardest difficulty, as long as you have a resistance potion, dragons aren't anymore of a threat than that Bandit I found wandering the forest.
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