[QUOTE="Jaysonguy"][QUOTE="Ragnarok1051"][QUOTE="Jaysonguy"][QUOTE="Ragnarok1051"]I want my games to be worthy of their price tag. 10hrs is not worthy.
Ragnarok1051
Then you don't buy that game
If a game isn't worthy for ten hours then a longer game isn't going to be worth more.
The emphasis should be on the quality of the game, not the longevity. Why play the mundane for 30 hours when you can play the exquisite for 15?
That's the problem with this gen. Games are getting so much shorter and that's it. I want my games longer, and there's nothing wrong with that. I'm sure others would agree with me.
What are those hours being filled with though?
In an RPG are you trekking back and forth? Is just the speed of the game something that makes the game longer?
You think your way and that's great but if all devs did that no one would have time to be playing all the new games coming out. There would be no point to release games as often because no one would be buying them. One genre per quarter would be enough.
Plus it's not this gen that's new to game length. Look at Mario on the NES or Sonic on the Genesis or Phantasy Star on the SMS. All games that maximized their quality and didn't drag out the games.
You would be upset with the length of all those games and feel you weren't getting your money's worth
Are you serious?
You're the one that wants all RPG's 50+ hours
Why would a dev push it's resources to their limit to get out a bunch of games that can't possible be bought alongside another game?
If all games were that long the quality would take the biggest hit because you can't add filler to every game. That's like asking every movie to be 3 hours.
Second, you'd have devs wait to release titles because they'd want to make sure people bought their games, not picked one over the other.
Log in to comment