Insomniac needs to shut their mouth.

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-Sora

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#51 -Sora
Member since 2004 • 15152 Posts
Because so many games before R&C Going Commando had spherical worlds you could run around.
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godlyinsane

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#52 godlyinsane
Member since 2006 • 622 Posts
umm Where is the link?
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_AsasN_

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#53 _AsasN_
Member since 2003 • 3646 Posts
wow... those guys indeed need to shut up.. :| thanks to Nintendo gaming is what it is today.club-sandwich


lmao!
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Apathetic-Irony

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#54 Apathetic-Irony
Member since 2006 • 1391 Posts

I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?

I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?

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ken_gamer

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#55 ken_gamer
Member since 2003 • 7522 Posts

I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?

I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?

Apathetic-Irony
Ratchet & Clank is a truly great franchise. Let's not try putting a negative spin on this. :|
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Soulja_West

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#56 Soulja_West
Member since 2003 • 15084 Posts

I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?

I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?

Apathetic-Irony

Check on the scores on the past RC games and that should let you know ifRC is great or not. Its alot of great games that barely scratched 1 million but that doesn't mean that the games are bad. 50 Cent bullet proof was aTERRIBLE game but yet it hit 1 million.

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CowboyR0y

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#57 CowboyR0y
Member since 2007 • 110 Posts
Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:
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numba1234

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#58 numba1234
Member since 2007 • 3561 Posts

I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?

I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?

Apathetic-Irony
All of the ratchet and clank games sold 2 + million besides the psp and cell phone version.
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Soulja_West

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#59 Soulja_West
Member since 2003 • 15084 Posts

Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:CowboyR0y

Thats what I cannot understand.

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Ontain

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#60 Ontain
Member since 2005 • 25501 Posts

Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:CowboyR0y

you really believe this was a copy job? ppl on small planets aren't a new concept. heck we've seen it in DBZ and even the Little prince when i was a kid.

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Apathetic-Irony

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#61 Apathetic-Irony
Member since 2006 • 1391 Posts
It was an honest question and a honest viewpoint. I was not bashing the series at all, nor saying it was bad. The questions were not rhetorical nor sarcastic. I've never actually seen the sales figures either, it's just what I heard. Hence the question format.
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-Sora

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#62 -Sora
Member since 2004 • 15152 Posts

[QUOTE="CowboyR0y"]Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:Ontain

you really believe this was a copy job? ppl on small planets aren't a new concept. heck we've seen it in DBZ and even the Little prince when i was a kid.

I didnt see that in any game before going commando.
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DSgamer64

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#63 DSgamer64
Member since 2007 • 4449 Posts

[QUOTE="DSgamer64"]Insomniac could not make a great game to save their lives, Rachet and Clank has gone down the crapper since the first game. Talk about complete rehashing. And I am pretty sure Nintendo was developing Super Mario Galaxy about 3 years ago if not more._AsasN_


Rehashing??? lol Super Mario, while having some decent games is the all time Milkage franchise.

You're fully entitled to your opinion, buta whole lot of people disagree with your comment about R & C. I personally don't play that many platformers, but the R & C series is one of the better ones.

Now that you've said Insomniac can't make a great game, are you going to show them how?? Didn't think so.

So tell me how exactly Mario has been a rehash? I never seem to recall Super Mario World being the same as Super Mario 64, or SMB3 being the same as Galaxy. Sure Sunshine was a lot like SM64 and no doubt the original Mario games had some similarities in gameplay, but the lack of world selection, suits and various powerup items in SMB2 up until the end of the 2D platformers for the franchise, they were all original in some shape or form. Rachet and Clank should not even be considered a platformer, its a shoot em up, you just run around destroying things and there really is no prime objective, at least with 3D Mario games you get a variety of objectives to obtain the collectible items like Stars in SM64 or the Shine Sprites in Sunshine.

If many people disagreed with me, I guess we could let sales andscoresdo the talking because there are millions of people who would agree that Mario games are miles better then any other platformer out there (of which the genre has very few anyway). The first Rachet and Clank game was fun, but the sequals just felt a lot like they were so similar, and yes I own a PS2 and do have games for it.

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XenogearsMaster

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#64 XenogearsMaster
Member since 2007 • 3175 Posts

LOL, Nintendo copies... and the Sheep gets angry.

Nintendo always copies... Just get over it, LOL.

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CowboyR0y

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#65 CowboyR0y
Member since 2007 • 110 Posts

LOL, Nintendo copies... and the Sheep gets angry.XenogearsMaster

It's classic. They are usually so high and mighty about this kind of stuff. If it was Sony copying they would be all over this but they have different rules for their beloved Nintendo.

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munu9

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#66 munu9
Member since 2004 • 11109 Posts

Wow you guys are getting pissed off. Yes they're being a little over zealous but what they say is pretty much true. Ratchet and clank was one of the first games of it's kind to have spherical worlds like it does implimented as a significant part of the gameplay. Now mario galaxy does. At the very least he should be allowed to think (and say) that they might of gotten the idea or concept from ratchet and clank.

Seriously, especially you sony-is-teh-copying-everything-screaming fanboys need to stop being hypocrites...

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Redmoonxl2

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#67 Redmoonxl2
Member since 2003 • 11059 Posts

Hmmm...

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XenoNinja

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#68 XenoNinja
Member since 2003 • 5382 Posts

Hmmm...

Redmoonxl2

Ownage aproved.

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SER69

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#69 SER69
Member since 2003 • 7096 Posts

[QUOTE="CowboyR0y"]Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:Soulja_West

Thats what I cannot understand.

Because they didnt? Let me quote an article...

"Satoru Iwata: So first, let's talk about how this project came about.



Koizumi: We have to go back to the year 2000, when the GameCube was first announced. We showed the Mario 128 demo, and I was the Director of that. I really wanted to use the Mario 128 system in a real game, but I was thinking that maybe it wouldn't actually be possible to do so.



Satoru Iwata: Why did you think it wouldn't be possible?



Koizumi: The problem was a technical one. At the time of Mario 128, we effectively had Mario walking on a saucer, but to get him moving around a spherical object demanded a really great deal of skill. I was thinking that, unless the staff's motivation was extremely high, we wouldn't be able to get past this obstacle to development.



Satoru Iwata: Regarding the use of spheres in a Mario game, by the way, I remember hearing from Miyamoto about this concept ten years ago, but I couldn't understand how the development of spherical play areas could be a revolutionary technique. But that's precisely how Mario Galaxy has turned out, and at last I fully understand the significance of the concept."

/thread
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munu9

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#70 munu9
Member since 2004 • 11109 Posts
Wow, I guess the guy was misinformed.
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azshorty2003

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#71 azshorty2003
Member since 2004 • 4651 Posts
[QUOTE="Redmoonxl2"]

Hmmm...

XenoNinja

Ownage aproved.

seconded

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RedMarzBoy

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#72 RedMarzBoy
Member since 2004 • 1298 Posts

Hmmm...

Redmoonxl2

isnt that a DS game?
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Wanderer5

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#73 Wanderer5
Member since 2006 • 25727 Posts

Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:CowboyR0y

Oh yeah like R&C(the second one I believe)was the first game to have spherical worlds.:roll:

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Redmoonxl2

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#74 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="Redmoonxl2"]

Hmmm...

RedMarzBoy


isnt that a DS game?

No.



I'm shocked that no one even remembers Yoshi's Island. :|

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RedMarzBoy

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#75 RedMarzBoy
Member since 2004 • 1298 Posts

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

THE_Rob_Himself
Last gen Ratchet games were better than SMS. So they are quality games.:|
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RedMarzBoy

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#76 RedMarzBoy
Member since 2004 • 1298 Posts
[QUOTE="RedMarzBoy"][QUOTE="Redmoonxl2"]

Hmmm...

Redmoonxl2


isnt that a DS game?

No.



I'm shocked that no one even remembers Yoshi's Island. :|

im just saying bacuse there was a DS version of the game. And those screens look awfully small for a console game.
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jg4xchamp

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#77 jg4xchamp
Member since 2006 • 64054 Posts

They think its an idea thats similar to what they did before. ALthough saying we invented sperical worlds is stupid.

They didnt insult nintendo or smg.

In fact they said if a guy like Miyamoto thought we came up with something good, than they are flattered and appreciative of that.

I mean almost every dev would love to say i made Miyamoto say "wow thats a great idea". There is nothing wrong with his statement. In fact he puts Miyamoto above Insomniac by his words.

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Redmoonxl2

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#78 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="THE_Rob_Himself"]

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

RedMarzBoy

Last gen Ratchet games were better than SMS. So they are quality games.:|

There's a problem with that argument.

R&C = Action
Mario = Platformer

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jg4xchamp

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#79 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="THE_Rob_Himself"]

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

RedMarzBoy
Last gen Ratchet games were better than SMS. So they are quality games.:|

on gamespot yes. On metacritic and gamerankings SMS was still a AAA game and for the most part only like 2 ratchet games had better average scores. also sunshine wasnt directed by Miyamoto. He was a producer, he hasnt directed a game since OOT.

SO to say Miyamoto is above insomniac is a valid statement based on what each has done. No doubt insomniac is a great dev, but lets not put them on a spot they arent at yet.
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mdisen2

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#80 mdisen2
Member since 2005 • 1133 Posts
Insomniac is just bitter because their game will be lucky to sell 1/3rd what Mario Galaxy will sell.
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RedMarzBoy

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#81 RedMarzBoy
Member since 2004 • 1298 Posts
[QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

Redmoonxl2

Last gen Ratchet games were better than SMS. So they are quality games.:|

There's a problem with that argument.

R&C = Action
Mario = Platformer

Ratchet is platformer. So was Sly Cooper another game better than SMS.
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Wanderer5

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#82 Wanderer5
Member since 2006 • 25727 Posts
[QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

RedMarzBoy

Last gen Ratchet games were better than SMS. So they are quality games.:|

There's a problem with that argument.

R&C = Action
Mario = Platformer

Ratchet is platformer. So was Sly Cooper another game better than SMS.

7.8 > 8.0?

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Mandingo101

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#83 Mandingo101
Member since 2007 • 2317 Posts
i love how people blow an innocent comment such as this into kramer "N" word rant type proportions :lol:
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RedMarzBoy

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#84 RedMarzBoy
Member since 2004 • 1298 Posts
Insomniac is just bitter because their game will be lucky to sell 1/3rd what Mario Galaxy will sell.mdisen2
Again they didn't bash Nintendo AT ALL. heaven forbid other developers innovate that are not Nintendo.
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Redmoonxl2

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#85 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

RedMarzBoy

Last gen Ratchet games were better than SMS. So they are quality games.:|

There's a problem with that argument.

R&C = Action
Mario = Platformer

Ratchet is platformer. So was Sly Cooper another game better than SMS.

No, Ratchet and Clank is an action game because (Gasp!) the game heavily revolves around combat, as seen with it's entertaining weapons system. There are not many instances where you have to concern yourself with making difficult jumps on platforms for the majority of a game (You know, the definition of a platformer?)

Whether or not Sly Cooper is better than SMS is based on opinion but just a heads up, Sly Cooper was not developed by Insomniac so I don't see it's relevance in this thread, other than you attempting to prove a point.

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mutenpika

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#86 mutenpika
Member since 2004 • 2940 Posts

If I recall correctly, Yoshi's Island for the SNES had a circular boss fight on a 2D planetoid.

So yeah, Nintendo was in that territory first.

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RedMarzBoy

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#87 RedMarzBoy
Member since 2004 • 1298 Posts
[QUOTE="RedMarzBoy"][QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

Wanderer5

Last gen Ratchet games were better than SMS. So they are quality games.:|

There's a problem with that argument.

R&C = Action
Mario = Platformer

Ratchet is platformer. So was Sly Cooper another game better than SMS.

7.8 > 8.0?

Ratchet and Clank 9.0
Going Commando :8.8
Up your arsenal : 8.7
Deadlocked(online): 8.6
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Runningflame570

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#88 Runningflame570
Member since 2005 • 10388 Posts

insomniac stole 3-D, analogue & rumble from Nintendo.XenoNinja

If you know...force feedback hadn't already existed prior to Nintendo using it and Atari hadn't used analog controls well before the N64 was around.

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Wanderer5

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#89 Wanderer5
Member since 2006 • 25727 Posts
[QUOTE="Wanderer5"]

7.8 > 8.0?

RedMarzBoy

Ratchet and Clank 9.0
Going Commando :8.8
Up your arsenal : 8.7
Deadlocked(online): 8.6

I was talking about Sly Cooper(at least the first one).

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sonicmj1

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#90 sonicmj1
Member since 2003 • 9130 Posts

Going Commando is not the first game with tiny spherical worlds.

The way those worlds are implemented, however, is far more similar to how Super Mario Galaxy handles them than any other version of the small spherical world concept.

Sure, Insomniac is making an assumption here (though they certainly aren't bashing Nintendo, as some claim). But is it really that hard to believe that Nintendo may have been somewhat inspired or influenced by Ratchet and Clank?

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RedMarzBoy

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#91 RedMarzBoy
Member since 2004 • 1298 Posts
[QUOTE="RedMarzBoy"][QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]

insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.

considering they are pretty average, they shouldnt gloat.

Redmoonxl2

Last gen Ratchet games were better than SMS. So they are quality games.:|

There's a problem with that argument.

R&C = Action
Mario = Platformer

Ratchet is platformer. So was Sly Cooper another game better than SMS.

No, Ratchet and Clank is an action game because (Gasp!) the game heavily revolves around combat, as seen with it's entertaining weapons system. There are not many instances where you have to concern yourself with making difficult jumps on platforms for the majority of a game (You know, the definition of a platformer?)

Whether or not Sly Cooper is better than SMS is based on opinion but just a heads up, Sly Cooper was not developed by Insomniac so I don't see it's relevance in this thread, other than you attempting to prove a point.

If you want to tell me that Ratchet has more in common with Devil May Cry or God of War than Mario then whatever, seriously. Ratchet is a platformer according to GS. And if you have played it you will know that jumping and balance are a big part. And tools/props are also in mario with various suits, fire balls, water packs etc... ratchet just has more of it in that area. that doesn't stop it from being a platformer however.
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XenoNinja

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#92 XenoNinja
Member since 2003 • 5382 Posts

[QUOTE="XenoNinja"]insomniac stole 3-D, analogue & rumble from Nintendo.Runningflame570

If you know...force feedback hadn't already existed prior to Nintendo using it and Atari hadn't used analog controls well before the N64 was around.

what the hell??:|

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Redmoonxl2

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#93 Redmoonxl2
Member since 2003 • 11059 Posts

Going Commando is not the first game with tiny spherical worlds.

The way those worlds are implemented, however, is far more similar to how Super Mario Galaxy handles them than any other version of the small spherical world concept.

Sure, Insomniac is making an assumption here (though they certainly aren't bashing Nintendo, as some claim). But is it really that hard to believe that Nintendo may have been somewhat inspired or influenced by Ratchet and Clank?

sonicmj1

I'd say that any good developer looks at what the competition is doing and draw from those examples, good or bad. However, to say that a game concept like SMG's focus on gravity and small planets wouldn't have came to be without R&C is a bit reaching.

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trizzle_a

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#94 trizzle_a
Member since 2007 • 1186 Posts

Ratchet will get a 7.5.

Quote me on this.

Xbox360Fanboy12

Nah, I'll save you the embarrassment.

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Runningflame570

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#95 Runningflame570
Member since 2005 • 10388 Posts

what the hell??:|

XenoNinja

Look it up sometime and did you do that edit just to add the :| or what? :|

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evilross

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#96 evilross
Member since 2003 • 2076 Posts

whats the deal with Sony devs? first they say F**k Halo, then they say Nintendo ripped off R&C

Its like a case of little man complex on a developer scale.

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XenoNinja

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#97 XenoNinja
Member since 2003 • 5382 Posts
[QUOTE="XenoNinja"]

what the hell??:|

Runningflame570

Look it up sometime and did you do that edit just to add the :| or what? :|

Look up what?, I already know Nintendo come up with them first in gaming:|

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#98 Raoul_Duke_HST
Member since 2006 • 1070 Posts

[QUOTE="XenoNinja"]insomniac stole 3-D, analogue & rumble from Nintendo.Runningflame570


If you know...force feedback hadn't already existed prior to Nintendo using it and Atari hadn't used analog controls well before the N64 was around.

sigh... look up digital and analog some time...

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SER69

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#99 SER69
Member since 2003 • 7096 Posts
[QUOTE="sonicmj1"]

Going Commando is not the first game with tiny spherical worlds.

The way those worlds are implemented, however, is far more similar to how Super Mario Galaxy handles them than any other version of the small spherical world concept.

Sure, Insomniac is making an assumption here (though they certainly aren't bashing Nintendo, as some claim). But is it really that hard to believe that Nintendo may have been somewhat inspired or influenced by Ratchet and Clank?

Redmoonxl2

I'd say that any good developer looks at what the competition is doing and draw from those examples, good or bad. However, to say that a game concept like SMG's focus on gravity and small planets wouldn't have came to be without R&C is a bit reaching.

Exactly. Plus there's evidence that proves how it didnt diverted from R&C...

1-

"Satoru Iwata: So first, let's talk about how this project came about.



Koizumi: We have to go back to the year 2000, when the GameCube was first announced. We showed the Mario 128 demo, and I was the Director of that. I really wanted to use the Mario 128 system in a real game, but I was thinking that maybe it wouldn't actually be possible to do so.



Satoru Iwata: Why did you think it wouldn't be possible?



Koizumi: The problem was a technical one. At the time of Mario 128, we effectively had Mario walking on a saucer, but to get him moving around a spherical object demanded a really great deal of skill. I was thinking that, unless the staff's motivation was extremely high, we wouldn't be able to get past this obstacle to development.



Satoru Iwata: Regarding the use of spheres in a Mario game, by the way, I remember hearing from Miyamoto about this concept ten years ago, but I couldn't understand how the development of spherical play areas could be a revolutionary technique. But that's precisely how Mario Galaxy has turned out, and at last I fully understand the significance of the concept."

2-

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#100 RedMarzBoy
Member since 2004 • 1298 Posts
[QUOTE="Runningflame570"]

[QUOTE="XenoNinja"]insomniac stole 3-D, analogue & rumble from Nintendo.Raoul_Duke_HST


If you know...force feedback hadn't already existed prior to Nintendo using it andAtari hadn't used analog controls well before the N64 was around.

sigh... look up digital and analog some time...

Sega invented it sorry. Nintendo has done A LOT maybe the most. but Nintendo fanboys need to stop thinking they did everything.
http://www.axess.com/twilight/console/detail/saturn_b.jpg