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I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?
I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?
Ratchet & Clank is a truly great franchise. Let's not try putting a negative spin on this. :|I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?
I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?
Apathetic-Irony
I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?
I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?
Apathetic-Irony
Check on the scores on the past RC games and that should let you know ifRC is great or not. Its alot of great games that barely scratched 1 million but that doesn't mean that the games are bad. 50 Cent bullet proof was aTERRIBLE game but yet it hit 1 million.
All of the ratchet and clank games sold 2 + million besides the psp and cell phone version.I really think that is the Ratchet and Clank series were multiplat, it would get 0 hype. I never heard hype for the previous installments to the series, and never really liked the games. Didn't they all barely scratch 1 million in sales, despite the PS2 userbase having over 200,000,00 users (according to Sony)?
I am really not trying to bash Sony, Insomniac, or PS3 owners but...: Are you sure Ratchet and Clank is truly a great game, and isn't just a decent game that just happens to be that oasis in the desert of no games?
Apathetic-Irony
Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:CowboyR0y
Thats what I cannot understand.
[QUOTE="CowboyR0y"]Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:Ontain
you really believe this was a copy job? ppl on small planets aren't a new concept. heck we've seen it in DBZ and even the Little prince when i was a kid.
I didnt see that in any game before going commando.[QUOTE="DSgamer64"]Insomniac could not make a great game to save their lives, Rachet and Clank has gone down the crapper since the first game. Talk about complete rehashing. And I am pretty sure Nintendo was developing Super Mario Galaxy about 3 years ago if not more._AsasN_
So tell me how exactly Mario has been a rehash? I never seem to recall Super Mario World being the same as Super Mario 64, or SMB3 being the same as Galaxy. Sure Sunshine was a lot like SM64 and no doubt the original Mario games had some similarities in gameplay, but the lack of world selection, suits and various powerup items in SMB2 up until the end of the 2D platformers for the franchise, they were all original in some shape or form. Rachet and Clank should not even be considered a platformer, its a shoot em up, you just run around destroying things and there really is no prime objective, at least with 3D Mario games you get a variety of objectives to obtain the collectible items like Stars in SM64 or the Shine Sprites in Sunshine.
If many people disagreed with me, I guess we could let sales andscoresdo the talking because there are millions of people who would agree that Mario games are miles better then any other platformer out there (of which the genre has very few anyway). The first Rachet and Clank game was fun, but the sequals just felt a lot like they were so similar, and yes I own a PS2 and do have games for it.
Wow you guys are getting pissed off. Yes they're being a little over zealous but what they say is pretty much true. Ratchet and clank was one of the first games of it's kind to have spherical worlds like it does implimented as a significant part of the gameplay. Now mario galaxy does. At the very least he should be allowed to think (and say) that they might of gotten the idea or concept from ratchet and clank.
Seriously, especially you sony-is-teh-copying-everything-screaming fanboys need to stop being hypocrites...
[QUOTE="CowboyR0y"]Sheep are always talking about how Sony copies but when Nintendo copies it's ok :roll:Soulja_West
Thats what I cannot understand.
Because they didnt? Let me quote an article...
"Satoru Iwata: So first, let's talk about how this project came about./thread
Koizumi: We have to go back to the year 2000, when the GameCube was first announced. We showed the Mario 128 demo, and I was the Director of that. I really wanted to use the Mario 128 system in a real game, but I was thinking that maybe it wouldn't actually be possible to do so.
Satoru Iwata: Why did you think it wouldn't be possible?
Koizumi: The problem was a technical one. At the time of Mario 128, we effectively had Mario walking on a saucer, but to get him moving around a spherical object demanded a really great deal of skill. I was thinking that, unless the staff's motivation was extremely high, we wouldn't be able to get past this obstacle to development.
Satoru Iwata: Regarding the use of spheres in a Mario game, by the way, I remember hearing from Miyamoto about this concept ten years ago, but I couldn't understand how the development of spherical play areas could be a revolutionary technique. But that's precisely how Mario Galaxy has turned out, and at last I fully understand the significance of the concept."
[QUOTE="Redmoonxl2"]Hmmm...
RedMarzBoy
No.
I'm shocked that no one even remembers Yoshi's Island. :|
Last gen Ratchet games were better than SMS. So they are quality games.:|insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
THE_Rob_Himself
[QUOTE="RedMarzBoy"][QUOTE="Redmoonxl2"]Hmmm...
Redmoonxl2
No.
I'm shocked that no one even remembers Yoshi's Island. :|
They think its an idea thats similar to what they did before. ALthough saying we invented sperical worlds is stupid.
They didnt insult nintendo or smg.
In fact they said if a guy like Miyamoto thought we came up with something good, than they are flattered and appreciative of that.
I mean almost every dev would love to say i made Miyamoto say "wow thats a great idea". There is nothing wrong with his statement. In fact he puts Miyamoto above Insomniac by his words.
[QUOTE="THE_Rob_Himself"]Last gen Ratchet games were better than SMS. So they are quality games.:|insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
RedMarzBoy
There's a problem with that argument.
R&C = Action
Mario = Platformer
[QUOTE="THE_Rob_Himself"]Last gen Ratchet games were better than SMS. So they are quality games.:| on gamespot yes. On metacritic and gamerankings SMS was still a AAA game and for the most part only like 2 ratchet games had better average scores. also sunshine wasnt directed by Miyamoto. He was a producer, he hasnt directed a game since OOT.insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
RedMarzBoy
[QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]Last gen Ratchet games were better than SMS. So they are quality games.:|insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
Redmoonxl2
There's a problem with that argument.
R&C = Action
Mario = Platformer
[QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]Last gen Ratchet games were better than SMS. So they are quality games.:|insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
RedMarzBoy
There's a problem with that argument.
R&C = Action
Mario = Platformer
7.8 > 8.0?
Insomniac is just bitter because their game will be lucky to sell 1/3rd what Mario Galaxy will sell.mdisen2Again they didn't bash Nintendo AT ALL. heaven forbid other developers innovate that are not Nintendo.
[QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]Last gen Ratchet games were better than SMS. So they are quality games.:|insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
RedMarzBoy
There's a problem with that argument.
R&C = Action
Mario = Platformer
No, Ratchet and Clank is an action game because (Gasp!) the game heavily revolves around combat, as seen with it's entertaining weapons system. There are not many instances where you have to concern yourself with making difficult jumps on platforms for the majority of a game (You know, the definition of a platformer?)
Whether or not Sly Cooper is better than SMS is based on opinion but just a heads up, Sly Cooper was not developed by Insomniac so I don't see it's relevance in this thread, other than you attempting to prove a point.
[QUOTE="RedMarzBoy"][QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]Last gen Ratchet games were better than SMS. So they are quality games.:|insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
Wanderer5
There's a problem with that argument.
R&C = Action
Mario = Platformer
7.8 > 8.0?
Ratchet and Clank 9.0insomniac stole 3-D, analogue & rumble from Nintendo.XenoNinja
If you know...force feedback hadn't already existed prior to Nintendo using it and Atari hadn't used analog controls well before the N64 was around.
Going Commando is not the first game with tiny spherical worlds.
The way those worlds are implemented, however, is far more similar to how Super Mario Galaxy handles them than any other version of the small spherical world concept.
Sure, Insomniac is making an assumption here (though they certainly aren't bashing Nintendo, as some claim). But is it really that hard to believe that Nintendo may have been somewhat inspired or influenced by Ratchet and Clank?
[QUOTE="RedMarzBoy"][QUOTE="Redmoonxl2"][QUOTE="RedMarzBoy"][QUOTE="THE_Rob_Himself"]Last gen Ratchet games were better than SMS. So they are quality games.:|insomniac shouldnt even be mentioned near the skill that is nontendo with platforming.
considering they are pretty average, they shouldnt gloat.
Redmoonxl2
There's a problem with that argument.
R&C = Action
Mario = Platformer
No, Ratchet and Clank is an action game because (Gasp!) the game heavily revolves around combat, as seen with it's entertaining weapons system. There are not many instances where you have to concern yourself with making difficult jumps on platforms for the majority of a game (You know, the definition of a platformer?)
Whether or not Sly Cooper is better than SMS is based on opinion but just a heads up, Sly Cooper was not developed by Insomniac so I don't see it's relevance in this thread, other than you attempting to prove a point.
If you want to tell me that Ratchet has more in common with Devil May Cry or God of War than Mario then whatever, seriously. Ratchet is a platformer according to GS. And if you have played it you will know that jumping and balance are a big part. And tools/props are also in mario with various suits, fire balls, water packs etc... ratchet just has more of it in that area. that doesn't stop it from being a platformer however.Going Commando is not the first game with tiny spherical worlds.
The way those worlds are implemented, however, is far more similar to how Super Mario Galaxy handles them than any other version of the small spherical world concept.
Sure, Insomniac is making an assumption here (though they certainly aren't bashing Nintendo, as some claim). But is it really that hard to believe that Nintendo may have been somewhat inspired or influenced by Ratchet and Clank?
sonicmj1
I'd say that any good developer looks at what the competition is doing and draw from those examples, good or bad. However, to say that a game concept like SMG's focus on gravity and small planets wouldn't have came to be without R&C is a bit reaching.
what the hell??:|
XenoNinja
Look it up sometime and did you do that edit just to add the :| or what? :|
[QUOTE="XenoNinja"]insomniac stole 3-D, analogue & rumble from Nintendo.Runningflame570
If you know...force feedback hadn't already existed prior to Nintendo using it and Atari hadn't used analog controls well before the N64 was around.
sigh... look up digital and analog some time...
[QUOTE="sonicmj1"]Going Commando is not the first game with tiny spherical worlds.
The way those worlds are implemented, however, is far more similar to how Super Mario Galaxy handles them than any other version of the small spherical world concept.
Sure, Insomniac is making an assumption here (though they certainly aren't bashing Nintendo, as some claim). But is it really that hard to believe that Nintendo may have been somewhat inspired or influenced by Ratchet and Clank?
Redmoonxl2
I'd say that any good developer looks at what the competition is doing and draw from those examples, good or bad. However, to say that a game concept like SMG's focus on gravity and small planets wouldn't have came to be without R&C is a bit reaching.
Exactly. Plus there's evidence that proves how it didnt diverted from R&C...
1-
"Satoru Iwata: So first, let's talk about how this project came about.
Koizumi: We have to go back to the year 2000, when the GameCube was first announced. We showed the Mario 128 demo, and I was the Director of that. I really wanted to use the Mario 128 system in a real game, but I was thinking that maybe it wouldn't actually be possible to do so.
Satoru Iwata: Why did you think it wouldn't be possible?
Koizumi: The problem was a technical one. At the time of Mario 128, we effectively had Mario walking on a saucer, but to get him moving around a spherical object demanded a really great deal of skill. I was thinking that, unless the staff's motivation was extremely high, we wouldn't be able to get past this obstacle to development.
Satoru Iwata: Regarding the use of spheres in a Mario game, by the way, I remember hearing from Miyamoto about this concept ten years ago, but I couldn't understand how the development of spherical play areas could be a revolutionary technique. But that's precisely how Mario Galaxy has turned out, and at last I fully understand the significance of the concept."
2-
[QUOTE="Runningflame570"][QUOTE="XenoNinja"]insomniac stole 3-D, analogue & rumble from Nintendo.Raoul_Duke_HST
If you know...force feedback hadn't already existed prior to Nintendo using it andAtari hadn't used analog controls well before the N64 was around.
sigh... look up digital and analog some time...
Sega invented it sorry. Nintendo has done A LOT maybe the most. but Nintendo fanboys need to stop thinking they did everything.Please Log In to post.
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