[QUOTE="siLVURcross"][QUOTE="Heil68"] No, greatest *RPG*. I clearly state that in the OP and it's defined as an RPG by the developer and the game community as a whole. AdobeArtist
It's a sad day to see a game like Mass Effect classified as an RPG.What's sad is to see people look at stats alone, talking about the "RPG elements", and not the "RPG experience". As in role playing your own identity in your character and interacting as you would, not how the game designer scripted each and evry encounter. (lookin at you FF and all JRPGs)
Adobe, lack of stat building aside, ME2 really was a shallow RPG, especially when compared to the first one. Shepard was a far less defined character, simply an emotional crutch for his squadmates to lean. I mean seriously, Shepard dies for 2 years, and not one moment in the game is spent on Shepard reflecting on how much Shepard has missed out on or how dying affected His/Her mental state.
The Missions itself was overly linearized. Unlike the first game, "roleplaying" was overly dependent on having a high enough Paragon/Renegade meter, meaning dialogue became less about which option you would truly go with and more about which decision best rewards your playstyle.
That and a lot of your so called "major decisions" for the first game really made little difference in ME2. The Council still thinks you're insane, Garrus still decides he wants to be Space Batman, Tali gets geth material regardless, neither Anderson's or Udina's impact as a councilor is shown. Everything is told, not shown or in the case of decisions like the Rachni are given "Wait until ME3 for more."
ME2 was a fun game to play, but the actual roleplaying was incredibly limited.
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