[QUOTE="dreman999"][QUOTE="skrat_01"]Pressure and tension, makes the player actually feel like they have something to lose. Which I honestly wish ME2 did more frequently, at least putting the player on a knifes edge and punishing them. Personally I never felt threatened and never tested - finished with every positive outcome without really trying, just following the appropriate path. Which while rewarding that it all went to an ideal plan, was a bit dull compared to RPGs or games where a sort of sacrifice is necessary, and more outcomes are weighed on the player. Hell, I might be a bit of a masochist but too many games don't want to really mess with the player (which I'd say is a reason that so many 'tough unforgiving' games like Demon's Souls and Super Meat Boy are receiving extra doses of attention. /ramble.skrat_01
Not even the first time you did the suicide mission? Or the first time you did virmire in ME1? Those mission had me on pins and neddles the first time doing them.Oh on virmire I did, and I was fuming at my own decision because ashley survived - I disliked her despite the other chap being a dull pile of bricks from what I could tell. But nope, not in the suicide mission.But I liked that, the game proved to me my decisions had weight and consequence - same with Wrex.
This did happen a few times in ME2 - just not nearly at the level of this, which was a shame; the most interesting one being the Geth choice had absolutely no visible result (set aside from ME3 apparently from what I could tell).
I thought the way the narrative came together was all a bit of a mess. Recruiting individuals, who sit in their own spaces, not a single sense of camaraderie at all - Shepard is never in danger or saved, trust of the team is never put to the east (as far as story development goes this was a fundamental failure) - back on track - I really didn't.
I simply chose the right options, did all the upgrades and everyone lived - I admit it was a bit of a tense final cut scene (I had convinced myself that the game was going torip something away from me sooner or later) but nothing happened.
Which was pleasing, in a hooray I won sense, but not the least bit pleasing that the game had challenged me to the extent where I thought I had gotten the better of it, only for it to pull the carpet from under my feet. Which really was a shame, I almost wish I had made more mistakes even.
That being said quite a few people found the finales outcomes to be a bit too arbitrary, which I can see - a friend of mine is still grieving over Mordins death.
True, the team was never stressed. They never left their rooms.(Bioware needs to learn to use hallway scenes.) But the story was about preparing and more personal team building. They took more time to look at the universe then focusing on the main story. ME2 story is not bad to me, just different.
Log in to comment