[QUOTE="110million"][QUOTE="dreman999"].......What? You have no idea what your taking about. I'm taking about classic Dougouns and Dragon cl-asses, which all rpg video games are based on. Withit also used in video games as well.
The Priest(also, called cleric) cl-ass is one that gets all it's spells and abilities on it's own. I just levels up and gets new magic based on it level. It's one of the simplest class build and one of the examples that stat building does not have to be complex. This is basic for rpgs. Look it up and stop making your self look bad.
So don't tell me what an rpg is if you don't even know how the priest cl-ass works.
dreman999
People say DnD so D and D looks weird as hell, you also said Prist not Priest, so I guessed it was some weird acronym or shortform for some sort of psuedo mass effect class or something. Before I thought you might have had something, now I have no idea what you are talking about. DnD classes have stats which dictate what they can learn, how well they can do certain tasks, etc. Bioware used to do DnD based games, but ME was never one of them. Baldur's Gate and NWN are both awesome and DnD based, they have a lot of character customization, deep build creation, etc. ME has less than 1% as much customization as either. Sure, they have states, but do you regularly added more points to it. No. Yes, what you can learn is based on statsbut you don't update often. Here you are stating that rpg stats that can choose everthing are manditoty for all rpgs forgeting the one cl-ass that from the basics that outside of stat point ,which you barly change andcan only choose with a dice roll, can't choose your ablities you get. I specifically said not all RPGs have stat customization, what I did say was that every major RPG has some major kind of customization, which ME2 has none of.Just about every RPG has equipment customization, ME2 has only a few weapons, none of which are effected by stats. Also, the deep customization RPGs, you do put in stats, in DnD stats are even more important because you only get stat points at certain levels, there is a lot of traits and skills you learn along the way though.
ME2 does none of that. ME2 has a handful of skills that are mostly useless unless you play on a specific difficulty with a specific class etc etc. Every other RPG, like I've said, has this customization at its core, not on certain difficulties. :roll:
That game I put a picture of, you decide your stats every level, you have skills and traits you put points into to learn and increase in effectiveness, it defines your character. ME2 has once again, a few weapons, a few armor types, and a handful of skills, and nothing else. The only way to try to add depth is in very specific scenerios, well other RPGs don't need specific scenerios to be RPGs.
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