[QUOTE="dreman999"][QUOTE="HAZE-Unit"]
I say just mainstream cuz Kotor was on the Xbox and was a better RPG, even ME1 is a better RPG.
what I meant is the RPG elements that were missing from ME1, if ME2 had all of the ME1 RPG elements that'd great.
I hope ME3 be deeper in the RPG department and they need to refine the shooting mechanics and level design for it, animations too, I don't like how Shepard runs, he runs like a 50 years old dude.
HAZE-Unit
I would not say ME1 is a better rpg. ME1 is brokenly overpowered in abilities. You get singularity or max lift with an Adept or any biotic cl-ass and every fight is an instant win, bulk up with armour with the solder and you can take more damage than your tank. The only cl-ass that you'll have a hard time with in ME1 are the tech cl-asses. ME2 is way more flexible with class builds and is blanced. It's also more difficult, too.I didn't play ME1 for a long time, i finish most of the games once so I don't have enough knowledge of the first game's classes but I remember there were more customizations for your armor, weapon, character attributes...etc.
Role play or decisions in both games are above average and there was no major difference so there is no point for me to say which was better in role playing, however, this is another aspect they need to improve, they should follow Heavy Rain's technique of role playing, it was a very unique and immersive technique.
two things they should do like in Heavy Rain.
- remove the paragon/renegade aka blue/red colored decisions, you don't have to level up to say something bad or good :? they need to throw like 5 decisions without pointing out the obvious colored decisions to make it more vague, you will be always guessing which is which and there will be more grey areas, that's something Heavy Rain excelled at.
- there should be a time limit to choose what to say and it would depend on the type of conversation/dialogue.
also is it a great idea to make the side missions also with a time limit? something like Dead Rising series, Jrpgs have that too sometimes.
1. Yes, ME1 has more customization for your Armour and gearbut they were just a simple type with level that made it a little stronger than the next.(Armour plating 1, armour platin2, etc.) Though it had more customization, all it did was just add more needlessmanagement to the game and most of the time it was one build or universal build that was used to easily beat the game. ME2 has more flexibility due to allowing extra abilities add to your character without beating the game and to be able to add that extra ability as soon as you get it. Plus, you can give any cl-ass any type of gun excluding soldier who can't get sub machine guns. Though only soldier based cl-ass can get the strongest gun.(Vanguard can get claymore, Infiltrators can get the strongest sniper rifle,Soldiers can get one of ether the strongest assault rifle, sniper rifle or shotgun.)
2.What your talking about is plot. Story and plot are two different things in plots. As is story is what everything is about.(The man sat down.) And plo is what happens in the story.(The man ran into the room and quickly sat down in the red chair.)
In ME1 and 2 you can change what happens in the story but you can't change the plot. Which is your complaint. And their are difference in the story based on your action.......nothing to change the plot though.
3.As in the par/ren system. This is part of role playing character rpg. That is just a charm system, with based on your charm states can determine what you can say. Think of it as getting better at debating stat. It's something carried over from DnD and it's used in Persona. It's here to stay.....But think of it a nice/mean meter, it's not a good/evil meter.
They may have the timed thing in ME3.
4.ME2 does have a time limit missions, but mostly for the last mission to save your crew.
I just want the side mission to be morejust like the overlord dlc. Look it up if you can.
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