Is Mass Effect 2 the greatsest RPG of all time?

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spookykid143

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#351 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="Master_ShakeXXX"]

[QUOTE="spookykid143"]But it isn't planetscape torment is better

dreman999

Nuh uh! Diablo 2 is the greatest!

Let just say that it'sclearthatMasseffect2isn'tthegreatestrpg is the greatest rpg ever.

That was clear form the start.

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93BlackHawk93

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#352 93BlackHawk93
Member since 2010 • 8611 Posts

Hell, no way!

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antifanboyftw

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#353 antifanboyftw
Member since 2007 • 2214 Posts
no. still helluva good series though. Looking forward to ME3 and got all of the DLC for 2 recently with that one day only sale. Looking forward to my next playthrough (after i finish Brotherhood)
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vincent380

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#354 vincent380
Member since 2003 • 2244 Posts
LoL@Mass Effect 2 being better than Skies Of Arcadia Xenogears or Parasite Eve
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dreman999

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#355 dreman999
Member since 2004 • 11514 Posts
LoL@Mass Effect 2 being better than Skies Of Arcadia Xenogears or Parasite Evevincent380
It's better than Skies of Arcadia, and overly complex cliche Xenpgears. Parasite eve is on par with it.
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full_disclosure

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#356 full_disclosure
Member since 2008 • 955 Posts

I luv how all these "I define what a RPG is" think they r the final word. Annoying zealots all over this website. OT....it's top 5 "RPG's" imo

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HAZE-Unit

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#357 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]

[QUOTE="GeneralShowzer"] And what level would that be...?

Lionheart08

The Wrpg lite level!!!

Console Mainstream?

I say just mainstream cuz Kotor was on the Xbox and was a better RPG, even ME1 is a better RPG.

what I meant is the RPG elements that were missing from ME1, if ME2 had all of the ME1 RPG elements that'd great.

I hope ME3 be deeper in the RPG department and they need to refine the shooting mechanics and level design for it, animations too, I don't like how Shepard runs, he runs like a 50 years old dude.

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siddarthshetty

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#358 siddarthshetty
Member since 2008 • 9463 Posts

I will say it's one of the best but not the greatest of all time

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jasonharris48

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#359 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="vincent380"]LoL@Mass Effect 2 being better than Skies Of Arcadia Xenogears or Parasite Evedreman999
It's better than Skies of Arcadia, and overly complex cliche Xenpgears. Parasite eve is on par with it.

Overly cliched Xenogears I hope you're kidding. Also Mass Effect 2 borrows a lot of Space Opera cliches. Just because you didn't understand it doesn't mean you have to hate on it. But I do agree about ME2 being a better game than SoA that game is vastly overrated by JRPG fans.

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SpinoRaptor24

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#360 SpinoRaptor24
Member since 2008 • 10316 Posts

Absolutely not.

I doubt it would even be in my top 5 RPGs of all time.

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dreman999

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#361 dreman999
Member since 2004 • 11514 Posts
[QUOTE="HAZE-Unit"]

[QUOTE="Lionheart08"]

[QUOTE="HAZE-Unit"]

The Wrpg lite level!!!

Console Mainstream?

I say just mainstream cuz Kotor was on the Xbox and was a better RPG, even ME1 is a better RPG.

what I meant is the RPG elements that were missing from ME1, if ME2 had all of the ME1 RPG elements that'd great.

I hope ME3 be deeper in the RPG department and they need to refine the shooting mechanics and level design for it, animations too, I don't like how Shepard runs, he runs like a 50 years old dude.

I would not say ME1 is a better rpg. ME1 is brokenly overpowered in abilities. You get singularity or max lift with an Adept or any biotic cl-ass and every fight is an instant win, bulk up with armour with the solder and you can take more damage than your tank. The only cl-ass that you'll have a hard time with in ME1are the tech cl-asses. ME2 is way more flexible with class builds and is blanced. It's also more difficult, too.
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HAZE-Unit

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#362 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]

[QUOTE="Lionheart08"]

Console Mainstream?

dreman999

I say just mainstream cuz Kotor was on the Xbox and was a better RPG, even ME1 is a better RPG.

what I meant is the RPG elements that were missing from ME1, if ME2 had all of the ME1 RPG elements that'd great.

I hope ME3 be deeper in the RPG department and they need to refine the shooting mechanics and level design for it, animations too, I don't like how Shepard runs, he runs like a 50 years old dude.

I would not say ME1 is a better rpg. ME1 is brokenly overpowered in abilities. You get singularity or max lift with an Adept or any biotic cl-ass and every fight is an instant win, bulk up with armour with the solder and you can take more damage than your tank. The only cl-ass that you'll have a hard time with in ME1 are the tech cl-asses. ME2 is way more flexible with class builds and is blanced. It's also more difficult, too.

I didn't play ME1 for a long time, i finish most of the games once so I don't have enough knowledge of the first game's classes but I remember there were more customizations for your armor, weapon, character attributes...etc.

Role play or decisions in both games were above average and there was no major difference so there is no point for me to say which was better in role playing, however, this is another aspect they need to improve, they should follow Heavy Rain's technique of role playing, it was a very unique and immersive technique.

two things they should do like in Heavy Rain.

  • remove the paragon/renegade aka blue/red colored decisions, you don't have to level up to say/do something bad or good :? they need to throw like 5 decisions without pointing out the obvious colored decisions to make it more vague, you will be always guessing which is which and there will be more grey areas, that's something Heavy Rain excelled at.
  • there should be a time limit to choose what to say and it would depend on the type of conversation/dialogue.

also is it a great idea to make the side missions also within a time frame? something like Dead Rising series, Jrpgs have that too sometimes.

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Wings_008

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#363 Wings_008
Member since 2008 • 3813 Posts
it's a great RPG but i wouldn't call it the greatest, some games really come close though (Fallout 3, FFX)
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Syn_Valence

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#364 Syn_Valence
Member since 2004 • 2172 Posts

Blue Dragon was a better RPG then Mass Effect 2, in fact the only good thing they did was tighten up the gunplay.......but everything else MASSive failure

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dreman999

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#365 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="HAZE-Unit"]

I say just mainstream cuz Kotor was on the Xbox and was a better RPG, even ME1 is a better RPG.

what I meant is the RPG elements that were missing from ME1, if ME2 had all of the ME1 RPG elements that'd great.

I hope ME3 be deeper in the RPG department and they need to refine the shooting mechanics and level design for it, animations too, I don't like how Shepard runs, he runs like a 50 years old dude.

HAZE-Unit

I would not say ME1 is a better rpg. ME1 is brokenly overpowered in abilities. You get singularity or max lift with an Adept or any biotic cl-ass and every fight is an instant win, bulk up with armour with the solder and you can take more damage than your tank. The only cl-ass that you'll have a hard time with in ME1 are the tech cl-asses. ME2 is way more flexible with class builds and is blanced. It's also more difficult, too.

I didn't play ME1 for a long time, i finish most of the games once so I don't have enough knowledge of the first game's classes but I remember there were more customizations for your armor, weapon, character attributes...etc.

Role play or decisions in both games are above average and there was no major difference so there is no point for me to say which was better in role playing, however, this is another aspect they need to improve, they should follow Heavy Rain's technique of role playing, it was a very unique and immersive technique.

two things they should do like in Heavy Rain.

  • remove the paragon/renegade aka blue/red colored decisions, you don't have to level up to say something bad or good :? they need to throw like 5 decisions without pointing out the obvious colored decisions to make it more vague, you will be always guessing which is which and there will be more grey areas, that's something Heavy Rain excelled at.
  • there should be a time limit to choose what to say and it would depend on the type of conversation/dialogue.

also is it a great idea to make the side missions also with a time limit? something like Dead Rising series, Jrpgs have that too sometimes.

1. Yes, ME1 has more customization for your Armour and gearbut they were just a simple type with level that made it a little stronger than the next.(Armour plating 1, armour platin2, etc.) Though it had more customization, all it did was just add more needlessmanagement to the game and most of the time it was one build or universal build that was used to easily beat the game. ME2 has more flexibility due to allowing extra abilities add to your character without beating the game and to be able to add that extra ability as soon as you get it. Plus, you can give any cl-ass any type of gun excluding soldier who can't get sub machine guns. Though only soldier based cl-ass can get the strongest gun.(Vanguard can get claymore, Infiltrators can get the strongest sniper rifle,Soldiers can get one of ether the strongest assault rifle, sniper rifle or shotgun.)

2.What your talking about is plot. Story and plot are two different things in plots. As is story is what everything is about.(The man sat down.) And plo is what happens in the story.(The man ran into the room and quickly sat down in the red chair.)

In ME1 and 2 you can change what happens in the story but you can't change the plot. Which is your complaint. And their are difference in the story based on your action.......nothing to change the plot though.

3.As in the par/ren system. This is part of role playing character rpg. That is just a charm system, with based on your charm states can determine what you can say. Think of it as getting better at debating stat. It's something carried over from DnD and it's used in Persona. It's here to stay.....But think of it a nice/mean meter, it's not a good/evil meter.

They may have the timed thing in ME3.

4.ME2 does have a time limit missions, but mostly for the last mission to save your crew.

I just want the side mission to be morejust like the overlord dlc. Look it up if you can.

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Diviniuz

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#366 Diviniuz
Member since 2009 • 6460 Posts
Hells to the no
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dreman999

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#367 dreman999
Member since 2004 • 11514 Posts

Blue Dragon was a better RPG then Mass Effect 2, in fact the only good thing they did was tighten up the gunplay.......but everything else MASSive failure

Syn_Valence
Adam Sander is a better rpg than Blue dragon!!!!! Look I can make random staments that make no sense, too but it still doesn't make it true.
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hypoty

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#368 hypoty
Member since 2009 • 2825 Posts

Not even in my top 20. Good game, though.

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topsemag55

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#369 topsemag55
Member since 2007 • 19063 Posts

Maybe not the greatest, but it's up there on the list.:)

General Rule-of-Thumb on RPGs:

1. Who developed it.

2. Does it run well.

3. Does the storyline grab you.

4. Is it fun to play.

A RPG meets those, you're good to go...BioWare meets all four of these.:)

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Vesica_Prime

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#370 Vesica_Prime
Member since 2009 • 7062 Posts

No, simply no.

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Syn_Valence

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#371 Syn_Valence
Member since 2004 • 2172 Posts
[QUOTE="Syn_Valence"]

Blue Dragon was a better RPG then Mass Effect 2, in fact the only good thing they did was tighten up the gunplay.......but everything else MASSive failure

dreman999
Adam Sander is a better rpg than Blue dragon!!!!! Look I can make random staments that make no sense, too but it still doesn't make it true.

That wasn't exactly random was it......he asked a question i answered him......what you said though is something else entirely
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skrat_01

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#372 skrat_01
Member since 2007 • 33767 Posts
No. It's not a deep game at all. Nor it in any sense a 'playground'.
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skrat_01

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#373 skrat_01
Member since 2007 • 33767 Posts

also is it a great idea to make the side missions also within a time frame? something like Dead Rising series, Jrpgs have that too sometimes.

HAZE-Unit
Pressure and tension, makes the player actually feel like they have something to lose. Which I honestly wish ME2 did more frequently, at least putting the player on a knifes edge and punishing them. Personally I never felt threatened and never tested - finished with every positive outcome without really trying, just following the appropriate path. Which while rewarding that it all went to an ideal plan, was a bit dull compared to RPGs or games where a sort of sacrifice is necessary, and more outcomes are weighed on the player. Hell, I might be a bit of a masochist but too many games don't want to really mess with the player (which I'd say is a reason that so many 'tough unforgiving' games like Demon's Souls and Super Meat Boy are receiving extra doses of attention. /ramble.
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finalfantasy94

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#374 finalfantasy94
Member since 2004 • 27442 Posts

Also I notcied if you go by what mass effect is doing at leastby 2 standards which had much less customozing then alot of games could be also called rpgs when they are clearly not. Something like the yakuza series its basicly the same thing only difference you cant make choices and insted of shooting your punching.

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dreman999

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#375 dreman999
Member since 2004 • 11514 Posts
[QUOTE="skrat_01"][QUOTE="HAZE-Unit"]

also is it a great idea to make the side missions also within a time frame? something like Dead Rising series, Jrpgs have that too sometimes.

Pressure and tension, makes the player actually feel like they have something to lose. Which I honestly wish ME2 did more frequently, at least putting the player on a knifes edge and punishing them. Personally I never felt threatened and never tested - finished with every positive outcome without really trying, just following the appropriate path. Which while rewarding that it all went to an ideal plan, was a bit dull compared to RPGs or games where a sort of sacrifice is necessary, and more outcomes are weighed on the player. Hell, I might be a bit of a masochist but too many games don't want to really mess with the player (which I'd say is a reason that so many 'tough unforgiving' games like Demon's Souls and Super Meat Boy are receiving extra doses of attention. /ramble.

Not even the first time you did the suicide mission? Or the first time you did virmire in ME1? Those mission had me on pins and neddles the first time doing them.
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dreman999

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#376 dreman999
Member since 2004 • 11514 Posts

Also I notcied if you go by what mass effect is doing at leastby 2 standards which had much less customozing then alot of games could be also called rpgs when they are clearly not. Something like the yakuza series its basicly the same thing only difference you cant make choices and insted of shooting your punching.

finalfantasy94
What you doing is trying to break a solid wall with your face. It'snot going to work. None of those "other" games allow you to interact with the world the same way you do in ME2 and ME2 still has stats. It's an rpg. Get over it.
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lucky_star

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#377 lucky_star
Member since 2003 • 2307 Posts

Having played RPG's as far back as the first installment of Dragon quest on the NES system, I feel no other game has captured my imagination and gaming attention as Mass Effect 2. With it's deep, rich story, interesting characters and It's filled with breathtaking landscapes with attention to detail which allows the art ****to shine. Add in fantastic level design and awesome skills like the vanguard's charge or the infiltrator's cloaking ability and you have one spectacular virtual playground So I ask you do you agree and if not what is your favorite RPG and why?Heil68

Is this a joke thread?

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finalfantasy94

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#378 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

Also I notcied if you go by what mass effect is doing at leastby 2 standards which had much less customozing then alot of games could be also called rpgs when they are clearly not. Something like the yakuza series its basicly the same thing only difference you cant make choices and insted of shooting your punching.

dreman999

What you doing is trying to break a solid wall with your face. It'snot going to work. None of those "other" games allow you to interact with the world the same way you do in ME2 and ME2 still has stats. It's an rpg. Get over it.

im guessing you never played the yakuza series so you wouldint know what your talking about. Yakuza does indeed feel alive and you can interact with the people and do tons of sidemissions,dateing girls,running a host club,playing pool and tons of other mini games. ME is basicly go to planet talk to a few npc to do a misson which could be shooting something or talking about a problemand repeat over and over. All im saying is if something like ME can be counted as a deep rpg whats stoping someone from saying "x game can count to" my example was yakauza since the only difference is in ME you make choices and you can have butt sex with someone. Oh and its in space. Again I really like ME im just stating what I think.

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KalDurenik

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#379 KalDurenik
Member since 2004 • 3736 Posts

For me ME2 is a "TPSrpg" note how the "rpg" is in lower case letters.

There are sadly alot of lore holes and TPS problems and the RPG area is minor. Do it make it a "bad" game? No its okey / good.

Is it a good / great / best rpg? Not a chance.

For me RPG's require a few things:

*Freedom in choices, builds, play styles. If you want to be a space rogue that hate his own race. Then you can be that. If you want to be a space pirate with a "good" moral code. then you can be that. (Well you get the point). In ME you have 2 choices. "The ultimate super nice guy" or "ASS" making choices less important.

*Stats are important. Its your characters points that decide hits, resists, strength, smooth talk and you the player apply your knowledge to turn the character into what you want it to be. ME honestly if they removed the stats system no one would notice it O.o .

*Overall good story / world... Sure there can be a world with its own story and the ultimate goal is to save the world / galaxy / kingdom or whatever. However what you do, how you go and so on decide how the game world will shape and look and react to you.

*Skills and abilities... There should be alot of them so that you can expand on your play style and be what you want to be so to say. It also adds a more complex combat system where you simply just dont have 1-3 abilities that you only use ME / DAO have this.

there are a few more points but sadly no game so far have made a "pure" rpg. The purest rpg's are table top ones. There are alot of great rpg's out there. But last "generation" have been average to bad on rpg's.

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#380 SapSacPrime
Member since 2004 • 8925 Posts

Its one of the best games of all time but it isn't rpg enough to be the best rpg of all time.

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dreman999

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#381 dreman999
Member since 2004 • 11514 Posts
[QUOTE="finalfantasy94"]

[QUOTE="dreman999"][QUOTE="finalfantasy94"]

Also I notcied if you go by what mass effect is doing at leastby 2 standards which had much less customozing then alot of games could be also called rpgs when they are clearly not. Something like the yakuza series its basicly the same thing only difference you cant make choices and insted of shooting your punching.

What you doing is trying to break a solid wall with your face. It'snot going to work. None of those "other" games allow you to interact with the world the same way you do in ME2 and ME2 still has stats. It's an rpg. Get over it.

im guessing you never played the yakuza series so you wouldint know what your talking about. Yakuza does indeed feel alive and you can interact with the people and do tons of sidemissions,dateing girls,running a host club,playing pool and tons of other mini games. ME is basicly go to planet talk to a few npc to do a misson which could be shooting something or talking about a problemand repeat over and over. All im saying is if something like ME can be counted as a deep rpg whats stoping someone from saying "x game can count to" my example was yakauza since the only difference is in ME you make choices and you can have butt sex with someone. Oh and its in space. Again I really like ME im just stating what I think.

It's not that . It the "I 'm trying to find a loop hole to make ME2 not an rpg" thing that your doing. We can all do the samething with GTA:SA. The thing is rpg in it basic form is just you given a character to develop with stats, or bars or what ever manually and put it agents the game manually and socally. AKA, your character walk into a room theis a trap, if you have have high dex you pass unsave, if not you get hurt. Or if you taling to some npc and you see an opiton to use a diologe to make the conversation esayier but you need high charm skills to use it. What your saying can be said for RDR, AC, and GTA4.
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dreman999

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#382 dreman999
Member since 2004 • 11514 Posts

For me ME2 is a "TPSrpg" note how the "rpg" is in lower case letters.

There are sadly alot of lore holes and TPS problems and the RPG area is minor. Do it make it a "bad" game? No its okey / good.

Is it a good / great / best rpg? Not a chance.

For me RPG's require a few things:

*Freedom in choices, builds, play styles. If you want to be a space rogue that hate his own race. Then you can be that. If you want to be a space pirate with a "good" moral code. then you can be that. (Well you get the point). In ME you have 2 choices. "The ultimate super nice guy" or "ASS" making choices less important.

*Stats are important. Its your characters points that decide hits, resists, strength, smooth talk and you the player apply your knowledge to turn the character into what you want it to be. ME honestly if they removed the stats system no one would notice it O.o .

*Overall good story / world... Sure there can be a world with its own story and the ultimate goal is to save the world / galaxy / kingdom or whatever. However what you do, how you go and so on decide how the game world will shape and look and react to you.

*Skills and abilities... There should be alot of them so that you can expand on your play style and be what you want to be so to say. It also adds a more complex combat system where you simply just dont have 1-3 abilities that you only use ME / DAO have this.

there are a few more points but sadly no game so far have made a "pure" rpg. The purest rpg's are table top ones. There are alot of great rpg's out there. But last "generation" have been average to bad on rpg's.

KalDurenik

What you said make Witcher and Deux EX not an rpg. The thing with defining rpg is that everyone has an obcere way of defining them. What you have for a definition is not what all rpgs are. You may like that type more but it not the only type or style of rpg out there. I'm not say ME2 is the greatest rpg out there. It not. But that it is an rpg. Stating that it not an rpg because it limits what you can be is a conundrum, dueto the fact that the very system the video game rpg's are based on, DnD, has alot of limits.(Pure fight can't use magic, and pure mages can where armour and etc.)

Not that ME2 is that limiting in powers. It's more flexibly than ME1 with how you can build your character. Here's the bioware forum dedicated to it.http://social.bioware.com/forum/1/category/261/index

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Miroku32

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#383 Miroku32
Member since 2006 • 8666 Posts
No. ME2 is a great game but if you consider it a RPG and less a third person shooter then something is wrong with you.
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KalDurenik

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#384 KalDurenik
Member since 2004 • 3736 Posts

[QUOTE="KalDurenik"]

For me ME2 is a "TPSrpg" note how the "rpg" is in lower case letters.

There are sadly alot of lore holes and TPS problems and the RPG area is minor. Do it make it a "bad" game? No its okey / good.

Is it a good / great / best rpg? Not a chance.

For me RPG's require a few things:

*Freedom in choices, builds, play styles. If you want to be a space rogue that hate his own race. Then you can be that. If you want to be a space pirate with a "good" moral code. then you can be that. (Well you get the point). In ME you have 2 choices. "The ultimate super nice guy" or "ASS" making choices less important.

*Stats are important. Its your characters points that decide hits, resists, strength, smooth talk and you the player apply your knowledge to turn the character into what you want it to be. ME honestly if they removed the stats system no one would notice it O.o .

*Overall good story / world... Sure there can be a world with its own story and the ultimate goal is to save the world / galaxy / kingdom or whatever. However what you do, how you go and so on decide how the game world will shape and look and react to you.

*Skills and abilities... There should be alot of them so that you can expand on your play style and be what you want to be so to say. It also adds a more complex combat system where you simply just dont have 1-3 abilities that you only use ME / DAO have this.

there are a few more points but sadly no game so far have made a "pure" rpg. The purest rpg's are table top ones. There are alot of great rpg's out there. But last "generation" have been average to bad on rpg's.

dreman999

What you said make Witcher and Deux EX not an rpg. The thing with defining rpg is that everyone has an obcere way of defining them. What you have for a definition is not what all rpgs are. You may like that type more but it not the only type or style of rpg out there. I'm not say ME2 is the greatest rpg out there. It not. But that it is an rpg. Stating that it not an rpg because it limits what you can be is a conundrum, dueto the fact that the very system the video game rpg's are based on, DnD, has alot of limits.(Pure fight can't use magic, and pure mages can where armour and etc.)

Not that ME2 is that limiting in powers. It's more flexibly than ME1 with how you can build your character. Here's the bioware forum dedicated to it.http://social.bioware.com/forum/1/category/261/index

I never said that its not a rpg. I just said its a bad rpg. More of a TPS with rpg elements. I dont consider the witcher to be a pure rpg. A pure rpg can never happen sadly. But there are alot of RPG's out there that are rpg's instead of just "action rpg" or "TPS rpg" or "platformer rpg" and so on.
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mccoyca112

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#385 mccoyca112
Member since 2007 • 5434 Posts

[QUOTE="Heil68"]Having played RPG's as far back as the first installment of Dragon quest on the NES system, I feel no other game has captured my imagination and gaming attention as Mass Effect 2. With it's deep, rich story, interesting characters and It's filled with breathtaking landscapes with attention to detail which allows the art ****to shine. Add in fantastic level design and awesome skills like the vanguard's charge or the infiltrator's cloaking ability and you have one spectacular virtual playground So I ask you do you agree and if not what is your favorite RPG and why?lucky_star

Is this a joke thread?

'Fraid not lol

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skrat_01

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#386 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="HAZE-Unit"]

also is it a great idea to make the side missions also within a time frame? something like Dead Rising series, Jrpgs have that too sometimes.

dreman999

Pressure and tension, makes the player actually feel like they have something to lose. Which I honestly wish ME2 did more frequently, at least putting the player on a knifes edge and punishing them. Personally I never felt threatened and never tested - finished with every positive outcome without really trying, just following the appropriate path. Which while rewarding that it all went to an ideal plan, was a bit dull compared to RPGs or games where a sort of sacrifice is necessary, and more outcomes are weighed on the player. Hell, I might be a bit of a masochist but too many games don't want to really mess with the player (which I'd say is a reason that so many 'tough unforgiving' games like Demon's Souls and Super Meat Boy are receiving extra doses of attention. /ramble.

Not even the first time you did the suicide mission? Or the first time you did virmire in ME1? Those mission had me on pins and neddles the first time doing them.

Oh on virmire I did, and I was fuming at my own decision because ashley survived - I disliked her despite the other chap being a dull pile of bricks from what I could tell. But nope, not in the suicide mission.

But I liked that, the game proved to me my decisions had weight and consequence - same with Wrex.
This did happen a few times in ME2 - just not nearly at the level of this, which was a shame; the most interesting one being the Geth choice had absolutely no visible result (set aside from ME3 apparently from what I could tell).

I thought the way the narrative came together was all a bit of a mess. Recruiting individuals, who sit in their own spaces, not a single sense of camaraderie at all - Shepard is never in danger or saved, trust of the team is never put to the east (as far as story development goes this was a fundamental failure) - back on track - I really didn't.

I simply chose the right options, did all the upgrades and everyone lived - I admit it was a bit of a tense final cut scene (I had convinced myself that the game was going torip something away from me sooner or later) but nothing happened.

Which was pleasing, in a hooray I won sense, but not the least bit pleasing that the game had challenged me to the extent where I thought I had gotten the better of it, only for it to pull the carpet from under my feet. Which really was a shame, I almost wish I had made more mistakes even.

That being said quite a few people found the finales outcomes to be a bit too arbitrary, which I can see - a friend of mine is still grieving over Mordins death.

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WilliamRLBaker

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#387 WilliamRLBaker
Member since 2006 • 28915 Posts

No, no its not, Its great but not the greatest.

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Heil68

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#388 Heil68
Member since 2004 • 60831 Posts
Is this a joke thread?lucky_star
Nope, not in the slightest bit. I know it's hard to comprehend that people may have opinions that differ from yours, but by golly it happens! :o
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Heil68

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#389 Heil68
Member since 2004 • 60831 Posts

Absolutely not.

I doubt it would even be in my top 5 RPGs of all time.

SpinoRaptor24
What would be your top 5 then?
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110million

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#390 110million
Member since 2008 • 14910 Posts

[QUOTE="lucky_star"]Is this a joke thread?Heil68
Nope, not in the slightest bit. I know it's hard to comprehend that people may have opinions that differ from yours, but by golly it happens! :o

I'm totally not getting back into this, but I will say that while I can believe you believe what you said, fantastic level design I do not believe would be a possible thing to say.. I mean I could argue Crysis is the greatest FPs, but I would never say it has deep character development for example. (I don't believe its the best, but just an example). The majority of levels are as linear as FFXIII with plastered cover.. unless you mean something else by level design. In terms of visually appealing, they are indeed great, but the levels still suffer from the same linear paths and doors in almost every area.

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Heil68

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#391 Heil68
Member since 2004 • 60831 Posts

[QUOTE="Heil68"][QUOTE="lucky_star"]Is this a joke thread?110million

Nope, not in the slightest bit. I know it's hard to comprehend that people may have opinions that differ from yours, but by golly it happens! :o

I'm totally not getting back into this, but I will say that while I can believe you believe what you said, fantastic level design I do not believe would be a possible thing to say.. I mean I could argue Crysis is the greatest FPs, but I would never say it has deep character development for example. (I don't believe its the best, but just an example). The majority of levels are as linear as FFXIII with plastered cover.. unless you mean something else by level design. In terms of visually appealing, they are indeed great, but the levels still suffer from the same linear paths and doors in almost every area.

No game is perfect and that includes ME2. I thought the majority of the levels were designed fantastically with them being very visually appealing. There are some that were bland such as Jacob Taylor's home planet, but it didn't bother me that much. I don't mind the cover system either. As a game that is based on gun type weapons, you don't have the luxury of just standing in the open trading shots with the enemy. I can't imagine no cover and being left to strafe and attempt to dodge while trying to shoot back. FO3 and FO NV give you VAT which as you know is essentially bullet time, allowing you to fire at your enemy multiple times while not getting shot at yourself. For myself I prefer the cover system over that.
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Magik85

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#392 Magik85
Member since 2009 • 1078 Posts
Maybe not best RPG but for me one of the best games ever :)
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#393 110million
Member since 2008 • 14910 Posts
[QUOTE="110million"]

[QUOTE="Heil68"] Nope, not in the slightest bit. I know it's hard to comprehend that people may have opinions that differ from yours, but by golly it happens! :oHeil68

I'm totally not getting back into this, but I will say that while I can believe you believe what you said, fantastic level design I do not believe would be a possible thing to say.. I mean I could argue Crysis is the greatest FPs, but I would never say it has deep character development for example. (I don't believe its the best, but just an example). The majority of levels are as linear as FFXIII with plastered cover.. unless you mean something else by level design. In terms of visually appealing, they are indeed great, but the levels still suffer from the same linear paths and doors in almost every area.

No game is perfect and that includes ME2. I thought the majority of the levels were designed fantastically with them being very visually appealing. There are some that were bland such as Jacob Taylor's home planet, but it didn't bother me that much. I don't mind the cover system either. As a game that is based on gun type weapons, you don't have the luxury of just standing in the open trading shots with the enemy. I can't imagine no cover and being left to strafe and attempt to dodge while trying to shoot back. FO3 and FO NV give you VAT which as you know is essentially bullet time, allowing you to fire at your enemy multiple times while not getting shot at yourself. For myself I prefer the cover system over that.

Not really complaining about the cover, but it is often.. well obviously cover. Plenty of games do cover that looks like it blends into the background or is part of a stage, ME and ME2 has a lot of cover that is clearly not anything other than cover. :P I will admit they do look awesome, the mass scale of some areas where it looks like you can see mile long ships and such, are some of the best parts of the game, but it being a TPS holds it back from having the stage design in terms of movement be as good.
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Heil68

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#394 Heil68
Member since 2004 • 60831 Posts
[QUOTE="Heil68"][QUOTE="110million"] I'm totally not getting back into this, but I will say that while I can believe you believe what you said, fantastic level design I do not believe would be a possible thing to say.. I mean I could argue Crysis is the greatest FPs, but I would never say it has deep character development for example. (I don't believe its the best, but just an example). The majority of levels are as linear as FFXIII with plastered cover.. unless you mean something else by level design. In terms of visually appealing, they are indeed great, but the levels still suffer from the same linear paths and doors in almost every area.110million
No game is perfect and that includes ME2. I thought the majority of the levels were designed fantastically with them being very visually appealing. There are some that were bland such as Jacob Taylor's home planet, but it didn't bother me that much. I don't mind the cover system either. As a game that is based on gun type weapons, you don't have the luxury of just standing in the open trading shots with the enemy. I can't imagine no cover and being left to strafe and attempt to dodge while trying to shoot back. FO3 and FO NV give you VAT which as you know is essentially bullet time, allowing you to fire at your enemy multiple times while not getting shot at yourself. For myself I prefer the cover system over that.

Not really complaining about the cover, but it is often.. well obviously cover. Plenty of games do cover that looks like it blends into the background or is part of a stage, ME and ME2 has a lot of cover that is clearly not anything other than cover. :P I will admit they do look awesome, the mass scale of some areas where it looks like you can see mile long ships and such, are some of the best parts of the game, but it being a TPS holds it back from having the stage design in terms of movement be as good.

No denying that. When you walked into an open area and seen cover, you knew enemies were going to attack you . :P a little OT but prevalent to the RPG context of the thread I found this article interesting and agree with it as whole. http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/ I am interested mostly with the scaling of the game as that pretty much ruined Oblivion for me.
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#395 110million
Member since 2008 • 14910 Posts

http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/" title="http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/">http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/ I am interested mostly with the scaling of the game as that pretty much ruined Oblivion for me.Heil68
This is pretty perfect, exactly what I'd like to see changed. Most importantly for me is the scaling, oh man I sure had to go deep into the Oblivion gates to find this armor, oh **** now all the bandits are wearing them too :| Oblivion had some high quality side-quests, would be nice to have the main story have an interesting set of quests for once as well. The other two biggest gripes are character design (faces) and voices, when you hear one guy talking to another guy with the same voice, something is wrong. Bioware manages to get like 70+ voice actors for some of their games, and these are not games you would put 100 hours into in one playthrough like Oblivion can be, so I really think they need to invest in more VAs.

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TheEroica

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#396 TheEroica  Moderator
Member since 2009 • 24532 Posts

Its the best game this generation for sure and if bioware never created the genius of KOTOR I might be agreeing that Mass Effect 1 and 2 are the best RPGs ive ever played. Japan isnt on the map anymore but I will say that FF2 snes and Crono Trigger are in my top 5.

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Heil68

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#397 Heil68
Member since 2004 • 60831 Posts
[QUOTE="Heil68"] http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/" title="http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/">http://www.pcgamer.com/2010/12/30/15-things-we-want-to-see-in-the-elder-scrolls-v-skyrim/ I am interested mostly with the scaling of the game as that pretty much ruined Oblivion for me.110million
This is pretty perfect, exactly what I'd like to see changed. Most importantly for me is the scaling, oh man I sure had to go deep into the Oblivion gates to find this armor, oh **** now all the bandits are wearing them too :| Oblivion had some high quality side-quests, would be nice to have the main story have an interesting set of quests for once as well. The other two biggest gripes are character design (faces) and voices, when you hear one guy talking to another guy with the same voice, something is wrong. Bioware manages to get like 70+ voice actors for some of their games, and these are not games you would put 100 hours into in one playthrough like Oblivion can be, so I really think they need to invest in more VAs.

I hope they listen to the community and implement those changes. Even if they do, people will still complain, just like they did with ME2. :P Bioware did listen and made changes but gamers seem to always find something to complain about. But in the end that's why I pick ME2 as my RPG of all time- the package as a whole. You and others have mentioned many RPG elements that it's lacking compared to other games and I agree, but the production value of the game is simply awesome and makes for one helluva good time. Maybe that's why I'm a little too critical of FO NV because it lacks polish and the type of production value that Bioware gives it games. I enjoyed FO3 and I'm sure I'll enjoy NV at some point, but they can't beat ME2 as a whole...*in my opinion* :P
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#398 Postal_Guy
Member since 2006 • 2643 Posts

No

the bit I played of it bored me to tears (as did the first one)

Gothic 2 takes that crown for me

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Heil68

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#399 Heil68
Member since 2004 • 60831 Posts

No

the bit I played of it bored me to tears (as did the first one)

Gothic 2 takes that crown for me

Postal_Guy
I have always wanted to try that series and 2 is cheap on Steam, might have to check that out.
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#400 110million
Member since 2008 • 14910 Posts
[QUOTE="Postal_Guy"]

No

the bit I played of it bored me to tears (as did the first one)

Gothic 2 takes that crown for me

Heil68
I have always wanted to try that series and 2 is cheap on Steam, might have to check that out.

I consider myself able to try old games pretty well, I played lots of older titles only recently but Gothic 1 and 2 feel pretty unplayable these days, graphically quite poor (I mean lots of games are, but some still age alright) and combat and such is bleh as well. I know at least one other person who thinks Gothic 2 is the best RPG, but I could never get into them.