Is PC gaming dying?

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Danm_999

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#151 Danm_999
Member since 2003 • 13924 Posts

It's the most played platform globally.

Including the US.

More developers are working on the PC than anything else.

Digital distribution is rapidly increasing.

In what sense is it dead?

In what sense is it dying?

In what sense can you consider the health of PC gaming anything other than excellent and expansionary?

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dc337

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#152 dc337
Member since 2008 • 2603 Posts

In what sense can you consider the health of PC gaming anything other than excellent and expansionary?

Danm_999

Fewer exclusives that are designed to push pc hardware compared to last gen.

Less diversity in exclusives, too many are either rts or mmorpg.

Traditional pc developers going multiplat or console only.

The sports genre is pretty much dead on the pc.

I wouldn't say that pc gaming is dying as a whole but a lot of the recent growth has been in casual sales and mmorpg subscriptions.

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badtaker

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#153 badtaker
Member since 2009 • 3806 Posts

Talk about whether or not PC gaming will die or not!

And now for my opinion:

I'm honestly not too sure whether or not it will die or not. The PC has some games that are worth looking forward to, such as Wolfenstein, Left 4 Dead 2, Crysis 2, and Resident Evil 5, but PC gamers are still gonna miss out on Final Fantasy XIII, Gears of War 2, Fable 2, and that untitled Castlevania project. Yeah, i'm honestly not too sure if the PC community will stay strong in the next years, or if i should expect to a console version of Garry's Mod.

flashn00b
Forgot RTS genre which is flop on consoles lol.
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AnnoyedDragon

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#154 AnnoyedDragon
Member since 2006 • 9948 Posts

The end of the Nvidia/ATI will slow but won't end gpu research. MS and Sony will continue to invest in r&d in all areas of console development.

I could care less actually if console graphics remain at the current level for another 5 years. It isn't like the ps2 which looked jaggy and blocky compared to pc games. I played Crysis maxed and it didn't make me think about how consoles need an upgrade. It was more gee whiz that looks pretty but it is't as fun as I was expecting given the amount of hype it got.

dc337

In response to the first part, no amount of R&D on the console companies part is going to compare to the what consumer demand and funding produces. Console companies would invest what they can afford and when they need it, nothing compared to several generations justified by PC gaming.

Second part is subjective opinion.


The Nvidia/ATI war has already gotten out of hand. They're currently building video cards for games that don't exist. PC gamers don't buy enough games to justify 20 million dollar budgets that push pc hardware. It's a much safer investment to make a multiplat.

dc337

No one buys enough games to justify $20 million budgets, hence why nearly all the 3rd party console games have gone cross platform as well. The only reason consoles are getting high budget exclusives right now is because the console companies need to differentiate their game selection at any cost.

Nvidia and ATI are just following the natural progress of hardware, it is the condition of the market that has resulted in little to no games to take advantage of that hardware. In the long term cross platform orientation, in other words console limitation, is going to have a knock on effect on the type of hardware available to consoles next generation. I doubt Nvidia and ATI are going to rely on cross platform games to sell these mega GPUs; so they will likely fund their own justifications (e.g. Nvidia with PhysX).

I've played pc games since I was a kid and I say good riddance to the gpu war. Too much of my money has gone to video cards that had to be dumped so I could play the latest game on decent settings. I say bring on the tech freeze, there isn't a single pc or xbox game coming out in the next year that I feel needs a graphical upgrade.

dc337

Despite your involvement in PC; you are console biased and orientated, I wouldn't expect you to have the same attitude towards upgrading as a PC gamer who actually likes the platform.

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matte3560

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#156 matte3560
Member since 2006 • 1729 Posts

The PC community is extremely strong. It's not going anywhere.

A console version of Garry's Mod would be pretty funny, though.

Cherokee_Jack
That wouldn't work out at all. The 360 barely runs HL2, if you're going to start building things it probably won't run at all. Also, it wouldn't be worth playing without any addons.
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flashn00b

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#157 flashn00b
Member since 2006 • 3961 Posts

I only really thought about this in the start of 2009, when i thought that the only good PC game of that year was Street Fighter IV. At that point, i felt that PC gaming is gonna die and that the PC desperately needs Final Fantasy XIII, even if it requires you to log into Steam, GFW-L, and some online service thrown at us all at the same time.

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deactivated-5e836a855beb2

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#158 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

I only really thought about this in the start of 2009, when i thought that the only good PC game of that year was Street Fighter IV.

flashn00b
heh. Somehow, I don't think you've done your research.
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flashn00b

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#159 flashn00b
Member since 2006 • 3961 Posts
[QUOTE="flashn00b"]

I only really thought about this in the start of 2009, when i thought that the only good PC game of that year was Street Fighter IV.

Jandurin
heh. Somehow, I don't think you've done your research.

Agreed, but I still think that the PC needs moar FFXIII.
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washd123

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#160 washd123
Member since 2003 • 3418 Posts

[QUOTE="Danm_999"]

In what sense can you consider the health of PC gaming anything other than excellent and expansionary?

dc337

Fewer exclusives that are designed to push pc hardware compared to last gen.

Less diversity in exclusives, too many are either rts or mmorpg.

Traditional pc developers going multiplat or console only.

The sports genre is pretty much dead on the pc.

I wouldn't say that pc gaming is dying as a whole but a lot of the recent growth has been in casual sales and mmorpg subscriptions.

all that applies to the consoles as well yet youd be crazy to say theyre dying.

they all have

1.fewer true exclusives meant to push system power

2.less diversity in the exclusives all are either FPS or sports/racing

3.traditional console developers are going multiplat

4.well the sports genre has always been dead on the pc unless you count stat games if anything its picked up lately with 2k support.

5. most of the growth in gaming in general has been more casual

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Danm_999

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#161 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="Danm_999"]

In what sense can you consider the health of PC gaming anything other than excellent and expansionary?

dc337

Fewer exclusives that are designed to push pc hardware compared to last gen.

Less diversity in exclusives, too many are either rts or mmorpg.

Traditional pc developers going multiplat or console only.

The sports genre is pretty much dead on the pc.

I wouldn't say that pc gaming is dying as a whole but a lot of the recent growth has been in casual sales and mmorpg subscriptions.

All you've managed to portray (using extremely spurious reasons which I don't agree with) is that it's changing.

I've had this discussion with you before and all you do is shift the goalposts.

When I mention games like ARMA 2, Empire Total War and Project Offset pushing the graphical envelope, you jump to a lack of genre diversity.

When I count the diversity of genres to GameSpot's AAAE/AAE games, it exceeded any other system, you jump to lack of traditional PC developers.

When I note traditional console developers moving towards the PC (Square, Capcom, Konami) you go on about game delays.

I've had this discussion before, it's unmanageable.

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1080pOnly

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#162 1080pOnly
Member since 2009 • 2216 Posts

It's the most played platform globally.

Including the US.

More developers are working on the PC than anything else.

Digital distribution is rapidly increasing.

In what sense is it dead?

In what sense is it dying?

In what sense can you consider the health of PC gaming anything other than excellent and expansionary?

Danm_999

...and that's a wrap folks!

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1080pOnly

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#163 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="Danm_999"]

In what sense can you consider the health of PC gaming anything other than excellent and expansionary?

dc337

Fewer exclusives that are designed to push pc hardware compared to last gen.

Less diversity in exclusives, too many are either rts or mmorpg.

Traditional pc developers going multiplat or console only.

The sports genre is pretty much dead on the pc.

I wouldn't say that pc gaming is dying as a whole but a lot of the recent growth has been in casual sales and mmorpg subscriptions.

Yeah you never see RPG's (Risen), Shooters (AvP), MMO's (Aion), Platformers (Trine), Console only fighting games (SF4 with enhancements), Racing (Dirt2 in DX11).

PC Gaming is so dead :roll:

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madsnakehhh

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#164 madsnakehhh
Member since 2007 • 18368 Posts

Is PC gaming dying?

YES, since 1998. :P

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Noverech

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#165 Noverech
Member since 2003 • 1635 Posts

many gamespotters might think its dying, but thats because the PC is easily the most misinformed gaming platform out of all of them.

if youre able to look passed the misinformation and fanboy lies, then everyone can easily see that PC gaming is not dying

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Danm_999

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#166 Danm_999
Member since 2003 • 13924 Posts

if youre able to look passed the misinformation and fanboy lies, then everyone can easily see that PC gaming is not dying

Noverech

Sometimes I think it may be because it doesn't have a centralized company yielding an army of phony PR screaming long and loud enough to convince everyone its healthy.

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1080pOnly

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#167 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="Noverech"]if youre able to look passed the misinformation and fanboy lies, then everyone can easily see that PC gaming is not dying

Danm_999

Sometimes I think it may be because it doesn't have a centralized company yielding an army of phony PR screaming long and loud enough to convince everyone its healthy.

Steam and its ever growing list of titles and developers tells me all is well. DD is monstrous on PC but the figures rarely ever get counted. PC is dead at retail however, I think that's where console only fanboys get confused.

Folks, just because a game isn't in a shop doesn't mean it sold badly on PC.

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flashn00b

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#168 flashn00b
Member since 2006 • 3961 Posts

When I note traditional console developers moving towards the PC (Square, Capcom, Konami) you go on about game delays.

Danm_999

Correction: Just Capcom's just moving towards the PC. What exactly is Konami gonna do for the PC after MGS:R?

The only current generation Square-Enix games i can think of are FFXIV and Last Remnant. Now if they are to make singleplayer JRPGs (other than TLR)on the PC, then i might agree with you.

Don't get the wrong idea. I still enjoy the PC as a gaming platform.

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mismajor99

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#169 mismajor99
Member since 2003 • 5676 Posts
PC Gaming is changing, not dieing. Less high end graphic pushing exclusives, yes. Less people buying PC games, probably.
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mismajor99

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#170 mismajor99
Member since 2003 • 5676 Posts

[QUOTE="Danm_999"]

[QUOTE="Noverech"]if youre able to look passed the misinformation and fanboy lies, then everyone can easily see that PC gaming is not dying

1080pOnly

Sometimes I think it may be because it doesn't have a centralized company yielding an army of phony PR screaming long and loud enough to convince everyone its healthy.

Steam and its ever growing list of titles and developers tells me all is well. DD is monstrous on PC but the figures rarely ever get counted. PC is dead at retail however, I think that's where console only fanboys get confused.

Folks, just because a game isn't in a shop doesn't mean it sold badly on PC.

well, according to Wardell who runs Impulse, Walmart still sells more copies of Sins of a Solar Empire then his own DD service. a lot more.

http://www.shacknews.com/featuredarticle.x?id=1203

Good read either way.

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AnnoyedDragon

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#171 AnnoyedDragon
Member since 2006 • 9948 Posts

Correction: Just Capcom's just moving towards the PC. What exactly is Konami gonna do for the PC after MGS:R?

flashn00b

Have they announced what they are going to do for PS3/360 after MGSR? I expect they are just going to aim to be more cross platform with their future major titles.

The only current generation Square-Enix games i can think of are FFXIV and Last Remnant. Now if they are to make singleplayer JRPGs (other than TLR)on the PC, then i might agree with you.

Don't get the wrong idea. I still enjoy the PC as a gaming platform.

flashn00b

They're publishing a PC RTS and have said they want to bring more games to Steam, so they are gradually doing stuff for PC.

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naval

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#172 naval
Member since 2003 • 11108 Posts

]

well, according to Wardell who runs Impulse, Walmart still sells more copies of Sins of a Solar Empire then his own DD service. a lot more.

http://www.shacknews.com/featuredarticle.x?id=1203

Good read either way.

mismajor99

Pretty interesting read , must say

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Brendissimo35

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#173 Brendissimo35
Member since 2005 • 1934 Posts

PC gaming, happily dying since 1999

Guybrush_3

this.

Keep on declaring it dead, trolls.

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Appule70

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#174 Appule70
Member since 2008 • 222 Posts

i want want to know is, why dose MS not bring forza to PC???? i dont see any reason for them not to

i wanna see an actual sim racing game take full advantage of all that processing power that pcs have!!!

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johnny27

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#175 johnny27
Member since 2006 • 4400 Posts
Its not as strong as it used to be infact i believe gaming in general is not as good as it used to be but thats besides the point. for pc gaming to be dying you have to assume that pc gaming will die out completely(like the DC) but i just don't think that will ever happen it changing yes and not quite as strong as it was several years ago.
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flashn00b

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#176 flashn00b
Member since 2006 • 3961 Posts

Hopefully, Blizzard could make a difference in this whole "PC is gaming" argument with Diablo 3.

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AdrianWerner

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#177 AdrianWerner
Member since 2003 • 28441 Posts

Correction: Just Capcom's just moving towards the PC.

flashn00b

Umm..no. Every big console publisher has been investing in PCgaming this gen, every single one, while last gen hardly anyone tried.

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clone01

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#178 clone01
Member since 2003 • 29845 Posts

no, and neither console or PC gaming will die anytime soon.

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clone01

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#179 clone01
Member since 2003 • 29845 Posts

[QUOTE="flashn00b"]

Correction: Just Capcom's just moving towards the PC.

AdrianWerner

Umm..no. Every big console publisher has been investing in PCgaming this gen, every single one, while last gen hardly anyone tried.

this is true. it only makes sense for a company to offer its product to the widest possible market.
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washd123

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#180 washd123
Member since 2003 • 3418 Posts

i want want to know is, why dose MS not bring forza to PC???? i dont see any reason for them not to

i wanna see an actual sim racing game take full advantage of all that processing power that pcs have!!!

Appule70

they wont becuase they need exclusives to sell 360s. that and the competition on the pc would rip forza 3 to shreads. its the same reason they delayed alan wake its the same reason halo3 and ODST arent on the pc

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Trmpt

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#181 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"][QUOTE="Vandalvideo"] Gaming GPUs and workbench GPUs are most assuredly not the same thing.washd123

I was referring to how they both are progressive. in terms of computing technology.

theyre still two different types of progression used for different things. in terms of gaming the only reason technology advances is due to the pc. however theres really been only one game to push the tech in the last two years which is why the progression has been so slow (renaming old gpus, ect) lately. if theoretically pc gaming were to fall off the face of the earth both those companies would lose billions resulting in a possible collapse. say goodbye to any tech advancement of any kind. i hope youd be happy with linear levels and blurry textures.

That has been said before; I'll make my point again, if PC gaming dropped off the face of the earth it wouldnt mean the end of graphics advancement at all. Why? The movie industry pours millions into cgi, they want advancement just as much as the video game industry.

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Vandalvideo

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#182 Vandalvideo
Member since 2003 • 39655 Posts
That has been said before; I'll make my point again, if PC gaming dropped off the face of the earth it wouldnt mean the end of graphics advancement at all. Why? The movie industry pours millions into cgi, they want advancement just as much as the video game industry.Trmpt
I've said this before and I'll say it again; the workbench GPUs championed by the movie industry are not at all conducive to video games. They are too expensive and the technology isn't great for gaming. Yes, there would be a huge blowback on console graphics if the PC industry sank.
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ThatGuyFromB4

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#183 ThatGuyFromB4
Member since 2009 • 697 Posts

[QUOTE="Appule70"]

i want want to know is, why dose MS not bring forza to PC???? i dont see any reason for them not to

i wanna see an actual sim racing game take full advantage of all that processing power that pcs have!!!

washd123

they wont becuase they need exclusives to sell 360s. that and the competition on the pc would rip forza 3 to shreads. its the same reason they delayed alan wake its the same reason halo3 and ODST arent on the pc

What are you talking about, "competition on the PC"?

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Trmpt

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#184 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"]That has been said before; I'll make my point again, if PC gaming dropped off the face of the earth it wouldnt mean the end of graphics advancement at all. Why? The movie industry pours millions into cgi, they want advancement just as much as the video game industry.Vandalvideo

I've said this before and I'll say it again; the workbench GPUs championed by the movie industry are not at all conducive to video games. They are too expensive and the technology isn't great for gaming. Yes, there would be a huge blowback on console graphics if the PC industry sank.

Maybe I have to make myself clear, if every type of video game ceases to exist.........the movie industry would still want advancement.

And thank you for proving my point.

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AnnoyedDragon

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#185 AnnoyedDragon
Member since 2006 • 9948 Posts

That has been said before; I'll make my point again, if PC gaming dropped off the face of the earth it wouldnt mean the end of graphics advancement at all. Why? The movie industry pours millions into cgi, they want advancement just as much as the video game industry.

Trmpt

This is a gaming GPU, this is a workstation GPU, they are not the same.

Workstation GPUs are bad for gaming, you cannot simply take the R&D for workstation GPUs and match development as if there was demand for gaming GPUs.

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Vandalvideo

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#186 Vandalvideo
Member since 2003 • 39655 Posts
Maybe I have to make myself clear, if every type of video game ceases to exist.........the movie industry would still want advancement.And thank you for proving my point.Trmpt
That is such an empty statement if all you're saying are "Graphics advancements" in general and not even talking about video games. The fact of the matter is that the loss of PC gaming will irreprehensibly damage gaming graphics advancement. Workbench GPUs simply won't advance game side graphics. Yes, movie graphics may still increase. (Can't say it will, but won't say it won't) At the same time, that ignores the very real dilemma for gaming. No rational gamer would want PC gaming to fail, because that would mean stagnation for gaming graphics.
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savagetwinkie

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#187 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Trmpt"]That has been said before; I'll make my point again, if PC gaming dropped off the face of the earth it wouldnt mean the end of graphics advancement at all. Why? The movie industry pours millions into cgi, they want advancement just as much as the video game industry.Vandalvideo
I've said this before and I'll say it again; the workbench GPUs championed by the movie industry are not at all conducive to video games. They are too expensive and the technology isn't great for gaming. Yes, there would be a huge blowback on console graphics if the PC industry sank.

so scale it down and guess what! end user cards!
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Vandalvideo

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#188 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="savagetwinkie"] so scale it down and guess what! end user cards!

You can't just scale down workbench GPUs. Their architecture simply doesn't work all that well with games. The prices would skyrocket, your game consoles would end up costing at least a thousand bucks, and you would probably be chugging along at 10FPS at 600p.
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savagetwinkie

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#189 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"] so scale it down and guess what! end user cards!Vandalvideo
You can't just scale down workbench GPUs. Their architecture simply doesn't work all that well with games. The prices would skyrocket, your game consoles would end up costing at least a thousand bucks, and you would probably be chugging along at 10FPS at 600p.

oh i forgot scale up the amount of shaders...
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Trmpt

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#190 Trmpt
Member since 2008 • 2381 Posts
[QUOTE="Vandalvideo"][QUOTE="Trmpt"]That has been said before; I'll make my point again, if PC gaming dropped off the face of the earth it wouldnt mean the end of graphics advancement at all. Why? The movie industry pours millions into cgi, they want advancement just as much as the video game industry.savagetwinkie
I've said this before and I'll say it again; the workbench GPUs championed by the movie industry are not at all conducive to video games. They are too expensive and the technology isn't great for gaming. Yes, there would be a huge blowback on console graphics if the PC industry sank.

so scale it down and guess what! end user cards!

Holy crap! Someone sees what I am saying. If all but workstation GPU's ceased to advanced for say.......10 years, all they would have to do is take the advancements of the workstation GPU and reduce it so it can be bought by the public.
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Vandalvideo

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#191 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Trmpt"] Holy crap! Someone sees what I am saying. If all but workstation GPU's ceased to advanced for say.......10 years, all they would have to do is take the advancements of the workstation GPU and reduce it so it can be bought by the public.

And, I repeat myself, that would be counterproductive, because workstation GPUs don't work all that great with games. Advancements in workstation GPUs will not advance console side graphics.
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savagetwinkie

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#192 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="Vandalvideo"] I've said this before and I'll say it again; the workbench GPUs championed by the movie industry are not at all conducive to video games. They are too expensive and the technology isn't great for gaming. Yes, there would be a huge blowback on console graphics if the PC industry sank.Trmpt
so scale it down and guess what! end user cards!

Holy crap! Someone sees what I am saying. If all but workstation GPU's ceased to advanced for say.......10 years, all they would have to do is take the advancements of the workstation GPU and reduce it so it can be bought by the public.

i doubt the architectures are really that different if anything they probably have a couple of numbers they play with in a hardware description languange, to increase vertex setups because normally most of what they are doing is modeling with thouse, changing a few numbers around could radically change the transistor count, and even if they didn't do it for PC"s someone would have for a console, i mean, they didn't put custom grahpics cards in till ps3, xbox, gamecube, before that they all had their own custom made graphics cards. What i will agree with is, as budgets skyrocket the standardizations of PC gaming probably lowered the costs for dev's when they can use opengl, directx type of calls. And with the new unified architectures, they probably don't even need to change that much around between a dev card and end user card, dev cards can use all those cuda engines as vertex setups, and even the new nvidia 300 series i beleive is all the same architecture, with up to 1.5gb aimed at end users and 6gb aimed at devs.
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Trmpt

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#193 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"]

Holy crap! Someone sees what I am saying. If all but workstation GPU's ceased to advanced for say.......10 years, all they would have to do is take the advancements of the workstation GPU and reduce it so it can be bought by the public.

Vandalvideo

And, I repeat myself, that would be counterproductive, because workstation GPUs don't work all that great with games. Advancements in workstation GPUs will not advance console side graphics.

It would if that is all they had to work with, which is what I am trying to say.

They would figure out a way to make it commercially viable to put them into PCs by turning the workstation GPUs in 2020 (taking into account that GPU's stopped advancing in 2009) into a much cheaper form. The graphics that you would get would be no where near what it is capable of though because they do have to reduce costs.

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Vandalvideo

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#194 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="savagetwinkie"] i doubt the architectures are really that different if anything they probably have a couple of numbers they play with in a hardware description languange, to increase vertex setups because normally most of what they are doing is modeling with thouse, changing a few numbers around could radically change the transistor count, and even if they didn't do it for PC"s someone would have for a console, i mean, they didn't put custom grahpics cards in till ps3, xbox, gamecube, before that they all had their own custom made graphics cards. What i will agree with is, as budgets skyrocket the standardizations of PC gaming probably lowered the costs for dev's when they can use opengl, directx type of calls. And with the new unified architectures, they probably don't even need to change that much around between a dev card and end user card, dev cards can use all those cuda engines as vertex setups, and even the new nvidia 300 series i beleive is all the same architecture, with up to 1.5gb aimed at end users and 6gb aimed at devs.

You really haven't tried buying a workstation GPU before have you? The way they process information is astronomically different from that of a regular GPU. They simply aren't designed to do the kinds of processing you need for games. This isn't a matter of raw power, because on the face of it workstation GPUs are drastically overpowered. The problems lie in the architecture and how they handle processing. They simply are inept at rendering video games. I personally bought a workstation GPU a couple years ago. (Paid a good 1,300 bucks for it) It was absolutely worthless for playing video games. My 5700le outperformed this thing which was roughly equivalent to your modern day 7900gs. They simply cannot be used to play video games. It is a law of deminishing returns. They are too expensive to produce, they don't handle video games, and any attempt to put them into a console would only exacerbate costs and produce extremely shoddy games.
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#195 Vandalvideo
Member since 2003 • 39655 Posts
It would if that is all they had to work with, which is what I am trying to say. They would figure out a way to make it commercially viable to put them into PCs by turning the workstation GPUs in 2020 (taking into account that GPU's stopped advancing in 2009) into a much cheaper form. The graphics that you would get would be no where near what it is capable of though because they do have to reduce costs.Trmpt
No it wouldn't. It is like trying to make ice cream in an oven. It doesn't matter how technologically advanced your oven is, you're not going to be making ice cream in that thing. Ovens do one thing; heat. Heating doesn't make ice cream. You need cooling. Ovens don't cool. Likewise, workstation GPUs simply cannot handle in-game graphics processing loads. It doesn't matter how advanced they get, they simply won't handle graphics.
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#196 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"]It would if that is all they had to work with, which is what I am trying to say. They would figure out a way to make it commercially viable to put them into PCs by turning the workstation GPUs in 2020 (taking into account that GPU's stopped advancing in 2009) into a much cheaper form. The graphics that you would get would be no where near what it is capable of though because they do have to reduce costs.

Vandalvideo

No it wouldn't. It is like trying to make ice cream in an oven. It doesn't matter how technologically advanced your oven is, you're not going to be making ice cream in that thing. Ovens do one thing; heat. Heating doesn't make ice cream. You need cooling. Ovens don't cool. Likewise, workstation GPUs simply cannot handle in-game graphics processing loads. It doesn't matter how advanced they get, they simply won't handle graphics.

Dont you think that they would be able to take that workstation gpu and re-engineer it so it can be used for other purposes?

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#197 Vandalvideo
Member since 2003 • 39655 Posts
Dont you think that they would be able to take that workstation gpu and re-engineer it so it can be used for other purposes?Trmpt
Then we're back to square one. Consoles, because they release every 5 years, isn't a continuous enough market to support any type long term R and D into repurposing these cards. Without markets like the PC which want gaming GPUs on a regular basis, such efforts would prove too costly and ultimately they wouldn't be done. The only other way this would happen is if Microsoft began subsidizing this R and D, but I definitely don't want Microsoft of all people developing hardware. That would be a nightmare of epic proportions.
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#198 AnnoyedDragon
Member since 2006 • 9948 Posts

Dont you think that they would be able to take that workstation gpu and re-engineer it so it can be used for other purposes?

Trmpt

You think even if they could; it would be comparable to the ongoing R&D funded and demanded by PC gaming?

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#199 Materia_Ashes
Member since 2004 • 167 Posts

That has been said before; I'll make my point again, if PC gaming dropped off the face of the earth it wouldnt mean the end of graphics advancement at all. Why? The movie industry pours millions into cgi, they want advancement just as much as the video game industry.

Trmpt



Uhhh no. The vast majority of movie CGI is done with render farms. And almost all render farms are CPU based due to running them through VNC. If nvidia or ATI had to depend on the movie industry they would go bankrupt in a year because Pixar certainly doesn't do any rendering through Fire GLs or Quadros. Intel on the other hand would be fine. Next time research first, spout nonsense later.

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#200 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="Trmpt"]

Dont you think that they would be able to take that workstation gpu and re-engineer it so it can be used for other purposes?

AnnoyedDragon

You think even if they could; it would be comparable to the ongoing R&D funded and demanded by PC gaming?

I guess you could look at how much the cgi in movies have improved over the years to get an idea of how much the games graphics would improve.

In the end, I dont want this kind of situation to happen anyways because the graphics always need to improve; I dont want to have to wait 10 or 15 years.