It's over, Crysis 2 on 360 is sub hd confirmed.

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deactivated-6079d224de716

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#202 deactivated-6079d224de716
Member since 2009 • 2567 Posts

A game with 720 vertical lines.

Here's a bigger question? What do we call GT5's 1080p resolution (1280x1080) Almost Full HD? You see how stupid this sub HD nonsense is?

It's even worse with the fact that almost all modern HDTV have fixed pixel ratios.

CorbraMax

1280x1080 is not 1080p either. When will people learn to use the terms correctly?

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delta3074

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#203 delta3074
Member since 2007 • 20003 Posts
[QUOTE="sts106mat"][QUOTE="delta3074"][QUOTE="sts106mat"] your not the only one around here pal. my little boy gets impatient sometimes when the 360 or his DS is loading for about 20 seconds. he cant understand when i told him i had to wait 20minutes listening to an audio cassette that sounded like a fax machine just to get the game on the spectrum 128 to load.

and they where never garanteed to load properly a lot of the time, i used to make cups of tea whilst waiting for games like starglider to load.

often crashed on finish aswell your correct. terrible when you look back, graphics fanboys now never grew up with games like fighter bomber http://www.lemonamiga.com/games/popup_screen_index.php?id=1401&screenname=fighter_bomber_08.png&kuk=08 compare that to Hawx2 or ace combat 6 or IL2 Sturmovik LOL

ironically though i found gaming to be more fun back then,lol
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KingsMessenger

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#204 KingsMessenger
Member since 2009 • 2574 Posts

sub HD and running at 30fps... :lol:

I understand Call Duty games being sub HD cus you know, they are 60fps but a game like Crysis 2 that it's supposed to be a graphical beast running at sub HD even though the game's 30fps, come on! There goes lemming's graphic king. :roll:

I knew a multiplat game couldn't look better than a PS3 exclusive like Killzone 3. 8)

Gue1

Let this be a lesson to everyon.... Read the thread before you post, lest you end up looking like this poster... Now, you think you will pay attention to what has been said in the last 30 posts?

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Reiko2K1

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#206 Reiko2K1
Member since 2004 • 1288 Posts

sub HD and running at 30fps... :lol:

I understand Call Duty games being sub HD cus you know, they are 60fps but a game like Crysis 2 that it's supposed to be a graphical beast running at sub HD even though the game's 30fps, come on! There goes lemming's graphic king. :roll:

I knew a multiplat game couldn't look better than a PS3 exclusive like Killzone 3. 8)

Gue1

Well neither, COD or Killzone 3 aren't using realtime Global Illumination which is taxing to the hardware. Let's see if the PS3 version can keep a true 720p resolution. The lighting was alreadymore advanced than Killzone 3

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#208 deactivated-6079d224de716
Member since 2009 • 2567 Posts

it is 1080p since there are 1080 progressive lines that is 1080p! the term not to be associated with 1280x1080 is "Full HD" which is. 1920x1080sts106mat
"1080p" is always "1080 progressive lines", but "1080 progressive lines" is not always "1080p". Damn, I've explained that several posts ago. It is a standard. You can google up the ATSC (the comitee that created the standard) documents.

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Tessellation

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#209 Tessellation
Member since 2009 • 9297 Posts
DigitalFoundry facts > clueless fanboys from this board,its 720p deal with it.
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Reiko2K1

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#210 Reiko2K1
Member since 2004 • 1288 Posts

[QUOTE="sts106mat"] it is 1080p since there are 1080 progressive lines that is 1080p! the term not to be associated with 1280x1080 is "Full HD" which is. 1920x1080Orchid87

"1080p" is always "1080 progressive lines", but "1080 progressive lines" is not always "1080p". Damn, I've explained that several posts ago. It is a standard. You can google up the ATSC (the comitee that created the standard) documents.

What is 1920x480?

Full Standard Kinda There HD?

lol You know this stuff is funny.

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#212 deactivated-6079d224de716
Member since 2009 • 2567 Posts
DigitalFoundry facts > clueless fanboys from this board,its 720p deal with it.Tessellation
So, it's the Digital Foundry that created the HD standards now? Oh, please.
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#213 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="Tessellation"]DigitalFoundry facts > clueless fanboys from this board,its 720p deal with it.Orchid87
So, it's the Digital Foundry that created the HD standards now? Oh, please.

They know and understand more than you and that's for sure,i take their trust worthy facts over anyone on this board.
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#214 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="sts106mat"] it is 1080p since there are 1080 progressive lines that is 1080p! the term not to be associated with 1280x1080 is "Full HD" which is. 1920x1080Orchid87

"1080p" is always "1080 progressive lines", but "1080 progressive lines" is not always "1080p". Damn, I've explained that several posts ago. It is a standard. You can google up the ATSC (the comitee that created the standard) documents.

The ATSC definition actually only specifies 1080 progressive lines, but the assumption that a 16:9 pixel ratio would be maintained, requiring 1920 horizontal pixels... However, that is not a definitive specification within the ATSC guidelines. For example,H.264/MPEG4 AVC ATSC codecs have a certified resolution of a 1440x1080 as an option if doing 4:3 pixel aspect ratio.

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#215 deactivated-6079d224de716
Member since 2009 • 2567 Posts

[QUOTE="Orchid87"]

[QUOTE="sts106mat"] it is 1080p since there are 1080 progressive lines that is 1080p! the term not to be associated with 1280x1080 is "Full HD" which is. 1920x1080sts106mat

"1080p" is always "1080 progressive lines", but "1080 progressive lines" is not always "1080p". Damn, I've explained that several posts ago. It is a standard. You can google up the ATSC (the comitee that created the standard) documents.

googled ATSC is a set of standards developed by the Advanced Television Systems Committee for digital television transmission over terrestrial, cable, and satellite networks.

These are TV signal standards, and since we play our consoles on TVs, we have to deal with them. Ever noticed how you don't see this "1080p" or "HD" BS when you change the resolution on your PC?

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#216 deactivated-6079d224de716
Member since 2009 • 2567 Posts

The ATSC definition actually only specifies 1080 progressive lines, but the assumption that a 16:9 pixel ratio would be maintained, requiring 1920 horizontal pixels... However, that is not a definitive specification within the ATSC guidelines. For example,H.264/MPEG4 AVC ATSC codecs have a certified resolution of a 1440x1080 as an option if doing 4:3 pixel aspect ratio.

KingsMessenger

You're right, but there are no 1024x1080 or 1154x720 standards in ATSC specification. They may be under some screen resolutions standards, but they shouldn't be called 1080p and 720p.

[QUOTE="Tessellation"] They know and understand more than you and that's for sure,i take their trust worthy facts over anyone on this board.

This just shows how you refuse to learn.
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Reiko2K1

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#217 Reiko2K1
Member since 2004 • 1288 Posts

Orchid87,

I have a question for you

Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)

Tekken 6 on Xbox 360 with motion blur on is 1024x576... Obviously, what we call around here "Sub HD".

Now here's the tricky part...

What do you call it's rendering mode with motion blur off at 1365x768?

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#218 Kickinurass
Member since 2005 • 3357 Posts

Shame for people that care, I guess.

I could get this for the PC, and play it at settings far beyond those of either console. But since I'd rather play with my buddies and ogle pixels under a microscope, I think I'll still grab this for the 360.

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#220 D1zzyCriminal
Member since 2009 • 1839 Posts

Sweet jesus!!! Its 128 horizontal pixles away from being 720p!?!?!?

Gather the fanboys quick! We must duscuss that how good a game looks is dertined by NUMBERS AND NUMBERS ONLY!!!

Crysis 2 may never be graphics king because Killzone 2 has 92,160 more pixles! So suck it Crytek, you cant develop games get out of the buisness, you sicken us.

Give me a break, if you look about half the multiplats on this list are below 1280x720 resolution, some by quite a margin.

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#221 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]The ATSC definition actually only specifies 1080 progressive lines, but the assumption that a 16:9 pixel ratio would be maintained, requiring 1920 horizontal pixels... However, that is not a definitive specification within the ATSC guidelines. For example,H.264/MPEG4 AVC ATSC codecs have a certified resolution of a 1440x1080 as an option if doing 4:3 pixel aspect ratio.

Orchid87

You're right, but there are no 1024x1080 or 1154x720 standards in ATSC specification. They may be under some screen resolutions standards, but they shouldn't be called 1080p and 720p.

The ATSC is only accounting for television broadcast standards in terms of aspect ratio. There is NO reason that a game has to be at 16:9 aspect ratio. Hence, the ATSC definition is poorly suited to defining what is the strict terminology for gaming. For gaming, 720 progressive lines = 720p. Just because it has some bizarre aspect ratio does not mean anything... Say for example, a developer deciding to stick to a 4:3 aspect ratio because it is more claustrophobic and confined. A purely artistic decision made to impact the player experience. Rendering at 4:3 resolution, there is no "720p" configuration directly outlined by the ATSC, but that doesn't change the fact that in the strictest sense of the term you are actually producing a 720p image(720 progressive lines). End of story.

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#222 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Orchid87,

I have a question for you

Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)

Tekken 6 on Xbox 360 with motion blur on is 1024x576... Obviously, what we call around here "Sub HD".

Now here's the tricky part...

What do you call it's rendering mode with motion blur off at 1365x768?

CorbraMax

First, its 1366x768, and second, it doesn't have any official name.

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KingsMessenger

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#223 KingsMessenger
Member since 2009 • 2574 Posts

Also, I want to point out that if you are going by ATSC standards then 1080p isn't even an actually defined standard... To follow ATSC guidelines, you have to describe it as 1080p24 or 1080p30 or 1080p50 or 1080p60... But, given the fact that games have variable framerates, not a single game on the market adheres to the strict ATSC guidelines. So no game is "720p" or "1080p" according to the ATSC...

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#224 Reiko2K1
Member since 2004 • 1288 Posts

[QUOTE="CorbraMax"]

Orchid87,

I have a question for you

Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)

Tekken 6 on Xbox 360 with motion blur on is 1024x576... Obviously, what we call around here "Sub HD".

Now here's the tricky part...

What do you call it's rendering mode with motion blur off at 1365x768?

Orchid87

First, its 1366x768, and second, it doesn't have any official name.

Where did you get that 66 number from? Beyond 3D lists it at 1365.

http://forum.beyond3d.com/showthread.php?t=46241

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#225 deactivated-6079d224de716
Member since 2009 • 2567 Posts

The ATSC is only accounting for television broadcast standards in terms of aspect ratio. There is NO reason that a game has to be at 16:9 aspect ratio. KingsMessenger

Then there's no reason to name it "SOMETHINGp"

Hence, the ATSC definition is poorly suited to defining what is the strict terminology for gaming.KingsMessenger

Why do people use ATSC terms then?

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#226 KingsMessenger
Member since 2009 • 2574 Posts

Why do people use ATSC terms then?

Orchid87

Because it is convenient and has to do entirely with the standards set in television broadcasting and movies... Those are fixed format and constant data-rate though... Gaming has no such distinctions or standards. It is merely easier to say 720p or 1080p when referring to resolution than it is to type out the full resolution... Under strict definitions NO games adhere to the ATSC guidelines, they merely provide a model for easy terminology that can be readily understood.

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#227 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Where did you get that 66 number from? Beyond 3D lists it at 1365.

http://forum.beyond3d.com/showthread.php?t=46241

CorbraMax

http://upload.wikimedia.org/wikipedia/commons/e/e5/Vector_Video_Standards2.svg

If Tekken 6 is really 1365 then it uses a crazy non-standard resolution. I've never seen a res which is not dividable by 2.

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#228 delta3074
Member since 2007 • 20003 Posts
Why do people use ATSC terms then?Orchid87
who says that they are? do you know for sure that developers use ATSC standards as there guide as to what is and isn't HD?
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#229 deactivated-6079d224de716
Member since 2009 • 2567 Posts
Because it is convenient and has to do entirely with the standards set in television broadcasting and movies... Those are fixed format and constant data-rate though... Gaming has no such distinctions or standards. It is merely easier to say 720p or 1080p when referring to resolution than it is to type out the full resolution... Under strict definitions NO games adhere to the ATSC guidelines, they merely provide a model for easy terminology that can be readily understood.KingsMessenger
Okay, got it :)
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#230 Truth_Hurts_U
Member since 2006 • 9703 Posts

This is why we should of had new consoles by now.

Tired of Sub HD, blurry graphics, pop in, long loads and laggy online.

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#234 KingsMessenger
Member since 2009 • 2574 Posts

The console transmits a signal which is 1280x720. As far as I know TVs cannot be sent a 1152x720 signal over HDMI. Therefore, the image was upscaled before leaving the consloe. Therefore it's not HD.

From wikipedia:

720p is the shorthand name for a category of HDTV video modes having a resolution of 1280×720 (for a total of 0.92 megapixels or 921,600 pixels)

Tessellation

A poorly worded entry that later clarifies that it specifically refers to the number of progressive lines...

Also, regardless of what the signal is transmitted at, the actual rendering of a game is not strictly limited to any particular aspect ratio and thus not limited to the ATSC definition which is horrible for defining the standards within gaming.

If we were going by the signal coming out of the system then every game would be 1080p since upscaling is rather common.

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ronvalencia

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#237 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="GeneralShowzer"][QUOTE="dakan45"]Well, thats mp, everything is toned down on mp.poorfamz
Even UC2 looks bad in MP. And the Crysis 2 maps are quite large from what i gather, take into account the physics and all that. Don't know why everyone is overreacting.

UC2 MP = 720p Not no sub-HD gimmick

It runs with 2xAA
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#238 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="Orchid87"] [QUOTE="Tessellation"] They know and understand more than you and that's for sure,i take their trust worthy facts over anyone on this board.

This just shows how you refuse to learn.

Its the other way around,yuo've been proven wrong several times..yet you keep going around circles.
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#239 GeneralShowzer
Member since 2010 • 11598 Posts
What's over?
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broken_ops

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#240 broken_ops
Member since 2011 • 183 Posts
will ps3 version be hd??
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#241 soapandbubbles
Member since 2010 • 3412 Posts
WILL IT BE THE SAME RESO WITH SINGLE PLAYER? CURIOUS! anyways, not suprised.
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#242 D1zzyCriminal
Member since 2009 • 1839 Posts

What's over? GeneralShowzer

Everything!

Crysis 2 will flop because of this, didn't you know? A game just isn't worth playing unless it has 921,600 pixels or more.Its not about fun anymore, no no no.Video gamers have been fooled for too long! It's time for the truth,the enjoyment you get from a game is mesured in gigaflops, bandwidth and resolution.

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#243 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Orchid87"]

[QUOTE="sts106mat"] googled ATSC is a set of standards developed by the Advanced Television Systems Committee for digital television transmission over terrestrial, cable, and satellite networks.sts106mat

These are TV signal standards, and since we play our consoles on TVs, we have to deal with them. Ever noticed how you don't see this "1080p" or "HD" BS when you change the resolution on your PC?

they are standards for the broadcast of a televsion picture. you dont see it on the monitor of a PC because they were HD before the TV's. the games say on the back of the box "HDTV 720P, 1080i 1080p" means they are compatible with TVs working at that resolution. doesn't mean they are rendered natively at one or the other, just that they will work. 720p progressive lines is 720p. not by the TV standard - but the terminology itself.

PC doesn't use "HD" per se i.e. they use VGA/XGA terms e.g. WXGA (1280×768) http://en.wikipedia.org/wiki/Graphic_display_resolutions

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ronvalencia

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#244 ronvalencia
Member since 2008 • 29612 Posts

A poorly worded entry that later clarifies that it specifically refers to the number of progressive lines...

Also, regardless of what the signal is transmitted at, the actual rendering of a game is not strictly limited to any particular aspect ratio and thus not limited to the ATSC definition which is horrible for defining the standards within gaming.

If we were going by the signal coming out of the system then every game would be 1080p since upscaling is rather common.

KingsMessenger

720 vertical lines in widescreen ratio

720p HD (1280×720 progressive @50 & 60 Hz)

1080i HD (1920×1080 interlaced @50 & 60 Hz)

-------------

1080p HD (1920×1080 progressive @24, 50 & 60 Hz)


Refer to http://en.wikipedia.org/wiki/HD_ready_1080p

-----------------------------------------------------------------------------------------

Fom http://en.wikipedia.org/wiki/ATSC_Standards

The high definition television standards defined by the ATSC produce wide screen 16:9 images up to 1920×1080 pixels in size

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#245 soapandbubbles
Member since 2010 • 3412 Posts

[QUOTE="GeneralShowzer"]What's over? D1zzyCriminal

Everything!

Crysis 2 will flop because of this, didn't you know? A game just isn't worth playing unless it has 921,600 pixels or more.Its not about fun anymore, no no no.Video gamers have been fooled for too long! It's time for the truth,the enjoyment you get from a gameis mesured in gigaflops, bandwidthand resolution.

v dude RELAX...i know its cool to state the obvious, but 100 other people did it too...who cares, it's fun to know the native reso expecially for big games.
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#246 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

I demand a compensation for those 128 pixels.

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#247 pitty8982
Member since 2008 • 1072 Posts

if the problem is the eDram, then the Ps3 version will be even worse than the 360's

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#249 lespaul1919
Member since 2003 • 7074 Posts

I'm going to play crysis 2 @ 800x600 just to spite all of you. I'll go play crysis at that right now just to get immediate satisfaction.

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#250 Creator_Of_All
Member since 2011 • 483 Posts

It's off by 128 pixels?!?!?!!?!? OMG END OF THE WORLD AS WE KNOW IT!!!! If you really care about graphics this much, ditch the consoles and grab a pc. Also, this is basically a beta, plenty of time for them to improve itFunconsole

Actually is far worst

Universe collapse in 3 .... 2..... 1.....