[QUOTE="TREAL_Since"][QUOTE="Synthetic_NinJI"]It is a flop. It sold between 700,00 - 1,200,000 million in one month with a 60 million dollar budget and 4 years development time. 60 million dollars, you can build a bridge with that. Gears of War 2, for example, sold 2.5 million in one day and later sold 4 million copies in a time span of 2 months with a lesser budget and development time. You can't disagree with that statement since it is a fact, without bias, it is math. Too understand what a flop means, you have to understand the concept of "hype" Just like the name of System Wars itself, it is a concept. The case here is this game which received hype. What I mean by that is a certain which in this case are called "cows" hyped the game with comments like "Halo Killer", "Killzowed" and over 70 percent of this group with Killzone sig (notice how those are disappearing) Once this game was release it didn't do nothing special when compared to other games of its category. For example, Call of Duty 4 recieves a 9.0 on gamespot it sells almost 10 million copies. Fallout 3 receives the same score on game rankings with a 91 percentage and sells 4.7 million copies. Killzone 2 received generally high scores but not what was expected of a game given the budget, development time, and if you are a believer of the concept (which you should be) "hype". All these things considered one can aurge and even say as a fact that this game is defined, since it failed to meet expectation of a game with the given budget and development, a flop.Synthetic_NinJI
So you are comparing it to Gears of War 2 development costs and sales. That is why you are saying KZ2 is a flop. Basically you are boiling it down to *SALES* compared to other AAA games. Yes, basically which is obvious...ly :|You state final sales are irrelevant, and yet you're first point after calling Killzone 2 a flop is "It sold between 700,00 - 1,200,000 million in one month with a 60 million dollar budget and 4 years development time.", you also then go on to state "Gears of War 2, for example, sold 2.5 million in one day and later sold 4 million copies in a time span of 2 months with a lesser budget and development time." in which you account for the first 2 months, which you won't do with Killzone 2. You also state that it had a lesser budget and development time, and this was because they used the same engine as one, with a few tweaks, not a whole new engine.
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