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The issue is that you are calling it a flop without knowing how much it sold. Also, it's not like KZ2 will completely stop selling today :lol:. It can sell 10 million at the end of PS3's life cycle but that is not case being presented here.[QUOTE="Episode_Eve"][QUOTE="Synthetic_NinJI"] Thank you. The concept of paraphrasing in system wars is a hard one.Synthetic_NinJI
Anything else is quoted from me better be responding towards the statement I made, otherwise it is a "spin" and is not worth reading.
Sure it isn't.You state final sales are irrelevant
Fine, use the first day sales which 2.5 million. Go on.which you account for the first 2 months, which you won't do with Killzone 2.
This does not matter in the case ofYou also state that it had a lesser budget and development time, and this was because they used the same engine as one, with a few tweaks, not a whole new engine.
1. Halo 3
2.Gears of War
3. Metal Gear Solid 4
4. Fallout 3
"Gears of War 2, for example, sold 2.5 million in one day and later sold 4 million copies in a time span of 2 months with a lesser budget and development time."
Problem with this logic is, you have to take into account that Epic used their own engine they had spent years and $$$ developing beforehand, already had a bunch of assets to use in the sequel AND when it comes to sales it's pretty obvious why Killzone hasn't done as well as the games you listed.
Call of Duty 4 for example. 4th(?) game in a well established series, sold across 3 different platforms. Hit's 10 million one year after release.
Same thing with Fallout, well established series, mulitple platforms = Great sales.
Gears 2 is different though, the first game started on a clean slate and was the first "must-have" game on the 360. So even the Gears of War franchise is better recieved than Killzone. For obvious reasons, but I'll write them out anyway. More "positive" hype, much better marketing, prequel wasn't critically panned, etc.
Why don't we wait until this month's sales comes through before crucifying the game. 2 days isn't much to work off really. Or drop the unrealistic expectations. I wouldn't mind either way.
I'd just like to add something since everyone seems a little lost when bringing up budgets
Rockstar's Budget for GTA4 is (notice I didn't use was) $100 million dollars. However, I'd like to also point out that GTA4 worldwide is at about 12 million copies sold (I thinks). Now I'm sure that R&D alone didn't cost Rockstar a hundred mil but there is more to budgets then cost of making the game.
Exactly. Why does he give Gears 2 a 2 month pass on sales and not KZ2? Syntetic_NinJI: You are running around in circles with your argument. You say "Final sales are irrelevant". Then you go on to say that your argument boils down to sales. In the end you are saying that initial (week 1) sales are what determines a flop or not for an expensive game. This is contradictory.TREAL_SinceThe issue is ... well, we don't and can't know the final sales, so trying to bring that into the discussion is irrelevant and "moot". It's like the movie Spider Man 3 coming out and just doing "alright" at the weekend box office after all the hype and money put forth to put that movie out there. It couuld sell bucketloads down the line, and I ohope it does... but he's just saying it's a sales flop right nw because we expected more from a heavily advertised and hyped "shooter". I could be wrong, but whatever. Killzone 2 is still a superb game.
Judging a game's status only on its first 2 days of sales in one region is a faulty argument. TREAL_SinceIf you are going to say it is a faulty argument you would have to provide a reason. I'll make it easy for you. Given that other games with lesser budget and development time have sold more ON ITS FIRST DAY then Killzone 2, it is a VALID ARGUMENT to say that Killzone is flop and failed to reach standards, exceptions, and the concept "hype". oh yeah. :wink: cute, start writing.
The issue is ... well, we don't and can't know the final sales, so trying to bring that into the discussion is irrelevant and "moot". It's like the movie Spider Man 3 coming out and just doing "alright" at the weekend box office after all the hype and money put forth to put that movie out there. It couuld sell bucketloads down the line, and I ohope it does... but he's just saying it's a sales flop right nw because we expected more from a heavily advertised and hyped "shooter". I could be wrong, but whatever. Killzone 2 is still a superb game. I understand the situation well, it just doesn't make sense to me. What's the point in calling it a sales flop at all until its all said and done? I'm not saying its a success or not. I'm saying we can't call it anything until really...The game stops selling. So his argument is basically saying KZ2 is a "temporary flop" lol.[QUOTE="TREAL_Since"]Exactly. Why does he give Gears 2 a 2 month pass on sales and not KZ2? Syntetic_NinJI: You are running around in circles with your argument. You say "Final sales are irrelevant". Then you go on to say that your argument boils down to sales. In the end you are saying that initial (week 1) sales are what determines a flop or not for an expensive game. This is contradictory.Stevo_the_gamer
[QUOTE="TREAL_Since"]Judging a game's status only on its first 2 days of sales in one region is a faulty argument. Synthetic_NinJIIf you are going to say it is a faulty argument you would have to provide a reason. I'll make it easy for you. Given that other games with lesser budget and development time have sold more ON ITS FIRST DAY then Killzone 2, it is a VALID ARGUMENT to say that Killzone is flop and failed to reach standards, exceptions, and the concept "hype". oh yeah. :wink: cute, start writing. So to you, KZ2 is a *temporary flop*. LMAO have it your way. There's no point in debating with you any farther.
I understand the situation well, it just doesn't make sense to me. What's the point in calling it a sales flop at all until its all said and done? I'm not saying its a success or not. I'm saying we can't call it anything until really...The game stops selling. So his argument is basically saying KZ2 is a "temporary flop" lol.TREAL_SinceAh, it makes perfect sense, mate! Well, at least... I think it does? Think of it like a "Timed-Exclusive" ... just replace exclusive with " sales flop"! Brilliant! :P
The point of the matter is that in it's opening days of retail, it didn't live up to the expectations in regards to units sold. I very well seeing it selling good in March as well, but it didn't sell "spectacular" like other games who received similar marketing and hype. Granted the problem with comparing those said titles is that those games had a very well established fan base with them, I do believe Killzone didn't? Maybe I'm wrong on that, I'm not sure how much Killzone 1 sold.
There is no problem, I can easily use other examples, as I did.Problem with this logic is
No, it not it is not a well known series since they all collectively sold less then 1.5 million ( ? ).Same thing with Fallout, well established series, mulitple platforms = Great sales.
It can sell 10 million in its life time sales that is not what the argument is about. It is a general statement of it failed to meet expectation given the budget and time development of 4 years. Simple fact really, shouldn't even argue about that.Why don't we wait until this month's sales
That others games met.unrealistic expectations.
[QUOTE="TREAL_Since"]Judging a game's status only on its first 2 days of sales in one region is a faulty argument. Synthetic_NinJIIf you are going to say it is a faulty argument you would have to provide a reason. I'll make it easy for you. Given that other games with lesser budget and development time have sold more ON ITS FIRST DAY then Killzone 2, it is a VALID ARGUMENT to say that Killzone is flop and failed to reach standards, exceptions, and the concept "hype". oh yeah. :wink: cute, start writing.
You mean GeoW2 and Halo 3 right? Lemme give you a hint as to why they cost less. Here we go: THEY DIDN'T HAVE TO BUILD THEIR ENGINE FROM THE GROUND UP! I hope I didn't go too fast for you. :wink:
Ah, it makes perfect sense, mate! Well, at least... I think it does? Think of it like a "Timed-Exclusive" ... just replace exclusive with " sales flop"! Brilliant! :P[QUOTE="TREAL_Since"]I understand the situation well, it just doesn't make sense to me. What's the point in calling it a sales flop at all until its all said and done? I'm not saying its a success or not. I'm saying we can't call it anything until really...The game stops selling. So his argument is basically saying KZ2 is a "temporary flop" lol.Stevo_the_gamer
The point of the matter is that in it's opening days of retail, it didn't live up to the expectations in regards to units sold. I very well seeing it selling good in March as well, but it didn't sell "spectacular" like other games who received similar marketing and hype. Granted the problem with comparing those said titles is that those games had a very well established fan base with them, I do believe Killzone didn't? Maybe I'm wrong on that, I'm not sure how much Killzone 1 sold.
I don't think it makes sense to call it *anything* until its all said and done. Look at CoD4 on PS3. Its over 5 million units, but the initial rate wasn't very high. And not near the 360's SKU launch sales.You mean GeoW2 and Halo 3 right? Lemme give you a hint as to why they cost less. Here we go: THEY DIDN'T HAVE TO BUILD THEIR ENGINE FROM THE GROUND UP! I hope I didn't go too fast for you. :wink:Actually, both companies had to put time and effort into upgrading and building on to their engine, which costs money; ya'know. Both Halo 3 and Gears of War 2 used a different engine, or in the latter case, upgraded engine, that its predecessors.dragonpuppy
There is no temporary flop What is happening here is that you can't come up with a clear and concise argument. I'll take that as submission. There is no disagreeing that this game didn't reach standards as other games with smaller or similar budget. That is fact and again, it is mathematics.So to you, KZ2 is a *temporary flop*.
LMAO indeed.LMAO have it your way.
You haven't even made an opposing argument other than quoting to the statement I made. I'll take this as your submission, good day sir.There's no point in debating with you any farther
Actually, both companies had to put time and effort into upgrading and building on to their engine, which costs money; ya'know. Both Halo 3 and Gears of War 2 used a different engine, or in the latter case, upgraded engine, that its predecessors.[QUOTE="dragonpuppy"]You mean GeoW2 and Halo 3 right? Lemme give you a hint as to why they cost less. Here we go: THEY DIDN'T HAVE TO BUILD THEIR ENGINE FROM THE GROUND UP! I hope I didn't go too fast for you. :wink:
Stevo_the_gamer
They still didn't spend money to build one up right? Please don't tell me you believe that upgrading an engine actually would cost as much as making one from scrap. :|
Actually Halo 3 did. So much fail in that post.THEY DIDN'T HAVE TO BUILD THEIR ENGINE FROM THE GROUND UP
I don't think it makes sense to call it *anything* until its all said and done. Look at CoD4 on PS3. Its over 5 million units, but the initial rate wasn't very high. And not near the 360's SKU launch sales.TREAL_SinceIt makes perfect sense to call an opening release timeframe a sales flop -- he can't say the overall sales of the game itself was or "will be" a flop. That's just foolish.
I'll make a different comparison. Transformers was arguably the best movie of 2007 with a substantial userbase attending; Transformers 2 should be huge when it releases, but let's say when it does release, after the huge budget, massive marketing; the movie itelf just sales... "good" with an opening release of 25 or so milion on its opening weekend. So, it flopped that opening weekend, still was an amazing movie... just didn't live up to the expectations in regards to sales.
I thought Halo 3 used a modified version of the Halo 2 engine.Actually Halo 3 did. So much fail in that post.THEY DIDN'T HAVE TO BUILD THEIR ENGINE FROM THE GROUND UPSynthetic_NinJI
:| Ok. It's a fact that KZ2 didn't sell AMAZING in its first 2 days compared to other high profile games. That doesn't mean its a "flop". Plain and simple. I don't need any "data" or "evidence" to say what is logical and reasonable.There is no temporary flop What is happening here is that you can't come up with a clear and concise argument. I'll take that as submission. There is no disagreeing that this game didn't reach standards as other games with smaller or similar budget. That is fact and again, it is mathematics.So to you, KZ2 is a *temporary flop*.Synthetic_NinJI
LMAO indeed.LMAO have it your way.
You haven't even made an opposing argument other than quoting to the statement I made. I'll take this as your submission, good day sir.There's no point in debating with you any farther
Actually Halo 3 did. So much fail in that post.THEY DIDN'T HAVE TO BUILD THEIR ENGINE FROM THE GROUND UPSynthetic_NinJI
They used some of the previous engine in Halo 3's engine. KZ2's engine, however, was designed completely from the ground up. They started from scratch, whereas Bungie had a good engine they could incorporate.
It makes perfect sense to call an opening release timeframe a sales flop -- he can't say the overall sales of the game itself was or "will be" a flop. That's just foolish.[QUOTE="TREAL_Since"] I don't think it makes sense to call it *anything* until its all said and done. Look at CoD4 on PS3. Its over 5 million units, but the initial rate wasn't very high. And not near the 360's SKU launch sales.Stevo_the_gamer
I'll make a different comparison. Transformers was arguably the best movie of 2007 with a substantial userbase attending; Transformers 2 should be huge when it releases, but let's say when it does release, after the huge budget, massive marketing; the movie itelf just sales... "good" with an opening release of 25 or so milion on its opening weekend. So, it flopped that opening weekend, still was an amazing movie... just didn't live up to the expectations in regards to sales.
It makes perfect sense to call an opening release timeframe a sales flop -- he can't say the overall sales of the game itself was or "will be" a flop. That's just foolish.[QUOTE="TREAL_Since"] I don't think it makes sense to call it *anything* until its all said and done. Look at CoD4 on PS3. Its over 5 million units, but the initial rate wasn't very high. And not near the 360's SKU launch sales.Stevo_the_gamer
I'll make a different comparison. Transformers was arguably the best movie of 2007 with a substantial userbase attending; Transformers 2 should be huge when it releases, but let's say when it does release, after the huge budget, massive marketing; the movie itelf just sales... "good" with an opening release of 25 or so milion on its opening weekend. So, it flopped that opening weekend, still was an amazing movie... just didn't live up to the expectations in regards to sales.
Alright. So temporary sales flop it is apparently. I'll let you guys feel that way. I'm done here. When actual numbers come in we'll see if its a "sales flop" or not. All I'm saying is we have to wait to see. This argument is premature and irrelevant to what gamers should be concerned about...Since when have "opening releases" determined if a game is a flop or not? Also, the Transformers comparison doesn' relate to KZ2, nice though.
[QUOTE="Stevo_the_gamer"]It makes perfect sense to call an opening release timeframe a sales flop -- he can't say the overall sales of the game itself was or "will be" a flop. That's just foolish.[QUOTE="TREAL_Since"] I don't think it makes sense to call it *anything* until its all said and done. Look at CoD4 on PS3. Its over 5 million units, but the initial rate wasn't very high. And not near the 360's SKU launch sales.TREAL_Since
I'll make a different comparison. Transformers was arguably the best movie of 2007 with a substantial userbase attending; Transformers 2 should be huge when it releases, but let's say when it does release, after the huge budget, massive marketing; the movie itelf just sales... "good" with an opening release of 25 or so milion on its opening weekend. So, it flopped that opening weekend, still was an amazing movie... just didn't live up to the expectations in regards to sales.
Alright. So temporary sales flop it is apparently. I'll let you guys feel that way. I'm done here. When actual numbers come in we'll see if its a "sales flop" or not. All I'm saying is we have to wait to see. This argument is premature and irrelevant to what gamers should be concerned about... As my friend used to say "Thats powerful stubborn" :lol:[QUOTE="thetruespin"]2 days or not, KZ2 flopped in sales. For a 4 year hyped game with a $60 million budget to not even remotely rake in the same day 1 sales as Gears 2 or Halo 3.........just shows how little gamers actually care. Only 300 something thousand bought the game in two days? cmon...........Look, it's really quite simple:
Killzone 2 is a really good game, up there with the Halos and Gears of WarsKillzone 2 scored a 9 on gamespot and similarly high scores elsewhere. Killzone 2 is the best looking console game at the moment. No, it does not look better than CrysisKillzone 2 does not do a lot new, but it perfects a lot of tried and tested gameplay elements, creating something unique in the processWhether Killzone 2 is better than Halo 3 is simply a matter of opinionKillzone 2 is great fun and, if the huge amount of posts are anything to go by, will be talked about for many months if not years to come.
And that really is all there is to it.
-M117-
300k was only in the US. 1.1 million pre-orders in europe dude...
Alright. So temporary sales flop it is apparently. I'll let you guys feel that way. I'm done here. When actual numbers come in we'll see if its a "sales flop" or not. All I'm saying is we have to wait to see. This argument is premature and irrelevant to what gamers should be concerned about...Mate, all he's saying is that the opening release flopped sales wise (oonly numbers we have) -- he ain't saying, from when I entered the thread, that the game as a whole is a flop. It was hyped AA to AAA and it received AAA, it exceeded expectations and was on par with other expectations in terms of the content of the game itself.Since when have "opening releases" determined if a game is a flop or not? Also, the Transformers comparison doesn' relate to KZ2, nice though.
TREAL_Since
The point of the matter is simple, really, truly, easy to grasp frickin' simple. Killzone 2 was hyped a ton, massive marketing coincided with the game, and it just didn't sell spectacular r superbly like other titles which received similar expectations. It sold good, and that's great! It just didn't live up to the expectations, hence the usage "flop". Flop does not equal bad. Stop referring it as such, mate.
Transformers comparison doesn't relate? Huh? What... because it's "teh movieo" and not a game? Come on. :roll: Look at the what the point was conveying. Christ.
Welcome to system wars :) Pages of pages of people trying that argue that one fact because it didn't meet their "fancy"Look at the what the point was conveying. Christ.
Is this really what System Wars has come to? Squabbling over sales figures, and ignoring the actual game? By all accounts, Killzone 2 is a great game that easily met expectations in terms of quality (I haven't played it myself, so I can't testify personally). As for the "flopping", there was no such thing. The game was hyped AAA for years, and surprisingly, it received AAA.
Now I know you're thinking, "but Agentfred, aren't you ignoring how poorly it sold in a short time interval, in a fraction of its market?". Yes, yes I am. Now don't get me wrong, my complaint with that isn't even concerning the invalidity of such a narrow sampling, but rather, with the mere fact that we're arguing about sales to begin with. I'm pretty confident that KZ2 will sell several million copies in its lifetime, and easily validate its production, and most likely, even the production of numerous sequels. After this, my interest in sales figures drops off sharply. Anyway, the comparison between KZ2 and Halo 3 sales keeps coming up, and I'm forced to ask, why? Whether or not KZ2 ever sells as much as Halo 3 (it won't, and anyone could have told you that months ago), it really doesn't affect the game, or the gamer.
Why on earth are you all discussing such a trivial matter? Shouldn't we get back to talking about the game itself?
Mate, all he's saying is that the opening release flopped sales wise (oonly numbers we have) -- he ain't saying, from when I entered the thread, that the game as a whole is a flop. It was hyped AA to AAA and it received AAA, it exceeded expectations and was on par with other expectations in terms of the content of the game itself.[QUOTE="TREAL_Since"] Alright. So temporary sales flop it is apparently. I'll let you guys feel that way. I'm done here. When actual numbers come in we'll see if its a "sales flop" or not. All I'm saying is we have to wait to see. This argument is premature and irrelevant to what gamers should be concerned about...
Since when have "opening releases" determined if a game is a flop or not? Also, the Transformers comparison doesn' relate to KZ2, nice though.
Stevo_the_gamer
The point of the matter is simple, really, truly, easy to grasp frickin' simple. Killzone 2 was hyped a ton, massive marketing coincided with the game, and it just didn't sell spectacular r superbly like other titles which received similar expectations. It sold good, and that's great! It just didn't live up to the expectations, hence the usage "flop". Flop does not equal bad. Stop referring it as such, mate.
Transformers comparison doesn't relate? Huh? What... because it's "teh movieo" and not a game? Come on. :roll: Look at the what the point was conveying. Christ.
I understand the points. To even mention the first 2 days is moot because it won't stay that way (at least I see it as such). It didn't sell like most on the internet expected in the first 2 days in America. Beyond that, what's the point? KZ2 isn't a hugely known entity (besides on the internet) and didn't have a massive marketing campaign, which is Sony's fault. Your Transformer comparison would been better if the two movies correlated with KZ1 and KZ2. It's closer to Halo really in the sense of the original being a commercial success. I'm not discounting it because its a different form on entertainment though. And beyond that, its hypothetical considering Transformers 2 isn't out yet.hahah... some hardened lems still try and claim Killzone 2 sucks.. now using some mad logic that it "cost too much to develop"... lolthetruespinHow do you cross sucks and "cost to much to develop" in same argument? Where is "teh logic" in that :| Fanboys bore me :roll:
Well said. That's a point I've been trying to get at. But unfortunately butchered into an elongated debate.Is this really what System Wars has come to? Squabbling over sales figures, and ignoring the actual game? By all accounts, Killzone 2 is a great game that easily met expectations in terms of quality (I haven't played it myself, so I can't testify personally). As for the "flopping", there was no such thing. The game was hyped AAA for years, and surprisingly, it received AAA.
Now I know you're thinking, "but Agentfred, aren't you ignoring how poorly it sold in a short time interval, in a fraction of its market?". Yes, yes I am. Now don't get me wrong, my complaint with that isn't even concerning the invalidity of such a narrow sampling, but rather, with the mere fact that we're arguing about sales to begin with. I'm pretty confident that KZ2 will sell several million copies in its lifetime, and easily validate its production, and most likely, even the production of numerous sequels. After this, my interest in sales figures drops off sharply. Anyway, the comparison between KZ2 and Halo 3 sales keeps coming up, and I'm forced to ask, why? Whether or not KZ2 ever sells as much as Halo 3 (it won't, and anyone could have told you that months ago), it really doesn't affect the game, or the gamer.
Why on earth are you all discussing such a trivial matter? Shouldn't we get back to talking about the game itself?
agentfred
[QUOTE="agentfred"]Well said. That's a point I've been trying to get at. But unfortunately butchered into an elongated debate. Not only elongated. But useless really.Is this really what System Wars has come to? Squabbling over sales figures, and ignoring the actual game? By all accounts, Killzone 2 is a great game that easily met expectations in terms of quality (I haven't played it myself, so I can't testify personally). As for the "flopping", there was no such thing. The game was hyped AAA for years, and surprisingly, it received AAA.
Now I know you're thinking, "but Agentfred, aren't you ignoring how poorly it sold in a short time interval, in a fraction of its market?". Yes, yes I am. Now don't get me wrong, my complaint with that isn't even concerning the invalidity of such a narrow sampling, but rather, with the mere fact that we're arguing about sales to begin with. I'm pretty confident that KZ2 will sell several million copies in its lifetime, and easily validate its production, and most likely, even the production of numerous sequels. After this, my interest in sales figures drops off sharply. Anyway, the comparison between KZ2 and Halo 3 sales keeps coming up, and I'm forced to ask, why? Whether or not KZ2 ever sells as much as Halo 3 (it won't, and anyone could have told you that months ago), it really doesn't affect the game, or the gamer.
Why on earth are you all discussing such a trivial matter? Shouldn't we get back to talking about the game itself?
TREAL_Since
They are not points. They are facts put there with references and evidence from other material. A 5th grader can comprehend such things :|I understand the points.
Everybody expected to sell more. Sony and otherwise.It didn't sell like most on the internet expected in the first 2 days in America
Exactly. Why are you still posting and quoting? You are not necessary anymore.Beyond that, what's the point?
Thank you. That's more ammunition.KZ2 isn't a hugely known entity (besides on the internet) and didn't have a massive marketing campaign, which is Sony's fault.
hahah... some hardened lems still try and claim Killzone 2 sucks.. now using some mad logic that it "cost too much to develop"... lolthetruespin
Look at my signature. Do you see killzone 2? Good, now when you reply to this post doing so with the usual "bu bu ur 360 fanboy u not play it" garbage it wont wash.
The only people making these threads is sony fanboys. And everytime they do so, rightfully so people come in here and bash it. Mostly because it's tiring to hear. And in every single topic you can gaurentee Halo is brought up. For whatever reason Sony fanboys are determind for it to be recognized as equal if not better than Halo.
Look at this topic "up there withh gears and halo" :lol: Give bungie 60 million, 4-5 years dev time and see what they accomplish. Do the same with Epic. It doesn't touch Halo and what Halo is, i can say that now. It rivals gears of war, barly. But it's more in CODs ball park than those two.
So i wouldn't come along blaiming people for replying, PS3 owners just need to accept it's not "all that" and move on, it's a good game enjoy it over posting endless threads trying to make out it's jesus.
Umm..You're using facts based of of 2 days of sales. I agree. But really man...Its nitpicky and premature.They are not points. They are facts put there with references and evidence from other material. A 5th grader can comprehend such things :|I understand the points.Synthetic_NinJI
Everybody expected to sell more. Sony and otherwise.It didn't sell like most on the internet expected in the first 2 days in America
Exactly. Why are you still posting and quoting? You are not necessary anymore.Beyond that, what's the point?
Thank you. That's more ammunition.KZ2 isn't a hugely known entity (besides on the internet) and didn't have a massive marketing campaign, which is Sony's fault.
I understand the points. To even mention the first 2 days is moot because it won't stay that way (at least I see it as such). It didn't sell like most on the internet expected in the first 2 days in America. Beyond that, what's the point? KZ2 isn't a hugely known entity (besides on the internet) and didn't have a massive marketing campaign, which is Sony's fault. Your Transformer comparison would been better if the two movies correlated with KZ1 and KZ2. It's closer to Halo really in the sense of the original being a commercial success. I'm not discounting it because its a different form on entertainment though. And beyond that, its hypothetical considering Transformers 2 isn't out yet.TREAL_Since
Ah, I do know it's quite the -- like Fred mentioned -- trivial matter... I'm not even sure why I'm discussing on this subject because frankly, I have always despised the sales argument. Sheep know me best for debunking their sales non-sense. But I do stand by the common-sense argument. And I'm afraid no matter how little this may be, he is in fact correct and allowed to say it's a sales flop as of current status. Does it sound a little... dumb? I guess one could argue that, but hey, the man is allowed to have his opinion, and I do stand by his accusation. I firmly believed it was going to easily sell a million to 750K on it's openin release... I'm not sure what other expectations were, but I was a little ... "shocked" to see how "meh" it had sold. I eman, it's a frickin' shooter... in America? It should sells millions, amirite? :P
Meh, I'd say Sony did a great job on the marketing... perhaps I overstated the "massive" part because that can ONLY refer to Halo 3's marketing which can only be deccribed as this ":o". Regardless, I saw too many commercials regarding it for my liking, too many magazine articles/advertisements, PR crap, plenty of posters, billboards to go around, and I'm sure there was more as well. I'd say they did a fine job in getting PS3 owners "aware" of the coming title. Transformers... was a commercial success though, granted it had a huge following because of the cartoons.. I think? But the point is what matters most.
[QUOTE="TREAL_Since"]I understand the points. To even mention the first 2 days is moot because it won't stay that way (at least I see it as such). It didn't sell like most on the internet expected in the first 2 days in America. Beyond that, what's the point? KZ2 isn't a hugely known entity (besides on the internet) and didn't have a massive marketing campaign, which is Sony's fault. Your Transformer comparison would been better if the two movies correlated with KZ1 and KZ2. It's closer to Halo really in the sense of the original being a commercial success. I'm not discounting it because its a different form on entertainment though. And beyond that, its hypothetical considering Transformers 2 isn't out yet.Stevo_the_gamer
Ah, I do know it's quite the -- like Fred mentioned -- trivial matter... I'm not even sure why I'm discussing on this subject because frankly, I have always despised the sales argument. Sheep know me best for debunking their sales non-sense. But I do stand by the common-sense argument. And I'm afraid no matter how little this may be, he is in fact correct and allowed to say it's a sales flop as of current status. Does it sound a little... dumb? I guess one could argue that, but hey, the man is allowed to have his opinion, and I do stand by his accusation. I firmly believed it was going to easily sell a million to 750K on it's openin release... I'm not sure what other expectations were, but I was a little ... "shocked" to see how "meh" it had sold. I eman, it's a frickin' shooter... in America? It should sells millions, amirite? :P
Meh, I'd say Sony did a great job on the marketing... perhaps I overstated the "massive" part because that can ONLY refer to Halo 3's marketing which can only be deccribed as this ":o". Regardless, I saw too many commercials regarding it for my liking, too many magazine articles/advertisements, PR crap, plenty of posters, billboards to go around, and I'm sure there was more as well. I'd say they did a fine job in getting PS3 owners "aware" of the coming title. Transformers... was a commercial success though, granted it had a huge following because of the cartoons.. I think? But the point is what matters most.
Yeah, this is trivial to begin with. That's why I addressed it though. My whole point was "why bring something so trivial and inconclusive up in the first place?". Sales aren't important to me. So it's settled: KZ2 is a *temporary flop*. Or better, it didn't sell like "Gears of War" or "Halo 3" *initially*.THAT IS WHAT I SAID :o I'm so like, "Why is this dude even 'wastin" his time on this thang, don't he know I right?"Yeah, this is trivial to begin with
If calling it a temporary flop, whatever that means, helps you sleep better at night then so be it. Atleast he knows that he is wrong, somewhere. That is best you can do to try to convince a "fanboy".So it's settled: KZ2 is a *temporary flop*.
No, no, no. It is not going to sell that much, 3 million - 3.5 million maximum, and that is REALLY pushing it."Gears of War" or "Halo 3" *initially*.
Who's calling Killzone's score a flop? :?[QUOTE="Stevo_the_gamer"][QUOTE="Abicus7"] a 9.0 is a flopAbicus7
whos saying more sales = better game.. oh wait.
Yeah, I would like to know who's saying that as well. :? And well, who's calling K2's score a flop? No answer?And why are you posting your portable ID every time you post?
[QUOTE="Abicus7"]
[QUOTE="Stevo_the_gamer"]Who's calling Killzone's score a flop? :?Stevo_the_gamer
whos saying more sales = better game.. oh wait.
Yeah, I would like to know who's saying that as well. :? And well, who's calling K2's score a flop? No answer?And why are you posting your portable ID every time you post?
Many people are calling this game a flop, just look at all the threads. And what is it based on.. the fact that it didnt sell as well as Halo or gears.. by that logic 99% of ALL games are flops. SW cracks me up sometimes.
why not post it?
THAT IS WHAT I SAID :o I'm so like, "Why is this dude even 'wastin" his time on this thang, don't he know I right?"Yeah, this is trivial to begin with
If calling it a temporary flop, whatever that means, helps you sleep better at night then so be it. Atleast he knows that he is wrong, somewhere. That is best you can do to try to convince a "fanboy".So it's settled: KZ2 is a *temporary flop*.
No, no, no. It is not going to sell that much, 3 million - 3.5 million maximum, and that is REALLY pushing it. I'm a fanboy because I think this is a trivial matter? How? I conjured the "temporary flop" mantra to correlate with your arguments, which is in fact true. When referring to Gears 2 and Halo 3 sales I wasn't saying KZ2 will sell as much, I was talking about its launch sales. I don't know what it will sell, and neither do you. If you were to ask me if I think it'll sell more than Halo 3, I'd say no. But that's besides the point."Gears of War" or "Halo 3" *initially*.
Many people are calling this game a flop, just look at all the threads. And what is it based on.. the fact that it didnt sell as well as Halo or gears.. by that logic 99% of ALL games are flops. SW cracks me up sometimes.Abicus7If many people are, shouldn't be too difficult for you to show me who's saying what. It's based on somewhat comparable levels of hype and marketing along with expectations. If that said game doesn't meet expectations, and in this case "sales", then it's a flop. Flop merely means didn't meet expectations, doesn't mean "bad". Don't make it as such, or believe it as such.
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