1. It's a SURIVAL HORROR game.(atmosphere, enemies, makes its a HORROR game, Leon has to survive it=Surival horror, don't think so?, play it on pro)
2. It's a SEQUAL
3. It has its UNIQUE own differences to RE4.
4. Animations have been tweaked and IMPROVED.
5. RE4 pretty much revolutionized the series (hell, the 3rd person shooting genre, and its only been used for 1 game)
That being said, i'm guessing the many that have critisized it, on this forum are the ones who haven't played the demo yet, and are going by videos, well VIDEO footage doesn't do it justice (expecially since capcom are showing the same stuff and don't want to spoil the many other differences RE5 has), the feeling of the game, when played feels different to RE4, thanks to the new controls and strafing system. Yes, it looks similar to RE4, but gsus..its a sequal, and ONLY i repeat ONLY 1 game before it used the system. RE1 2 3 code veronica..thats 4 games, rehashed the same system..and i quote Mikami-Sun that RE6 will need to reinvent the series again, so it makes sense for RE5 to stick to what made RE4 so DAM GOOD. ITS POPULAR, so capcom stuck with it. I guess with the many of you that have played gears of war and other shooters, RE4 inspired...suddenly RE5 looks stale, well hate to break it to you, but RE5 isn't an pure and FULL blown war action title. It needs to keep the tension and atmosphere.
Now about the differences i mentioned.
RE5, if you have played the demo, will notice the tweaked ANIMATIONS, that react according to the enviroments, punch one infront of a door or destructable object and BAM they break through it (very satisfying)...shoot one with, it will react to a wall and fall accordingly. Its much more aware of the surroundings, while some are the similar, some are different, depening where you shoot them. Keep in mind RE4 had some great animatiions, hell better than some of ones seen this gen. So using them makes sense, they WORK.
Now another thing, DESTRUCTABLITY ..this game supports much more, from smashing building walls to many other objects (market stands, etc) You can experience this with the axe weilding freak.
Next up is, BUDDY SYSTEM now this is something completly unique to RE5, you have a female partner (sheva, DUH) that is your buddy A.I or human (co-op) that helps you out through the mission, shes VERY good, adding to the survival, NEEDING to watch here health and equipment, helping her out if low, working as a team to surive, cause if she dies YOU die, its much harder and gives the game a new feeling of survival, you also communicate short dialog with the B button (360 version) guessing the O button is for the PS3, OR use the invetory with the Y button(PS3 triangle) to check EACH others ITEMS to share and ask for if low, etc. during these transactions there are dialog to thank them, ask them for a certain weapon etc, its very cool.....another thing is TEAM COMBO's...you can pull of MORE melees if you do it as a team, say big boy chris punches one of those ugly SOB's in the face and he steps back, sheva can then do here own kick, back to chris and chris can pull of a super (back hand slap, or kick) Sheva even has a harracurana, etc. ALSO, this game has more MELEE attacks, compared to RE4, for each character (depending on the position, say chris goes behind a guy, he can neck snap, in front punch, kneeled down oponents get an uppercut) and so on....and finally, you can interact with your partner to reach places or about to open a certain MAJOR doors...(example, if one is ready to open the next door, and the other isn't...you wait untill the other person applys with a button hit) very cool and gives a new perspective of team work...and IMO, this buddy/talk system is pretty revolutionary, at just how it works.
all that is what sets it apart and gives it a fresh and satifying feeling.
Next up, CONTROLS The game feels much different moving and shooting, due to the new controls of being able to strafe with the left analog sick, rather then spin around...turning your character around is needed with the right stick, Left trigger to aim, and right to shoot....similar to gears of war, and it feels much better, IMO due to the freedom, it does take time to adjust, if you can't you can move to the classic RE4 controls with control type D, in the opions...using the right trigger to aim and X to shoot...still the strafe is there so it isn't the exact same.
now, some small things....using a spray, you can now physically see chris heel himself by spraying it on himself or his partner...while nothing major, its a nice realistic addition, chris and sheva can now be seen grabbing or using things physically, unlike RE4, when flipping a switch..leon has NO animation, etc...explosions are MUCH bigger and leave huge fire trails, with dust effects, etc. Chris can have blood stains on him (while limited and does dissapear its a nice realistc addition).
Thats it, while long and can be taken as a mini preview....it gets my point across, really tired of the RE4 in HD. Because its more than that..and even if its similar it SHOULD be, its a sequal.
Look at HALO 3, its Halo 1 in HD....a 2001 game. (gameplay wise...run shoot, melee, grenade throw....) see what i did there?
srsly this needs to end.
Keep in mind this is all from the demo, RE5's final form should be much more appealing and different, since we have barely seen much of the game, besides the same stuff....capcom have assured us through countless interviews..so wait and see.
THANK YOU!
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